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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrProcessor.h"
#include "GrContext.h"
#include "GrGeometryProcessor.h"
#include "GrMemoryPool.h"
#include "GrSamplerParams.h"
#include "GrTexturePriv.h"
#include "GrTextureProxy.h"
#include "GrXferProcessor.h"
#include "SkSpinlock.h"
#if GR_TEST_UTILS
GrResourceProvider* GrProcessorTestData::resourceProvider() {
return fContext->resourceProvider();
}
const GrCaps* GrProcessorTestData::caps() {
return fContext->caps();
}
#if SK_ALLOW_STATIC_GLOBAL_INITIALIZERS
class GrFragmentProcessor;
class GrGeometryProcessor;
/*
* Originally these were both in the processor unit test header, but then it seemed to cause linker
* problems on android.
*/
template<>
SkTArray<GrProcessorTestFactory<GrFragmentProcessor>*, true>*
GrProcessorTestFactory<GrFragmentProcessor>::GetFactories() {
static SkTArray<GrProcessorTestFactory<GrFragmentProcessor>*, true> gFactories;
return &gFactories;
}
template<>
SkTArray<GrProcessorTestFactory<GrGeometryProcessor>*, true>*
GrProcessorTestFactory<GrGeometryProcessor>::GetFactories() {
static SkTArray<GrProcessorTestFactory<GrGeometryProcessor>*, true> gFactories;
return &gFactories;
}
SkTArray<GrXPFactoryTestFactory*, true>* GrXPFactoryTestFactory::GetFactories() {
static SkTArray<GrXPFactoryTestFactory*, true> gFactories;
return &gFactories;
}
/*
* To ensure we always have successful static initialization, before creating from the factories
* we verify the count is as expected. If a new factory is added, then these numbers must be
* manually adjusted.
*/
static const int kFPFactoryCount = 41;
static const int kGPFactoryCount = 14;
static const int kXPFactoryCount = 4;
template<>
void GrProcessorTestFactory<GrFragmentProcessor>::VerifyFactoryCount() {
if (kFPFactoryCount != GetFactories()->count()) {
SkDebugf("\nExpected %d fragment processor factories, found %d.\n",
kFPFactoryCount, GetFactories()->count());
SkFAIL("Wrong number of fragment processor factories!");
}
}
template<>
void GrProcessorTestFactory<GrGeometryProcessor>::VerifyFactoryCount() {
if (kGPFactoryCount != GetFactories()->count()) {
SkDebugf("\nExpected %d geometry processor factories, found %d.\n",
kGPFactoryCount, GetFactories()->count());
SkFAIL("Wrong number of geometry processor factories!");
}
}
void GrXPFactoryTestFactory::VerifyFactoryCount() {
if (kXPFactoryCount != GetFactories()->count()) {
SkDebugf("\nExpected %d xp factory factories, found %d.\n",
kXPFactoryCount, GetFactories()->count());
SkFAIL("Wrong number of xp factory factories!");
}
}
#endif
#endif
// We use a global pool protected by a mutex(spinlock). Chrome may use the same GrContext on
// different threads. The GrContext is not used concurrently on different threads and there is a
// memory barrier between accesses of a context on different threads. Also, there may be multiple
// GrContexts and those contexts may be in use concurrently on different threads.
namespace {
static SkSpinlock gProcessorSpinlock;
class MemoryPoolAccessor {
public:
// We know in the Android framework there is only one GrContext.
#if defined(SK_BUILD_FOR_ANDROID_FRAMEWORK)
MemoryPoolAccessor() {}
~MemoryPoolAccessor() {}
#else
MemoryPoolAccessor() { gProcessorSpinlock.acquire(); }
~MemoryPoolAccessor() { gProcessorSpinlock.release(); }
#endif
GrMemoryPool* pool() const {
static GrMemoryPool gPool(4096, 4096);
return &gPool;
}
};
}
int32_t GrProcessor::gCurrProcessorClassID = GrProcessor::kIllegalProcessorClassID;
///////////////////////////////////////////////////////////////////////////////
void* GrProcessor::operator new(size_t size) { return MemoryPoolAccessor().pool()->allocate(size); }
void GrProcessor::operator delete(void* target) {
return MemoryPoolAccessor().pool()->release(target);
}
///////////////////////////////////////////////////////////////////////////////
void GrResourceIOProcessor::addTextureSampler(const TextureSampler* access) {
fTextureSamplers.push_back(access);
}
void GrResourceIOProcessor::addBufferAccess(const BufferAccess* access) {
fBufferAccesses.push_back(access);
}
void GrResourceIOProcessor::addImageStorageAccess(const ImageStorageAccess* access) {
fImageStorageAccesses.push_back(access);
}
void GrResourceIOProcessor::addPendingIOs() const {
for (const auto& sampler : fTextureSamplers) {
sampler->programTexture()->markPendingIO();
}
for (const auto& buffer : fBufferAccesses) {
buffer->programBuffer()->markPendingIO();
}
for (const auto& imageStorage : fImageStorageAccesses) {
imageStorage->programTexture()->markPendingIO();
}
}
