aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/GrTextureProvider.cpp
blob: 993f4b8cfaea66c0dc73e24eff99ac000329ac7a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
/*
 * Copyright 2015 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "GrTextureProvider.h"

#include "GrCaps.h"
#include "GrTexturePriv.h"
#include "GrResourceCache.h"
#include "GrGpu.h"
#include "../private/GrSingleOwner.h"
#include "SkMathPriv.h"
#include "SkTArray.h"
#include "SkTLazy.h"

const int GrTextureProvider::kMinScratchTextureSize = 16;

#define ASSERT_SINGLE_OWNER \
    SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fSingleOwner);)

GrTextureProvider::GrTextureProvider(GrGpu* gpu, GrResourceCache* cache, GrSingleOwner* singleOwner)
    : fCache(cache)
    , fGpu(gpu)
#ifdef SK_DEBUG
    , fSingleOwner(singleOwner)
#endif
    {
}

GrTexture* GrTextureProvider::createMipMappedTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
                                                     const GrMipLevel* texels, int mipLevelCount) {
    ASSERT_SINGLE_OWNER

    if (this->isAbandoned()) {
        return nullptr;
    }
    if (mipLevelCount && !texels) {
        return nullptr;
    }
    for (int i = 0; i < mipLevelCount; ++i) {
        if (!texels[i].fPixels) {
            return nullptr;
        }
    }
    if (mipLevelCount > 1 && GrPixelConfigIsSint(desc.fConfig)) {
        return nullptr;
    }
    if ((desc.fFlags & kRenderTarget_GrSurfaceFlag) &&
        !fGpu->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) {
        return nullptr;
    }
    if (!GrPixelConfigIsCompressed(desc.fConfig)) {
        if (mipLevelCount < 2) {
            static const uint32_t kFlags = kExact_ScratchTextureFlag |
                                           kNoCreate_ScratchTextureFlag;
            if (GrTexture* texture = this->refScratchTexture(desc, kFlags)) {
                if (!mipLevelCount ||
                    texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
                                         texels[0].fPixels, texels[0].fRowBytes)) {
                    if (SkBudgeted::kNo == budgeted) {
                        texture->resourcePriv().makeUnbudgeted();
                    }
                    return texture;
                }
                texture->unref();
            }
        }
    }

    SkTArray<GrMipLevel> texelsShallowCopy(mipLevelCount);
    for (int i = 0; i < mipLevelCount; ++i) {
        texelsShallowCopy.push_back(texels[i]);
    }
    return fGpu->createTexture(desc, budgeted, texelsShallowCopy);
}

GrTexture* GrTextureProvider::createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
                                            const void* srcData, size_t rowBytes) {
    GrMipLevel tempTexels;
    GrMipLevel* texels = nullptr;
    int levelCount = 0;
    if (srcData) {
        tempTexels.fPixels = srcData;
        tempTexels.fRowBytes = rowBytes;
        texels = &tempTexels;
        levelCount = 1;
    }
    return this->createMipMappedTexture(desc, budgeted, texels, levelCount);
}

GrTexture* GrTextureProvider::createApproxTexture(const GrSurfaceDesc& desc) {
    ASSERT_SINGLE_OWNER
    return this->internalCreateApproxTexture(desc, 0);
}

GrTexture* GrTextureProvider::internalCreateApproxTexture(const GrSurfaceDesc& desc,
                                                          uint32_t scratchFlags) {
    ASSERT_SINGLE_OWNER
    if (this->isAbandoned()) {
        return nullptr;
    }
    // Currently we don't recycle compressed textures as scratch.
    if (GrPixelConfigIsCompressed(desc.fConfig)) {
        return nullptr;
    } else {
        return this->refScratchTexture(desc, scratchFlags);
    }
}

GrTexture* GrTextureProvider::refScratchTexture(const GrSurfaceDesc& inDesc,
                                                uint32_t flags) {
    ASSERT_SINGLE_OWNER
    SkASSERT(!this->isAbandoned());
    SkASSERT(!GrPixelConfigIsCompressed(inDesc.fConfig));

