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/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrRenderTargetOpList.h"
#include "GrAppliedClip.h"
#include "GrAuditTrail.h"
#include "GrCaps.h"
#include "GrRenderTargetContext.h"
#include "GrGpu.h"
#include "GrGpuCommandBuffer.h"
#include "GrPath.h"
#include "GrPipeline.h"
#include "GrMemoryPool.h"
#include "GrPipelineBuilder.h"
#include "GrRenderTarget.h"
#include "GrResourceProvider.h"
#include "GrRenderTargetPriv.h"
#include "GrStencilAttachment.h"
#include "GrSurfacePriv.h"
#include "GrTexture.h"
#include "SkStrokeRec.h"
#include "ops/GrClearOp.h"
#include "ops/GrClearStencilClipOp.h"
#include "ops/GrCopySurfaceOp.h"
#include "ops/GrDiscardOp.h"
#include "ops/GrDrawOp.h"
#include "ops/GrDrawPathOp.h"
#include "ops/GrRectOpFactory.h"
#include "ops/GrStencilPathOp.h"
#include "instanced/InstancedRendering.h"
using gr_instanced::InstancedRendering;
////////////////////////////////////////////////////////////////////////////////
// Experimentally we have found that most combining occurs within the first 10 comparisons.
static const int kDefaultMaxOpLookback = 10;
static const int kDefaultMaxOpLookahead = 10;
GrRenderTargetOpList::GrRenderTargetOpList(GrRenderTargetProxy* rtp, GrGpu* gpu,
GrResourceProvider* resourceProvider,
GrAuditTrail* auditTrail, const Options& options)
: INHERITED(rtp, auditTrail)
, fGpu(SkRef(gpu))
, fResourceProvider(resourceProvider)
, fLastClipStackGenID(SK_InvalidUniqueID) {
// TODO: Stop extracting the context (currently needed by GrClip)
fContext = fGpu->getContext();
fMaxOpLookback = (options.fMaxOpCombineLookback < 0) ? kDefaultMaxOpLookback
: options.fMaxOpCombineLookback;
fMaxOpLookahead = (options.fMaxOpCombineLookahead < 0) ? kDefaultMaxOpLookahead
: options.fMaxOpCombineLookahead;
if (GrCaps::InstancedSupport::kNone != this->caps()->instancedSupport()) {
fInstancedRendering.reset(fGpu->createInstancedRendering());
}
}
GrRenderTargetOpList::~GrRenderTargetOpList() {
fGpu->unref();
}
////////////////////////////////////////////////////////////////////////////////
#ifdef SK_DEBUG
void GrRenderTargetOpList::dump() const {
INHERITED::dump();
SkDebugf("ops (%d):\n", fRecordedOps.count());
for (int i = 0; i < fRecordedOps.count(); ++i) {
SkDebugf("*******************************\n");
if (!fRecordedOps[i].fOp) {
SkDebugf("%d: <combined forward>\n", i);
} else {
SkDebugf("%d: %s\n", i, fRecordedOps[i].fOp->name());
SkString str = fRecordedOps[i].fOp->dumpInfo();
SkDebugf("%s\n", str.c_str());
const SkRect& clippedBounds = fRecordedOps[i].fClippedBounds;
SkDebugf("ClippedBounds: [L: %.2f, T: %.2f, R: %.2f, B: %.2f]\n",
clippedBounds.fLeft, clippedBounds.fTop, clippedBounds.fRight,
clippedBounds.fBottom);
}
}
}
#endif
void GrRenderTargetOpList::setupDstTexture(GrRenderTarget* rt,
const GrClip& clip,
const SkRect& opBounds,
GrXferProcessor::DstTexture* dstTexture) {
SkRect bounds = opBounds;
bounds.outset(0.5f, 0.5f);
if (this->caps()->textureBarrierSupport()) {
if (GrTexture* rtTex = rt->asTexture()) {
// The render target is a texture, so we can read from it directly in the shader. The XP
// will be responsible to detect this situation and request a texture barrier.
dstTexture->setTexture(sk_ref_sp(rtTex));
dstTexture->setOffset(0, 0);
return;
}
}
SkIRect copyRect;
clip.getConservativeBounds(rt->width(), rt->height(), ©Rect);
SkIRect drawIBounds;
bounds.roundOut(&drawIBounds);
if (!copyRect.intersect(drawIBounds)) {
#ifdef SK_DEBUG
GrCapsDebugf(this->caps(), "Missed an early reject. "
"Bailing on draw from setupDstTexture.\n");
#endif
return;
}
// MSAA consideration: When there is support for reading MSAA samples in the shader we could
// have per-sample dst values by making the copy multisampled.
