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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLDefines_DEFINED
#define GrGLDefines_DEFINED
/* Profiles */
#define GR_GL_CONTEXT_PROFILE_MASK 0x9126
#define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
// The following constants consist of the intersection of GL constants
// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
#define GR_GL_DEPTH_BUFFER_BIT 0x00000100
#define GR_GL_STENCIL_BUFFER_BIT 0x00000400
#define GR_GL_COLOR_BUFFER_BIT 0x00004000
/* Boolean */
#define GR_GL_FALSE 0
#define GR_GL_TRUE 1
/* BeginMode */
#define GR_GL_POINTS 0x0000
#define GR_GL_LINES 0x0001
#define GR_GL_LINE_LOOP 0x0002
#define GR_GL_LINE_STRIP 0x0003
#define GR_GL_TRIANGLES 0x0004
#define GR_GL_TRIANGLE_STRIP 0x0005
#define GR_GL_TRIANGLE_FAN 0x0006
/* AlphaFunction (not supported in ES20) */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* BlendingFactorDest */
#define GR_GL_ZERO 0
#define GR_GL_ONE 1
#define GR_GL_SRC_COLOR 0x0300
#define GR_GL_ONE_MINUS_SRC_COLOR 0x0301
#define GR_GL_SRC_ALPHA 0x0302
#define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GR_GL_DST_ALPHA 0x0304
#define GR_GL_ONE_MINUS_DST_ALPHA 0x0305
/* BlendingFactorSrc */
/* GL_ZERO */
/* GL_ONE */
#define GR_GL_DST_COLOR 0x0306
#define GR_GL_ONE_MINUS_DST_COLOR 0x0307
#define GR_GL_SRC_ALPHA_SATURATE 0x0308
/* GL_SRC_ALPHA */
/* GL_ONE_MINUS_SRC_ALPHA */
/* GL_DST_ALPHA */
/* GL_ONE_MINUS_DST_ALPHA */
/* ExtendedBlendFactors */
#define GR_GL_SRC1_COLOR 0x88F9
#define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA
/* GL_SRC1_ALPHA */
#define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB
/* Separate Blend Functions */
#define GR_GL_BLEND_DST_RGB 0x80C8
#define GR_GL_BLEND_SRC_RGB 0x80C9
#define GR_GL_BLEND_DST_ALPHA 0x80CA
#define GR_GL_BLEND_SRC_ALPHA 0x80CB
#define GR_GL_CONSTANT_COLOR 0x8001
#define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GR_GL_CONSTANT_ALPHA 0x8003
#define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GR_GL_BLEND_COLOR 0x8005
/* Buffer Objects */
#define GR_GL_ARRAY_BUFFER 0x8892
#define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GR_GL_ARRAY_BUFFER_BINDING 0x8894
#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GR_GL_STREAM_DRAW 0x88E0
#define GR_GL_STATIC_DRAW 0x88E4
#define GR_GL_DYNAMIC_DRAW 0x88E8
#define GR_GL_BUFFER_SIZE 0x8764
#define GR_GL_BUFFER_USAGE 0x8765
#define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626
/* CullFaceMode */
#define GR_GL_FRONT 0x0404
#define GR_GL_BACK 0x0405
#define GR_GL_FRONT_AND_BACK 0x0408
/* DepthFunction */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* EnableCap */
#define GR_GL_TEXTURE_2D 0x0DE1
#define GR_GL_CULL_FACE 0x0B44
#define GR_GL_BLEND 0x0BE2
#define GR_GL_DITHER 0x0BD0
#define GR_GL_STENCIL_TEST 0x0B90
#define GR_GL_DEPTH_TEST 0x0B71
#define GR_GL_SCISSOR_TEST 0x0C11
#define GR_GL_POLYGON_OFFSET_FILL 0x8037
#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GR_GL_SAMPLE_COVERAGE 0x80A0
#define GR_GL_POLYGON_OFFSET_FILL 0x8037
#define GR_GL_POLYGON_SMOOTH 0x0B41
#define GR_GL_POLYGON_STIPPLE 0x0B42
#define GR_GL_COLOR_LOGIC_OP 0x0BF2
#define GR_GL_COLOR_TABLE 0x80D0
#define GR_GL_INDEX_LOGIC_OP 0x0BF1
#define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GR_GL_LINE_STIPPLE 0x0B24
/* ErrorCode */
#define GR_GL_NO_ERROR 0
#define GR_GL_INVALID_ENUM 0x0500
#define GR_GL_INVALID_VALUE 0x0501
#define GR_GL_INVALID_OPERATION 0x0502
#define GR_GL_OUT_OF_MEMORY 0x0505
#define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value?
