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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrProcessorSet_DEFINED
#define GrProcessorSet_DEFINED
#include "GrFragmentProcessor.h"
#include "GrPaint.h"
#include "GrPipelineInput.h"
#include "SkTemplates.h"
class GrAppliedClip;
class GrXPFactory;
class GrProcessorSet : private SkNoncopyable {
public:
GrProcessorSet(GrPaint&& paint);
~GrProcessorSet() {
// We are deliberately not using sk_sp here because this will be updated to work with
// "pending execution" refs.
for (auto fp : fFragmentProcessors) {
fp->unref();
}
}
int numColorFragmentProcessors() const { return fColorFragmentProcessorCnt; }
int numCoverageFragmentProcessors() const {
return fFragmentProcessors.count() - fColorFragmentProcessorCnt;
}
int numFragmentProcessors() const { return fFragmentProcessors.count(); }
const GrFragmentProcessor* colorFragmentProcessor(int idx) const {
SkASSERT(idx < fColorFragmentProcessorCnt);
return fFragmentProcessors[idx];
}
const GrFragmentProcessor* coverageFragmentProcessor(int idx) const {
return fFragmentProcessors[idx + fColorFragmentProcessorCnt];
}
const GrXPFactory* xpFactory() const { return fXPFactory; }
bool usesDistanceVectorField() const { return SkToBool(fFlags & kUseDistanceVectorField_Flag); }
bool disableOutputConversionToSRGB() const {
return SkToBool(fFlags & kDisableOutputConversionToSRGB_Flag);
}
bool allowSRGBInputs() const { return SkToBool(fFlags & kAllowSRGBInputs_Flag); }
/**
* This is used to track analysis of color and coverage values through the fragment processors.
*/
class FragmentProcessorAnalysis {
public:
/**
* This constructor allows an op to record its initial color in a FragmentProcessorAnalysis
* member and then run analysis later when the analysis inputs are available. If the
* analysis produces color fragment processor elimination then the input color is replaced
* by the expected input to the first non-eliminated processor. Otherwise, the original
* input color is preserved. The only reason to use this is to save space on the op by not
* separately storing the initial color.
*/
explicit FragmentProcessorAnalysis(GrColor initialColor) : FragmentProcessorAnalysis() {
fInputColor = initialColor;
fValidInputColor = true;
}
FragmentProcessorAnalysis()
: fIsInitializedWithProcessorSet(false)
, fCompatibleWithCoverageAsAlpha(true)
, fValidInputColor(false)
, fOutputCoverageType(static_cast<unsigned>(CoverageType::kNone))
, fOutputColorType(static_cast<unsigned>(ColorType::kUnknown))
, fInitialColorProcessorsToEliminate(0) {}
// This version is used by a unit test that assumes no clip, no processors, and no PLS.
FragmentProcessorAnalysis(const GrPipelineInput& colorInput,
const GrPipelineInput coverageInput, const GrCaps&);
void init(const GrPipelineInput& colorInput, const GrPipelineInput coverageInput,
const GrProcessorSet&, const GrAppliedClip*, const GrCaps&);
bool isInitializedWithProcessorSet() const { return fIsInitializedWithProcessorSet; }
int initialColorProcessorsToEliminate(GrColor* newInputColor) const {
if (fInitialColorProcessorsToEliminate > 0) {
SkASSERT(fValidInputColor);
*newInputColor = fInputColor;
}
return fInitialColorProcessorsToEliminate;
}
/**
* Valid if initialProcessorsToEliminate returns true or this analysis was initialized with
* a known color via constructor or init(). If color fragment processors are eliminated then
* this returns the expected input to the first non-eliminated processors. Otherwise it is
* the color passed to the constructor or init().
*/
GrColor inputColor() const {
SkASSERT(fValidInputColor);
return fInputColor;
}
bool usesLocalCoords() const { return fUsesLocalCoords; }
bool isCompatibleWithCoverageAsAlpha() const { return fCompatibleWithCoverageAsAlpha; }
bool isOutputColorOpaque() const {
return ColorType::kOpaque == this->outputColorType() ||
ColorType::kOpaqueConstant == this->outputColorType();
}
bool hasKnownOutputColor(GrColor* color = nullptr) const {
bool constant = ColorType::kConstant == this->outputColorType() ||
ColorType::kOpaqueConstant == this->outputColorType();
if (constant && color) {
*color = fKnownOutputColor;
}
return constant;
}
bool hasCoverage() const { return CoverageType::kNone != this->outputCoverageType(); }
bool hasLCDCoverage() const { return CoverageType::kLCD == this->outputCoverageType(); }
private:
enum class ColorType : unsigned { kUnknown, kOpaqueConstant, kConstant, kOpaque };
enum class CoverageType : unsigned { kNone, kSingleChannel, kLCD };
CoverageType outputCoverageType() const {
return static_cast<CoverageType>(fOutputCoverageType);
}
ColorType outputColorType() const { return static_cast<ColorType>(fOutputColorType); }
void internalInit(const GrPipelineInput& colorInput, const GrPipelineInput coverageInput,
const GrProcessorSet&, const GrFragmentProcessor* clipFP, const GrCaps&);
// MSVS 2015 won't pack a bool with an unsigned.
using PackedBool = unsigned;
PackedBool fIsInitializedWithProcessorSet : 1;
PackedBool fUsesLocalCoords : 1;
PackedBool fCompatibleWithCoverageAsAlpha : 1;
PackedBool fValidInputColor : 1;
unsigned fOutputCoverageType : 2;
unsigned fOutputColorType : 2;
unsigned fInitialColorProcessorsToEliminate : 32 - 8;
GrColor fInputColor;
GrColor fKnownOutputColor;
};
GR_STATIC_ASSERT(sizeof(FragmentProcessorAnalysis) == 2 * sizeof(GrColor) + sizeof(uint32_t));
private:
// This absurdly large limit allows FragmentProcessorAnalysis and this to pack fields together.
static constexpr int kMaxColorProcessors = SK_MaxU16;
enum Flags : uint16_t {
kUseDistanceVectorField_Flag = 0x1,
kDisableOutputConversionToSRGB_Flag = 0x2,
kAllowSRGBInputs_Flag = 0x4
};
const GrXPFactory* fXPFactory = nullptr;
SkAutoSTArray<4, const GrFragmentProcessor*> fFragmentProcessors;
uint16_t fColorFragmentProcessorCnt;
uint16_t fFlags;
};
#endif
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