1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrConfigConversionEffect_DEFINED
#define GrConfigConversionEffect_DEFINED
#include "GrSingleTextureEffect.h"
#include "GrSwizzle.h"
class GrInvariantOutput;
/**
* This class is used to perform config conversions. Clients may want to read/write data that is
* unpremultiplied. Additionally, the channels may also be swizzled for optimal readback/upload
* performance.
*/
class GrConfigConversionEffect : public GrSingleTextureEffect {
public:
/**
* The PM->UPM or UPM->PM conversions to apply.
*/
enum PMConversion {
kNone_PMConversion = 0,
kMulByAlpha_RoundUp_PMConversion,
kMulByAlpha_RoundDown_PMConversion,
kDivByAlpha_RoundUp_PMConversion,
kDivByAlpha_RoundDown_PMConversion,
kPMConversionCnt
};
static sk_sp<GrFragmentProcessor> Make(GrTexture*, const GrSwizzle&, PMConversion,
const SkMatrix&);
static sk_sp<GrFragmentProcessor> Make(GrContext*, sk_sp<GrTextureProxy>,
const GrSwizzle&, PMConversion, const SkMatrix&);
const char* name() const override { return "Config Conversion"; }
const GrSwizzle& swizzle() const { return fSwizzle; }
PMConversion pmConversion() const { return fPMConversion; }
// This function determines whether it is possible to choose PM->UPM and UPM->PM conversions
// for which in any PM->UPM->PM->UPM sequence the two UPM values are the same. This means that
// if pixels are read back to a UPM buffer, written back to PM to the GPU, and read back again
// both reads will produce the same result. This test is quite expensive and should not be run
// multiple times for a given context.
static void TestForPreservingPMConversions(GrContext* context,
PMConversion* PMToUPMRule,
PMConversion* UPMToPMRule);
private:
GrConfigConversionEffect(GrTexture*, const GrSwizzle&, PMConversion, const SkMatrix& matrix);
GrConfigConversionEffect(GrContext*, sk_sp<GrTextureProxy>, const GrSwizzle&, PMConversion,
const SkMatrix& matrix);
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
bool onIsEqual(const GrFragmentProcessor&) const override;
GrSwizzle fSwizzle;
PMConversion fPMConversion;
GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
typedef GrSingleTextureEffect INHERITED;
};
#endif
|