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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrResourceCache2_DEFINED
#define GrResourceCache2_DEFINED
#include "GrGpuResource.h"
#include "GrGpuResourceCacheAccess.h"
#include "GrResourceKey.h"
#include "SkRefCnt.h"
#include "SkTInternalLList.h"
#include "SkTMultiMap.h"
/**
* Eventual replacement for GrResourceCache. Currently it simply holds a list
* of all GrGpuResource objects for a GrContext. It is used to invalidate all
* the resources when necessary.
*/
class GrResourceCache2 {
public:
GrResourceCache2() : fCount(0) {};
~GrResourceCache2();
void insertResource(GrGpuResource*);
void removeResource(GrGpuResource*);
// This currently returns a bool and fails when an existing resource has a key that collides
// with the new content key. In the future it will null out the content key for the existing
// resource. The failure is a temporary measure taken because duties are split between two
// cache objects currently.
bool didSetContentKey(GrGpuResource*);
void abandonAll();
void releaseAll();
enum {
/** Preferentially returns scratch resources with no pending IO. */
kPreferNoPendingIO_ScratchFlag = 0x1,
/** Will not return any resources that match but have pending IO. */
kRequireNoPendingIO_ScratchFlag = 0x2,
};
GrGpuResource* findAndRefScratchResource(const GrResourceKey& scratchKey, uint32_t flags = 0);
#ifdef SK_DEBUG
// This is not particularly fast and only used for validation, so debug only.
int countScratchEntriesForKey(const GrResourceKey& scratchKey) const {
SkASSERT(scratchKey.isScratch());
return fScratchMap.countForKey(scratchKey);
}
#endif
GrGpuResource* findAndRefContentResource(const GrResourceKey& contentKey) {
SkASSERT(!contentKey.isScratch());
return SkSafeRef(fContentHash.find(contentKey));
}
bool hasContentKey(const GrResourceKey& contentKey) const {
SkASSERT(!contentKey.isScratch());
return SkToBool(fContentHash.find(contentKey));
}
private:
#ifdef SK_DEBUG
bool isInCache(const GrGpuResource* r) const { return fResources.isInList(r); }
#endif
class AvailableForScratchUse;
struct ScratchMapTraits {
static const GrResourceKey& GetKey(const GrGpuResource& r) {
return r.cacheAccess().getScratchKey();
}
static uint32_t Hash(const GrResourceKey& key) { return key.getHash(); }
};
typedef SkTMultiMap<GrGpuResource, GrResourceKey, ScratchMapTraits> ScratchMap;
struct ContentHashTraits {
static const GrResourceKey& GetKey(const GrGpuResource& r) {
return *r.cacheAccess().getContentKey();
}
static uint32_t Hash(const GrResourceKey& key) { return key.getHash(); }
};
typedef SkTDynamicHash<GrGpuResource, GrResourceKey, ContentHashTraits> ContentHash;
int fCount;
SkTInternalLList<GrGpuResource> fResources;
// This map holds all resources that can be used as scratch resources.
ScratchMap fScratchMap;
// This holds all resources that have content keys.
ContentHash fContentHash;
};
#endif
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