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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrPathRenderer_DEFINED
#define GrPathRenderer_DEFINED
#include "GrDrawTarget.h"
#include "GrPathRendererChain.h"
#include "SkTArray.h"
class SkPath;
struct GrPoint;
/**
* Base class for drawing paths into a GrDrawTarget.
*
* Derived classes can use stages GrPaint::kTotalStages through
* GrDrawState::kNumStages-1. The stages before GrPaint::kTotalStages
* are reserved for setting up the draw (i.e., textures and filter masks).
*/
class GR_API GrPathRenderer : public GrRefCnt {
public:
SK_DECLARE_INST_COUNT(GrPathRenderer)
/**
* This is called to install custom path renderers in every GrContext at
* create time. The default implementation in GrCreatePathRenderer_none.cpp
* does not add any additional renderers. Link against another
* implementation to install your own. The first added is the most preferred
* path renderer, second is second most preferred, etc.
*
* @param context the context that will use the path renderer
* @param flags flags indicating how path renderers will be used
* @param prChain the chain to add path renderers to.
*/
static void AddPathRenderers(GrContext* context,
GrPathRendererChain::UsageFlags flags,
GrPathRendererChain* prChain);
GrPathRenderer();
/**
* For complex clips Gr uses the stencil buffer. The path renderer must be
* able to render paths into the stencil buffer. However, the path renderer
* itself may require the stencil buffer to resolve the path fill rule.
* This function queries whether the path render needs its own stencil
* pass. If this returns false then drawPath() should not modify the
* the target's stencil settings but use those already set on target. The
* target is passed as a param in case the answer depends upon draw state.
*
* @param target target that the path will be rendered to
* @param path the path that will be drawn
* @param fill the fill rule that will be used, will never be an inverse
* rule.
*
* @return false if this path renderer can generate interior-only fragments
* without changing the stencil settings on the target. If it
* returns true the drawPathToStencil will be used when rendering
* clips.
*/
virtual bool requiresStencilPass(const SkPath& path,
GrPathFill fill,
const GrDrawTarget* target) const {
return false;
}
/**
* Returns true if this path renderer is able to render the path.
* Returning false allows the caller to fallback to another path renderer
* This function is called when searching for a path renderer capable of
* rendering a path.
*
* @param path The path to draw
* @param fill The fill rule to use
* @param target The target that the path will be rendered to
* @param antiAlias True if anti-aliasing is required.
*
* @return true if the path can be drawn by this object, false otherwise.
*/
virtual bool canDrawPath(const SkPath& path,
GrPathFill fill,
const GrDrawTarget* target,
bool antiAlias) const = 0;
/**
* Draws the path into the draw target. If requiresStencilBuffer returned
* false then the target may be setup for stencil rendering (since the
* path renderer didn't claim that it needs to use the stencil internally).
*
* @param path the path to draw.
* @param fill the path filling rule to use.
* @param translate optional additional translation applied to
* the path (can be NULL)
* @param target target that the path will be rendered to
* @param antiAlias true if anti-aliasing is required.
*/
virtual bool drawPath(const SkPath& path,
GrPathFill fill,
const GrVec* translate,
GrDrawTarget* target,
bool antiAlias) {
GrAssert(this->canDrawPath(path, fill, target, antiAlias));
return this->onDrawPath(path, fill, translate, target, antiAlias);
}
/**
* Draws the path to the stencil buffer. Assume the writable stencil bits
* are already initialized to zero. Fill will always be either
* kWinding_GrPathFill or kEvenOdd_GrPathFill.
*
* Only called if requiresStencilPass returns true for the same combo of
* target, path, and fill. Never called with an inverse fill.
*
* The default implementation assumes the path filling algorithm doesn't
* require a separate stencil pass and so crashes.
*
*/
virtual void drawPathToStencil(const SkPath& path,
GrPathFill fill,
GrDrawTarget* target) {
GrCrash("Unexpected call to drawPathToStencil.");
}
protected:
/**
* Draws the path into the draw target.
*
* @param path the path to draw.
* @param fill the path filling rule to use.
* @param translate optional additional translation applied to
* the path
* @param target target that the path will be rendered to
* @param antiAlias whether antialiasing is enabled or not.
*/
virtual bool onDrawPath(const SkPath& path,
GrPathFill fill,
const GrVec* translate,
GrDrawTarget* target,
bool antiAlias) = 0;
private:
typedef GrRefCnt INHERITED;
};
#endif
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