1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
|
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrProgramDesc_DEFINED
#define GrProgramDesc_DEFINED
#include "GrColor.h"
#include "GrTypesPriv.h"
#include "SkChecksum.h"
/** This class describes a program to generate. It also serves as a program cache key. Very little
of this is GL-specific. The GL-specific parts could be factored out into a subclass. */
class GrProgramDesc {
public:
// Creates an uninitialized key that must be populated by GrGpu::buildProgramDesc()
GrProgramDesc() {}
// Returns this as a uint32_t array to be used as a key in the program cache.
const uint32_t* asKey() const {
return reinterpret_cast<const uint32_t*>(fKey.begin());
}
// Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two
// keys the size of either key can be used with memcmp() since the lengths themselves begin the
// keys and thus the memcmp will exit early if the keys are of different lengths.
uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); }
// Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache.
uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); }
GrProgramDesc& operator= (const GrProgramDesc& other) {
uint32_t keyLength = other.keyLength();
fKey.reset(SkToInt(keyLength));
memcpy(fKey.begin(), other.fKey.begin(), keyLength);
return *this;
}
bool operator== (const GrProgramDesc& that) const {
SkASSERT(SkIsAlign4(this->keyLength()));
int l = this->keyLength() >> 2;
const uint32_t* aKey = this->asKey();
const uint32_t* bKey = that.asKey();
for (int i = 0; i < l; ++i) {
if (aKey[i] != bKey[i]) {
return false;
}
}
return true;
}
bool operator!= (const GrProgramDesc& other) const {
return !(*this == other);
}
static bool Less(const GrProgramDesc& a, const GrProgramDesc& b) {
SkASSERT(SkIsAlign4(a.keyLength()));
int l = a.keyLength() >> 2;
const uint32_t* aKey = a.asKey();
const uint32_t* bKey = b.asKey();
for (int i = 0; i < l; ++i) {
if (aKey[i] != bKey[i]) {
return aKey[i] < bKey[i] ? true : false;
}
}
return false;
}
struct KeyHeader {
// Set to uniquely identify the rt's origin, or 0 if the shader does not require this info.
uint8_t fSurfaceOriginKey;
// Set to uniquely identify the sample pattern, or 0 if the shader doesn't use sample
// locations.
uint8_t fSamplePatternKey;
// Set to uniquely idenitify any swizzling of the shader's output color(s).
uint8_t fOutputSwizzle;
uint8_t fSnapVerticesToPixelCenters;
int8_t fColorEffectCnt;
int8_t fCoverageEffectCnt;
uint8_t fIgnoresCoverage;
};
int numColorEffects() const {
return this->header().fColorEffectCnt;
}
int numCoverageEffects() const {
return this->header().fCoverageEffectCnt;
}
int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); }
// This should really only be used internally, base classes should return their own headers
const KeyHeader& header() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); }
protected:
template<typename T, size_t OFFSET> T* atOffset() {
return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
}
template<typename T, size_t OFFSET> const T* atOffset() const {
return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
}
void finalize() {
int keyLength = fKey.count();
SkASSERT(0 == (keyLength % 4));
*(this->atOffset<uint32_t, GrProgramDesc::kLengthOffset>()) = SkToU32(keyLength);
uint32_t* checksum = this->atOffset<uint32_t, GrProgramDesc::kChecksumOffset>();
*checksum = 0; // We'll hash through these bytes, so make sure they're initialized.
*checksum = SkChecksum::Murmur3(fKey.begin(), keyLength);
}
// The key, stored in fKey, is composed of four parts:
// 1. uint32_t for total key length.
// 2. uint32_t for a checksum.
// 3. Header struct defined above. Also room for extensions to the header
// 4. A Backend specific payload. Room is preallocated for this
enum KeyOffsets {
// Part 1.
kLengthOffset = 0,
// Part 2.
kChecksumOffset = kLengthOffset + sizeof(uint32_t),
// Part 3.
kHeaderOffset = kChecksumOffset + sizeof(uint32_t),
kHeaderSize = SkAlign4(2 * sizeof(KeyHeader)),
};
enum {
kMaxPreallocProcessors = 8,
kIntsPerProcessor = 4, // This is an overestimate of the average effect key size.
kPreAllocSize = kHeaderOffset + kHeaderSize +
kMaxPreallocProcessors * sizeof(uint32_t) * kIntsPerProcessor,
};
SkSTArray<kPreAllocSize, uint8_t, true>& key() { return fKey; }
const SkSTArray<kPreAllocSize, uint8_t, true>& key() const { return fKey; }
private:
SkSTArray<kPreAllocSize, uint8_t, true> fKey;
};
#endif
|