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|
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrDistanceFieldGeoProc.h"
#include "GrAtlasedShaderHelpers.h"
#include "GrTexture.h"
#include "SkDistanceFieldGen.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLUniformHandler.h"
#include "glsl/GrGLSLUtil.h"
#include "glsl/GrGLSLVarying.h"
#include "glsl/GrGLSLVertexGeoBuilder.h"
// Assuming a radius of a little less than the diagonal of the fragment
#define SK_DistanceFieldAAFactor "0.65"
class GrGLDistanceFieldA8TextGeoProc : public GrGLSLGeometryProcessor {
public:
GrGLDistanceFieldA8TextGeoProc() = default;
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{
const GrDistanceFieldA8TextGeoProc& dfTexEffect =
args.fGP.cast<GrDistanceFieldA8TextGeoProc>();
GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
// emit attributes
varyingHandler->emitAttributes(dfTexEffect);
const char* atlasSizeInvName;
fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
kFloat2_GrSLType,
kHigh_GrSLPrecision,
"AtlasSizeInv",
&atlasSizeInvName);
#ifdef SK_GAMMA_APPLY_TO_A8
// adjust based on gamma
const char* distanceAdjustUniName = nullptr;
// width, height, 1/(3*width)
fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
"DistanceAdjust", &distanceAdjustUniName);
#endif
// Setup pass through color
varyingHandler->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor);
// Setup position
gpArgs->fPositionVar = dfTexEffect.inPosition()->asShaderVar();
// emit transforms
this->emitTransforms(vertBuilder,
varyingHandler,
uniformHandler,
dfTexEffect.inPosition()->asShaderVar(),
dfTexEffect.localMatrix(),
args.fFPCoordTransformHandler);
// add varyings
GrGLSLVarying uv(kFloat2_GrSLType);
GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
GrGLSLVarying texIdx(texIdxType);
GrGLSLVarying st(kFloat2_GrSLType);
append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName,
&uv, &texIdx, &st);
bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) ==
kUniformScale_DistanceFieldEffectMask;
bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag);
bool isGammaCorrect =
SkToBool(dfTexEffect.getFlags() & kGammaCorrect_DistanceFieldEffectFlag);
bool isAliased =
SkToBool(dfTexEffect.getFlags() & kAliased_DistanceFieldEffectFlag);
// Use highp to work around aliasing issues
fragBuilder->codeAppendf("float2 uv = %s;\n", uv.fsIn());
fragBuilder->codeAppend("half4 texColor;");
append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
texIdx, "uv", "texColor");
fragBuilder->codeAppend("half distance = "
SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFieldThreshold ");");
#ifdef SK_GAMMA_APPLY_TO_A8
// adjust width based on gamma
fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName);
#endif
fragBuilder->codeAppend("half afwidth;");
if (isUniformScale) {
// For uniform scale, we adjust for the effect of the transformation on the distance
// by using the length of the gradient of the t coordinate in the y direction.
// We use st coordinates to ensure we're mapping 1:1 from texel space to pixel space.
// this gives us a smooth step across approximately one fragment
#ifdef SK_VULKAN
fragBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(%s.x));",
st.fsIn());
#else
// We use the y gradient because there is a bug in the Mali 400 in the x direction.
fragBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdy(%s.y));",
st.fsIn());
#endif
} else if (isSimilarity) {
// For similarity transform, we adjust the effect of the transformation on the distance
// by using the length of the gradient of the texture coordinates. We use st coordinates
// to ensure we're mapping 1:1 from texel space to pixel space.
// We use the y gradient because there is a bug in the Mali 400 in the x direction.