/* FrontFaceDirection */
#define GR_GL_CW 0x0900
#define GR_GL_CCW 0x0901
/* GetPName */
#define GR_GL_LINE_WIDTH 0x0B21
#define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GR_GL_CULL_FACE_MODE 0x0B45
#define GR_GL_FRONT_FACE 0x0B46
#define GR_GL_DEPTH_RANGE 0x0B70
#define GR_GL_DEPTH_WRITEMASK 0x0B72
#define GR_GL_DEPTH_CLEAR_VALUE 0x0B73
#define GR_GL_DEPTH_FUNC 0x0B74
#define GR_GL_STENCIL_CLEAR_VALUE 0x0B91
#define GR_GL_STENCIL_FUNC 0x0B92
#define GR_GL_STENCIL_FAIL 0x0B94
#define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GR_GL_STENCIL_REF 0x0B97
#define GR_GL_STENCIL_VALUE_MASK 0x0B93
#define GR_GL_STENCIL_WRITEMASK 0x0B98
#define GR_GL_STENCIL_BACK_FUNC 0x8800
#define GR_GL_STENCIL_BACK_FAIL 0x8801
#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GR_GL_STENCIL_BACK_REF 0x8CA3
#define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GR_GL_VIEWPORT 0x0BA2
#define GR_GL_SCISSOR_BOX 0x0C10
/* GL_SCISSOR_TEST */
#define GR_GL_COLOR_CLEAR_VALUE 0x0C22
#define GR_GL_COLOR_WRITEMASK 0x0C23
#define GR_GL_UNPACK_ALIGNMENT 0x0CF5
#define GR_GL_UNPACK_FLIP_Y 0x9240
#define GR_GL_PACK_ALIGNMENT 0x0D05
#define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4
#define GR_GL_MAX_TEXTURE_SIZE 0x0D33
#define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GR_GL_SUBPIXEL_BITS 0x0D50
#define GR_GL_RED_BITS 0x0D52
#define GR_GL_GREEN_BITS 0x0D53
#define GR_GL_BLUE_BITS 0x0D54
#define GR_GL_ALPHA_BITS 0x0D55
#define GR_GL_DEPTH_BITS 0x0D56
#define GR_GL_STENCIL_BITS 0x0D57
#define GR_GL_POLYGON_OFFSET_UNITS 0x2A00
/* GL_POLYGON_OFFSET_FILL */
#define GR_GL_POLYGON_OFFSET_FACTOR 0x8038
#define GR_GL_TEXTURE_BINDING_2D 0x8069
#define GR_GL_SAMPLE_BUFFERS 0x80A8
#define GR_GL_SAMPLES 0x80A9
#define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB
#define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10
#define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11
#define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12
/* GetTextureParameter */
/* GL_TEXTURE_MAG_FILTER */
/* GL_TEXTURE_MIN_FILTER */
/* GL_TEXTURE_WRAP_S */
/* GL_TEXTURE_WRAP_T */
#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
/* HintMode */
#define GR_GL_DONT_CARE 0x1100
#define GR_GL_FASTEST 0x1101
#define GR_GL_NICEST 0x1102
/* HintTarget */
#define GR_GL_GENERATE_MIPMAP_HINT 0x8192
/* DataType */
#define GR_GL_BYTE 0x1400
#define GR_GL_UNSIGNED_BYTE 0x1401
#define GR_GL_SHORT 0x1402
#define GR_GL_UNSIGNED_SHORT 0x1403
#define GR_GL_INT 0x1404
#define GR_GL_UNSIGNED_INT 0x1405
#define GR_GL_FLOAT 0x1406
#define GR_GL_FIXED 0x140C
/* Lighting */
#define GR_GL_LIGHTING 0x0B50
#define GR_GL_LIGHT0 0x4000
#define GR_GL_LIGHT1 0x4001
#define GR_GL_LIGHT2 0x4002
#define GR_GL_LIGHT3 0x4003
#define GR_GL_LIGHT4 0x4004
#define GR_GL_LIGHT5 0x4005
#define GR_GL_LIGHT6 0x4006
#define GR_GL_LIGHT7 0x4007
#define GR_GL_SPOT_EXPONENT 0x1205
#define GR_GL_SPOT_CUTOFF 0x1206
#define GR_GL_CONSTANT_ATTENUATION 0x1207
