aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/GrPathRenderer.h
blob: a7609db658d956e1b8de1dfa540c6f138d12d4e6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef GrPathRenderer_DEFINED
#define GrPathRenderer_DEFINED

#include "GrDrawTarget.h"
#include "GrStyle.h"

#include "SkDrawProcs.h"
#include "SkTArray.h"

class SkPath;
struct GrPoint;

/**
 *  Base class for drawing paths into a GrDrawTarget.
 *
 *  Derived classes can use stages GrPaint::kTotalStages through GrPipelineBuilder::kNumStages-1.
 *  The stages before GrPaint::kTotalStages are reserved for setting up the draw (i.e., textures and
 *  filter masks).
 */
class SK_API GrPathRenderer : public SkRefCnt {
public:
    GrPathRenderer();

    /**
     * A caller may wish to use a path renderer to draw a path into the stencil buffer. However,
     * the path renderer itself may require use of the stencil buffer. Also a path renderer may
     * use a GrProcessor coverage stage that sets coverage to zero to eliminate pixels that are
     * covered by bounding geometry but outside the path. These exterior pixels would still be
     * rendered into the stencil.
     *
     * A GrPathRenderer can provide three levels of support for stenciling paths:
     * 1) kNoRestriction: This is the most general. The caller sets up the GrPipelineBuilder on the target
     *                    and calls drawPath(). The path is rendered exactly as the draw state
     *                    indicates including support for simultaneous color and stenciling with
     *                    arbitrary stenciling rules. Pixels partially covered by AA paths are
     *                    affected by the stencil settings.
     * 2) kStencilOnly: The path renderer cannot apply arbitrary stencil rules nor shade and stencil
     *                  simultaneously. The path renderer does support the stencilPath() function
     *                  which performs no color writes and writes a non-zero stencil value to pixels
     *                  covered by the path.
     * 3) kNoSupport: This path renderer cannot be used to stencil the path.
     */
    enum StencilSupport {
        kNoSupport_StencilSupport,
        kStencilOnly_StencilSupport,
        kNoRestriction_StencilSupport,
    };

    /**
     * This function is to get the stencil support for a particular path. The path's fill must
     * not be an inverse type. The path will always be filled and not stroked.
     *
     * @param path      the path that will be drawn
     */
    StencilSupport getStencilSupport(const SkPath& path) const {
        SkASSERT(!path.isInverseFillType());
        return this->onGetStencilSupport(path);
    }

    /** Args to canDrawPath()
     *
     * fShaderCaps       The shader caps
     * fPipelineBuilder  The pipelineBuilder
     * fViewMatrix       The viewMatrix
     * fPath             The path to draw
     * fStyle            The styling info (path effect, stroking info)
     * fAntiAlias        True if anti-aliasing is required.
     */
    struct CanDrawPathArgs {
        const GrShaderCaps*         fShaderCaps;
        const SkMatrix*             fViewMatrix;
        const SkPath*               fPath;
        const GrStyle*              fStyle;
        bool                        fAntiAlias;

        // These next two are only used by GrStencilAndCoverPathRenderer
        bool                        fHasUserStencilSettings;
        bool                        fIsStencilBufferMSAA;

        void validate() const {
            SkASSERT(fShaderCaps);
            SkASSERT(fViewMatrix);
            SkASSERT(fPath);
            SkASSERT(fStyle);
            SkASSERT(!fPath->isEmpty());
        }
    };

    /**
     * Returns true if this path renderer is able to render the path. Returning false allows the
     * caller to fallback to another path renderer This function is called when searching for a path
     * renderer capable of rendering a path.
     *
     * @return  true if the path can be drawn by this object, false otherwise.
     */
    bool canDrawPath(const CanDrawPathArgs& args) const {
        SkDEBUGCODE(args.validate();)
        return this->onCanDrawPath(args);
    }

    /**
     * Args to drawPath()
     *
     * fTarget                The target that the path will be rendered to
     * fResourceProvider      The resource provider for creating gpu resources to render the path
     * fPipelineBuilder       The pipelineBuilder
     * fColor                 Color to render with
     * fViewMatrix            The viewMatrix
     * fPath                  the path to draw.
     * fStyle                 the style information (path effect, stroke info)
     * fAntiAlias             true if anti-aliasing is required.
     * fGammaCorrect          true if gamma-correct rendering is to be used.
     */
    struct DrawPathArgs {
        GrDrawTarget*               fTarget;
        GrResourceProvider*         fResourceProvider;
        GrPipelineBuilder*          fPipelineBuilder;
        GrColor                     fColor;
        const SkMatrix*             fViewMatrix;
        const SkPath*               fPath;
        const GrStyle*              fStyle;
        bool                        fAntiAlias;
        bool                        fGammaCorrect;

        void validate() const {
            SkASSERT(fTarget);
            SkASSERT(fResourceProvider);
            SkASSERT(fPipelineBuilder);
            SkASSERT(fViewMatrix);
            SkASSERT(fPath);
            SkASSERT(fStyle);
            SkASSERT(!fPath->isEmpty());
        }
    };

