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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrProcessor_DEFINED
#define GrProcessor_DEFINED
#include "../private/SkAtomics.h"
#include "GrBuffer.h"
#include "GrColor.h"
#include "GrGpuResourceRef.h"
#include "GrProcessorUnitTest.h"
#include "GrProgramElement.h"
#include "GrSamplerState.h"
#include "GrShaderVar.h"
#include "GrSurfaceProxyPriv.h"
#include "GrSurfaceProxyRef.h"
#include "GrTextureProxy.h"
#include "SkMath.h"
#include "SkString.h"
class GrContext;
class GrCoordTransform;
class GrInvariantOutput;
class GrResourceProvider;
/**
* Used by processors to build their keys. It incorporates each per-processor key into a larger
* shader key.
*/
class GrProcessorKeyBuilder {
public:
GrProcessorKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fCount(0) {
SkASSERT(0 == fData->count() % sizeof(uint32_t));
}
void add32(uint32_t v) {
++fCount;
fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v));
}
/** Inserts count uint32_ts into the key. The returned pointer is only valid until the next
add*() call. */
uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) {
SkASSERT(count > 0);
fCount += count;
return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count));
}
size_t size() const { return sizeof(uint32_t) * fCount; }
private:
SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key.
int fCount; // number of uint32_ts added to fData by the processor.
};
/** Provides custom shader code to the Ganesh shading pipeline. GrProcessor objects *must* be
immutable: after being constructed, their fields may not change.
Dynamically allocated GrProcessors are managed by a per-thread memory pool. The ref count of an
processor must reach 0 before the thread terminates and the pool is destroyed.
*/
class GrProcessor {
public:
enum ClassID {
kBigKeyProcessor_ClassID,
kBlockInputFragmentProcessor_ClassID,
kButtCapStrokedCircleGeometryProcessor_ClassID,
kCircleGeometryProcessor_ClassID,
kCircularRRectEffect_ClassID,
kColorMatrixEffect_ClassID,
kColorTableEffect_ClassID,
kComposeOneFragmentProcessor_ClassID,
kComposeTwoFragmentProcessor_ClassID,
kCoverageSetOpXP_ClassID,
kCustomXP_ClassID,
kDashingCircleEffect_ClassID,
kDashingLineEffect_ClassID,
kDefaultGeoProc_ClassID,
kDIEllipseGeometryProcessor_ClassID,
kDisableColorXP_ClassID,
kTwoPointConicalEffect_ClassID,
kEllipseGeometryProcessor_ClassID,
kEllipticalRRectEffect_ClassID,
kGP_ClassID,
kGrAARectEffect_ClassID,
kGrAlphaThresholdFragmentProcessor_ClassID,
kGrArithmeticFP_ClassID,
kGrBicubicEffect_ClassID,
kGrBitmapTextGeoProc_ClassID,
kGrBlurredEdgeFragmentProcessor_ClassID,
kGrCCClipProcessor_ClassID,
kGrCCCoverageProcessor_ClassID,
kGrCCPathProcessor_ClassID,
kGrCircleBlurFragmentProcessor_ClassID,
kGrCircleEffect_ClassID,
kGrColorSpaceXformEffect_ClassID,
kGrConfigConversionEffect_ClassID,
kGrConicEffect_ClassID,
kGrConstColorProcessor_ClassID,
kGrConvexPolyEffect_ClassID,
kGrCubicEffect_ClassID,
kGrDeviceSpaceTextureDecalFragmentProcessor_ClassID,
kGrDiffuseLightingEffect_ClassID,
kGrDisplacementMapEffect_ClassID,
kGrDistanceFieldA8TextGeoProc_ClassID,
kGrDistanceFieldLCDTextGeoProc_ClassID,
kGrDistanceFieldPathGeoProc_ClassID,
kGrDitherEffect_ClassID,
kGrEllipseEffect_ClassID,
kGrGaussianConvolutionFragmentProcessor_ClassID,
kGrImprovedPerlinNoiseEffect_ClassID,
kGrLightingEffect_ClassID,
kGrLinearGradient_ClassID,
kGrLumaColorFilterEffect_ClassID,
kGrMagnifierEffect_ClassID,
kGrMatrixConvolutionEffect_ClassID,
kGrMeshTestProcessor_ClassID,
kGrMorphologyEffect_ClassID,
kGrOverdrawFragmentProcessor_ClassID,
kGrPathProcessor_ClassID,
kGrPerlinNoise2Effect_ClassID,
kGrPipelineDynamicStateTestProcessor_ClassID,
kGrPremulInputFragmentProcessor_ClassID,
kGrQuadEffect_ClassID,
kGrRadialGradient_ClassID,
kGrRectBlurEffect_ClassID,
kGrRRectBlurEffect_ClassID,
kGrRRectShadowGeoProc_ClassID,
kGrSimpleTextureEffect_ClassID,
kGrSpecularLightingEffect_ClassID,