#define GR_GL_LINEAR_ATTENUATION 0x1208
#define GR_GL_QUADRATIC_ATTENUATION 0x1209
#define GR_GL_AMBIENT 0x1200
#define GR_GL_DIFFUSE 0x1201
#define GR_GL_SPECULAR 0x1202
#define GR_GL_SHININESS 0x1601
#define GR_GL_EMISSION 0x1600
#define GR_GL_POSITION 0x1203
#define GR_GL_SPOT_DIRECTION 0x1204
#define GR_GL_AMBIENT_AND_DIFFUSE 0x1602
#define GR_GL_COLOR_INDEXES 0x1603
#define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GR_GL_FRONT_AND_BACK 0x0408
#define GR_GL_SHADE_MODEL 0x0B54
#define GR_GL_FLAT 0x1D00
#define GR_GL_SMOOTH 0x1D01
#define GR_GL_COLOR_MATERIAL 0x0B57
#define GR_GL_COLOR_MATERIAL_FACE 0x0B55
#define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GR_GL_NORMALIZE 0x0BA1
/* Matrix Mode */
#define GR_GL_MATRIX_MODE 0x0BA0
#define GR_GL_MODELVIEW 0x1700
#define GR_GL_PROJECTION 0x1701
#define GR_GL_TEXTURE 0x1702
/* multisample */
#define GR_GL_MULTISAMPLE 0x809D
/* Points */
#define GR_GL_POINT_SMOOTH 0x0B10
#define GR_GL_POINT_SIZE 0x0B11
#define GR_GL_POINT_SIZE_GRANULARITY 0x0B13
#define GR_GL_POINT_SIZE_RANGE 0x0B12
/* Lines */
#define GR_GL_LINE_SMOOTH 0x0B20
#define GR_GL_LINE_STIPPLE 0x0B24
#define GR_GL_LINE_STIPPLE_PATTERN 0x0B25
#define GR_GL_LINE_STIPPLE_REPEAT 0x0B26
#define GR_GL_LINE_WIDTH 0x0B21
#define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GR_GL_LINE_WIDTH_RANGE 0x0B22
/* PixelFormat */
#define GR_GL_DEPTH_COMPONENT 0x1902
#define GR_GL_RED 0x1903
#define GR_GL_GREEN 0x1904
#define GR_GL_BLUE 0x1905
#define GR_GL_ALPHA 0x1906
#define GR_GL_RGB 0x1907
#define GR_GL_RGBA 0x1908
#define GR_GL_BGRA 0x80E1
#define GR_GL_LUMINANCE 0x1909
#define GR_GL_LUMINANCE_ALPHA 0x190A
#define GR_GL_PALETTE8_RGBA8 0x8B96
#define GR_GL_ALPHA8 0x803C
#define GR_GL_R8 0x8229
/* PixelType */
/* GL_UNSIGNED_BYTE */
#define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363
/* Shaders */
#define GR_GL_FRAGMENT_SHADER 0x8B30
#define GR_GL_VERTEX_SHADER 0x8B31
#define GR_GL_GEOMETRY_SHADER 0x8DD9
#define GR_GL_MAX_VERTEX_ATTRIBS 0x8869
#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GR_GL_MAX_VARYING_VECTORS 0x8DFC
#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GR_GL_SHADER_TYPE 0x8B4F
#define GR_GL_DELETE_STATUS 0x8B80
#define GR_GL_LINK_STATUS 0x8B82
#define GR_GL_VALIDATE_STATUS 0x8B83
#define GR_GL_ATTACHED_SHADERS 0x8B85
#define GR_GL_ACTIVE_UNIFORMS 0x8B86
#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GR_GL_ACTIVE_ATTRIBUTES 0x8B89
#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GR_GL_CURRENT_PROGRAM 0x8B8D
#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
/* StencilFunction */
#define GR_GL_NEVER 0x0200
#define GR_GL_LESS 0x0201
#define GR_GL_EQUAL 0x0202
#define GR_GL_LEQUAL 0x0203
#define GR_GL_GREATER 0x0204
#define GR_GL_NOTEQUAL 0x0205
#define GR_GL_GEQUAL 0x0206
#define GR_GL_ALWAYS 0x0207
/* StencilOp */
/* GL_ZERO */
#define GR_GL_KEEP 0x1E00
#define GR_GL_REPLACE 0x1E01
#define GR_GL_INCR 0x1E02
#define GR_GL_DECR 0x1E03