void GrResourceIOProcessor::removeRefs() const {
for (const auto& sampler : fTextureSamplers) {
sampler->programTexture()->removeRef();
}
for (const auto& buffer : fBufferAccesses) {
buffer->programBuffer()->removeRef();
}
for (const auto& imageStorage : fImageStorageAccesses) {
imageStorage->programTexture()->removeRef();
}
}
void GrResourceIOProcessor::pendingIOComplete() const {
for (const auto& sampler : fTextureSamplers) {
sampler->programTexture()->pendingIOComplete();
}
for (const auto& buffer : fBufferAccesses) {
buffer->programBuffer()->pendingIOComplete();
}
for (const auto& imageStorage : fImageStorageAccesses) {
imageStorage->programTexture()->pendingIOComplete();
}
}
bool GrResourceIOProcessor::hasSameSamplersAndAccesses(const GrResourceIOProcessor& that) const {
if (this->numTextureSamplers() != that.numTextureSamplers() ||
this->numBuffers() != that.numBuffers() ||
this->numImageStorages() != that.numImageStorages()) {
return false;
}
for (int i = 0; i < this->numTextureSamplers(); ++i) {
if (this->textureSampler(i) != that.textureSampler(i)) {
return false;
}
}
for (int i = 0; i < this->numBuffers(); ++i) {
if (this->bufferAccess(i) != that.bufferAccess(i)) {
return false;
}
}
for (int i = 0; i < this->numImageStorages(); ++i) {
if (this->imageStorageAccess(i) != that.imageStorageAccess(i)) {
return false;
}
}
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
GrResourceIOProcessor::TextureSampler::TextureSampler() {}
GrResourceIOProcessor::TextureSampler::TextureSampler(GrResourceProvider* resourceProvider,
sk_sp<GrTextureProxy> proxy,
const GrSamplerParams& params) {
this->reset(resourceProvider, std::move(proxy), params);
}
GrResourceIOProcessor::TextureSampler::TextureSampler(GrResourceProvider* resourceProvider,
sk_sp<GrTextureProxy> proxy,
GrSamplerParams::FilterMode filterMode,
SkShader::TileMode tileXAndY,
GrShaderFlags visibility) {
this->reset(resourceProvider, std::move(proxy), filterMode, tileXAndY, visibility);
}
// MDB TODO: remove this!
void GrResourceIOProcessor::TextureSampler::reset(GrTexture* texture,
GrSamplerParams::FilterMode filterMode,
SkShader::TileMode tileXAndY,
GrShaderFlags visibility) {
SkASSERT(texture);
fTexture.set(SkRef(texture), kRead_GrIOType);
filterMode = SkTMin(filterMode, texture->texturePriv().highestFilterMode());
fParams.reset(tileXAndY, filterMode);
fVisibility = visibility;
}
void GrResourceIOProcessor::TextureSampler::reset(GrResourceProvider* resourceProvider,
sk_sp<GrTextureProxy> proxy,
const GrSamplerParams& params,
GrShaderFlags visibility) {
// For now, end the deferral at this time. Once all the TextureSamplers are swapped over
// to taking a GrSurfaceProxy just use the IORefs on the proxy
GrTexture* texture = proxy->instantiate(resourceProvider);
SkASSERT(texture);
fTexture.set(SkRef(texture), kRead_GrIOType);
fParams = params;
fParams.setFilterMode(SkTMin(params.filterMode(), texture->texturePriv().highestFilterMode()));
fVisibility = visibility;
}
void GrResourceIOProcessor::TextureSampler::reset(GrResourceProvider* resourceProvider,
sk_sp<GrTextureProxy> proxy,
GrSamplerParams::FilterMode filterMode,
SkShader::TileMode tileXAndY,
GrShaderFlags visibility) {
// For now, end the deferral at this time. Once all the TextureSamplers are swapped over
// to taking a GrSurfaceProxy just use the IORefs on the proxy
GrTexture* texture = proxy->instantiate(resourceProvider);
SkASSERT(texture);
fTexture.set(SkRef(texture), kRead_GrIOType);
filterMode = SkTMin(filterMode, texture->texturePriv().highestFilterMode());
fParams.reset(tileXAndY, filterMode);
fVisibility = visibility;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
GrResourceIOProcessor::ImageStorageAccess::ImageStorageAccess(sk_sp<GrTexture> texture,
GrIOType ioType,
GrSLMemoryModel memoryModel,
GrSLRestrict restrict,
GrShaderFlags visibility) {
SkASSERT(texture);
fTexture.set(texture.release(), ioType);
fMemoryModel = memoryModel;
fRestrict = restrict;
fVisibility = visibility;
// We currently infer this from the config. However, we could allow the client to specify
// a format that is different but compatible with the config.
switch (fTexture.get()->config()) {
case kRGBA_8888_GrPixelConfig:
fFormat = GrImageStorageFormat::kRGBA8;
break;
case kRGBA_8888_sint_GrPixelConfig:
fFormat = GrImageStorageFormat::kRGBA8i;
break;
case kRGBA_half_GrPixelConfig:
fFormat = GrImageStorageFormat::kRGBA16f;
break;
case kRGBA_float_GrPixelConfig:
fFormat = GrImageStorageFormat::kRGBA32f;
break;
default:
SkFAIL("Config is not (yet) supported as image storage.");
break;
}
}
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