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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTextureRenderTargetProxy_DEFINED
#define GrTextureRenderTargetProxy_DEFINED
#include "GrRenderTargetProxy.h"
#include "GrTextureProxy.h"
#ifdef SK_BUILD_FOR_WIN
// Windows gives warnings about inheriting asTextureProxy/asRenderTargetProxy via dominance.
#pragma warning(push)
#pragma warning(disable: 4250)
#endif
// This class delays the acquisition of RenderTargets that are also textures until
// they are actually required
// Beware: the uniqueID of the TextureRenderTargetProxy will usually be different than
// the uniqueID of the RenderTarget/Texture it represents!
class GrTextureRenderTargetProxy : public GrTextureProxy, public GrRenderTargetProxy {
private:
friend class GrSurfaceProxy; // for ctors
// Deferred version
GrTextureRenderTargetProxy(const GrCaps&, const GrSurfaceDesc&,
SkBackingFit, SkBudgeted, uint32_t flags);
// Lazy-callback version
GrTextureRenderTargetProxy(LazyInstantiateCallback&&, const GrSurfaceDesc& desc, GrMipMapped,
SkBackingFit, SkBudgeted, uint32_t flags);
// Wrapped version
GrTextureRenderTargetProxy(sk_sp<GrSurface>, GrSurfaceOrigin);
bool instantiate(GrResourceProvider*) override;
sk_sp<GrSurface> createSurface(GrResourceProvider*) const override;
size_t onUninstantiatedGpuMemorySize() const override;
SkDEBUGCODE(void validateLazyTexture(const GrTexture*) override;)
};
#ifdef SK_BUILD_FOR_WIN
#pragma warning(pop)
#endif
#endif
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