blob: b0631efd9e4b492f84035e461453e81e0351e231 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
|
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrShadowGeoProc_DEFINED
#define GrShadowGeoProc_DEFINED
#include "GrProcessor.h"
#include "GrGeometryProcessor.h"
class GrGLRRectShadowGeoProc;
/**
* The output color of this effect is a coverage mask for a rrect shadow,
* assuming circular corner geometry.
*/
class GrRRectShadowGeoProc : public GrGeometryProcessor {
public:
static sk_sp<GrGeometryProcessor> Make(const SkMatrix& localMatrix) {
return sk_sp<GrGeometryProcessor>(new GrRRectShadowGeoProc(localMatrix));
}
~GrRRectShadowGeoProc() override {}
const char* name() const override { return "RRectShadow"; }
const Attribute* inPosition() const { return fInPosition; }
const Attribute* inColor() const { return fInColor; }
const Attribute* inShadowParams() const { return fInShadowParams; }
GrColor color() const { return fColor; }
const SkMatrix& localMatrix() const { return fLocalMatrix; }
void getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override;
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override;
private:
GrRRectShadowGeoProc(const SkMatrix& localMatrix);
GrColor fColor;
SkMatrix fLocalMatrix;
const Attribute* fInPosition;
const Attribute* fInColor;
const Attribute* fInShadowParams;
GR_DECLARE_GEOMETRY_PROCESSOR_TEST;
typedef GrGeometryProcessor INHERITED;
};
#endif
|