1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
|
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTextureMaker_DEFINED
#define GrTextureMaker_DEFINED
#include "GrTextureParams.h"
#include "GrResourceKey.h"
#include "GrTexture.h"
#include "SkTLazy.h"
class GrContext;
class GrTextureParams;
class GrUniqueKey;
class SkBitmap;
/**
* Different GPUs and API extensions have different requirements with respect to what texture
* sampling parameters may be used with textures of various types. This class facilitates making
* texture compatible with a given GrTextureParams. There are two immediate subclasses defined
* below. One is a base class for sources that are inherently texture-backed (e.g. a texture-backed
* SkImage). It supports subsetting the original texture. The other is for use cases where the
* source can generate a texture that represents some content (e.g. cpu pixels, SkPicture, ...).
*/
class GrTextureProducer : public SkNoncopyable {
public:
struct CopyParams {
GrTextureParams::FilterMode fFilter;
int fWidth;
int fHeight;
};
enum FilterConstraint {
kYes_FilterConstraint,
kNo_FilterConstraint,
};
/**
* Helper for creating a fragment processor to sample the texture with a given filtering mode.
* It attempts to avoid making texture copies or using domains whenever possible.
*
* @param textureMatrix Matrix used to access the texture. It is applied to
* the local coords. The post-transformed coords should
* be in texel units (rather than normalized) with
* respect to this Producer's bounds (width()/height()).
* @param constraintRect A rect that represents the area of the texture to be
* sampled. It must be contained in the Producer's bounds
* as defined by width()/height().
* @param filterConstriant Indicates whether filtering is limited to
* constraintRect.
* @param coordsLimitedToConstraintRect Is it known that textureMatrix*localCoords is bound
* by the portion of the texture indicated by
* constraintRect (without consideration of filter
* width, just the raw coords).
* @param filterOrNullForBicubic If non-null indicates the filter mode. If null means
* use bicubic filtering.
**/
virtual sk_sp<GrFragmentProcessor> createFragmentProcessor(
const SkMatrix& textureMatrix,
const SkRect& constraintRect,
FilterConstraint filterConstraint,
bool coordsLimitedToConstraintRect,
const GrTextureParams::FilterMode* filterOrNullForBicubic,
SkColorSpace* dstColorSpace,
SkSourceGammaTreatment) = 0;
virtual ~GrTextureProducer() {}
int width() const { return fWidth; }
int height() const { return fHeight; }
bool isAlphaOnly() const { return fIsAlphaOnly; }
virtual SkAlphaType alphaType() const = 0;
virtual SkColorSpace* getColorSpace() = 0;
protected:
GrTextureProducer(int width, int height, bool isAlphaOnly)
: fWidth(width)
, fHeight(height)
, fIsAlphaOnly(isAlphaOnly) {}
/** Helper for creating a key for a copy from an original key. */
static void MakeCopyKeyFromOrigKey(const GrUniqueKey& origKey,
const CopyParams& copyParams,
GrUniqueKey* copyKey) {
SkASSERT(!copyKey->isValid());
if (origKey.isValid()) {
static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
GrUniqueKey::Builder builder(copyKey, origKey, kDomain, 3);
builder[0] = copyParams.fFilter;
builder[1] = copyParams.fWidth;
builder[2] = copyParams.fHeight;
}
}
/**
* If we need to make a copy in order to be compatible with GrTextureParams producer is asked to
* return a key that identifies its original content + the CopyParms parameter. If the producer
* does not want to cache the stretched version (e.g. the producer is volatile), this should
* simply return without initializing the copyKey.
*/
virtual void makeCopyKey(const CopyParams&, GrUniqueKey* copyKey) = 0;
/**
* If a stretched version of the texture is generated, it may be cached (assuming that
* makeCopyKey() returns true). In that case, the maker is notified in case it
* wants to note that for when the maker is destroyed.