// this gives us a smooth step across approximately one fragment
#ifdef SK_VULKAN
fragBuilder->codeAppendf("half st_grad_len = length(dFdx(%s));", st.fsIn());
#else
// We use the y gradient because there is a bug in the Mali 400 in the x direction.
fragBuilder->codeAppendf("half st_grad_len = length(dFdy(%s));", st.fsIn());
#endif
fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*st_grad_len);");
} else {
// For general transforms, to determine the amount of correction we multiply a unit
// vector pointing along the SDF gradient direction by the Jacobian of the st coords
// (which is the inverse transform for this fragment) and take the length of the result.
fragBuilder->codeAppend("half2 dist_grad = half2(dFdx(distance), dFdy(distance));");
// the length of the gradient may be 0, so we need to check for this
// this also compensates for the Adreno, which likes to drop tiles on division by 0
fragBuilder->codeAppend("half dg_len2 = dot(dist_grad, dist_grad);");
fragBuilder->codeAppend("if (dg_len2 < 0.0001) {");
fragBuilder->codeAppend("dist_grad = half2(0.7071, 0.7071);");
fragBuilder->codeAppend("} else {");
fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);");
fragBuilder->codeAppend("}");
fragBuilder->codeAppendf("half2 Jdx = dFdx(%s);", st.fsIn());
fragBuilder->codeAppendf("half2 Jdy = dFdy(%s);", st.fsIn());
fragBuilder->codeAppend("half2 grad = half2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,");
fragBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);");
// this gives us a smooth step across approximately one fragment
fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);");
}
if (isAliased) {
fragBuilder->codeAppend("half val = distance > 0 ? 1.0 : 0.0;");
} else if (isGammaCorrect) {
// The smoothstep falloff compensates for the non-linear sRGB response curve. If we are
// doing gamma-correct rendering (to an sRGB or F16 buffer), then we actually want
// distance mapped linearly to coverage, so use a linear step:
fragBuilder->codeAppend(
"half val = clamp((distance + afwidth) / (2.0 * afwidth), 0.0, 1.0);");
} else {
fragBuilder->codeAppend("half val = smoothstep(-afwidth, afwidth, distance);");
}
fragBuilder->codeAppendf("%s = half4(val);", args.fOutputCoverage);
}
void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
FPCoordTransformIter&& transformIter) override {
const GrDistanceFieldA8TextGeoProc& dfa8gp = proc.cast<GrDistanceFieldA8TextGeoProc>();
#ifdef SK_GAMMA_APPLY_TO_A8
float distanceAdjust = dfa8gp.getDistanceAdjust();
if (distanceAdjust != fDistanceAdjust) {
fDistanceAdjust = distanceAdjust;
pdman.set1f(fDistanceAdjustUni, distanceAdjust);
}
#endif
SkASSERT(dfa8gp.numTextureSamplers() >= 1);
GrTexture* atlas = dfa8gp.textureSampler(0).peekTexture();
SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
if (fAtlasSize.fWidth != atlas->width() || fAtlasSize.fHeight != atlas->height()) {
fAtlasSize.set(atlas->width(), atlas->height());
pdman.set2f(fAtlasSizeInvUniform, 1.0f / atlas->width(), 1.0f / atlas->height());
}
this->setTransformDataHelper(dfa8gp.localMatrix(), pdman, &transformIter);
}
static inline void GenKey(const GrGeometryProcessor& gp,
const GrShaderCaps&,
GrProcessorKeyBuilder* b) {
const GrDistanceFieldA8TextGeoProc& dfTexEffect = gp.cast<GrDistanceFieldA8TextGeoProc>();
uint32_t key = dfTexEffect.getFlags();
b->add32(key);
b->add32(dfTexEffect.numTextureSamplers());
}
private:
#ifdef SK_GAMMA_APPLY_TO_A8
float fDistanceAdjust = -1.f;
UniformHandle fDistanceAdjustUni;
#endif
SkISize fAtlasSize = {0, 0};
UniformHandle fAtlasSizeInvUniform;
typedef GrGLSLGeometryProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
GrDistanceFieldA8TextGeoProc::GrDistanceFieldA8TextGeoProc(
const sk_sp<GrTextureProxy> proxies[kMaxTextures],
const GrSamplerState& params,