GrSurfaceDesc desc;
if (!fGpu->initDescForDstCopy(rt, &desc)) {
desc.fOrigin = kDefault_GrSurfaceOrigin;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fConfig = rt->config();
}
desc.fWidth = copyRect.width();
desc.fHeight = copyRect.height();
static const uint32_t kFlags = 0;
sk_sp<GrTexture> copy(fResourceProvider->createApproxTexture(desc, kFlags));
if (!copy) {
SkDebugf("Failed to create temporary copy of destination texture.\n");
return;
}
SkIPoint dstPoint = {0, 0};
this->copySurface(copy.get(), rt, copyRect, dstPoint);
dstTexture->setTexture(std::move(copy));
dstTexture->setOffset(copyRect.fLeft, copyRect.fTop);
}
void GrRenderTargetOpList::prepareOps(GrOpFlushState* flushState) {
// Semi-usually the GrOpLists are already closed at this point, but sometimes Ganesh
// needs to flush mid-draw. In that case, the SkGpuDevice's GrOpLists won't be closed
// but need to be flushed anyway. Closing such GrOpLists here will mean new
// GrOpLists will be created to replace them if the SkGpuDevice(s) write to them again.
this->makeClosed();
// Loop over the ops that haven't yet been prepared.
for (int i = 0; i < fRecordedOps.count(); ++i) {
if (fRecordedOps[i].fOp) {
fRecordedOps[i].fOp->prepare(flushState);
}
}
if (fInstancedRendering) {
fInstancedRendering->beginFlush(flushState->resourceProvider());
}
}
// TODO: this is where GrOp::renderTarget is used (which is fine since it
// is at flush time). However, we need to store the RenderTargetProxy in the
// Ops and instantiate them here.
bool GrRenderTargetOpList::executeOps(GrOpFlushState* flushState) {
if (0 == fRecordedOps.count()) {
return false;
}
// Draw all the generated geometry.
SkRandom random;
const GrRenderTarget* currentRenderTarget = nullptr;
std::unique_ptr<GrGpuCommandBuffer> commandBuffer;
for (int i = 0; i < fRecordedOps.count(); ++i) {
if (!fRecordedOps[i].fOp) {
continue;
}
if (fRecordedOps[i].fRenderTarget.get() != currentRenderTarget) {
if (commandBuffer) {
commandBuffer->end();
commandBuffer->submit();
commandBuffer.reset();
}
currentRenderTarget = fRecordedOps[i].fRenderTarget.get();
if (currentRenderTarget) {
static const GrGpuCommandBuffer::LoadAndStoreInfo kBasicLoadStoreInfo
{ GrGpuCommandBuffer::LoadOp::kLoad,GrGpuCommandBuffer::StoreOp::kStore,
GrColor_ILLEGAL };
commandBuffer.reset(fGpu->createCommandBuffer(kBasicLoadStoreInfo, // Color
kBasicLoadStoreInfo)); // Stencil
}
flushState->setCommandBuffer(commandBuffer.get());
}
fRecordedOps[i].fOp->execute(flushState, fRecordedOps[i].fClippedBounds);
}
if (commandBuffer) {
commandBuffer->end();
commandBuffer->submit();
flushState->setCommandBuffer(nullptr);
}
fGpu->finishOpList();
return true;
}
void GrRenderTargetOpList::reset() {
fLastFullClearOp = nullptr;
fLastFullClearRenderTargetID.makeInvalid();
fRecordedOps.reset();
if (fInstancedRendering) {
fInstancedRendering->endFlush();
}
}
void GrRenderTargetOpList::abandonGpuResources() {
if (GrCaps::InstancedSupport::kNone != fContext->caps()->instancedSupport()) {
InstancedRendering* ir = this->instancedRendering();
ir->resetGpuResources(InstancedRendering::ResetType::kAbandon);
}
}
void GrRenderTargetOpList::freeGpuResources() {
if (GrCaps::InstancedSupport::kNone != fContext->caps()->instancedSupport()) {
InstancedRendering* ir = this->instancedRendering();
ir->resetGpuResources(InstancedRendering::ResetType::kDestroy);
}
}
static void op_bounds(SkRect* bounds, const GrOp* op) {
*bounds = op->bounds();
if (op->hasZeroArea()) {
if (op->hasAABloat()) {
bounds->outset(0.5f, 0.5f);
} else {
// We don't know which way the particular GPU will snap lines or points at integer
// coords. So we ensure that the bounds is large enough for either snap.