#define GR_GL_INVERT 0x150A
#define GR_GL_INCR_WRAP 0x8507
#define GR_GL_DECR_WRAP 0x8508
/* StringName */
#define GR_GL_VENDOR 0x1F00
#define GR_GL_RENDERER 0x1F01
#define GR_GL_VERSION 0x1F02
#define GR_GL_EXTENSIONS 0x1F03
/* StringCounts */
#define GR_GL_NUM_EXTENSIONS 0x821D
/* Pixel Mode / Transfer */
#define GR_GL_UNPACK_ROW_LENGTH 0x0CF2
#define GR_GL_PACK_ROW_LENGTH 0x0D02
/* TextureMagFilter */
#define GR_GL_NEAREST 0x2600
#define GR_GL_LINEAR 0x2601
/* TextureMinFilter */
/* GL_NEAREST */
/* GL_LINEAR */
#define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703
/* TextureUsage */
#define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3
/* TextureParameterName */
#define GR_GL_TEXTURE_MAG_FILTER 0x2800
#define GR_GL_TEXTURE_MIN_FILTER 0x2801
#define GR_GL_TEXTURE_WRAP_S 0x2802
#define GR_GL_TEXTURE_WRAP_T 0x2803
#define GR_GL_TEXTURE_USAGE 0x93A2
/* TextureTarget */
/* GL_TEXTURE_2D */
#define GR_GL_TEXTURE 0x1702
#define GR_GL_TEXTURE_CUBE_MAP 0x8513
#define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
/* TextureUnit */
#define GR_GL_TEXTURE0 0x84C0
#define GR_GL_TEXTURE1 0x84C1
#define GR_GL_TEXTURE2 0x84C2
#define GR_GL_TEXTURE3 0x84C3
#define GR_GL_TEXTURE4 0x84C4
#define GR_GL_TEXTURE5 0x84C5
#define GR_GL_TEXTURE6 0x84C6
#define GR_GL_TEXTURE7 0x84C7
#define GR_GL_TEXTURE8 0x84C8
#define GR_GL_TEXTURE9 0x84C9
#define GR_GL_TEXTURE10 0x84CA
#define GR_GL_TEXTURE11 0x84CB
#define GR_GL_TEXTURE12 0x84CC
#define GR_GL_TEXTURE13 0x84CD
#define GR_GL_TEXTURE14 0x84CE
#define GR_GL_TEXTURE15 0x84CF
#define GR_GL_TEXTURE16 0x84D0
#define GR_GL_TEXTURE17 0x84D1
#define GR_GL_TEXTURE18 0x84D2
#define GR_GL_TEXTURE19 0x84D3
#define GR_GL_TEXTURE20 0x84D4
#define GR_GL_TEXTURE21 0x84D5
#define GR_GL_TEXTURE22 0x84D6
#define GR_GL_TEXTURE23 0x84D7
#define GR_GL_TEXTURE24 0x84D8
#define GR_GL_TEXTURE25 0x84D9
#define GR_GL_TEXTURE26 0x84DA
#define GR_GL_TEXTURE27 0x84DB
#define GR_GL_TEXTURE28 0x84DC
#define GR_GL_TEXTURE29 0x84DD
#define GR_GL_TEXTURE30 0x84DE
#define GR_GL_TEXTURE31 0x84DF
#define GR_GL_ACTIVE_TEXTURE 0x84E0
#define GR_GL_MAX_TEXTURE_UNITS 0x84E2
/* TextureWrapMode */
#define GR_GL_REPEAT 0x2901
#define GR_GL_CLAMP_TO_EDGE 0x812F
#define GR_GL_MIRRORED_REPEAT 0x8370
/* Texture Swizzle */
#define GR_GL_TEXTURE_SWIZZLE_R 0x8E42
#define GR_GL_TEXTURE_SWIZZLE_G 0x8E43
#define GR_GL_TEXTURE_SWIZZLE_B 0x8E44
#define GR_GL_TEXTURE_SWIZZLE_A 0x8E45
#define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46
/* Texture mapping */
#define GR_GL_TEXTURE_ENV 0x2300
#define GR_GL_TEXTURE_ENV_MODE 0x2200
#define GR_GL_TEXTURE_1D 0x0DE0
/* GL_TEXTURE_2D */
/* GL_TEXTURE_WRAP_S */
/* GL_TEXTURE_WRAP_T */
/* GL_TEXTURE_MAG_FILTER */
/* GL_TEXTURE_MIN_FILTER */
#define GR_GL_TEXTURE_ENV_COLOR 0x2201
#define GR_GL_TEXTURE_GEN_S 0x0C60
#define GR_GL_TEXTURE_GEN_T 0x0C61
#define GR_GL_TEXTURE_GEN_MODE 0x2500
#define GR_GL_TEXTURE_BORDER_COLOR 0x1004
#define GR_GL_TEXTURE_WIDTH 0x1000