#ifdef SK_GAMMA_APPLY_TO_A8
float distanceAdjust,
#endif
uint32_t flags,
const SkMatrix& localMatrix)
: INHERITED(kGrDistanceFieldA8TextGeoProc_ClassID)
#ifdef SK_GAMMA_APPLY_TO_A8
, fDistanceAdjust(distanceAdjust)
#endif
, fFlags(flags & kNonLCD_DistanceFieldEffectMask)
, fInColor(nullptr)
, fLocalMatrix(localMatrix) {
SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask));
if (flags & kPerspective_DistanceFieldEffectFlag) {
fInPosition = &this->addVertexAttrib("inPosition", kFloat3_GrVertexAttribType);
} else {
fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
}
fInColor = &this->addVertexAttrib("inColor", kUByte4_norm_GrVertexAttribType);
fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kUShort2_GrVertexAttribType);
for (int i = 0; i < kMaxTextures; ++i) {
if (proxies[i]) {
fTextureSamplers[i].reset(std::move(proxies[i]), params);
this->addTextureSampler(&fTextureSamplers[i]);
}
}
}
void GrDistanceFieldA8TextGeoProc::addNewProxies(const sk_sp<GrTextureProxy> proxies[kMaxTextures],
const GrSamplerState& params) {
for (int i = 0; i < kMaxTextures; ++i) {
if (proxies[i] && !fTextureSamplers[i].isInitialized()) {
fTextureSamplers[i].reset(std::move(proxies[i]), params);
this->addTextureSampler(&fTextureSamplers[i]);
}
}
}
void GrDistanceFieldA8TextGeoProc::getGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLDistanceFieldA8TextGeoProc::GenKey(*this, caps, b);
}
GrGLSLPrimitiveProcessor*
GrDistanceFieldA8TextGeoProc::createGLSLInstance(const GrShaderCaps&) const {
return new GrGLDistanceFieldA8TextGeoProc();
}
///////////////////////////////////////////////////////////////////////////////
GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldA8TextGeoProc);
#if GR_TEST_UTILS
sk_sp<GrGeometryProcessor> GrDistanceFieldA8TextGeoProc::TestCreate(GrProcessorTestData* d) {
int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx
: GrProcessorUnitTest::kAlphaTextureIdx;
sk_sp<GrTextureProxy> proxies[kMaxTextures] = {
d->textureProxy(texIdx),
nullptr,
nullptr,
nullptr
};
GrSamplerState::WrapMode wrapModes[2];
GrTest::TestWrapModes(d->fRandom, wrapModes);
GrSamplerState samplerState(wrapModes, d->fRandom->nextBool()
? GrSamplerState::Filter::kBilerp
: GrSamplerState::Filter::kNearest);
uint32_t flags = 0;
flags |= d->fRandom->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0;
if (flags & kSimilarity_DistanceFieldEffectFlag) {
flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0;
}
SkMatrix localMatrix = GrTest::TestMatrix(d->fRandom);
#ifdef SK_GAMMA_APPLY_TO_A8
float lum = d->fRandom->nextF();
#endif
return GrDistanceFieldA8TextGeoProc::Make(proxies,
samplerState,
#ifdef SK_GAMMA_APPLY_TO_A8
lum,
#endif
flags, localMatrix);
}
#endif
///////////////////////////////////////////////////////////////////////////////
class GrGLDistanceFieldPathGeoProc : public GrGLSLGeometryProcessor {
public:
GrGLDistanceFieldPathGeoProc()
: fMatrix(SkMatrix::InvalidMatrix())
, fAtlasSize({0,0}) {
}
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{
const GrDistanceFieldPathGeoProc& dfPathEffect =
args.fGP.cast<GrDistanceFieldPathGeoProc>();
GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
// emit attributes
varyingHandler->emitAttributes(dfPathEffect);
const char* atlasSizeInvName;
fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
kFloat2_GrSLType,
kHigh_GrSLPrecision,
"AtlasSizeInv",
&atlasSizeInvName);
GrGLSLVarying uv(kFloat2_GrSLType);
GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
GrGLSLVarying texIdx(texIdxType);
GrGLSLVarying st(kFloat2_GrSLType);
append_index_uv_varyings(args, dfPathEffect.inTextureCoords()->fName, atlasSizeInvName, &uv,
&texIdx, &st);
// setup pass through color
varyingHandler->addPassThroughAttribute(dfPathEffect.inColor(), args.fOutputColor);
