aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/GrTest.cpp
blob: cefd015e92964220586c6b01204dab07a97e645a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275

/*
 * Copyright 2013 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "GrTest.h"

#include "GrGpuResourceCacheAccess.h"
#include "GrInOrderDrawBuffer.h"
#include "GrResourceCache.h"
#include "SkString.h"

void GrTestTarget::init(GrContext* ctx, GrDrawTarget* target) {
    SkASSERT(!fContext);

    fContext.reset(SkRef(ctx));
    fDrawTarget.reset(SkRef(target));

    SkNEW_IN_TLAZY(&fAGP, GrDrawTarget::AutoGeometryPush, (target));
}

void GrContext::getTestTarget(GrTestTarget* tar) {
    this->flush();
    // We could create a proxy GrDrawTarget that passes through to fGpu until ~GrTextTarget() and
    // then disconnects. This would help prevent test writers from mixing using the returned
    // GrDrawTarget and regular drawing. We could also assert or fail in GrContext drawing methods
    // until ~GrTestTarget().
    tar->init(this, fDrawBuffer);
}

///////////////////////////////////////////////////////////////////////////////

void GrContext::setMaxTextureSizeOverride(int maxTextureSizeOverride) {
    fMaxTextureSizeOverride = maxTextureSizeOverride;
}

void GrContext::purgeAllUnlockedResources() {
    fResourceCache->purgeAllUnlocked();
}

void GrContext::dumpCacheStats(SkString* out) const {
#if GR_CACHE_STATS
    fResourceCache->dumpStats(out);
#endif
}

void GrContext::printCacheStats() const {
    SkString out;
    this->dumpCacheStats(&out);
    SkDebugf("%s", out.c_str());
}

void GrContext::dumpGpuStats(SkString* out) const {
#if GR_GPU_STATS
    return fGpu->stats()->dump(out);
#endif
}

void GrContext::printGpuStats() const {
    SkString out;
    this->dumpGpuStats(&out);
    SkDebugf("%s", out.c_str());
}

#if GR_GPU_STATS
void GrGpu::Stats::dump(SkString* out) {
    out->appendf("Render Target Binds: %d\n", fRenderTargetBinds);
    out->appendf("Shader Compilations: %d\n", fShaderCompilations);
    out->appendf("Textures Created: %d\n", fTextureCreates);
    out->appendf("Texture Uploads: %d\n", fTextureUploads);
    out->appendf("Stencil Buffer Creates: %d\n", fStencilBufferCreates);
}
#endif

#if GR_CACHE_STATS
void GrResourceCache::dumpStats(SkString* out) const {
    this->validate();

    int locked = fNonpurgeableResources.count();

    struct Stats {
        int fScratch;
        int fWrapped;
        size_t fUnbudgetedSize;

        Stats() : fScratch(0), fWrapped(0), fUnbudgetedSize(0) {}

        void update(GrGpuResource* resource) {
            if (resource->cacheAccess().isScratch()) {
                ++fScratch;
            }
            if (resource->cacheAccess().isWrapped()) {
                ++fWrapped;
            }
            if (!resource->resourcePriv().isBudgeted()) {
                fUnbudgetedSize += resource->gpuMemorySize();
            }
        }
    };

    Stats stats;

    for (int i = 0; i < fNonpurgeableResources.count(); ++i) {
        stats.update(fNonpurgeableResources[i]);
    }
    for (int i = 0; i < fPurgeableQueue.count(); ++i) {
        stats.update(fPurgeableQueue.at(i));
    }

    float countUtilization = (100.f * fBudgetedCount) / fMaxCount;
    float byteUtilization = (100.f * fBudgetedBytes) / fMaxBytes;

    out->appendf("Budget: %d items %d bytes\n", fMaxCount, (int)fMaxBytes);
    out->appendf("\t\tEntry Count: current %d"
                 " (%d budgeted, %d wrapped, %d locked, %d scratch %.2g%% full), high %d\n",
                 this->getResourceCount(), fBudgetedCount, stats.fWrapped, locked, stats.fScratch,
                 countUtilization, fHighWaterCount);
    out->appendf("\t\tEntry Bytes: current %d (budgeted %d, %.2g%% full, %d unbudgeted) high %d\n",
                 SkToInt(fBytes), SkToInt(fBudgetedBytes), byteUtilization,
                 SkToInt(stats.fUnbudgetedSize), SkToInt(fHighWaterBytes));
}

#endif

///////////////////////////////////////////////////////////////////////////////

void GrResourceCache::changeTimestamp(uint32_t newTimestamp) { fTimestamp = newTimestamp; }

