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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrTextureAccess.h"
#include "GrColor.h"
#include "GrTexture.h"
GrTextureAccess::GrTextureAccess() {}
GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& params) {
this->reset(texture, params);
}
GrTextureAccess::GrTextureAccess(GrTexture* texture,
GrTextureParams::FilterMode filterMode,
SkShader::TileMode tileXAndY,
GrShaderFlags visibility) {
this->reset(texture, filterMode, tileXAndY, visibility);
}
void GrTextureAccess::reset(GrTexture* texture,
const GrTextureParams& params,
GrShaderFlags visibility) {
SkASSERT(texture);
fTexture.set(SkRef(texture), kRead_GrIOType);
fParams = params;
fVisibility = visibility;
}
void GrTextureAccess::reset(GrTexture* texture,
GrTextureParams::FilterMode filterMode,
SkShader::TileMode tileXAndY,
GrShaderFlags visibility) {
SkASSERT(texture);
fTexture.set(SkRef(texture), kRead_GrIOType);
fParams.reset(tileXAndY, filterMode);
fVisibility = visibility;
}
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