#define GR_GL_TEXTURE_HEIGHT 0x1001
#define GR_GL_TEXTURE_BORDER 0x1005
#define GR_GL_TEXTURE_COMPONENTS 0x1003
#define GR_GL_TEXTURE_RED_SIZE 0x805C
#define GR_GL_TEXTURE_GREEN_SIZE 0x805D
#define GR_GL_TEXTURE_BLUE_SIZE 0x805E
#define GR_GL_TEXTURE_ALPHA_SIZE 0x805F
#define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003
/* GL_NEAREST_MIPMAP_NEAREST */
/* GL_NEAREST_MIPMAP_LINEAR */
/* GL_LINEAR_MIPMAP_NEAREST */
/* GL_LINEAR_MIPMAP_LINEAR */
#define GR_GL_OBJECT_LINEAR 0x2401
#define GR_GL_OBJECT_PLANE 0x2501
#define GR_GL_EYE_LINEAR 0x2400
#define GR_GL_EYE_PLANE 0x2502
#define GR_GL_SPHERE_MAP 0x2402
#define GR_GL_DECAL 0x2101
#define GR_GL_MODULATE 0x2100
/* GL_NEAREST */
/* GL_REPEAT */
#define GR_GL_CLAMP 0x2900
#define GR_GL_S 0x2000
#define GR_GL_T 0x2001
#define GR_GL_R 0x2002
#define GR_GL_Q 0x2003
#define GR_GL_TEXTURE_GEN_R 0x0C62
#define GR_GL_TEXTURE_GEN_Q 0x0C63
/* texture_env_combine */
#define GR_GL_COMBINE 0x8570
#define GR_GL_COMBINE_RGB 0x8571
#define GR_GL_COMBINE_ALPHA 0x8572
#define GR_GL_SOURCE0_RGB 0x8580
#define GR_GL_SOURCE1_RGB 0x8581
#define GR_GL_SOURCE2_RGB 0x8582
#define GR_GL_SOURCE0_ALPHA 0x8588
#define GR_GL_SOURCE1_ALPHA 0x8589
#define GR_GL_SOURCE2_ALPHA 0x858A
#define GR_GL_OPERAND0_RGB 0x8590
#define GR_GL_OPERAND1_RGB 0x8591
#define GR_GL_OPERAND2_RGB 0x8592
#define GR_GL_OPERAND0_ALPHA 0x8598
#define GR_GL_OPERAND1_ALPHA 0x8599
#define GR_GL_OPERAND2_ALPHA 0x859A
#define GR_GL_RGB_SCALE 0x8573
#define GR_GL_ADD_SIGNED 0x8574
#define GR_GL_INTERPOLATE 0x8575
#define GR_GL_SUBTRACT 0x84E7
#define GR_GL_CONSTANT 0x8576
#define GR_GL_PRIMARY_COLOR 0x8577
#define GR_GL_PREVIOUS 0x8578
#define GR_GL_SRC0_RGB 0x8580
#define GR_GL_SRC1_RGB 0x8581
#define GR_GL_SRC2_RGB 0x8582
#define GR_GL_SRC0_ALPHA 0x8588
#define GR_GL_SRC1_ALPHA 0x8589
#define GR_GL_SRC2_ALPHA 0x858A
/* Uniform Types */
#define GR_GL_FLOAT_VEC2 0x8B50
#define GR_GL_FLOAT_VEC3 0x8B51
#define GR_GL_FLOAT_VEC4 0x8B52
#define GR_GL_INT_VEC2 0x8B53
#define GR_GL_INT_VEC3 0x8B54
#define GR_GL_INT_VEC4 0x8B55
#define GR_GL_BOOL 0x8B56
#define GR_GL_BOOL_VEC2 0x8B57
#define GR_GL_BOOL_VEC3 0x8B58
#define GR_GL_BOOL_VEC4 0x8B59
#define GR_GL_FLOAT_MAT2 0x8B5A
#define GR_GL_FLOAT_MAT3 0x8B5B
#define GR_GL_FLOAT_MAT4 0x8B5C
#define GR_GL_SAMPLER_2D 0x8B5E
#define GR_GL_SAMPLER_CUBE 0x8B60
/* Vertex Arrays */
#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GR_GL_VERTEX_ARRAY 0x8074
#define GR_GL_NORMAL_ARRAY 0x8075
#define GR_GL_COLOR_ARRAY 0x8076
#define GR_GL_INDEX_ARRAY 0x8077
#define GR_GL_TEXTURE_COORD_ARRAY 0x8078
#define GR_GL_EDGE_FLAG_ARRAY 0x8079
#define GR_GL_VERTEX_ARRAY_SIZE 0x807A
#define GR_GL_VERTEX_ARRAY_TYPE 0x807B
#define GR_GL_VERTEX_ARRAY_STRIDE 0x807C
#define GR_GL_NORMAL_ARRAY_TYPE 0x807E
#define GR_GL_NORMAL_ARRAY_STRIDE 0x807F
#define GR_GL_COLOR_ARRAY_SIZE 0x8081
#define GR_GL_COLOR_ARRAY_TYPE 0x8082
#define GR_GL_COLOR_ARRAY_STRIDE 0x8083
#define GR_GL_INDEX_ARRAY_TYPE 0x8085