    /**
     * Draws the path into the draw target. If getStencilSupport() would return kNoRestriction then
     * the subclass must respect the stencil settings of the GrPipelineBuilder.
     */
    bool drawPath(const DrawPathArgs& args) {
        SkDEBUGCODE(args.validate();)
#ifdef SK_DEBUG
        CanDrawPathArgs canArgs;
        canArgs.fShaderCaps = args.fTarget->caps()->shaderCaps();
        canArgs.fViewMatrix = args.fViewMatrix;
        canArgs.fPath = args.fPath;
        canArgs.fStyle = args.fStyle;
        canArgs.fAntiAlias = args.fAntiAlias;

        canArgs.fHasUserStencilSettings = args.fPipelineBuilder->hasUserStencilSettings();
        canArgs.fIsStencilBufferMSAA =
                          args.fPipelineBuilder->getRenderTarget()->isStencilBufferMultisampled();
        SkASSERT(this->canDrawPath(canArgs));
        if (args.fPipelineBuilder->hasUserStencilSettings()) {
            SkASSERT(kNoRestriction_StencilSupport == this->getStencilSupport(*args.fPath));
            SkASSERT(args.fStyle->isSimpleFill());
        }
#endif
        return this->onDrawPath(args);
    }

    /* Args to stencilPath().
     *
     * fTarget                The target that the path will be rendered to.
     * fResourceProvider      The resource provider for creating gpu resources to render the path
     * fPipelineBuilder       The pipeline builder.
     * fViewMatrix            Matrix applied to the path.
     * fPath                  The path to draw.
     */
    struct StencilPathArgs {
        GrDrawTarget*       fTarget;
        GrResourceProvider* fResourceProvider;
        GrPipelineBuilder*  fPipelineBuilder;
        const SkMatrix*     fViewMatrix;
        const SkPath*       fPath;

        void validate() const {
            SkASSERT(fTarget);
            SkASSERT(fResourceProvider);
            SkASSERT(fPipelineBuilder);
            SkASSERT(fViewMatrix);
            SkASSERT(fPath);
            SkASSERT(!fPath->isEmpty());
        }
    };

    /**
     * Draws the path to the stencil buffer. Assume the writable stencil bits are already
     * initialized to zero. The pixels inside the path will have non-zero stencil values afterwards.
     */
    void stencilPath(const StencilPathArgs& args) {
        SkDEBUGCODE(args.validate();)
        SkASSERT(kNoSupport_StencilSupport != this->getStencilSupport(*args.fPath));
        this->onStencilPath(args);
    }

    // Helper for determining if we can treat a thin stroke as a hairline w/ coverage.
    // If we can, we draw lots faster (raster device does this same test).
    static bool IsStrokeHairlineOrEquivalent(const GrStyle& style, const SkMatrix& matrix,
                                             SkScalar* outCoverage) {
        if (style.pathEffect()) {
            return false;
        }
        const SkStrokeRec& stroke = style.strokeRec();
        if (stroke.isHairlineStyle()) {
            if (outCoverage) {
                *outCoverage = SK_Scalar1;
            }
            return true;
        }
        return stroke.getStyle() == SkStrokeRec::kStroke_Style &&
            SkDrawTreatAAStrokeAsHairline(stroke.getWidth(), matrix, outCoverage);
    }

protected:
    // Helper for getting the device bounds of a path. Inverse filled paths will have bounds set
    // by devSize. Non-inverse path bounds will not necessarily be clipped to devSize.
    static void GetPathDevBounds(const SkPath& path,
                                 int devW,
                                 int devH,
                                 const SkMatrix& matrix,
                                 SkRect* bounds);

    // Helper version that gets the dev width and height from a GrSurface.
    static void GetPathDevBounds(const SkPath& path,
                                 const GrSurface* device,
                                 const SkMatrix& matrix,
                                 SkRect* bounds) {
        GetPathDevBounds(path, device->width(), device->height(), matrix, bounds);
    }

private:
    /**
     * Subclass overrides if it has any limitations of stenciling support.
     */
    virtual StencilSupport onGetStencilSupport(const SkPath&) const {
        return kNoRestriction_StencilSupport;
    }

    /**
     * Subclass implementation of drawPath()
     */
    virtual bool onDrawPath(const DrawPathArgs& args) = 0;

    /**
     * Subclass implementation of canDrawPath()
     */
    virtual bool onCanDrawPath(const CanDrawPathArgs& args) const = 0;

    /**
     * Subclass implementation of stencilPath(). Subclass must override iff it ever returns
     * kStencilOnly in onGetStencilSupport().
     */
    virtual void onStencilPath(const StencilPathArgs& args) {
        static constexpr GrUserStencilSettings kIncrementStencil(
            GrUserStencilSettings::StaticInit<
                 0xffff,
                 GrUserStencilTest::kAlways,
                 0xffff,
                 GrUserStencilOp::kReplace,
                 GrUserStencilOp::kReplace,
                 0xffff>()
        );
        args.fPipelineBuilder->setUserStencil(&kIncrementStencil);
        args.fPipelineBuilder->setDisableColorXPFactory();
        DrawPathArgs drawArgs;
        drawArgs.fTarget = args.fTarget;
        drawArgs.fResourceProvider = args.fResourceProvider;
        drawArgs.fPipelineBuilder = args.fPipelineBuilder;
        drawArgs.fColor = 0xFFFFFFFF;
        drawArgs.fViewMatrix = args.fViewMatrix;
        drawArgs.fPath = args.fPath;
        drawArgs.fStyle = &GrStyle::SimpleFill();
        drawArgs.fAntiAlias = false;
        drawArgs.fGammaCorrect = false;
        this->drawPath(drawArgs);
    }

    typedef SkRefCnt INHERITED;
};

#endif