SkRect before = *bounds;
bounds->roundOut(bounds);
if (bounds->fLeft == before.fLeft) {
bounds->fLeft -= 1;
}
if (bounds->fTop == before.fTop) {
bounds->fTop -= 1;
}
if (bounds->fRight == before.fRight) {
bounds->fRight += 1;
}
if (bounds->fBottom == before.fBottom) {
bounds->fBottom += 1;
}
}
}
}
void GrRenderTargetOpList::addDrawOp(const GrPipelineBuilder& pipelineBuilder,
GrRenderTargetContext* renderTargetContext,
const GrClip& clip,
std::unique_ptr<GrDrawOp> op) {
// Setup clip
SkRect bounds;
op_bounds(&bounds, op.get());
GrAppliedClip appliedClip(bounds);
if (!clip.apply(fContext, renderTargetContext, pipelineBuilder.isHWAntialias(),
pipelineBuilder.hasUserStencilSettings(), &appliedClip)) {
return;
}
if (pipelineBuilder.hasUserStencilSettings() || appliedClip.hasStencilClip()) {
if (!renderTargetContext->accessRenderTarget()) {
return;
}
if (!fResourceProvider->attachStencilAttachment(
renderTargetContext->accessRenderTarget())) {
SkDebugf("ERROR creating stencil attachment. Draw skipped.\n");
return;
}
}
GrProcessorSet::FragmentProcessorAnalysis analysis;
op->analyzeProcessors(&analysis, pipelineBuilder.processors(), appliedClip, *this->caps());
GrPipeline::InitArgs args;
pipelineBuilder.getPipelineInitArgs(&args);
args.fAppliedClip = &appliedClip;
// This forces instantiation of the render target. Pipeline creation is moving to flush time
// by which point instantiation must have occurred anyway.
args.fRenderTarget = renderTargetContext->accessRenderTarget();
if (!args.fRenderTarget) {
return;
}
args.fCaps = this->caps();
args.fAnalysis = &analysis;
if (!renderTargetContext->accessRenderTarget()) {
return;
}
if (pipelineBuilder.willXPNeedDstTexture(*this->caps(), analysis)) {
this->setupDstTexture(renderTargetContext->accessRenderTarget(), clip, op->bounds(),
&args.fDstTexture);
if (!args.fDstTexture.texture()) {
return;
}
}
op->initPipeline(args);
#ifdef ENABLE_MDB
SkASSERT(fSurface);
op->pipeline()->addDependenciesTo(fSurface);
#endif
this->recordOp(std::move(op), renderTargetContext, appliedClip.clippedDrawBounds());
}
void GrRenderTargetOpList::stencilPath(GrRenderTargetContext* renderTargetContext,
const GrClip& clip,
GrAAType aaType,
const SkMatrix& viewMatrix,
const GrPath* path) {
bool useHWAA = GrAATypeIsHW(aaType);
// TODO: extract portions of checkDraw that are relevant to path stenciling.
SkASSERT(path);
SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport());
// FIXME: Use path bounds instead of this WAR once
// https://bugs.chromium.org/p/skia/issues/detail?id=5640 is resolved.
SkRect bounds = SkRect::MakeIWH(renderTargetContext->width(), renderTargetContext->height());
// Setup clip
GrAppliedClip appliedClip(bounds);
if (!clip.apply(fContext, renderTargetContext, useHWAA, true, &appliedClip)) {
return;
}
// Coverage AA does not make sense when rendering to the stencil buffer. The caller should never
// attempt this in a situation that would require coverage AA.
SkASSERT(!appliedClip.clipCoverageFragmentProcessor());
if (!renderTargetContext->accessRenderTarget()) {
return;
}
GrStencilAttachment* stencilAttachment = fResourceProvider->attachStencilAttachment(
renderTargetContext->accessRenderTarget());
if (!stencilAttachment) {
SkDebugf("ERROR creating stencil attachment. Draw skipped.\n");
return;
}
std::unique_ptr<GrOp> op = GrStencilPathOp::Make(viewMatrix,
useHWAA,
path->getFillType(),
appliedClip.hasStencilClip(),
stencilAttachment->bits(),
appliedClip.scissorState(),
renderTargetContext->accessRenderTarget(),
path);
this->recordOp(std::move(op), renderTargetContext, appliedClip.clippedDrawBounds());
}
void GrRenderTargetOpList::fullClear(GrRenderTargetContext* renderTargetContext, GrColor color) {
GrRenderTarget* renderTarget = renderTargetContext->accessRenderTarget();
// Currently this just inserts or updates the last clear op. However, once in MDB this can
// remove all the previously recorded ops and change the load op to clear with supplied
// color.