if (dfPathEffect.matrix().hasPerspective()) {
// Setup position
this->writeOutputPosition(vertBuilder,
uniformHandler,
gpArgs,
dfPathEffect.inPosition()->fName,
dfPathEffect.matrix(),
&fMatrixUniform);
// emit transforms
this->emitTransforms(vertBuilder,
varyingHandler,
uniformHandler,
dfPathEffect.inPosition()->asShaderVar(),
args.fFPCoordTransformHandler);
} else {
// Setup position
this->writeOutputPosition(vertBuilder, gpArgs, dfPathEffect.inPosition()->fName);
// emit transforms
this->emitTransforms(vertBuilder,
varyingHandler,
uniformHandler,
dfPathEffect.inPosition()->asShaderVar(),
dfPathEffect.matrix(),
args.fFPCoordTransformHandler);
}
// Use highp to work around aliasing issues
fragBuilder->codeAppendf("float2 uv = %s;", uv.fsIn());
fragBuilder->codeAppend("half4 texColor;");
append_multitexture_lookup(args, dfPathEffect.numTextureSamplers(), texIdx, "uv",
"texColor");
fragBuilder->codeAppend("half distance = "
SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFieldThreshold ");");
fragBuilder->codeAppend("half afwidth;");
bool isUniformScale = (dfPathEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) ==
kUniformScale_DistanceFieldEffectMask;
bool isSimilarity = SkToBool(dfPathEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag);
bool isGammaCorrect =
SkToBool(dfPathEffect.getFlags() & kGammaCorrect_DistanceFieldEffectFlag);
if (isUniformScale) {
// For uniform scale, we adjust for the effect of the transformation on the distance
// by using the length of the gradient of the t coordinate in the y direction.
// We use st coordinates to ensure we're mapping 1:1 from texel space to pixel space.
// this gives us a smooth step across approximately one fragment
#ifdef SK_VULKAN
fragBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(%s.x));",
st.fsIn());
#else
// We use the y gradient because there is a bug in the Mali 400 in the x direction.
fragBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdy(%s.y));",
st.fsIn());
#endif
} else if (isSimilarity) {
// For similarity transform, we adjust the effect of the transformation on the distance
// by using the length of the gradient of the texture coordinates. We use st coordinates
// to ensure we're mapping 1:1 from texel space to pixel space.
// this gives us a smooth step across approximately one fragment
#ifdef SK_VULKAN
fragBuilder->codeAppendf("half st_grad_len = length(dFdx(%s));", st.fsIn());
#else
// We use the y gradient because there is a bug in the Mali 400 in the x direction.
fragBuilder->codeAppendf("half st_grad_len = length(dFdy(%s));", st.fsIn());
#endif
fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*st_grad_len);");
} else {
// For general transforms, to determine the amount of correction we multiply a unit
// vector pointing along the SDF gradient direction by the Jacobian of the st coords
// (which is the inverse transform for this fragment) and take the length of the result.
fragBuilder->codeAppend("half2 dist_grad = half2(dFdx(distance), dFdy(distance));");
// the length of the gradient may be 0, so we need to check for this
// this also compensates for the Adreno, which likes to drop tiles on division by 0
fragBuilder->codeAppend("half dg_len2 = dot(dist_grad, dist_grad);");
fragBuilder->codeAppend("if (dg_len2 < 0.0001) {");
fragBuilder->codeAppend("dist_grad = half2(0.7071, 0.7071);");
fragBuilder->codeAppend("} else {");
fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);");
fragBuilder->codeAppend("}");
fragBuilder->codeAppendf("half2 Jdx = dFdx(%s);", st.fsIn());
fragBuilder->codeAppendf("half2 Jdy = dFdy(%s);", st.fsIn());
fragBuilder->codeAppend("half2 grad = half2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,");
fragBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);");
// this gives us a smooth step across approximately one fragment
fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);");
}
// The smoothstep falloff compensates for the non-linear sRGB response curve. If we are
// doing gamma-correct rendering (to an sRGB or F16 buffer), then we actually want distance
// mapped linearly to coverage, so use a linear step:
if (isGammaCorrect) {
fragBuilder->codeAppend(
"half val = clamp((distance + afwidth) / (2.0 * afwidth), 0.0, 1.0);");
} else {
fragBuilder->codeAppend("half val = smoothstep(-afwidth, afwidth, distance);");
}
fragBuilder->codeAppendf("%s = half4(val);", args.fOutputCoverage);
}
void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
FPCoordTransformIter&& transformIter) override {
const GrDistanceFieldPathGeoProc& dfpgp = proc.cast<GrDistanceFieldPathGeoProc>();
if (dfpgp.matrix().hasPerspective() && !fMatrix.cheapEqualTo(dfpgp.matrix())) {
fMatrix = dfpgp.matrix();
float matrix[3 * 3];
GrGLSLGetMatrix<3>(matrix, fMatrix);
pdman.setMatrix3f(fMatrixUniform, matrix);
}
SkASSERT(dfpgp.numTextureSamplers() >= 1);
GrTexture* atlas = dfpgp.textureSampler(0).peekTexture();
SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
if (fAtlasSize.fWidth != atlas->width() || fAtlasSize.fHeight != atlas->height()) {
fAtlasSize.set(atlas->width(), atlas->height());
pdman.set2f(fAtlasSizeInvUniform, 1.0f / atlas->width(), 1.0f / atlas->height());
}
if (dfpgp.matrix().hasPerspective()) {
this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter);
} else {
this->setTransformDataHelper(dfpgp.matrix(), pdman, &transformIter);
}
}
static inline void GenKey(const GrGeometryProcessor& gp,
const GrShaderCaps&,
GrProcessorKeyBuilder* b) {
const GrDistanceFieldPathGeoProc& dfTexEffect = gp.cast<GrDistanceFieldPathGeoProc>();
uint32_t key = dfTexEffect.getFlags();
key |= ComputePosKey(dfTexEffect.matrix()) << 16;
b->add32(key);
b->add32(dfTexEffect.matrix().hasPerspective());
b->add32(dfTexEffect.numTextureSamplers());
}
private:
SkMatrix fMatrix; // view matrix if perspective, local matrix otherwise
UniformHandle fMatrixUniform;
SkISize fAtlasSize;
UniformHandle fAtlasSizeInvUniform;
typedef GrGLSLGeometryProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
GrDistanceFieldPathGeoProc::GrDistanceFieldPathGeoProc(
const SkMatrix& matrix,
const sk_sp<GrTextureProxy> proxies[kMaxTextures],
const GrSamplerState& params,
uint32_t flags)
: INHERITED(kGrDistanceFieldPathGeoProc_ClassID)
, fMatrix(matrix)
, fFlags(flags & kNonLCD_DistanceFieldEffectMask)
, fInColor(nullptr) {
SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask));
fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
fInColor = &this->addVertexAttrib("inColor", kUByte4_norm_GrVertexAttribType);
fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kUShort2_GrVertexAttribType);
for (int i = 0; i < kMaxTextures; ++i) {
if (proxies[i]) {
fTextureSamplers[i].reset(std::move(proxies[i]), params);
this->addTextureSampler(&fTextureSamplers[i]);
}
}
}
void GrDistanceFieldPathGeoProc::addNewProxies(const sk_sp<GrTextureProxy> proxies[kMaxTextures],
const GrSamplerState& params) {
for (int i = 0; i < kMaxTextures; ++i) {
if (proxies[i] && !fTextureSamplers[i].isInitialized()) {
fTextureSamplers[i].reset(std::move(proxies[i]), params);
this->addTextureSampler(&fTextureSamplers[i]);
}
}
}
void GrDistanceFieldPathGeoProc::getGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLDistanceFieldPathGeoProc::GenKey(*this, caps, b);
}
GrGLSLPrimitiveProcessor*
GrDistanceFieldPathGeoProc::createGLSLInstance(const GrShaderCaps&) const {
return new GrGLDistanceFieldPathGeoProc();
}
///////////////////////////////////////////////////////////////////////////////
GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldPathGeoProc);
#if GR_TEST_UTILS
