1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
|
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gl/builders/GrGLProgramBuilder.h"
#include "GrTextureDomain.h"
#include "GrSimpleTextureEffect.h"
#include "GrTBackendProcessorFactory.h"
#include "gl/GrGLProcessor.h"
#include "SkFloatingPoint.h"
GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index)
: fIndex(index) {
static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
if (domain.contains(kFullRect) && kClamp_Mode == mode) {
fMode = kIgnore_Mode;
} else {
fMode = mode;
}
if (fMode != kIgnore_Mode) {
// We don't currently handle domains that are empty or don't intersect the texture.
// It is OK if the domain rect is a line or point, but it should not be inverted. We do not
// handle rects that do not intersect the [0..1]x[0..1] rect.
SkASSERT(domain.fLeft <= domain.fRight);
SkASSERT(domain.fTop <= domain.fBottom);
fDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft);
fDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight);
fDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop);
fDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom);
SkASSERT(fDomain.fLeft <= fDomain.fRight);
SkASSERT(fDomain.fTop <= fDomain.fBottom);
}
}
//////////////////////////////////////////////////////////////////////////////
void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder,
const GrTextureDomain& textureDomain,
const char* outColor,
const SkString& inCoords,
const GrGLProcessor::TextureSampler sampler,
const char* inModulateColor) {
SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode);
SkDEBUGCODE(fMode = textureDomain.mode();)
GrGLProgramBuilder* program = builder->getProgramBuilder();
if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) {
const char* name;
SkString uniName("TexDom");
if (textureDomain.fIndex >= 0) {
uniName.appendS32(textureDomain.fIndex);
}
fDomainUni = program->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec4f_GrSLType,
uniName.c_str(), &name);
fDomainName = name;
}
switch (textureDomain.mode()) {
case kIgnore_Mode: {
builder->codeAppendf("\t%s = ", outColor);
builder->appendTextureLookupAndModulate(inModulateColor, sampler,
inCoords.c_str());
builder->codeAppend(";\n");
break;
}
case kClamp_Mode: {
SkString clampedCoords;
clampedCoords.appendf("\tclamp(%s, %s.xy, %s.zw)",
inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str());
builder->codeAppendf("\t%s = ", outColor);
builder->appendTextureLookupAndModulate(inModulateColor, sampler,
clampedCoords.c_str());
builder->codeAppend(";\n");
break;
}
case kDecal_Mode: {
// Add a block since we're going to declare variables.
GrGLShaderBuilder::ShaderBlock block(builder);
const char* domain = fDomainName.c_str();
if (kImagination_GrGLVendor == program->ctxInfo().vendor()) {
// On the NexusS and GalaxyNexus, the other path (with the 'any'
// call) causes the compilation error "Calls to any function that
// may require a gradient calculation inside a conditional block
// may return undefined results". This appears to be an issue with
// the 'any' call since even the simple "result=black; if (any())
// result=white;" code fails to compile.
builder->codeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n");
builder->codeAppend("\tvec4 inside = ");
builder->appendTextureLookupAndModulate(inModulateColor, sampler,
inCoords.c_str());
builder->codeAppend(";\n");
builder->codeAppendf("\tfloat x = (%s).x;\n", inCoords.c_str());
builder->codeAppendf("\tfloat y = (%s).y;\n", inCoords.c_str());
builder->codeAppendf("\tx = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0);\n",
domain, domain, domain);
builder->codeAppendf("\ty = abs(2.0*(y - %s.y)/(%s.w - %s.y) - 1.0);\n",
domain, domain, domain);
builder->codeAppend("\tfloat blend = step(1.0, max(x, y));\n");
builder->codeAppendf("\t%s = mix(inside, outside, blend);\n", outColor);
} else {
builder->codeAppend("\tbvec4 outside;\n");
builder->codeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", inCoords.c_str(),
domain);
builder->codeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", inCoords.c_str(),
domain);
builder->codeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ",
outColor);
builder->appendTextureLookupAndModulate(inModulateColor, sampler,
inCoords.c_str());
builder->codeAppend(";\n");
}
break;
}
case kRepeat_Mode: {
SkString clampedCoords;
clampedCoords.printf("\tmod(%s - %s.xy, %s.zw - %s.xy) + %s.xy",
inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str(),
fDomainName.c_str(), fDomainName.c_str());
builder->codeAppendf("\t%s = ", outColor);
builder->appendTextureLookupAndModulate(inModulateColor, sampler,
clampedCoords.c_str());
builder->codeAppend(";\n");
break;
}
}
}
void GrTextureDomain::GLDomain::setData(const GrGLProgramDataManager& pdman,
const GrTextureDomain& textureDomain,
GrSurfaceOrigin textureOrigin) {
SkASSERT(textureDomain.mode() == fMode);
if (kIgnore_Mode != textureDomain.mode()) {
GrGLfloat values[4] = {
SkScalarToFloat(textureDomain.domain().left()),
SkScalarToFloat(textureDomain.domain().top()),
SkScalarToFloat(textureDomain.domain().right()),
SkScalarToFloat(textureDomain.domain().bottom())
};
// vertical flip if necessary
if (kBottomLeft_GrSurfaceOrigin == textureOrigin) {
values[1] = 1.0f - values[1];
values[3] = 1.0f - values[3];
// The top and bottom were just flipped, so correct the ordering
// of elements so that values = (l, t, r, b).