#define GR_GL_INDEX_ARRAY_STRIDE 0x8086
#define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GR_GL_VERTEX_ARRAY_POINTER 0x808E
#define GR_GL_NORMAL_ARRAY_POINTER 0x808F
#define GR_GL_COLOR_ARRAY_POINTER 0x8090
#define GR_GL_INDEX_ARRAY_POINTER 0x8091
#define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GR_GL_V2F 0x2A20
#define GR_GL_V3F 0x2A21
#define GR_GL_C4UB_V2F 0x2A22
#define GR_GL_C4UB_V3F 0x2A23
#define GR_GL_C3F_V3F 0x2A24
#define GR_GL_N3F_V3F 0x2A25
#define GR_GL_C4F_N3F_V3F 0x2A26
#define GR_GL_T2F_V3F 0x2A27
#define GR_GL_T4F_V4F 0x2A28
#define GR_GL_T2F_C4UB_V3F 0x2A29
#define GR_GL_T2F_C3F_V3F 0x2A2A
#define GR_GL_T2F_N3F_V3F 0x2A2B
#define GR_GL_T2F_C4F_N3F_V3F 0x2A2C
#define GR_GL_T4F_C4F_N3F_V4F 0x2A2D
/* Vertex Buffer Object */
#define GR_GL_WRITE_ONLY 0x88B9
#define GR_GL_BUFFER_MAPPED 0x88BC
/* Read Format */
#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
/* Shader Source */
#define GR_GL_COMPILE_STATUS 0x8B81
#define GR_GL_INFO_LOG_LENGTH 0x8B84
#define GR_GL_SHADER_SOURCE_LENGTH 0x8B88
#define GR_GL_SHADER_COMPILER 0x8DFA
/* Shader Binary */
#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
/* Shader Precision-Specified Types */
#define GR_GL_LOW_FLOAT 0x8DF0
#define GR_GL_MEDIUM_FLOAT 0x8DF1
#define GR_GL_HIGH_FLOAT 0x8DF2
#define GR_GL_LOW_INT 0x8DF3
#define GR_GL_MEDIUM_INT 0x8DF4
#define GR_GL_HIGH_INT 0x8DF5
/* Queries */
#define GR_GL_QUERY_COUNTER_BITS 0x8864
#define GR_GL_CURRENT_QUERY 0x8865
#define GR_GL_QUERY_RESULT 0x8866
#define GR_GL_QUERY_RESULT_AVAILABLE 0x8867
#define GR_GL_SAMPLES_PASSED 0x8914
#define GR_GL_ANY_SAMPLES_PASSED 0x8C2F
#define GR_GL_TIME_ELAPSED 0x88BF
#define GR_GL_TIMESTAMP 0x8E28
#define GR_GL_PRIMITIVES_GENERATED 0x8C87
#define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
/* Framebuffer Object. */
#define GR_GL_FRAMEBUFFER 0x8D40
#define GR_GL_READ_FRAMEBUFFER 0x8CA8
#define GR_GL_DRAW_FRAMEBUFFER 0x8CA9
#define GR_GL_RENDERBUFFER 0x8D41
#define GR_GL_RGBA4 0x8056
#define GR_GL_RGB5_A1 0x8057
#define GR_GL_RGB565 0x8D62
#define GR_GL_RGBA8 0x8058
#define GR_GL_RGB8 0x8051
#define GR_GL_BGRA8 0x93A1
#define GR_GL_SRGB 0x8C40
#define GR_GL_SRGB8 0x8C41
#define GR_GL_SRGB_ALPHA 0x8C42
#define GR_GL_SRGB8_ALPHA8 0x8C43
#define GR_GL_DEPTH_COMPONENT16 0x81A5
#define GR_GL_STENCIL_INDEX 0x1901
#define GR_GL_STENCIL_INDEX4 0x8D47
#define GR_GL_STENCIL_INDEX8 0x8D48
#define GR_GL_STENCIL_INDEX16 0x8D49
#define GR_GL_DEPTH_STENCIL 0x84F9
#define GR_GL_DEPTH24_STENCIL8 0x88F0
#define GR_GL_MAX_SAMPLES 0x8D57
// GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES
#define GR_GL_MAX_SAMPLES_IMG 0x9135
#define GR_GL_RENDERBUFFER_WIDTH 0x8D42
#define GR_GL_RENDERBUFFER_HEIGHT 0x8D43
#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GR_GL_COLOR_ATTACHMENT0 0x8CE0
#define GR_GL_DEPTH_ATTACHMENT 0x8D00
#define GR_GL_STENCIL_ATTACHMENT 0x8D20
#define GR_GL_NONE 0
#define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GR_GL_FRAMEBUFFER_BINDING 0x8CA6
