aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/effects/GrBitmapTextGeoProc.cpp
blob: 2c187a9dcf76cbfb2feedb539f13de722eebda4f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
/*
 * Copyright 2013 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "GrBitmapTextGeoProc.h"
#include "GrFontAtlasSizes.h"
#include "GrInvariantOutput.h"
#include "GrTexture.h"
#include "gl/GrGLProcessor.h"
#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
#include "gl/GrGLGeometryProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"

struct BitmapTextBatchTracker {
    GrGPInput fInputColorType;
    GrColor fColor;
    bool fUsesLocalCoords;
};

class GrGLBitmapTextGeoProc : public GrGLGeometryProcessor {
public:
    GrGLBitmapTextGeoProc(const GrGeometryProcessor&, const GrBatchTracker&)
        : fColor(GrColor_ILLEGAL) {}

    void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{
        const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>();
        const BitmapTextBatchTracker& local = args.fBT.cast<BitmapTextBatchTracker>();

        GrGLGPBuilder* pb = args.fPB;
        GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();

        // emit attributes
        vsBuilder->emitAttributes(cte);

        GrGLVertToFrag v(kVec2f_GrSLType);
        pb->addVarying("TextureCoords", &v);
        // this is only used with text, so our texture bounds always match the glyph atlas
        if (cte.maskFormat() == kA8_GrMaskFormat) {
            vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
                                   GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", v.vsOut(),
                                   cte.inTextureCoords()->fName);
        } else {
            vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", "
                                   GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", v.vsOut(),
                                   cte.inTextureCoords()->fName);
        }

        // Setup pass through color
        this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, cte.inColor(),
                                    &fColorUniform);

        // Setup position
        this->setupPosition(pb, gpArgs, cte.inPosition()->fName, cte.viewMatrix());

        // emit transforms
        this->emitTransforms(args.fPB, gpArgs->fPositionVar, cte.inPosition()->fName,
                             cte.localMatrix(), args.fTransformsIn, args.fTransformsOut);

        GrGLGPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder();
        if (cte.maskFormat() == kARGB_GrMaskFormat) {
            fsBuilder->codeAppendf("%s = ", args.fOutputColor);
            fsBuilder->appendTextureLookupAndModulate(args.fOutputColor,
                                                      args.fSamplers[0],
                                                      v.fsIn(),
                                                      kVec2f_GrSLType);
            fsBuilder->codeAppend(";");
            fsBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
        } else {
            fsBuilder->codeAppendf("%s = ", args.fOutputCoverage);
            fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType);
            fsBuilder->codeAppend(";");
        }
    }

    virtual void setData(const GrGLProgramDataManager& pdman,
                         const GrPrimitiveProcessor& gp,
                         const GrBatchTracker& bt) SK_OVERRIDE {
        this->setUniformViewMatrix(pdman, gp.viewMatrix());

        const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>();
        if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
            GrGLfloat c[4];
            GrColorToRGBAFloat(local.fColor, c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = local.fColor;
        }
    }

    static inline void GenKey(const GrGeometryProcessor& proc,
                              const GrBatchTracker& bt,
                              const GrGLCaps&,
                              GrProcessorKeyBuilder* b) {
        const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>();
        // We have to put the optional vertex attribute as part of the key.  See the comment
        // on addVertexAttrib.
        // TODO When we have deferred geometry we can fix this
        const GrBitmapTextGeoProc& gp = proc.cast<GrBitmapTextGeoProc>();
        uint32_t key = 0;
        key |= SkToBool(gp.inColor()) ? 0x1 : 0x0;
        key |= local.fUsesLocalCoords && proc.localMatrix().hasPerspective() ? 0x2 : 0x0;
        key |= gp.maskFormat() == kARGB_GrMaskFormat ? 0x4 : 0x0;
        key |= ComputePosKey(gp.viewMatrix()) << 3;
        b->add32(local.fInputColorType << 16 | key);
    }

private:
    GrColor fColor;
    UniformHandle fColorUniform;

    typedef GrGLGeometryProcessor INHERITED;
};

