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path: root/src/gpu/GrSoftwarePathRenderer.h
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/*
 * Copyright 2012 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef GrSoftwarePathRenderer_DEFINED
#define GrSoftwarePathRenderer_DEFINED

#include "GrPathRenderer.h"

class GrContext;
class GrAutoScratchTexture;

/**
 * This class uses the software side to render a path to an SkBitmap and
 * then uploads the result to the gpu
 */
class GrSoftwarePathRenderer : public GrPathRenderer {
public:
    GrSoftwarePathRenderer(GrContext* context) 
        : fContext(context) {
    }

    virtual bool canDrawPath(const SkPath& path,
                            GrPathFill fill,
                            const GrDrawTarget* target,
                            bool antiAlias) const SK_OVERRIDE;
protected:
    virtual bool onDrawPath(const SkPath& path,
                            GrPathFill fill,
                            const GrVec* translate,
                            GrDrawTarget* target,
                            GrDrawState::StageMask stageMask,
                            bool antiAlias) SK_OVERRIDE;
 
private:
    GrContext*     fContext;

    typedef GrPathRenderer INHERITED;
};

#endif