aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/SkGrTexturePixelRef.cpp
blob: 40db1c509a3605df6f73ff45f44b08c76fa0700a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131

/*
 * Copyright 2010 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */



#include "SkGrTexturePixelRef.h"
#include "GrTexture.h"
#include "SkRect.h"

// since we call lockPixels recursively on fBitmap, we need a distinct mutex,
// to avoid deadlock with the default one provided by SkPixelRef.
static SkMutex  gROLockPixelsPixelRefMutex;

SkROLockPixelsPixelRef::SkROLockPixelsPixelRef() : INHERITED(&gROLockPixelsPixelRefMutex) {
}

SkROLockPixelsPixelRef::~SkROLockPixelsPixelRef() {
}

void* SkROLockPixelsPixelRef::onLockPixels(SkColorTable** ctable) {
    if (ctable) {
        *ctable = NULL;
    }
    fBitmap.reset();
//    SkDebugf("---------- calling readpixels in support of lockpixels\n");
    if (!this->onReadPixels(&fBitmap, NULL)) {
        SkDebugf("SkROLockPixelsPixelRef::onLockPixels failed!\n");
        return NULL;
    }
    fBitmap.lockPixels();
    return fBitmap.getPixels();
}

void SkROLockPixelsPixelRef::onUnlockPixels() {
    fBitmap.unlockPixels();
}

bool SkROLockPixelsPixelRef::onLockPixelsAreWritable() const {
    return false;
}

///////////////////////////////////////////////////////////////////////////////

SkGrTexturePixelRef::SkGrTexturePixelRef(GrTexture* tex) {
    fTexture = tex;
    GrSafeRef(tex);
}

SkGrTexturePixelRef::~SkGrTexturePixelRef() {
    GrSafeUnref(fTexture);
}

SkGpuTexture* SkGrTexturePixelRef::getTexture() {
    return (SkGpuTexture*)fTexture;
}

bool SkGrTexturePixelRef::onReadPixels(SkBitmap* dst, const SkIRect* subset) {
    if (NULL != fTexture && fTexture->isValid()) {
        int left, top, width, height;
        if (NULL != subset) {
            left = subset->fLeft;
            width = subset->width();
            top = subset->fTop;
            height = subset->height();
        } else {
            left = 0;
            width = fTexture->width();
            top = 0;
            height = fTexture->height();
        }
        dst->setConfig(SkBitmap::kARGB_8888_Config, width, height);
        dst->allocPixels();
        SkAutoLockPixels al(*dst);
        void* buffer = dst->getPixels();
        return fTexture->readPixels(left, top, width, height,
                                    kRGBA_8888_GrPixelConfig,
                                    buffer);
    } else {
        return false;
    }
}

///////////////////////////////////////////////////////////////////////////////

SkGrRenderTargetPixelRef::SkGrRenderTargetPixelRef(GrRenderTarget* rt) {
    fRenderTarget = rt;
    GrSafeRef(fRenderTarget);
}

SkGrRenderTargetPixelRef::~SkGrRenderTargetPixelRef() {
    GrSafeUnref(fRenderTarget);
}

SkGpuTexture* SkGrRenderTargetPixelRef::getTexture() { 
    if (NULL != fRenderTarget) {
        return (SkGpuTexture*) fRenderTarget->asTexture();
    }
    return NULL;
}

bool SkGrRenderTargetPixelRef::onReadPixels(SkBitmap* dst, const SkIRect* subset) {
    if (NULL != fRenderTarget && fRenderTarget->isValid()) {
        int left, top, width, height;
        if (NULL != subset) {
            left = subset->fLeft;
            width = subset->width();
            top = subset->fTop;
            height = subset->height();
        } else {
            left = 0;
            width = fRenderTarget->width();
            top = 0;
            height = fRenderTarget->height();
        }
        dst->setConfig(SkBitmap::kARGB_8888_Config, width, height);
        dst->allocPixels();
        SkAutoLockPixels al(*dst);
        void* buffer = dst->getPixels();
        return fRenderTarget->readPixels(left, top, width, height,
                                         kRGBA_8888_GrPixelConfig,
                                         buffer);
    } else {
        return false;
    }
}