SkTSwap(values[1], values[3]);
}
if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) {
pdman.set4fv(fDomainUni, 1, values);
memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat));
}
}
}
//////////////////////////////////////////////////////////////////////////////
class GrGLTextureDomainEffect : public GrGLFragmentProcessor {
public:
GrGLTextureDomainEffect(const GrBackendProcessorFactory&, const GrProcessor&);
virtual void emitCode(GrGLFPBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*);
private:
GrTextureDomain::GLDomain fGLDomain;
typedef GrGLFragmentProcessor INHERITED;
};
GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendProcessorFactory& factory,
const GrProcessor&)
: INHERITED(factory) {
}
void GrGLTextureDomainEffect::emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor& fp,
const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
const GrTextureDomainEffect& textureDomainEffect = fp.cast<GrTextureDomainEffect>();
const GrTextureDomain& domain = textureDomainEffect.textureDomain();
GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
fGLDomain.sampleTexture(fsBuilder, domain, outputColor, coords2D, samplers[0], inputColor);
}
void GrGLTextureDomainEffect::setData(const GrGLProgramDataManager& pdman,
const GrProcessor& processor) {
const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureDomainEffect>();
const GrTextureDomain& domain = textureDomainEffect.textureDomain();
fGLDomain.setData(pdman, domain, processor.texture(0)->origin());
}
void GrGLTextureDomainEffect::GenKey(const GrProcessor& processor, const GrGLCaps&,
GrProcessorKeyBuilder* b) {
const GrTextureDomain& domain = processor.cast<GrTextureDomainEffect>().textureDomain();
b->add32(GrTextureDomain::GLDomain::DomainKey(domain));
}
///////////////////////////////////////////////////////////////////////////////
GrFragmentProcessor* GrTextureDomainEffect::Create(GrTexture* texture,
const SkMatrix& matrix,
const SkRect& domain,
GrTextureDomain::Mode mode,
GrTextureParams::FilterMode filterMode,
GrCoordSet coordSet) {
static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
if (GrTextureDomain::kIgnore_Mode == mode ||
(GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) {
return GrSimpleTextureEffect::Create(texture, matrix, filterMode);
} else {
return SkNEW_ARGS(GrTextureDomainEffect, (texture,
matrix,
domain,
mode,
filterMode,
coordSet));
}
}
GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
const SkMatrix& matrix,
const SkRect& domain,
GrTextureDomain::Mode mode,
GrTextureParams::FilterMode filterMode,
GrCoordSet coordSet)
: GrSingleTextureEffect(texture, matrix, filterMode, coordSet)
, fTextureDomain(domain, mode) {
SkASSERT(mode != GrTextureDomain::kRepeat_Mode ||
filterMode == GrTextureParams::kNone_FilterMode);
}
GrTextureDomainEffect::~GrTextureDomainEffect() {
}
const GrBackendFragmentProcessorFactory& GrTextureDomainEffect::getFactory() const {
return GrTBackendFragmentProcessorFactory<GrTextureDomainEffect>::getInstance();
}
bool GrTextureDomainEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>();
return this->fTextureDomain == s.fTextureDomain;
}
void GrTextureDomainEffect::onComputeInvariantOutput(InvariantOutput* inout) const {
if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper
inout->mulByUnknownColor();
} else {
this->updateInvariantOutputForModulation(inout);
}
}
///////////////////////////////////////////////////////////////////////////////
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrTextureDomainEffect);
GrFragmentProcessor* GrTextureDomainEffect::TestCreate(SkRandom* random,
GrContext*,
const GrDrawTargetCaps&,
GrTexture* textures[]) {
int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
GrProcessorUnitTest::kAlphaTextureIdx;
SkRect domain;
domain.fLeft = random->nextUScalar1();
domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1);
domain.fTop = random->nextUScalar1();
domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1);
GrTextureDomain::Mode mode =
(GrTextureDomain::Mode) random->nextULessThan(GrTextureDomain::kModeCount);
const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random);
bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : false;
GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoordSet;
return GrTextureDomainEffect::Create(textures[texIdx],
matrix,
domain,
mode,
bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode,
coords);
}
|