// TODO: this needs to be updated to use GrSurfaceProxy::UniqueID
if (fLastFullClearRenderTargetID == renderTarget->uniqueID()) {
// As currently implemented, fLastFullClearOp should be the last op because we would
// have cleared it when another op was recorded.
SkASSERT(fRecordedOps.back().fOp.get() == fLastFullClearOp);
fLastFullClearOp->setColor(color);
return;
}
std::unique_ptr<GrClearOp> op(GrClearOp::Make(GrFixedClip::Disabled(), color, renderTarget));
if (GrOp* clearOp = this->recordOp(std::move(op), renderTargetContext)) {
// This is either the clear op we just created or another one that it combined with.
fLastFullClearOp = static_cast<GrClearOp*>(clearOp);
fLastFullClearRenderTargetID = renderTarget->uniqueID();
}
}
void GrRenderTargetOpList::discard(GrRenderTargetContext* renderTargetContext) {
// Currently this just inserts a discard op. However, once in MDB this can remove all the
// previously recorded ops and change the load op to discard.
if (this->caps()->discardRenderTargetSupport()) {
this->recordOp(GrDiscardOp::Make(renderTargetContext->accessRenderTarget()),
renderTargetContext);
}
}
////////////////////////////////////////////////////////////////////////////////
bool GrRenderTargetOpList::copySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
std::unique_ptr<GrOp> op = GrCopySurfaceOp::Make(dst, src, srcRect, dstPoint);
if (!op) {
return false;
}
#ifdef ENABLE_MDB
this->addDependency(src);
#endif
// Copy surface doesn't work through a GrGpuCommandBuffer. By passing nullptr for the context we
// force this to occur between command buffers and execute directly on GrGpu. This workaround
// goes away with MDB.
this->recordOp(std::move(op), nullptr);
return true;
}
static inline bool can_reorder(const SkRect& a, const SkRect& b) {
return a.fRight <= b.fLeft || a.fBottom <= b.fTop ||
b.fRight <= a.fLeft || b.fBottom <= a.fTop;
}
static void join(SkRect* out, const SkRect& a, const SkRect& b) {
SkASSERT(a.fLeft <= a.fRight && a.fTop <= a.fBottom);
SkASSERT(b.fLeft <= b.fRight && b.fTop <= b.fBottom);
out->fLeft = SkTMin(a.fLeft, b.fLeft);
out->fTop = SkTMin(a.fTop, b.fTop);
out->fRight = SkTMax(a.fRight, b.fRight);
out->fBottom = SkTMax(a.fBottom, b.fBottom);
}
GrOp* GrRenderTargetOpList::recordOp(std::unique_ptr<GrOp> op,
GrRenderTargetContext* renderTargetContext,
const SkRect& clippedBounds) {
GrRenderTarget* renderTarget =
renderTargetContext ? renderTargetContext->accessRenderTarget()
: nullptr;
// A closed GrOpList should never receive new/more ops
SkASSERT(!this->isClosed());
// Check if there is an op we can combine with by linearly searching back until we either
// 1) check every op
// 2) intersect with something
// 3) find a 'blocker'
GR_AUDIT_TRAIL_ADD_OP(fAuditTrail, op.get(), renderTarget->uniqueID());
GrOP_INFO("Recording (%s, B%u)\n"
"\tBounds LRTB (%f, %f, %f, %f)\n",
op->name(),
op->uniqueID(),
op->bounds().fLeft, op->bounds().fRight,
op->bounds().fTop, op->bounds().fBottom);
GrOP_INFO(SkTabString(op->dumpInfo(), 1).c_str());
GrOP_INFO("\tClipped Bounds: [L: %.2f, T: %.2f, R: %.2f, B: %.2f]\n",
clippedBounds.fLeft, clippedBounds.fTop, clippedBounds.fRight,
clippedBounds.fBottom);
GrOP_INFO("\tOutcome:\n");
int maxCandidates = SkTMin(fMaxOpLookback, fRecordedOps.count());
// If we don't have a valid destination render target then we cannot reorder.
