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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrTexture.h"
#include "GrContext.h"
#include "GrGpu.h"
#include "GrRenderTarget.h"
bool GrTexture::readPixels(int left, int top, int width, int height,
GrPixelConfig config, void* buffer,
size_t rowBytes) {
// go through context so that all necessary flushing occurs
GrContext* context = this->getContext();
if (NULL == context) {
return false;
}
return context->readTexturePixels(this,
left, top,
width, height,
config, buffer, rowBytes);
}
void GrTexture::writePixels(int left, int top, int width, int height,
GrPixelConfig config, const void* buffer,
size_t rowBytes) {
// go through context so that all necessary flushing occurs
GrContext* context = this->getContext();
if (NULL == context) {
return;
}
context->writeTexturePixels(this,
left, top,
width, height,
config, buffer, rowBytes);
}
void GrTexture::releaseRenderTarget() {
if (NULL != fRenderTarget) {
GrAssert(fRenderTarget->asTexture() == this);
fRenderTarget->onTextureReleaseRenderTarget();
fRenderTarget->unref();
fRenderTarget = NULL;
}
}
void GrTexture::onAbandon() {
if (NULL != fRenderTarget) {
fRenderTarget->abandon();
}
}
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