kGrSRGBEffect_ClassID,
kGrSweepGradient_ClassID,
kGrTextureDomainEffect_ClassID,
kGrUnpremulInputFragmentProcessor_ClassID,
kGrYUVtoRGBEffect_ClassID,
kHighContrastFilterEffect_ClassID,
kInstanceProcessor_ClassID,
kLatticeGP_ClassID,
kLumaColorFilterEffect_ClassID,
kMSAAQuadProcessor_ClassID,
kPDLCDXferProcessor_ClassID,
kPorterDuffXferProcessor_ClassID,
kPremulFragmentProcessor_ClassID,
kQuadEdgeEffect_ClassID,
kReplaceInputFragmentProcessor_ClassID,
kRRectsGaussianEdgeFP_ClassID,
kSeriesFragmentProcessor_ClassID,
kShaderPDXferProcessor_ClassID,
kSwizzleFragmentProcessor_ClassID,
kTestFP_ClassID,
kTextureGeometryProcessor_ClassID,
};
virtual ~GrProcessor() = default;
/** Human-meaningful string to identify this prcoessor; may be embedded in generated shader
code. */
virtual const char* name() const = 0;
/** Human-readable dump of all information */
virtual SkString dumpInfo() const {
SkString str;
str.appendf("Missing data");
return str;
}
void* operator new(size_t size);
void operator delete(void* target);
void* operator new(size_t size, void* placement) {
return ::operator new(size, placement);
}
void operator delete(void* target, void* placement) {
::operator delete(target, placement);
}
/** Helper for down-casting to a GrProcessor subclass */
template <typename T> const T& cast() const { return *static_cast<const T*>(this); }
ClassID classID() const { return fClassID; }
protected:
GrProcessor(ClassID classID) : fClassID(classID) {}
private:
GrProcessor(const GrProcessor&) = delete;
GrProcessor& operator=(const GrProcessor&) = delete;
ClassID fClassID;
};
/** A GrProcessor with the ability to access textures, buffers, and image storages. */
class GrResourceIOProcessor : public GrProcessor {
public:
class TextureSampler;
class BufferAccess;
int numTextureSamplers() const { return fTextureSamplers.count(); }
/** Returns the access pattern for the texture at index. index must be valid according to
numTextureSamplers(). */
const TextureSampler& textureSampler(int index) const { return *fTextureSamplers[index]; }
int numBuffers() const { return fBufferAccesses.count(); }
/** Returns the access pattern for the buffer at index. index must be valid according to
numBuffers(). */
const BufferAccess& bufferAccess(int index) const { return *fBufferAccesses[index]; }
bool instantiate(GrResourceProvider* resourceProvider) const;
protected:
GrResourceIOProcessor(ClassID classID) : INHERITED(classID) {}
/**
* Subclasses call these from their constructor to register sampler sources. The processor
* subclass manages the lifetime of the objects (these functions only store pointers). The
* TextureSampler and/or BufferAccess instances are typically member fields of the GrProcessor
* subclass. These must only be called from the constructor because GrProcessors are immutable.
*/
void addTextureSampler(const TextureSampler*);
void addBufferAccess(const BufferAccess*);
bool hasSameSamplersAndAccesses(const GrResourceIOProcessor&) const;
// These methods can be used by derived classes that also derive from GrProgramElement.
void addPendingIOs() const;
void removeRefs() const;
void pendingIOComplete() const;
private:
SkSTArray<4, const TextureSampler*, true> fTextureSamplers;
SkSTArray<1, const BufferAccess*, true> fBufferAccesses;
typedef GrProcessor INHERITED;
};
/**
* Used to represent a texture that is required by a GrResourceIOProcessor. It holds a GrTexture
* along with an associated GrSamplerState. TextureSamplers don't perform any coord manipulation to
* account for texture origin.
*/
class GrResourceIOProcessor::TextureSampler {
public:
/**
* Must be initialized before adding to a GrProcessor's texture access list.
*/
TextureSampler();
/**
* This copy constructor is used by GrFragmentProcessor::clone() implementations. The copy
* always takes a new ref on the texture proxy as the new fragment processor will not yet be
* in pending execution state.
