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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrPathProcessor_DEFINED
#define GrPathProcessor_DEFINED
#include "GrPrimitiveProcessor.h"
/*
* The path equivalent of the GP. For now this just manages color. In the long term we plan on
* extending this class to handle all nvpr uniform / varying / program work.
*/
class GrPathProcessor : public GrPrimitiveProcessor {
public:
static GrPathProcessor* Create(GrColor color,
const SkMatrix& viewMatrix = SkMatrix::I(),
const SkMatrix& localMatrix = SkMatrix::I()) {
return new GrPathProcessor(color, viewMatrix, localMatrix);
}
const char* name() const override { return "PathProcessor"; }
GrColor color() const { return fColor; }
const SkMatrix& viewMatrix() const { return fViewMatrix; }
const SkMatrix& localMatrix() const { return fLocalMatrix; }
bool willUseGeoShader() const override { return false; }
virtual void getGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const override;
virtual GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override;
virtual bool isPathRendering() const override { return true; }
private:
GrPathProcessor(GrColor, const SkMatrix& viewMatrix, const SkMatrix& localMatrix);
bool hasExplicitLocalCoords() const override { return false; }
GrColor fColor;
const SkMatrix fViewMatrix;
const SkMatrix fLocalMatrix;
typedef GrPrimitiveProcessor INHERITED;
};
#endif
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