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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrResourceCache2.h"
#include "GrGpuResource.h"
GrResourceCache2::~GrResourceCache2() {
this->releaseAll();
}
void GrResourceCache2::insertResource(GrGpuResource* resource) {
SkASSERT(resource);
SkASSERT(!resource->wasDestroyed());
SkASSERT(!this->isInCache(resource));
fResources.addToHead(resource);
++fCount;
if (!resource->getScratchKey().isNullScratch()) {
fScratchMap.insert(resource->getScratchKey(), resource);
}
}
void GrResourceCache2::removeResource(GrGpuResource* resource) {
SkASSERT(this->isInCache(resource));
fResources.remove(resource);
if (!resource->getScratchKey().isNullScratch()) {
fScratchMap.remove(resource->getScratchKey(), resource);
}
--fCount;
}
void GrResourceCache2::abandonAll() {
while (GrGpuResource* head = fResources.head()) {
SkASSERT(!head->wasDestroyed());
head->abandon();
// abandon should have already removed this from the list.
SkASSERT(head != fResources.head());
}
SkASSERT(!fScratchMap.count());
SkASSERT(!fCount);
}
void GrResourceCache2::releaseAll() {
while (GrGpuResource* head = fResources.head()) {
SkASSERT(!head->wasDestroyed());
head->release();
// release should have already removed this from the list.
SkASSERT(head != fResources.head());
}
SkASSERT(!fScratchMap.count());
SkASSERT(!fCount);
}
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