#define GR_GL_RENDERBUFFER_BINDING 0x8CA7
#define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
/* Path Rendering */
// commands
#define GR_GL_CLOSE_PATH 0x00
#define GR_GL_MOVE_TO 0x02
#define GR_GL_RELATIVE_MOVE_TO 0x03
#define GR_GL_LINE_TO 0x04
#define GR_GL_RELATIVE_LINE_TO 0x05
#define GR_GL_HORIZONTAL_LINE_TO 0x06
#define GR_GL_RELATIVE_HORIZONTAL_LINE_TO 0x07
#define GR_GL_VERTICAL_LINE_TO 0x08
#define GR_GL_RELATIVE_VERTICAL_LINE_TO 0x09
#define GR_GL_QUADRATIC_CURVE_TO 0x0A
#define GR_GL_RELATIVE_QUADRATIC_CURVE_TO 0x0B
#define GR_GL_CUBIC_CURVE_TO 0x0C
#define GR_GL_RELATIVE_CUBIC_CURVE_TO 0x0D
#define GR_GL_SMOOTH_QUADRATIC_CURVE_TO 0x0E
#define GR_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO 0x0F
#define GR_GL_SMOOTH_CUBIC_CURVE_TO 0x10
#define GR_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO 0x11
#define GR_GL_SMALL_CCW_ARC_TO 0x12
#define GR_GL_RELATIVE_SMALL_CCW_ARC_TO 0x13
#define GR_GL_SMALL_CW_ARC_TO 0x14
#define GR_GL_RELATIVE_SMALL_CW_ARC_TO 0x15
#define GR_GL_LARGE_CCW_ARC_TO 0x16
#define GR_GL_RELATIVE_LARGE_CCW_ARC_TO 0x17
#define GR_GL_LARGE_CW_ARC_TO 0x18
#define GR_GL_RELATIVE_LARGE_CW_ARC_TO 0x19
#define GR_GL_CIRCULAR_CCW_ARC_TO 0xF8
#define GR_GL_CIRCULAR_CW_ARC_TO 0xFA
#define GR_GL_CIRCULAR_TANGENT_ARC_TO 0xFC
#define GR_GL_ARC_TO 0xFE
#define GR_GL_RELATIVE_ARC_TO 0xFF
// path string formats
#define GR_GL_PATH_FORMAT_SVG 0x9070
#define GR_GL_PATH_FORMAT_PS 0x9071
// font targets
#define GR_GL_STANDARD_FONT_NAME 0x9072
#define GR_GL_SYSTEM_FONT_NAME 0x9073
#define GR_GL_FILE_NAME 0x9074
// handle missing glyphs
#define GR_GL_SKIP_MISSING_GLYPH 0x90A9
#define GR_GL_USE_MISSING_GLYPH 0x90AA
// path parameters
#define GR_GL_PATH_STROKE_WIDTH 0x9075
#define GR_GL_PATH_INITIAL_END_CAP 0x9077
#define GR_GL_PATH_TERMINAL_END_CAP 0x9078
#define GR_GL_PATH_JOIN_STYLE 0x9079
#define GR_GL_PATH_MITER_LIMIT 0x907A
#define GR_GL_PATH_INITIAL_DASH_CAP 0x907C
#define GR_GL_PATH_TERMINAL_DASH_CAP 0x907D
#define GR_GL_PATH_DASH_OFFSET 0x907E
#define GR_GL_PATH_CLIENT_LENGTH 0x907F
#define GR_GL_PATH_DASH_OFFSET_RESET 0x90B4
#define GR_GL_PATH_FILL_MODE 0x9080
#define GR_GL_PATH_FILL_MASK 0x9081
#define GR_GL_PATH_FILL_COVER_MODE 0x9082
#define GR_GL_PATH_STROKE_COVER_MODE 0x9083
#define GR_GL_PATH_STROKE_MASK 0x9084
#define GR_GL_PATH_END_CAPS 0x9076
#define GR_GL_PATH_DASH_CAPS 0x907B
#define GR_GL_PATH_COMMAND_COUNT 0x909D
#define GR_GL_PATH_COORD_COUNT 0x909E
#define GR_GL_PATH_DASH_ARRAY_COUNT 0x909F
#define GR_GL_PATH_FILL_BOUNDING_BOX 0x90A1
#define GR_GL_PATH_STROKE_BOUNDING_BOX 0x90A2
// fill modes
/* GL_INVERT */
#define GR_GL_COUNT_UP 0x9088
#define GR_GL_COUNT_DOWN 0x9089
/* GL_PATH_FILL_MODE_NV */
// path color gen
/* GL_PRIMARY_COLOR */
#define GR_GL_SECONDARY_COLOR 0x852D
// gen mode
/* GL_NONE */
/* GL_EYE_LINEAR */
/* GL_OBJECT_LINEAR */
#define GR_GL_PATH_OBJECT_BOUNDING_BOX 0x908A
// cover mode
