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path: root/src/gpu/GrSoftwarePathRenderer.cpp
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/*
 * Copyright 2012 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "GrSoftwarePathRenderer.h"
#include "GrContext.h"
#include "GrSWMaskHelper.h"

////////////////////////////////////////////////////////////////////////////////
bool GrSoftwarePathRenderer::canDrawPath(const SkPath& path,
                                         GrPathFill fill,
                                         const GrDrawTarget* target,
                                         bool antiAlias) const {
    if (!antiAlias || NULL == fContext) {
        // TODO: We could allow the SW path to also handle non-AA paths but
        // this would mean that GrDefaultPathRenderer would never be called
        // (since it appears after the SW renderer in the path renderer
        // chain). Some testing would need to be done r.e. performance 
        // and consistency of the resulting images before removing
        // the "!antiAlias" clause from the above test
        return false;
    }

    return true;
}

namespace {

////////////////////////////////////////////////////////////////////////////////
// gets device coord bounds of path (not considering the fill) and clip. The
// path bounds will be a subset of the clip bounds. returns false if 
// path bounds would be empty.
bool get_path_and_clip_bounds(const GrDrawTarget* target,
                              const SkPath& path,
                              const GrVec* translate,
                              GrIRect* pathBounds,
                              GrIRect* clipBounds) {
    // compute bounds as intersection of rt size, clip, and path
    const GrRenderTarget* rt = target->getDrawState().getRenderTarget();
    if (NULL == rt) {
        return false;
    }
    *pathBounds = GrIRect::MakeWH(rt->width(), rt->height());
    const GrClip& clip = target->getClip();
    if (clip.hasConservativeBounds()) {
        clip.getConservativeBounds().roundOut(clipBounds);
        if (!pathBounds->intersect(*clipBounds)) {
            return false;
        }
    } else {
        // pathBounds is currently the rt extent, set clip bounds to that rect.
        *clipBounds = *pathBounds;
    }
    GrRect pathSBounds = path.getBounds();
    if (!pathSBounds.isEmpty()) {
        if (NULL != translate) {
            pathSBounds.offset(*translate);
        }
        target->getDrawState().getViewMatrix().mapRect(&pathSBounds,
                                                        pathSBounds);
        GrIRect pathIBounds;
        pathSBounds.roundOut(&pathIBounds);
        if (!pathBounds->intersect(pathIBounds)) {
            // set the correct path bounds, as this would be used later.
            *pathBounds = pathIBounds;
            return false;
        }
    } else {
        *pathBounds = GrIRect::EmptyIRect();
        return false;
    }
    return true;
}

////////////////////////////////////////////////////////////////////////////////
/**
 * sw rasterizes path to A8 mask using the context's matrix and uploads to a 
 * scratch texture.
 */
bool sw_draw_path_to_mask_texture(const SkPath& clientPath,
                                  const GrIRect& pathDevBounds,
                                  GrPathFill fill,
                                  GrContext* context,
                                  const GrPoint* translate,
                                  GrAutoScratchTexture* tex,
                                  bool antiAlias) {
    GrSWMaskHelper helper(context);

    if (!helper.init(pathDevBounds, translate, true)) {
        return false;
    }

    helper.draw(clientPath, SkRegion::kReplace_Op, 
                fill, antiAlias, SK_ColorWHITE);

    if (!helper.getTexture(tex)) {
        return false;
    }

    helper.toTexture(tex->texture(), false);

    return true;
}

////////////////////////////////////////////////////////////////////////////////
void draw_around_inv_path(GrDrawTarget* target,
                          GrDrawState::StageMask stageMask,
                          const GrIRect& clipBounds,
                          const GrIRect& pathBounds) {
    GrDrawTarget::AutoDeviceCoordDraw adcd(target, stageMask);
    GrRect rect;
    if (clipBounds.fTop < pathBounds.fTop) {
        rect.iset(clipBounds.fLeft, clipBounds.fTop, 
                    clipBounds.fRight, pathBounds.fTop);
        target->drawSimpleRect(rect, NULL, stageMask);
    }
    if (clipBounds.fLeft < pathBounds.fLeft) {
        rect.iset(clipBounds.fLeft, pathBounds.fTop, 
                    pathBounds.fLeft, pathBounds.fBottom);
        target->drawSimpleRect(rect, NULL, stageMask);
    }
    if (clipBounds.fRight > pathBounds.fRight) {
        rect.iset(pathBounds.fRight, pathBounds.fTop, 
                    clipBounds.fRight, pathBounds.fBottom);
        target->drawSimpleRect(rect, NULL, stageMask);
    }
    if (clipBounds.fBottom > pathBounds.fBottom) {
        rect.iset(clipBounds.fLeft, pathBounds.fBottom, 
                    clipBounds.fRight, clipBounds.fBottom);
        target->drawSimpleRect(rect, NULL, stageMask);
    }
}

}

////////////////////////////////////////////////////////////////////////////////
// return true on success; false on failure
bool GrSoftwarePathRenderer::onDrawPath(const SkPath& path,
                                        GrPathFill fill,
                                        const GrVec* translate,
                                        GrDrawTarget* target,
                                        GrDrawState::StageMask stageMask,
                                        bool antiAlias) {

    if (NULL == fContext) {
        return false;
    }

    GrAutoScratchTexture ast;
    GrIRect pathBounds, clipBounds;
    if (!get_path_and_clip_bounds(target, path, translate,
                                  &pathBounds, &clipBounds)) {
        if (GrIsFillInverted(fill)) {
            draw_around_inv_path(target, stageMask,
                                 clipBounds, pathBounds);
        }
        return true;
    }
    if (sw_draw_path_to_mask_texture(path, pathBounds,
                                     fill, fContext,
                                     translate, &ast, antiAlias)) {
        SkAutoTUnref<GrTexture> texture(ast.detach());
        GrAssert(NULL != texture);
        GrDrawTarget::AutoDeviceCoordDraw adcd(target, stageMask);
        enum {
            // the SW path renderer shares this stage with glyph
            // rendering (kGlyphMaskStage in GrBatchedTextContext)
            kPathMaskStage = GrPaint::kTotalStages,
        };
        GrAssert(NULL == target->drawState()->getTexture(kPathMaskStage));
        target->drawState()->setTexture(kPathMaskStage, texture);
        target->drawState()->sampler(kPathMaskStage)->reset();
        GrScalar w = GrIntToScalar(pathBounds.width());
        GrScalar h = GrIntToScalar(pathBounds.height());
        GrRect maskRect = GrRect::MakeWH(w / texture->width(),
                                         h / texture->height());

        const GrRect* srcRects[GrDrawState::kNumStages] = {NULL};
        srcRects[kPathMaskStage] = &maskRect;
        stageMask |= 1 << kPathMaskStage;
        GrRect dstRect = GrRect::MakeLTRB(
                              SK_Scalar1* pathBounds.fLeft,
                              SK_Scalar1* pathBounds.fTop,
                              SK_Scalar1* pathBounds.fRight,
                              SK_Scalar1* pathBounds.fBottom);
        target->drawRect(dstRect, NULL, stageMask, srcRects, NULL);
        target->drawState()->setTexture(kPathMaskStage, NULL);
        if (GrIsFillInverted(fill)) {
            draw_around_inv_path(target, stageMask,
                                 clipBounds, pathBounds);
        }
        return true;
    }

    return false;
}