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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrSoftwarePathRenderer_DEFINED
#define GrSoftwarePathRenderer_DEFINED
#include "GrPathRenderer.h"
class GrContext;
class GrAutoScratchTexture;
/**
* This class uses the software side to render a path to an SkBitmap and
* then uploads the result to the gpu
*/
class GrSoftwarePathRenderer : public GrPathRenderer {
public:
GrSoftwarePathRenderer(GrContext* context)
: fContext(context) {
}
virtual bool canDrawPath(const SkPath& path,
GrPathFill fill,
const GrDrawTarget* target,
bool antiAlias) const SK_OVERRIDE;
protected:
virtual bool onDrawPath(const SkPath& path,
GrPathFill fill,
const GrVec* translate,
GrDrawTarget* target,
GrDrawState::StageMask stageMask,
bool antiAlias) SK_OVERRIDE;
private:
GrContext* fContext;
typedef GrPathRenderer INHERITED;
};
#endif
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