#define GR_GL_CONVEX_HULL 0x908B
#define GR_GL_BOUNDING_BOX 0x908D
#define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C
/* GL_PATH_FILL_COVER_MODE_NV */
// transform type
/* GL_NONE */
#define GR_GL_TRANSLATE_X 0x908E
#define GR_GL_TRANSLATE_Y 0x908F
#define GR_GL_TRANSLATE_2D 0x9090
#define GR_GL_TRANSLATE_3D 0x9091
#define GR_GL_AFFINE_2D 0x9092
#define GR_GL_AFFINE_3D 0x9094
#define GR_GL_TRANSPOSE_AFFINE_2D 0x9096
#define GR_GL_TRANSPOSE_AFFINE_3D 0x9098
// path string types
#define GR_GL_UTF8 0x909A
#define GR_GL_UTF16 0x909B
#define GR_GL_PATH_COMPUTED_LENGTH 0x90A0
// cap/dash values
/* GL_FLAT */
#define GR_GL_SQUARE 0x90A3
#define GR_GL_ROUND 0x90A4
#define GR_GL_TRIANGULAR 0x90A5
// join values
/* GL_NONE */
/* GL_ROUND_NV */
#define GR_GL_BEVEL 0x90A6
#define GR_GL_MITER_REVERT 0x90A7
#define GR_GL_MITER_TRUNCATE 0x90A8
// path dash reset values
#define GR_GL_MOVE_TO_RESETS 0x90B5
#define GR_GL_MOVE_TO_CONTINUES 0x90B6
// font styles
/* GL_NONE */
#define GR_GL_BOLD_BIT 0x01
#define GR_GL_ITALIC_BIT 0x02
// pnames for glGet
#define GR_GL_PATH_ERROR_POSITION 0x90AB
#define GR_GL_PATH_FOG_GEN_MODE 0x90AC
#define GR_GL_PATH_STENCIL_FUNC 0x90B7
#define GR_GL_PATH_STENCIL_REF 0x90B8
#define GR_GL_PATH_STENCIL_VALUE_MASK 0x90B9
#define GR_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR 0x90BD
#define GR_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS 0x90BE
#define GR_GL_PATH_COVER_DEPTH_FUNC 0x90BF
// per-glyph metrics bits in metric mask query
#define GR_GL_GLYPH_WIDTH_BIT 0x01
#define GR_GL_GLYPH_HEIGHT_BIT 0x02
#define GR_GL_GLYPH_HORIZONTAL_BEARING_X_BIT 0x04
#define GR_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT 0x08
#define GR_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT 0x10
#define GR_GL_GLYPH_VERTICAL_BEARING_X_BIT 0x20
#define GR_GL_GLYPH_VERTICAL_BEARING_Y_BIT 0x40
#define GR_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT 0x80
#define GR_GL_GLYPH_HAS_KERNING 0x100
// per-font face metrics in metric mask query
#define GR_GL_FONT_X_MIN_BOUNDS 0x00010000
#define GR_GL_FONT_Y_MIN_BOUNDS 0x00020000
#define GR_GL_FONT_X_MAX_BOUNDS 0x00040000
#define GR_GL_FONT_Y_MAX_BOUNDS 0x00080000
#define GR_GL_FONT_UNITS_PER_EM 0x00100000
#define GR_GL_FONT_ASCENDER 0x00200000
#define GR_GL_FONT_DESCENDER 0x00400000
#define GR_GL_FONT_HEIGHT 0x00800000
#define GR_GL_FONT_MAX_ADVANCE_WIDTH 0x01000000
#define GR_GL_FONT_MAX_ADVANCE_HEIGHT 0x02000000
#define GR_GL_FONT_UNDERLINE_POSITION 0x04000000
#define GR_GL_FONT_UNDERLINE_THICKNESS 0x08000000
#define GR_GL_FONT_HAS_KERNING 0x10000000
// path list modes (glGetPathSpacing)
#define GR_GL_ACCUM_ADJACENT_PAIRS 0x90AD
#define GR_GL_ADJACENT_PAIRS 0x90AE
#define GR_GL_FIRST_TO_REST 0x90AF
//path gen modes
#define GR_GL_PATH_GEN_MODE 0x90B0
#define GR_GL_PATH_GEN_COEFF 0x90B1
#define GR_GL_PATH_GEN_COLOR_FORMAT 0x90B2
#define GR_GL_PATH_GEN_COMPONENTS 0x90B3
#endif
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