blob: e10b45a2cc137768aae861231d67cd72f4af3c6f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
|
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrResourceCache2_DEFINED
#define GrResourceCache2_DEFINED
#include "GrGpuResource.h"
#include "GrResourceKey.h"
#include "SkTInternalLList.h"
#include "SkTMultiMap.h"
/**
* Eventual replacement for GrResourceCache. Currently it simply holds a list
* of all GrGpuResource objects for a GrContext. It is used to invalidate all
* the resources when necessary.
*/
class GrResourceCache2 {
public:
GrResourceCache2() : fCount(0) {};
~GrResourceCache2();
void insertResource(GrGpuResource*);
void removeResource(GrGpuResource*);
void abandonAll();
void releaseAll();
enum {
/** Preferentially returns scratch resources with no pending IO. */
kPreferNoPendingIO_ScratchFlag = 0x1,
/** Will not return any resources that match but have pending IO. */
kRequireNoPendingIO_ScratchFlag = 0x2,
};
GrGpuResource* findAndRefScratchResource(const GrResourceKey& scratchKey, uint32_t flags = 0);
private:
#ifdef SK_DEBUG
bool isInCache(const GrGpuResource* r) const {
return fResources.isInList(r);
}
#endif
class AvailableForScratchUse;
struct ScratchMapTraits {
static const GrResourceKey& GetKey(const GrGpuResource& r) {
return r.getScratchKey();
}
static uint32_t Hash(const GrResourceKey& key) { return key.getHash(); }
};
typedef SkTMultiMap<GrGpuResource, GrResourceKey, ScratchMapTraits> ScratchMap;
int fCount;
SkTInternalLList<GrGpuResource> fResources;
// This map holds all resources that can be used as scratch resources.
ScratchMap fScratchMap;
};
#endif
|