aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/effects/GrTextureDomainEffect.cpp
blob: 823b0722a11bd11174afe20cf0911f4a623ed4d0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
/*
 * Copyright 2012 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "GrTextureDomainEffect.h"
#include "GrTBackendEffectFactory.h"
#include "gl/GrGLEffect.h"
#include "gl/GrGLEffectMatrix.h"
#include "SkFloatingPoint.h"

class GrGLTextureDomainEffect : public GrGLEffect {
public:
    GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrEffect&);

    virtual void emitCode(GrGLShaderBuilder*,
                          const GrEffectStage&,
                          EffectKey,
                          const char* vertexCoords,
                          const char* outputColor,
                          const char* inputColor,
                          const TextureSamplerArray&) SK_OVERRIDE;

    virtual void setData(const GrGLUniformManager&, const GrEffectStage&) SK_OVERRIDE;

    static inline EffectKey GenKey(const GrEffectStage&, const GrGLCaps&);

private:
    GrGLUniformManager::UniformHandle fNameUni;
    GrGLEffectMatrix                  fEffectMatrix;
    GrGLfloat                         fPrevDomain[4];

    typedef GrGLEffect INHERITED;
};

GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& factory,
                                                 const GrEffect&)
    : INHERITED(factory)
    , fNameUni(GrGLUniformManager::kInvalidUniformHandle) {
    fPrevDomain[0] = SK_FloatNaN;
}

void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
                                       const GrEffectStage&,
                                       EffectKey key,
                                       const char* vertexCoords,
                                       const char* outputColor,
                                       const char* inputColor,
                                       const TextureSamplerArray& samplers) {
    const char* coords;
    fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, vertexCoords, &coords);
    fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
                                   kVec4f_GrSLType, "TexDom");

    builder->fFSCode.appendf("\tvec2 clampCoord = clamp(%s, %s.xy, %s.zw);\n",
                           coords,
                           builder->getUniformCStr(fNameUni),
                           builder->getUniformCStr(fNameUni));

    builder->fFSCode.appendf("\t%s = ", outputColor);
    builder->appendTextureLookupAndModulate(&builder->fFSCode,
                                            inputColor,
                                            samplers[0],
                                            "clampCoord");
    builder->fFSCode.append(";\n");
}

void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman, const GrEffectStage& stage) {
    const GrTextureDomainEffect& effect =
        static_cast<const GrTextureDomainEffect&>(*stage.getEffect());
    const GrRect& domain = effect.domain();

    float values[4] = {
        SkScalarToFloat(domain.left()),
        SkScalarToFloat(domain.top()),
        SkScalarToFloat(domain.right()),
        SkScalarToFloat(domain.bottom())
    };
    // vertical flip if necessary
    if (GrSurface::kBottomLeft_Origin == effect.texture(0)->origin()) {
        values[1] = 1.0f - values[1];
        values[3] = 1.0f - values[3];
        // The top and bottom were just flipped, so correct the ordering
        // of elements so that values = (l, t, r, b).
        SkTSwap(values[1], values[3]);
    }
    if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) {
        uman.set4fv(fNameUni, 0, 1, values);
    }
    fEffectMatrix.setData(uman,
                          effect.getMatrix(),
                          stage.getCoordChangeMatrix(),
                          effect.texture(0));
}

GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrEffectStage& stage, const GrGLCaps&) {
    const GrTextureDomainEffect& effect =
        static_cast<const GrTextureDomainEffect&>(*stage.getEffect());
    return GrGLEffectMatrix::GenKey(effect.getMatrix(), stage.getCoordChangeMatrix(), effect.texture(0));
}


///////////////////////////////////////////////////////////////////////////////

GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, const GrRect& domain)
    : GrSingleTextureEffect(texture)
    , fTextureDomain(domain) {
}

GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
                                             const GrRect& domain,
                                             const GrTextureParams& params)
    : GrSingleTextureEffect(texture, params)
    , fTextureDomain(domain) {
}

GrTextureDomainEffect::~GrTextureDomainEffect() {

}

const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const {
    return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance();
}

bool GrTextureDomainEffect::isEqual(const GrEffect& sBase) const {
    const GrTextureDomainEffect& s = static_cast<const GrTextureDomainEffect&>(sBase);
    return (INHERITED::isEqual(sBase) && this->fTextureDomain == s.fTextureDomain);
}

///////////////////////////////////////////////////////////////////////////////

GR_DEFINE_EFFECT_TEST(GrTextureDomainEffect);

GrEffect* GrTextureDomainEffect::TestCreate(SkRandom* random,
                                            GrContext* context,
                                            GrTexture* textures[]) {
    int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
                                      GrEffectUnitTest::kAlphaTextureIdx;
    GrRect domain;
    domain.fLeft = random->nextUScalar1();
    domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1);
    domain.fTop = random->nextUScalar1();
    domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1);
    return SkNEW_ARGS(GrTextureDomainEffect, (textures[texIdx], domain));
}