sk_sp<GrGeometryProcessor> GrDistanceFieldPathGeoProc::TestCreate(GrProcessorTestData* d) {
int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx
: GrProcessorUnitTest::kAlphaTextureIdx;
sk_sp<GrTextureProxy> proxies[kMaxTextures] = {
d->textureProxy(texIdx),
nullptr,
nullptr,
nullptr
};
GrSamplerState::WrapMode wrapModes[2];
GrTest::TestWrapModes(d->fRandom, wrapModes);
GrSamplerState samplerState(wrapModes, d->fRandom->nextBool()
? GrSamplerState::Filter::kBilerp
: GrSamplerState::Filter::kNearest);
uint32_t flags = 0;
flags |= d->fRandom->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0;
if (flags & kSimilarity_DistanceFieldEffectFlag) {
flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0;
}
return GrDistanceFieldPathGeoProc::Make(GrTest::TestMatrix(d->fRandom),
proxies,
samplerState,
flags);
}
#endif
///////////////////////////////////////////////////////////////////////////////
class GrGLDistanceFieldLCDTextGeoProc : public GrGLSLGeometryProcessor {
public:
GrGLDistanceFieldLCDTextGeoProc() : fAtlasSize({0, 0}) {
fDistanceAdjust = GrDistanceFieldLCDTextGeoProc::DistanceAdjust::Make(1.0f, 1.0f, 1.0f);
}
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{
const GrDistanceFieldLCDTextGeoProc& dfTexEffect =
args.fGP.cast<GrDistanceFieldLCDTextGeoProc>();
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
// emit attributes
varyingHandler->emitAttributes(dfTexEffect);
const char* atlasSizeInvName;
fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
kFloat2_GrSLType,
kHigh_GrSLPrecision,
"AtlasSizeInv",
&atlasSizeInvName);
GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
// setup pass through color
varyingHandler->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor);
// Setup position
gpArgs->fPositionVar = dfTexEffect.inPosition()->asShaderVar();
// emit transforms
this->emitTransforms(vertBuilder,
varyingHandler,
uniformHandler,
dfTexEffect.inPosition()->asShaderVar(),
dfTexEffect.localMatrix(),
args.fFPCoordTransformHandler);
// set up varyings
GrGLSLVarying uv(kFloat2_GrSLType);
GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
GrGLSLVarying texIdx(texIdxType);
GrGLSLVarying st(kFloat2_GrSLType);
append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName,
&uv, &texIdx, &st);
GrGLSLVarying delta(kFloat_GrSLType);
varyingHandler->addVarying("Delta", &delta);
if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) {
vertBuilder->codeAppendf("%s = -%s.x/3.0;", delta.vsOut(), atlasSizeInvName);
} else {
vertBuilder->codeAppendf("%s = %s.x/3.0;", delta.vsOut(), atlasSizeInvName);
}
// add frag shader code
bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) ==
kUniformScale_DistanceFieldEffectMask;
bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag);
bool isGammaCorrect =
SkToBool(dfTexEffect.getFlags() & kGammaCorrect_DistanceFieldEffectFlag);
// create LCD offset adjusted by inverse of transform
// Use highp to work around aliasing issues
fragBuilder->codeAppendf("float2 uv = %s;\n", uv.fsIn());
if (isUniformScale) {
#ifdef SK_VULKAN
fragBuilder->codeAppendf("half st_grad_len = abs(dFdx(%s.x));", st.fsIn());
#else
// We use the y gradient because there is a bug in the Mali 400 in the x direction.
fragBuilder->codeAppendf("half st_grad_len = abs(dFdy(%s.y));", st.fsIn());
#endif
fragBuilder->codeAppendf("half2 offset = half2(st_grad_len*%s, 0.0);", delta.fsIn());
} else if (isSimilarity) {
// For a similarity matrix with rotation, the gradient will not be aligned
// with the texel coordinate axes, so we need to calculate it.
#ifdef SK_VULKAN
fragBuilder->codeAppendf("half2 st_grad = dFdx(%s);", st.fsIn());
fragBuilder->codeAppendf("half2 offset = %s*st_grad;", delta.fsIn());
#else
// We use dFdy because of a Mali 400 bug, and rotate -90 degrees to
// get the gradient in the x direction.