*/
explicit TextureSampler(const TextureSampler& that)
: fProxyRef(sk_ref_sp(that.fProxyRef.get()), that.fProxyRef.ioType())
, fSamplerState(that.fSamplerState)
, fVisibility(that.fVisibility) {}
TextureSampler(sk_sp<GrTextureProxy>, const GrSamplerState&);
explicit TextureSampler(sk_sp<GrTextureProxy>,
GrSamplerState::Filter = GrSamplerState::Filter::kNearest,
GrSamplerState::WrapMode wrapXAndY = GrSamplerState::WrapMode::kClamp,
GrShaderFlags visibility = kFragment_GrShaderFlag);
TextureSampler& operator=(const TextureSampler&) = delete;
void reset(sk_sp<GrTextureProxy>, const GrSamplerState&,
GrShaderFlags visibility = kFragment_GrShaderFlag);
void reset(sk_sp<GrTextureProxy>,
GrSamplerState::Filter = GrSamplerState::Filter::kNearest,
GrSamplerState::WrapMode wrapXAndY = GrSamplerState::WrapMode::kClamp,
GrShaderFlags visibility = kFragment_GrShaderFlag);
bool operator==(const TextureSampler& that) const {
return this->proxy()->underlyingUniqueID() == that.proxy()->underlyingUniqueID() &&
fSamplerState == that.fSamplerState && fVisibility == that.fVisibility;
}
bool operator!=(const TextureSampler& other) const { return !(*this == other); }
// 'instantiate' should only ever be called at flush time.
bool instantiate(GrResourceProvider* resourceProvider) const {
return SkToBool(fProxyRef.get()->instantiate(resourceProvider));
}
// 'peekTexture' should only ever be called after a successful 'instantiate' call
GrTexture* peekTexture() const {
SkASSERT(fProxyRef.get()->priv().peekTexture());
return fProxyRef.get()->priv().peekTexture();
}
GrTextureProxy* proxy() const { return fProxyRef.get()->asTextureProxy(); }
GrShaderFlags visibility() const { return fVisibility; }
const GrSamplerState& samplerState() const { return fSamplerState; }
bool isInitialized() const { return SkToBool(fProxyRef.get()); }
/**
* For internal use by GrProcessor.
*/
const GrSurfaceProxyRef* programProxy() const { return &fProxyRef; }
private:
GrSurfaceProxyRef fProxyRef;
GrSamplerState fSamplerState;
GrShaderFlags fVisibility;
};
/**
* Used to represent a texel buffer that will be read in a GrResourceIOProcessor. It holds a
* GrBuffer along with an associated offset and texel config.
*/
class GrResourceIOProcessor::BufferAccess {
public:
BufferAccess() = default;
BufferAccess(GrPixelConfig texelConfig, GrBuffer* buffer,
GrShaderFlags visibility = kFragment_GrShaderFlag) {
this->reset(texelConfig, buffer, visibility);
}
/**
* This copy constructor is used by GrFragmentProcessor::clone() implementations. The copy
* always takes a new ref on the buffer proxy as the new fragment processor will not yet be
* in pending execution state.
*/
explicit BufferAccess(const BufferAccess& that) {
this->reset(that.fTexelConfig, that.fBuffer.get(), that.fVisibility);
}
BufferAccess& operator=(const BufferAccess&) = delete;
/**
* Must be initialized before adding to a GrProcessor's buffer access list.
*/
void reset(GrPixelConfig texelConfig, GrBuffer* buffer,
GrShaderFlags visibility = kFragment_GrShaderFlag) {
fTexelConfig = texelConfig;
fBuffer.set(SkRef(buffer), kRead_GrIOType);
fVisibility = visibility;
}
bool operator==(const BufferAccess& that) const {
return fTexelConfig == that.fTexelConfig &&
this->buffer() == that.buffer() &&
fVisibility == that.fVisibility;
}
bool operator!=(const BufferAccess& that) const { return !(*this == that); }
GrPixelConfig texelConfig() const { return fTexelConfig; }
GrBuffer* buffer() const { return fBuffer.get(); }
GrShaderFlags visibility() const { return fVisibility; }
/**
* For internal use by GrProcessor.
*/
const GrGpuResourceRef* programBuffer() const { return &fBuffer;}
private:
GrPixelConfig fTexelConfig;
GrTGpuResourceRef<GrBuffer> fBuffer;
GrShaderFlags fVisibility;
typedef SkNoncopyable INHERITED;
};
#endif
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