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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrBuiltInPathRenderer_DEFINED
#define GrBuiltInPathRenderer_DEFINED
#include "GrPathRenderer.h"
class GrContext;
class GrGpu;
/**
* Uses GrGpu::stencilPath followed by a cover rectangle. This subclass doesn't apply AA; it relies
* on the target having MSAA if AA is desired.
*/
class GrStencilAndCoverPathRenderer : public GrPathRenderer {
public:
static GrPathRenderer* Create(GrContext* context);
virtual ~GrStencilAndCoverPathRenderer();
virtual bool canDrawPath(const SkPath& path,
GrPathFill fill,
const GrDrawTarget* target,
bool antiAlias) const SK_OVERRIDE;
virtual bool requiresStencilPass(const SkPath& path,
GrPathFill fill,
const GrDrawTarget* target) const SK_OVERRIDE;
virtual void drawPathToStencil(const SkPath& path,
GrPathFill fill,
GrDrawTarget* target) SK_OVERRIDE;
protected:
virtual bool onDrawPath(const SkPath& path,
GrPathFill fill,
const GrVec* translate,
GrDrawTarget* target,
GrDrawState::StageMask stageMask,
bool antiAlias) SK_OVERRIDE;
private:
GrStencilAndCoverPathRenderer(GrGpu* gpu);
GrGpu* fGpu;
typedef GrPathRenderer INHERITED;
};
#endif
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