fragBuilder->codeAppendf("half2 st_grad = dFdy(%s);", st.fsIn());
fragBuilder->codeAppendf("half2 offset = %s*half2(st_grad.y, -st_grad.x);",
delta.fsIn());
#endif
fragBuilder->codeAppend("half st_grad_len = length(st_grad);");
} else {
fragBuilder->codeAppendf("half2 st = %s;\n", st.fsIn());
fragBuilder->codeAppend("half2 Jdx = dFdx(st);");
fragBuilder->codeAppend("half2 Jdy = dFdy(st);");
fragBuilder->codeAppendf("half2 offset = %s*Jdx;", delta.fsIn());
}
// sample the texture by index
fragBuilder->codeAppend("half4 texColor;");
append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
texIdx, "uv", "texColor");
// green is distance to uv center
fragBuilder->codeAppend("half3 distance;");
fragBuilder->codeAppend("distance.y = texColor.r;");
// red is distance to left offset
fragBuilder->codeAppend("half2 uv_adjusted = uv - offset;");
append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
texIdx, "uv_adjusted", "texColor");
fragBuilder->codeAppend("distance.x = texColor.r;");
// blue is distance to right offset
fragBuilder->codeAppend("uv_adjusted = uv + offset;");
append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(),
texIdx, "uv_adjusted", "texColor");
fragBuilder->codeAppend("distance.z = texColor.r;");
fragBuilder->codeAppend("distance = "
"half3(" SK_DistanceFieldMultiplier ")*(distance - half3(" SK_DistanceFieldThreshold"));");
// adjust width based on gamma
const char* distanceAdjustUniName = nullptr;
fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType,
"DistanceAdjust", &distanceAdjustUniName);
fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName);
// To be strictly correct, we should compute the anti-aliasing factor separately
// for each color component. However, this is only important when using perspective
// transformations, and even then using a single factor seems like a reasonable
// trade-off between quality and speed.
fragBuilder->codeAppend("half afwidth;");
if (isSimilarity) {
// For similarity transform (uniform scale-only is a subset of this), we adjust for the
// effect of the transformation on the distance by using the length of the gradient of
// the texture coordinates. We use st coordinates to ensure we're mapping 1:1 from texel
// space to pixel space.
// this gives us a smooth step across approximately one fragment
fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*st_grad_len;");
} else {
// For general transforms, to determine the amount of correction we multiply a unit
// vector pointing along the SDF gradient direction by the Jacobian of the st coords
// (which is the inverse transform for this fragment) and take the length of the result.
fragBuilder->codeAppend("half2 dist_grad = half2(dFdx(distance.r), dFdy(distance.r));");
// the length of the gradient may be 0, so we need to check for this
// this also compensates for the Adreno, which likes to drop tiles on division by 0
fragBuilder->codeAppend("half dg_len2 = dot(dist_grad, dist_grad);");
fragBuilder->codeAppend("if (dg_len2 < 0.0001) {");
fragBuilder->codeAppend("dist_grad = half2(0.7071, 0.7071);");
fragBuilder->codeAppend("} else {");
fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);");
fragBuilder->codeAppend("}");
fragBuilder->codeAppend("half2 grad = half2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,");
fragBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);");
// this gives us a smooth step across approximately one fragment
fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);");
}
// The smoothstep falloff compensates for the non-linear sRGB response curve. If we are
// doing gamma-correct rendering (to an sRGB or F16 buffer), then we actually want distance
// mapped linearly to coverage, so use a linear step:
if (isGammaCorrect) {
fragBuilder->codeAppendf("%s = "
"half4(clamp((distance + half3(afwidth)) / half3(2.0 * afwidth), 0.0, 1.0), 1.0);",
args.fOutputCoverage);
} else {
fragBuilder->codeAppendf(
"%s = half4(smoothstep(half3(-afwidth), half3(afwidth), distance), 1.0);",
args.fOutputCoverage);
}
}
void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& processor,
FPCoordTransformIter&& transformIter) override {
