aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
blob: 9159a701e32a966bbb0ba1a3d465b35cd3abc6d2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
/*
 * Copyright 2013 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "GrDistanceFieldTextureEffect.h"
#include "gl/GrGLEffect.h"
#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
#include "gl/GrGLVertexEffect.h"
#include "GrTBackendEffectFactory.h"
#include "GrTexture.h"

// The distance field is constructed as unsigned char values, so that the zero value is at 128,
// and the range is [-4, 4 - 1/255). Hence our multiplier is 8 - 1/32 and zero threshold is 128/255.
#define MULTIPLIER "7.96875"
#define THRESHOLD "0.50196078431"

class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect {
public:
    GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory,
                                   const GrDrawEffect& drawEffect)
        : INHERITED (factory)
        , fTextureSize(SkSize::Make(-1.f,-1.f)) {}

    virtual void emitCode(GrGLFullShaderBuilder* builder,
                          const GrDrawEffect& drawEffect,
                          EffectKey key,
                          const char* outputColor,
                          const char* inputColor,
                          const TransformedCoordsArray&,
                          const TextureSamplerArray& samplers) SK_OVERRIDE {
        SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numVertexAttribs());

        SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));

        SkString fsCoordName;
        const char* vsCoordName;
        const char* fsCoordNamePtr;
        builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr);
        fsCoordName = fsCoordNamePtr;

        const char* attrName0 =
            builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str();
        builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0);

        const char* textureSizeUniName = NULL;
        fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
                                              kVec2f_GrSLType, "TextureSize",
                                              &textureSizeUniName);

        builder->fsCodeAppend("\tvec4 texColor = ");
        builder->fsAppendTextureLookup(samplers[0],
                                       fsCoordName.c_str(),
                                       kVec2f_GrSLType);
        builder->fsCodeAppend(";\n");
        builder->fsCodeAppend("\tfloat distance = " MULTIPLIER "*(texColor.r - " THRESHOLD ");\n");

        // we adjust for the effect of the transformation on the distance by using
        // the length of the gradient of the texture coordinates. We use st coordinates
        // to ensure we're mapping 1:1 from texel space to pixel space.
        builder->fsCodeAppendf("\tvec2 st = %s*%s;\n", fsCoordName.c_str(), textureSizeUniName);
        builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n");
        builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n");
        builder->fsCodeAppend("\tvec2 st_grad = normalize(st);\n");
        builder->fsCodeAppend("\tvec2 grad = vec2(st_grad.x*Jdx.x + st_grad.y*Jdy.x,\n");
        builder->fsCodeAppend("\t                 st_grad.x*Jdx.y + st_grad.y*Jdy.y);\n");

        // this gives us a smooth step across approximately one fragment
        // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
        builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(grad);\n");
        builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n");

        builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
                                   (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")).c_str());
    }

    virtual void setData(const GrGLUniformManager& uman,
                         const GrDrawEffect& drawEffect) SK_OVERRIDE {
        SkASSERT(fTextureSizeUni.isValid());
        const GrDistanceFieldTextureEffect& distanceFieldEffect =
                                              drawEffect.castEffect<GrDistanceFieldTextureEffect>();
        if (distanceFieldEffect.getSize().width() != fTextureSize.width() ||
            distanceFieldEffect.getSize().height() != fTextureSize.height()) {
            fTextureSize = distanceFieldEffect.getSize();
            uman.set2f(fTextureSizeUni,
                       distanceFieldEffect.getSize().width(),
                       distanceFieldEffect.getSize().height());
        }
    }

private:
    GrGLUniformManager::UniformHandle fTextureSizeUni;
    SkSize                            fTextureSize;

    typedef GrGLVertexEffect INHERITED;
};

///////////////////////////////////////////////////////////////////////////////

GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture,
                                                           const GrTextureParams& params,
                                                           const SkISize& size)
    : fTextureAccess(texture, params)
    , fSize(SkSize::Make(SkIntToScalar(size.width()), SkIntToScalar(size.height()))) {
    this->addTextureAccess(&fTextureAccess);
    this->addVertexAttrib(kVec2f_GrSLType);
}

bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const {
    const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureEffect>(other);
    return fTextureAccess == cte.fTextureAccess;
}

void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color,
                                                             uint32_t* validFlags) const {
    if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) &&
        GrPixelConfigIsOpaque(this->texture(0)->config())) {
        *validFlags = kA_GrColorComponentFlag;
    } else {
        *validFlags = 0;
    }
}

const GrBackendEffectFactory& GrDistanceFieldTextureEffect::getFactory() const {
    return GrTBackendEffectFactory<GrDistanceFieldTextureEffect>::getInstance();
}

///////////////////////////////////////////////////////////////////////////////

GR_DEFINE_EFFECT_TEST(GrDistanceFieldTextureEffect);

GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random,
                                                     GrContext*,
                                                     const GrDrawTargetCaps&,
                                                     GrTexture* textures[]) {
    int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
                                      GrEffectUnitTest::kAlphaTextureIdx;
    static const SkShader::TileMode kTileModes[] = {
        SkShader::kClamp_TileMode,
        SkShader::kRepeat_TileMode,
        SkShader::kMirror_TileMode,
    };
    SkShader::TileMode tileModes[] = {
        kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
        kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
    };
    GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
                                                           GrTextureParams::kNone_FilterMode);
    SkISize size = SkISize::Make(1024, 2048);

    return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, size);
}