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/*
 * Copyright 2013 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "GrTest.h"

#include "GrInOrderDrawBuffer.h"
#include "GrResourceCache2.h"

void GrTestTarget::init(GrContext* ctx, GrDrawTarget* target) {
    SkASSERT(!fContext);

    fContext.reset(SkRef(ctx));
    fDrawTarget.reset(SkRef(target));

    SkNEW_IN_TLAZY(&fACR, GrDrawTarget::AutoClipRestore, (target));
    SkNEW_IN_TLAZY(&fAGP, GrDrawTarget::AutoGeometryPush, (target));
}

void GrContext::getTestTarget(GrTestTarget* tar) {
    this->flush();
    // We could create a proxy GrDrawTarget that passes through to fGpu until ~GrTextTarget() and
    // then disconnects. This would help prevent test writers from mixing using the returned
    // GrDrawTarget and regular drawing. We could also assert or fail in GrContext drawing methods
    // until ~GrTestTarget().
    tar->init(this, fDrawBuffer);
}

///////////////////////////////////////////////////////////////////////////////

void GrContext::setMaxTextureSizeOverride(int maxTextureSizeOverride) {
    fMaxTextureSizeOverride = maxTextureSizeOverride;
}

void GrContext::purgeAllUnlockedResources() {
    fResourceCache2->purgeAllUnlocked();
}

///////////////////////////////////////////////////////////////////////////////
// Code for the mock context. It's built on a mock GrGpu class that does nothing.
////

#include "GrBufferAllocPool.h"
#include "GrInOrderDrawBuffer.h"
#include "GrGpu.h"

class GrOptDrawState;

class MockGpu : public GrGpu {
public:
    MockGpu(GrContext* context) : INHERITED(context) { fCaps.reset(SkNEW(GrDrawTargetCaps)); }
    ~MockGpu() SK_OVERRIDE {}
    bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const SK_OVERRIDE {
        return true;
    }

    bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
                                   int left, int top,
                                   int width, int height,
                                   GrPixelConfig config,
                                   size_t rowBytes) const SK_OVERRIDE { return false; }
    void buildProgramDesc(const GrOptDrawState&,
                          const GrProgramDesc::DescInfo&,
                          GrGpu::DrawType,
                          GrProgramDesc* desc) SK_OVERRIDE {}

    void discard(GrRenderTarget*) SK_OVERRIDE {}

    bool canCopySurface(const GrSurface* dst,
                        const GrSurface* src,
                        const SkIRect& srcRect,
                        const SkIPoint& dstPoint) SK_OVERRIDE { return false; };

    bool copySurface(GrSurface* dst,
                     GrSurface* src,
                     const SkIRect& srcRect,
                     const SkIPoint& dstPoint) SK_OVERRIDE { return false; };

    bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) SK_OVERRIDE {
        return false;
    }

private:
    void onResetContext(uint32_t resetBits) SK_OVERRIDE {}

    GrTexture* onCreateTexture(const GrSurfaceDesc& desc,
                               const void* srcData,
                               size_t rowBytes) SK_OVERRIDE {
        return NULL;
    }

    GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc,
                                         const void* srcData) SK_OVERRIDE {
        return NULL;
    }

    GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVERRIDE { return NULL; }

    GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) SK_OVERRIDE {
        return NULL;
    }

    GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_OVERRIDE { return NULL; }

    GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVERRIDE { return NULL; }

    void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color,
                         bool canIgnoreRect) SK_OVERRIDE {}

    void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) SK_OVERRIDE {}

    void onDraw(const GrOptDrawState&, const GrDrawTarget::DrawInfo&) SK_OVERRIDE {}

    void onStencilPath(const GrPath* path, const StencilPathState& state) SK_OVERRIDE {}

    void onDrawPath(const GrOptDrawState&, const GrPath*, const GrStencilSettings&) SK_OVERRIDE {}

    void onDrawPaths(const GrOptDrawState&,
                     const GrPathRange*,
                     const void* indices,
                     GrDrawTarget::PathIndexType,
                     const float transformValues[],
                     GrDrawTarget::PathTransformType,
                     int count,
                     const GrStencilSettings&) SK_OVERRIDE {}

    bool onReadPixels(GrRenderTarget* target,
                      int left, int top, int width, int height,
                      GrPixelConfig,
                      void* buffer,
                      size_t rowBytes) SK_OVERRIDE {
        return false;
    }

    bool onWriteTexturePixels(GrTexture* texture,
                              int left, int top, int width, int height,
                              GrPixelConfig config, const void* buffer,
                              size_t rowBytes) SK_OVERRIDE {
        return false;
    }

    void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE { return; }

    bool createStencilBufferForRenderTarget(GrRenderTarget*, int width, int height) SK_OVERRIDE {
        return false;
    }

    bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) SK_OVERRIDE {
        return false;
    }

    void clearStencil(GrRenderTarget* target) SK_OVERRIDE  {}

    void didAddGpuTraceMarker() SK_OVERRIDE {}

    void didRemoveGpuTraceMarker() SK_OVERRIDE {}

    typedef GrGpu INHERITED;
};

GrContext* GrContext::CreateMockContext() {
    GrContext* context = SkNEW_ARGS(GrContext, (Options()));

    context->initMockContext();
    return context;
}

void GrContext::initMockContext() {
    SkASSERT(NULL == fGpu);
    fGpu = SkNEW_ARGS(MockGpu, (this));
    SkASSERT(fGpu);
    this->initCommon();

    // We delete these because we want to test the cache starting with zero resources. Also, none of
    // these objects are required for any of tests that use this context. TODO: make stop allocating
    // resources in the buffer pools.
    SkDELETE(fDrawBuffer);
    SkDELETE(fDrawBufferVBAllocPool);
    SkDELETE(fDrawBufferIBAllocPool);

    fDrawBuffer = NULL;
    fDrawBufferVBAllocPool = NULL;
    fDrawBufferIBAllocPool = NULL;
}