SkASSERT(fDistanceAdjustUni.isValid());
const GrDistanceFieldLCDTextGeoProc& dflcd = processor.cast<GrDistanceFieldLCDTextGeoProc>();
GrDistanceFieldLCDTextGeoProc::DistanceAdjust wa = dflcd.getDistanceAdjust();
if (wa != fDistanceAdjust) {
pdman.set3f(fDistanceAdjustUni,
wa.fR,
wa.fG,
wa.fB);
fDistanceAdjust = wa;
}
SkASSERT(dflcd.numTextureSamplers() >= 1);
GrTexture* atlas = dflcd.textureSampler(0).peekTexture();
SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
if (fAtlasSize.fWidth != atlas->width() || fAtlasSize.fHeight != atlas->height()) {
fAtlasSize.set(atlas->width(), atlas->height());
pdman.set2f(fAtlasSizeInvUniform, 1.0f / atlas->width(), 1.0f / atlas->height());
}
this->setTransformDataHelper(dflcd.localMatrix(), pdman, &transformIter);
}
static inline void GenKey(const GrGeometryProcessor& gp,
const GrShaderCaps&,
GrProcessorKeyBuilder* b) {
const GrDistanceFieldLCDTextGeoProc& dfTexEffect = gp.cast<GrDistanceFieldLCDTextGeoProc>();
uint32_t key = dfTexEffect.getFlags();
b->add32(key);
b->add32(dfTexEffect.numTextureSamplers());
}
private:
GrDistanceFieldLCDTextGeoProc::DistanceAdjust fDistanceAdjust;
UniformHandle fDistanceAdjustUni;
SkISize fAtlasSize;
UniformHandle fAtlasSizeInvUniform;
typedef GrGLSLGeometryProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
GrDistanceFieldLCDTextGeoProc::GrDistanceFieldLCDTextGeoProc(
const sk_sp<GrTextureProxy> proxies[kMaxTextures],
const GrSamplerState& params,
DistanceAdjust distanceAdjust,
uint32_t flags,
const SkMatrix& localMatrix)
: INHERITED(kGrDistanceFieldLCDTextGeoProc_ClassID)
, fDistanceAdjust(distanceAdjust)
, fFlags(flags & kLCD_DistanceFieldEffectMask)
, fLocalMatrix(localMatrix) {
SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_DistanceFieldEffectFlag));
if (fFlags & kPerspective_DistanceFieldEffectFlag) {
fInPosition = &this->addVertexAttrib("inPosition", kFloat3_GrVertexAttribType);
} else {
fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
}
fInColor = &this->addVertexAttrib("inColor", kUByte4_norm_GrVertexAttribType);
fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kUShort2_GrVertexAttribType);
for (int i = 0; i < kMaxTextures; ++i) {
if (proxies[i]) {
fTextureSamplers[i].reset(std::move(proxies[i]), params);
this->addTextureSampler(&fTextureSamplers[i]);
}
}
}
void GrDistanceFieldLCDTextGeoProc::addNewProxies(const sk_sp<GrTextureProxy> prox[kMaxTextures],
const GrSamplerState& params) {
for (int i = 0; i < kMaxTextures; ++i) {
if (prox[i] && !fTextureSamplers[i].isInitialized()) {
fTextureSamplers[i].reset(std::move(prox[i]), params);
this->addTextureSampler(&fTextureSamplers[i]);
}
}
}
void GrDistanceFieldLCDTextGeoProc::getGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLDistanceFieldLCDTextGeoProc::GenKey(*this, caps, b);
}
GrGLSLPrimitiveProcessor* GrDistanceFieldLCDTextGeoProc::createGLSLInstance(const GrShaderCaps&) const {
return new GrGLDistanceFieldLCDTextGeoProc();
}
///////////////////////////////////////////////////////////////////////////////
GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldLCDTextGeoProc);
#if GR_TEST_UTILS
sk_sp<GrGeometryProcessor> GrDistanceFieldLCDTextGeoProc::TestCreate(GrProcessorTestData* d) {
int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
GrProcessorUnitTest::kAlphaTextureIdx;
sk_sp<GrTextureProxy> proxies[kMaxTextures] = {
d->textureProxy(texIdx),
nullptr,
nullptr,
nullptr
};
GrSamplerState::WrapMode wrapModes[2];
GrTest::TestWrapModes(d->fRandom, wrapModes);
GrSamplerState samplerState(wrapModes, d->fRandom->nextBool()
? GrSamplerState::Filter::kBilerp
: GrSamplerState::Filter::kNearest);
DistanceAdjust wa = { 0.0f, 0.1f, -0.1f };
uint32_t flags = kUseLCD_DistanceFieldEffectFlag;
flags |= d->fRandom->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0;
if (flags & kSimilarity_DistanceFieldEffectFlag) {
flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0;
}
flags |= d->fRandom->nextBool() ? kBGR_DistanceFieldEffectFlag : 0;
SkMatrix localMatrix = GrTest::TestMatrix(d->fRandom);
return GrDistanceFieldLCDTextGeoProc::Make(proxies, samplerState, wa, flags, localMatrix);
}
#endif
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