    SkTCopyOnFirstWrite<GrSurfaceDesc> desc(inDesc);

    if (fGpu->caps()->reuseScratchTextures() || (desc->fFlags & kRenderTarget_GrSurfaceFlag)) {
        if (!(kExact_ScratchTextureFlag & flags)) {
            // bin by pow2 with a reasonable min
            GrSurfaceDesc* wdesc = desc.writable();
            wdesc->fWidth  = SkTMax(kMinScratchTextureSize, GrNextPow2(desc->fWidth));
            wdesc->fHeight = SkTMax(kMinScratchTextureSize, GrNextPow2(desc->fHeight));
        }

        GrScratchKey key;
        GrTexturePriv::ComputeScratchKey(*desc, &key);
        uint32_t scratchFlags = 0;
        if (kNoPendingIO_ScratchTextureFlag & flags) {
            scratchFlags = GrResourceCache::kRequireNoPendingIO_ScratchFlag;
        } else  if (!(desc->fFlags & kRenderTarget_GrSurfaceFlag)) {
            // If it is not a render target then it will most likely be populated by
            // writePixels() which will trigger a flush if the texture has pending IO.
            scratchFlags = GrResourceCache::kPreferNoPendingIO_ScratchFlag;
        }
        GrGpuResource* resource = fCache->findAndRefScratchResource(key,
                                                                   GrSurface::WorstCaseSize(*desc),
                                                                   scratchFlags);
        if (resource) {
            GrSurface* surface = static_cast<GrSurface*>(resource);
            GrRenderTarget* rt = surface->asRenderTarget();
            if (rt && fGpu->caps()->discardRenderTargetSupport()) {
                rt->discard();
            }
            return surface->asTexture();
        }
    }

    if (!(kNoCreate_ScratchTextureFlag & flags)) {
        return fGpu->createTexture(*desc, SkBudgeted::kYes);
    }

    return nullptr;
}

sk_sp<GrTexture> GrTextureProvider::wrapBackendTexture(const GrBackendTextureDesc& desc,
                                                       GrWrapOwnership ownership) {
    ASSERT_SINGLE_OWNER
    if (this->isAbandoned()) {
        return nullptr;
    }
    return fGpu->wrapBackendTexture(desc, ownership);
}

sk_sp<GrRenderTarget> GrTextureProvider::wrapBackendRenderTarget(
    const GrBackendRenderTargetDesc& desc)
{
    ASSERT_SINGLE_OWNER
    return this->isAbandoned() ? nullptr
                               : fGpu->wrapBackendRenderTarget(desc, kBorrow_GrWrapOwnership);
}

void GrTextureProvider::assignUniqueKeyToResource(const GrUniqueKey& key, GrGpuResource* resource) {
    ASSERT_SINGLE_OWNER
    if (this->isAbandoned() || !resource) {
        return;
    }
    resource->resourcePriv().setUniqueKey(key);
}

bool GrTextureProvider::existsResourceWithUniqueKey(const GrUniqueKey& key) const {
    ASSERT_SINGLE_OWNER
    return this->isAbandoned() ? false : fCache->hasUniqueKey(key);
}

GrGpuResource* GrTextureProvider::findAndRefResourceByUniqueKey(const GrUniqueKey& key) {
    ASSERT_SINGLE_OWNER
    return this->isAbandoned() ? nullptr : fCache->findAndRefUniqueResource(key);
}

GrTexture* GrTextureProvider::findAndRefTextureByUniqueKey(const GrUniqueKey& key) {
    ASSERT_SINGLE_OWNER
    GrGpuResource* resource = this->findAndRefResourceByUniqueKey(key);
    if (resource) {
        GrTexture* texture = static_cast<GrSurface*>(resource)->asTexture();
        SkASSERT(texture);
        return texture;
    }
    return NULL;
}