if (maxCandidates && renderTarget) {
int i = 0;
while (true) {
const RecordedOp& candidate = fRecordedOps.fromBack(i);
// We cannot continue to search backwards if the render target changes
if (candidate.fRenderTarget.get() != renderTarget) {
GrOP_INFO("\t\tBreaking because of (%s, B%u) Rendertarget\n", candidate.fOp->name(),
candidate.fOp->uniqueID());
break;
}
if (candidate.fOp->combineIfPossible(op.get(), *this->caps())) {
GrOP_INFO("\t\tCombining with (%s, B%u)\n", candidate.fOp->name(),
candidate.fOp->uniqueID());
GrOP_INFO("\t\t\tCombined op info:\n");
GrOP_INFO(SkTabString(candidate.fOp->dumpInfo(), 4).c_str());
GR_AUDIT_TRAIL_OPS_RESULT_COMBINED(fAuditTrail, candidate.fOp.get(), op.get());
join(&fRecordedOps.fromBack(i).fClippedBounds,
fRecordedOps.fromBack(i).fClippedBounds, clippedBounds);
return candidate.fOp.get();
}
// Stop going backwards if we would cause a painter's order violation.
const SkRect& candidateBounds = fRecordedOps.fromBack(i).fClippedBounds;
if (!can_reorder(candidateBounds, clippedBounds)) {
GrOP_INFO("\t\tIntersects with (%s, B%u)\n", candidate.fOp->name(),
candidate.fOp->uniqueID());
break;
}
++i;
if (i == maxCandidates) {
GrOP_INFO("\t\tReached max lookback or beginning of op array %d\n", i);
break;
}
}
} else {
GrOP_INFO("\t\tFirstOp\n");
}
GR_AUDIT_TRAIL_OP_RESULT_NEW(fAuditTrail, op);
fRecordedOps.emplace_back(std::move(op), clippedBounds, renderTarget);
fLastFullClearOp = nullptr;
fLastFullClearRenderTargetID.makeInvalid();
return fRecordedOps.back().fOp.get();
}
void GrRenderTargetOpList::forwardCombine() {
if (fMaxOpLookahead <= 0) {
return;
}
for (int i = 0; i < fRecordedOps.count() - 2; ++i) {
GrOp* op = fRecordedOps[i].fOp.get();
GrRenderTarget* renderTarget = fRecordedOps[i].fRenderTarget.get();
// If we don't have a valid destination render target ID then we cannot reorder.
if (!renderTarget) {
continue;
}
const SkRect& opBounds = fRecordedOps[i].fClippedBounds;
int maxCandidateIdx = SkTMin(i + fMaxOpLookahead, fRecordedOps.count() - 1);
int j = i + 1;
while (true) {
const RecordedOp& candidate = fRecordedOps[j];
// We cannot continue to search if the render target changes
if (candidate.fRenderTarget.get() != renderTarget) {
GrOP_INFO("\t\tBreaking because of (%s, B%u) Rendertarget\n", candidate.fOp->name(),
candidate.fOp->uniqueID());
break;
}
if (j == i +1) {
// We assume op would have combined with candidate when the candidate was added
// via backwards combining in recordOp.
#ifndef SK_USE_DEVICE_CLIPPING
// not sure why this fires with device-clipping in gm/complexclip4.cpp
SkASSERT(!op->combineIfPossible(candidate.fOp.get(), *this->caps()));
#endif
} else if (op->combineIfPossible(candidate.fOp.get(), *this->caps())) {
GrOP_INFO("\t\tCombining with (%s, B%u)\n", candidate.fOp->name(),
candidate.fOp->uniqueID());
GR_AUDIT_TRAIL_OPS_RESULT_COMBINED(fAuditTrail, op, candidate.fOp.get());
fRecordedOps[j].fOp = std::move(fRecordedOps[i].fOp);
join(&fRecordedOps[j].fClippedBounds, fRecordedOps[j].fClippedBounds, opBounds);
break;
}
// Stop going traversing if we would cause a painter's order violation.
const SkRect& candidateBounds = fRecordedOps[j].fClippedBounds;
if (!can_reorder(candidateBounds, opBounds)) {
GrOP_INFO("\t\tIntersects with (%s, B%u)\n", candidate.fOp->name(),
candidate.fOp->uniqueID());
break;
}
++j;
if (j > maxCandidateIdx) {
GrOP_INFO("\t\tReached max lookahead or end of op array %d\n", i);
break;
}
}
}
}
///////////////////////////////////////////////////////////////////////////////
void GrRenderTargetOpList::clearStencilClip(const GrFixedClip& clip,
bool insideStencilMask,
GrRenderTargetContext* renderTargetContext) {
this->recordOp(GrClearStencilClipOp::Make(clip, insideStencilMask,
renderTargetContext->accessRenderTarget()),
renderTargetContext);
}
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