///////////////////////////////////////////////////////////////////////////////
// Code for the mock context. It's built on a mock GrGpu class that does nothing.
////

#include "GrBufferAllocPool.h"
#include "GrInOrderDrawBuffer.h"
#include "GrGpu.h"

class GrPipeline;

class MockGpu : public GrGpu {
public:
    MockGpu(GrContext* context) : INHERITED(context) { fCaps.reset(SkNEW(GrDrawTargetCaps)); }
    ~MockGpu() SK_OVERRIDE {}
    bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const SK_OVERRIDE {
        return true;
    }

    bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
                                   int left, int top,
                                   int width, int height,
                                   GrPixelConfig config,
                                   size_t rowBytes) const SK_OVERRIDE { return false; }
    void buildProgramDesc(GrProgramDesc*,const GrPrimitiveProcessor&,
                          const GrPipeline&,
                          const GrBatchTracker&) const SK_OVERRIDE {}

    void discard(GrRenderTarget*) SK_OVERRIDE {}

    bool canCopySurface(const GrSurface* dst,
                        const GrSurface* src,
                        const SkIRect& srcRect,
                        const SkIPoint& dstPoint) SK_OVERRIDE { return false; };

    bool copySurface(GrSurface* dst,
                     GrSurface* src,
                     const SkIRect& srcRect,
                     const SkIPoint& dstPoint) SK_OVERRIDE { return false; };

    bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) SK_OVERRIDE {
        return false;
    }

private:
    void onResetContext(uint32_t resetBits) SK_OVERRIDE {}

    GrTexture* onCreateTexture(const GrSurfaceDesc& desc, bool budgeted, const void* srcData,
                               size_t rowBytes) SK_OVERRIDE {
        return NULL;
    }

    GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, bool budgeted,
                                         const void* srcData) SK_OVERRIDE {
        return NULL;
    }

    GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVERRIDE { return NULL; }

    GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) SK_OVERRIDE {
        return NULL;
    }

    GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_OVERRIDE { return NULL; }

    GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVERRIDE { return NULL; }

    void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color,
                         bool canIgnoreRect) SK_OVERRIDE {}

    void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) SK_OVERRIDE {}

    void onDraw(const DrawArgs&, const GrDrawTarget::DrawInfo&) SK_OVERRIDE {}

    void onStencilPath(const GrPath* path, const StencilPathState& state) SK_OVERRIDE {}

    void onDrawPath(const DrawArgs&, const GrPath*, const GrStencilSettings&) SK_OVERRIDE {}

    void onDrawPaths(const DrawArgs&,
                     const GrPathRange*,
                     const void* indices,
                     GrDrawTarget::PathIndexType,
                     const float transformValues[],
                     GrDrawTarget::PathTransformType,
                     int count,
                     const GrStencilSettings&) SK_OVERRIDE {}

    bool onReadPixels(GrRenderTarget* target,
                      int left, int top, int width, int height,
                      GrPixelConfig,
                      void* buffer,
                      size_t rowBytes) SK_OVERRIDE {
        return false;
    }

    bool onWriteTexturePixels(GrTexture* texture,
                              int left, int top, int width, int height,
                              GrPixelConfig config, const void* buffer,
                              size_t rowBytes) SK_OVERRIDE {
        return false;
    }

    void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE { return; }

    bool createStencilBufferForRenderTarget(GrRenderTarget*, int width, int height) SK_OVERRIDE {
        return false;
    }

    bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) SK_OVERRIDE {
        return false;
    }

    void clearStencil(GrRenderTarget* target) SK_OVERRIDE  {}

    void didAddGpuTraceMarker() SK_OVERRIDE {}

    void didRemoveGpuTraceMarker() SK_OVERRIDE {}

    typedef GrGpu INHERITED;
};

GrContext* GrContext::CreateMockContext() {
    GrContext* context = SkNEW_ARGS(GrContext, (Options()));

    context->initMockContext();
    return context;
}

void GrContext::initMockContext() {
    SkASSERT(NULL == fGpu);
    fGpu = SkNEW_ARGS(MockGpu, (this));
    SkASSERT(fGpu);
    this->initCommon();

    // We delete these because we want to test the cache starting with zero resources. Also, none of
    // these objects are required for any of tests that use this context. TODO: make stop allocating
    // resources in the buffer pools.
    SkDELETE(fDrawBuffer);
    SkDELETE(fDrawBufferVBAllocPool);
    SkDELETE(fDrawBufferIBAllocPool);

    fDrawBuffer = NULL;
    fDrawBufferVBAllocPool = NULL;
    fDrawBufferIBAllocPool = NULL;
}