*/
virtual void didCacheCopy(const GrUniqueKey& copyKey) = 0;
private:
const int fWidth;
const int fHeight;
const bool fIsAlphaOnly;
typedef SkNoncopyable INHERITED;
};
/**
* Base class for sources that start out as textures. Optionally allows for a content area subrect.
* The intent is not to use content area for subrect rendering. Rather, the pixels outside the
* content area have undefined values and shouldn't be read *regardless* of filtering mode or
* the SkCanvas::SrcRectConstraint used for subrect draws.
*/
class GrTextureAdjuster : public GrTextureProducer {
public:
/** Makes the subset of the texture safe to use with the given texture parameters.
outOffset will be the top-left corner of the subset if a copy is not made. Otherwise,
the copy will be tight to the contents and outOffset will be (0, 0). If the copy's size
does not match subset's dimensions then the contents are scaled to fit the copy.*/
GrTexture* refTextureSafeForParams(const GrTextureParams&, SkSourceGammaTreatment,
SkIPoint* outOffset);
sk_sp<GrFragmentProcessor> createFragmentProcessor(
const SkMatrix& textureMatrix,
const SkRect& constraintRect,
FilterConstraint,
bool coordsLimitedToConstraintRect,
const GrTextureParams::FilterMode* filterOrNullForBicubic,
SkColorSpace* dstColorSpace,
SkSourceGammaTreatment) override;
// We do not ref the texture nor the colorspace, so the caller must keep them in scope while
// this Adjuster is alive.
GrTextureAdjuster(GrTexture*, SkAlphaType, const SkIRect& area, uint32_t uniqueID,
SkColorSpace*);
protected:
SkAlphaType alphaType() const override { return fAlphaType; }
SkColorSpace* getColorSpace() override;
void makeCopyKey(const CopyParams& params, GrUniqueKey* copyKey) override;
void didCacheCopy(const GrUniqueKey& copyKey) override;
GrTexture* originalTexture() const { return fOriginal; }
/** Returns the content area or null for the whole original texture */
const SkIRect* contentAreaOrNull() { return fContentArea.getMaybeNull(); }
private:
SkTLazy<SkIRect> fContentArea;
GrTexture* fOriginal;
SkAlphaType fAlphaType;
SkColorSpace* fColorSpace;
uint32_t fUniqueID;
GrTexture* refCopy(const CopyParams ©Params);
typedef GrTextureProducer INHERITED;
};
/**
* Base class for sources that start out as something other than a texture (encoded image,
* picture, ...).
*/
class GrTextureMaker : public GrTextureProducer {
public:
/** Returns a texture that is safe for use with the params. If the size of the returned texture
does not match width()/height() then the contents of the original must be scaled to fit
the texture. */
GrTexture* refTextureForParams(const GrTextureParams&, SkSourceGammaTreatment);
sk_sp<GrFragmentProcessor> createFragmentProcessor(
const SkMatrix& textureMatrix,
const SkRect& constraintRect,
FilterConstraint filterConstraint,
bool coordsLimitedToConstraintRect,
const GrTextureParams::FilterMode* filterOrNullForBicubic,
SkColorSpace* dstColorSpace,
SkSourceGammaTreatment) override;
protected:
GrTextureMaker(GrContext* context, int width, int height, bool isAlphaOnly)
: INHERITED(width, height, isAlphaOnly)
, fContext(context) {}
/**
* Return the maker's "original" texture. It is the responsibility of the maker to handle any
* caching of the original if desired.
*/
virtual GrTexture* refOriginalTexture(bool willBeMipped, SkSourceGammaTreatment) = 0;
/**
* Return a new (uncached) texture that is the stretch of the maker's original.
*
* The base-class handles general logic for this, and only needs access to the following
* method:
* - refOriginalTexture()
*
* Subclass may override this if they can handle creating the texture more directly than
* by copying.
*/
virtual GrTexture* generateTextureForParams(const CopyParams&, bool willBeMipped,
SkSourceGammaTreatment);
GrContext* context() const { return fContext; }
private:
GrContext* fContext;
typedef GrTextureProducer INHERITED;
};
#endif
|