1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
|
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrPrimitiveProcessor_DEFINED
#define GrPrimitiveProcessor_DEFINED
#include "GrColor.h"
#include "GrProcessor.h"
#include "GrShaderVar.h"
/*
* The GrPrimitiveProcessor represents some kind of geometric primitive. This includes the shape
* of the primitive and the inherent color of the primitive. The GrPrimitiveProcessor is
* responsible for providing a color and coverage input into the Ganesh rendering pipeline. Through
* optimization, Ganesh may decide a different color, no color, and / or no coverage are required
* from the GrPrimitiveProcessor, so the GrPrimitiveProcessor must be able to support this
* functionality.
*
* There are two feedback loops between the GrFragmentProcessors, the GrXferProcessor, and the
* GrPrimitiveProcessor. These loops run on the CPU and compute any invariant components which
* might be useful for correctness / optimization decisions. The GrPrimitiveProcessor seeds these
* loops, one with initial color and one with initial coverage, in its
* onComputeInvariantColor / Coverage calls. These seed values are processed by the subsequent
* stages of the rendering pipeline and the output is then fed back into the GrDrawOp in
* the applyPipelineOptimizations call, where the op can use the information to inform decisions
* about GrPrimitiveProcessor creation.
*/
class GrGLSLPrimitiveProcessor;
struct GrInitInvariantOutput;
// Describes the state of pixel local storage with respect to the current draw.
enum GrPixelLocalStorageState {
// The draw is actively updating PLS.
kDraw_GrPixelLocalStorageState,
// The draw is a "finish" operation which is reading from PLS and writing color.
kFinish_GrPixelLocalStorageState,
// The draw does not use PLS.
kDisabled_GrPixelLocalStorageState
};
/*
* This class allows the GrPipeline to communicate information about the pipeline to a GrOp which
* inform its decisions for GrPrimitiveProcessor setup. These are not properly part of the pipeline
* because they reflect the specific inputs that the op provided to perform the analysis (e.g. that
* the GrGeometryProcessor would output an opaque color).
*
* The pipeline analysis that produced this may have decided to elide some GrProcessors. However,
* those elisions may depend upon changing the color output by the GrGeometryProcessor used by the
* GrDrawOp. The op must check getOverrideColorIfSet() for this.
*/
class GrPipelineOptimizations {
public:
/** Does the pipeline require access to (implicit or explicit) local coordinates? */
bool readsLocalCoords() const {
return SkToBool(kReadsLocalCoords_Flag & fFlags);
}
/** Does the pipeline allow the GrPrimitiveProcessor to combine color and coverage into one
color output ? */
bool canTweakAlphaForCoverage() const {
return SkToBool(kCanTweakAlphaForCoverage_Flag & fFlags);
}
/** Does the pipeline require the GrPrimitiveProcessor to specify a specific color (and if
so get the color)? */
bool getOverrideColorIfSet(GrColor* overrideColor) const {
if (SkToBool(kUseOverrideColor_Flag & fFlags)) {
if (overrideColor) {
*overrideColor = fOverrideColor;
}
return true;
}
return false;
}
/**
* Returns true if the pipeline's color output will be affected by the existing render target
* destination pixel values (meaning we need to be careful with overlapping draws). Note that we
* can conflate coverage and color, so the destination color may still bleed into pixels that
* have partial coverage, even if this function returns false.
*
* The above comment seems incorrect for the use case. This function is used to turn two
* overlapping draws into a single draw (really to stencil multiple paths and do a single
* cover). It seems that what really matters is whether the dst is read for color OR for
* coverage.
*/
bool willColorBlendWithDst() const { return SkToBool(kWillColorBlendWithDst_Flag & fFlags); }
private:
enum {
// If this is not set the primitive processor need not produce local coordinates
kReadsLocalCoords_Flag = 0x1,
// If this flag is set then the primitive processor may produce color*coverage as
// its color output (and not output a separate coverage).
kCanTweakAlphaForCoverage_Flag = 0x2,
// If this flag is set the GrPrimitiveProcessor must produce fOverrideColor as its
// output color. If not set fOverrideColor is to be ignored.
kUseOverrideColor_Flag = 0x4,
kWillColorBlendWithDst_Flag = 0x8,
};
uint32_t fFlags;
GrColor fOverrideColor;
friend class GrPipeline; // To initialize this
};
/*
* GrPrimitiveProcessor defines an interface which all subclasses must implement. All
* GrPrimitiveProcessors must proivide seed color and coverage for the Ganesh color / coverage
* pipelines, and they must provide some notion of equality
*/
class GrPrimitiveProcessor : public GrProcessor {
public:
// Only the GrGeometryProcessor subclass actually has a geo shader or vertex attributes, but
// we put these calls on the base class to prevent having to cast
virtual bool willUseGeoShader() const = 0;
struct Attribute {
Attribute()
: fName(nullptr)
, fType(kFloat_GrVertexAttribType)
, fOffset(0) {}
Attribute(const char* name, GrVertexAttribType type, GrSLPrecision precision)
: fName(name)
, fType(type)
, fOffset(SkAlign4(GrVertexAttribTypeSize(type)))
, fPrecision(precision) {}
const char* fName;
GrVertexAttribType fType;
size_t fOffset;
GrSLPrecision fPrecision;
};
int numAttribs() const { return fAttribs.count(); }
const Attribute& getAttrib(int index) const { return fAttribs[index]; }
// Returns the vertex stride of the GP. A common use case is to request geometry from a
// GrOpList based off of the stride, and to populate this memory using an implicit array of
// structs. In this case, it is best to assert the vertexstride == sizeof(VertexStruct).
size_t getVertexStride() const { return fVertexStride; }
/**
* Computes a transformKey from an array of coord transforms. Will only look at the first
* <numCoords> transforms in the array.
*
* TODO: A better name for this function would be "compute" instead of "get".
*/
uint32_t getTransformKey(const SkTArray<const GrCoordTransform*, true>& coords,
int numCoords) const;
/**
* Sets a unique key on the GrProcessorKeyBuilder that is directly associated with this geometry
* processor's GL backend implementation.
*
* TODO: A better name for this function would be "compute" instead of "get".
*/
virtual void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const = 0;
/** Returns a new instance of the appropriate *GL* implementation class
for the given GrProcessor; caller is responsible for deleting
the object. */
virtual GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const = 0;
virtual bool isPathRendering() const { return false; }
virtual GrPixelLocalStorageState getPixelLocalStorageState() const {
return kDisabled_GrPixelLocalStorageState;
}
/**
* If non-null, overrides the dest color returned by GrGLSLFragmentShaderBuilder::dstColor().
*/
virtual const char* getDestColorOverride() const { return nullptr; }
virtual float getSampleShading() const {
return 0.0;
}
/* Sub-class should override and return true if this primitive processor implements the distance
* vector field, a field of vectors to the nearest point in the edge of the shape. */
virtual bool implementsDistanceVector() const { return false; }
protected:
GrPrimitiveProcessor() : fVertexStride(0) {}
enum { kPreallocAttribCnt = 8 };
SkSTArray<kPreallocAttribCnt, Attribute> fAttribs;
size_t fVertexStride;
private:
void notifyRefCntIsZero() const final {}
virtual bool hasExplicitLocalCoords() const = 0;
typedef GrProcessor INHERITED;
};
#endif
|