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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrSoftwarePathRenderer_DEFINED
#define GrSoftwarePathRenderer_DEFINED
#include "GrPathRenderer.h"
class GrTextureProvider;
/**
* This class uses the software side to render a path to an SkBitmap and
* then uploads the result to the gpu
*/
class GrSoftwarePathRenderer : public GrPathRenderer {
public:
GrSoftwarePathRenderer(GrTextureProvider* texProvider, bool allowCaching)
: fTexProvider(texProvider)
, fAllowCaching(allowCaching) {}
private:
static void DrawNonAARect(GrRenderTargetContext* renderTargetContext,
GrPaint&& paint,
const GrUserStencilSettings& userStencilSettings,
const GrClip& clip,
const SkMatrix& viewMatrix,
const SkRect& rect,
const SkMatrix& localMatrix);
static void DrawAroundInvPath(GrRenderTargetContext* renderTargetContext,
GrPaint&& paint,
const GrUserStencilSettings& userStencilSettings,
const GrClip& clip,
const SkMatrix& viewMatrix,
const SkIRect& devClipBounds,
const SkIRect& devPathBounds);
StencilSupport onGetStencilSupport(const GrShape&) const override {
return GrPathRenderer::kNoSupport_StencilSupport;
}
bool onCanDrawPath(const CanDrawPathArgs&) const override;
bool onDrawPath(const DrawPathArgs&) override;
private:
GrTextureProvider* fTexProvider;
bool fAllowCaching;
typedef GrPathRenderer INHERITED;
};
#endif
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