///////////////////////////////////////////////////////////////////////////////

GrBitmapTextGeoProc::GrBitmapTextGeoProc(GrColor color, GrTexture* texture,
                                         const GrTextureParams& params, GrMaskFormat format,
                                         bool opaqueVertexColors, const SkMatrix& localMatrix)
    : INHERITED(color, SkMatrix::I(), localMatrix, opaqueVertexColors)
    , fTextureAccess(texture, params)
    , fInColor(NULL)
    , fMaskFormat(format) {
    this->initClassID<GrBitmapTextGeoProc>();
    fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType));

    bool hasVertexColor = kA8_GrMaskFormat == fMaskFormat;
    if (hasVertexColor) {
        fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType));
        this->setHasVertexColor();
    }
    fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
                                                        kVec2s_GrVertexAttribType));
    this->addTextureAccess(&fTextureAccess);
}

bool GrBitmapTextGeoProc::onIsEqual(const GrGeometryProcessor& other) const {
    const GrBitmapTextGeoProc& gp = other.cast<GrBitmapTextGeoProc>();
    return SkToBool(this->inColor()) == SkToBool(gp.inColor());
}

void GrBitmapTextGeoProc::onGetInvariantOutputColor(GrInitInvariantOutput* out) const {
    if (kARGB_GrMaskFormat == fMaskFormat) {
        out->setUnknownFourComponents();
    }
}

void GrBitmapTextGeoProc::onGetInvariantOutputCoverage(GrInitInvariantOutput* out) const {
    if (kARGB_GrMaskFormat != fMaskFormat) {
        if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) {
            out->setUnknownSingleComponent();
        } else if (GrPixelConfigIsOpaque(this->texture(0)->config())) {
            out->setUnknownOpaqueFourComponents();
            out->setUsingLCDCoverage();
        } else {
            out->setUnknownFourComponents();
            out->setUsingLCDCoverage();
        }
    } else {
        out->setKnownSingleComponent(0xff);
    }
}

void GrBitmapTextGeoProc::getGLProcessorKey(const GrBatchTracker& bt,
                                            const GrGLCaps& caps,
                                            GrProcessorKeyBuilder* b) const {
    GrGLBitmapTextGeoProc::GenKey(*this, bt, caps, b);
}

GrGLPrimitiveProcessor*
GrBitmapTextGeoProc::createGLInstance(const GrBatchTracker& bt,
                                      const GrGLCaps& caps) const {
    return SkNEW_ARGS(GrGLBitmapTextGeoProc, (*this, bt));
}

void GrBitmapTextGeoProc::initBatchTracker(GrBatchTracker* bt, const GrPipelineInfo& init) const {
    BitmapTextBatchTracker* local = bt->cast<BitmapTextBatchTracker>();
    local->fInputColorType = GetColorInputType(&local->fColor, this->color(), init,
                                               SkToBool(fInColor));
    local->fUsesLocalCoords = init.fUsesLocalCoords;
}

bool GrBitmapTextGeoProc::onCanMakeEqual(const GrBatchTracker& m,
                                         const GrGeometryProcessor& that,
                                         const GrBatchTracker& t) const {
    const BitmapTextBatchTracker& mine = m.cast<BitmapTextBatchTracker>();
    const BitmapTextBatchTracker& theirs = t.cast<BitmapTextBatchTracker>();
    return CanCombineLocalMatrices(*this, mine.fUsesLocalCoords,
                                   that, theirs.fUsesLocalCoords) &&
           CanCombineOutput(mine.fInputColorType, mine.fColor,
                            theirs.fInputColorType, theirs.fColor);
}

///////////////////////////////////////////////////////////////////////////////

GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrBitmapTextGeoProc);

GrGeometryProcessor* GrBitmapTextGeoProc::TestCreate(SkRandom* random,
                                                     GrContext*,
                                                     const GrDrawTargetCaps&,
                                                     GrTexture* textures[]) {
    int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
                                      GrProcessorUnitTest::kAlphaTextureIdx;
    static const SkShader::TileMode kTileModes[] = {
        SkShader::kClamp_TileMode,
        SkShader::kRepeat_TileMode,
        SkShader::kMirror_TileMode,
    };
    SkShader::TileMode tileModes[] = {
        kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
        kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
    };
    GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
                                                           GrTextureParams::kNone_FilterMode);

    GrMaskFormat format;
    switch (random->nextULessThan(3)) {
        default:
            SkFAIL("Incomplete enum\n");
        case 0:
            format = kA8_GrMaskFormat;
            break;
        case 1:
            format = kA565_GrMaskFormat;
            break;
        case 2:
            format = kARGB_GrMaskFormat;
            break;
    }

    return GrBitmapTextGeoProc::Create(GrRandomColor(random), textures[texIdx], params,
                                       format, random->nextBool(),
                                       GrProcessorUnitTest::TestMatrix(random));
}