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path: root/src/gpu/GrInOrderDrawBuffer.h
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/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef GrInOrderDrawBuffer_DEFINED
#define GrInOrderDrawBuffer_DEFINED

#include "GrDrawTarget.h"
#include "GrCommandBuilder.h"
#include "SkChunkAlloc.h"

/**
 * GrInOrderDrawBuffer is an implementation of GrDrawTarget that queues up draws for eventual
 * playback into a GrGpu. In theory one draw buffer could playback into another. When index or
 * vertex buffers are used as geometry sources it is the callers the draw buffer only holds
 * references to the buffers. It is the callers responsibility to ensure that the data is still
 * valid when the draw buffer is played back into a GrGpu. Similarly, it is the caller's
 * responsibility to ensure that all referenced textures, buffers, and render-targets are associated
 * in the GrGpu object that the buffer is played back into. The buffer requires VB and IB pools to
 * store geometry.
 */
class GrInOrderDrawBuffer : public GrClipTarget {
public:

    /**
     * Creates a GrInOrderDrawBuffer
     *
     * @param context    the context object that owns this draw buffer.
     */
    GrInOrderDrawBuffer(GrContext* context);

    ~GrInOrderDrawBuffer() override;

    void clearStencilClip(const SkIRect& rect,
                          bool insideClip,
                          GrRenderTarget* renderTarget) override;

    void discard(GrRenderTarget*) override;

protected:
    void appendIndicesAndTransforms(const void* indexValues, PathIndexType indexType, 
                                    const float* transformValues, PathTransformType transformType,
                                    int count, char** indicesLocation, float** xformsLocation) {
        int indexBytes = GrPathRange::PathIndexSizeInBytes(indexType);
        *indicesLocation = (char*) fPathIndexBuffer.alloc(count * indexBytes,
                                                          SkChunkAlloc::kThrow_AllocFailType);
        SkASSERT(SkIsAlign4((uintptr_t)*indicesLocation));
        memcpy(*indicesLocation, reinterpret_cast<const char*>(indexValues), count * indexBytes);

        const int xformBytes = GrPathRendering::PathTransformSize(transformType) * sizeof(float);
        *xformsLocation = NULL;

        if (0 != xformBytes) {
            *xformsLocation = (float*) fPathTransformBuffer.alloc(count * xformBytes,
                                                               SkChunkAlloc::kThrow_AllocFailType);
            SkASSERT(SkIsAlign4((uintptr_t)*xformsLocation));
            memcpy(*xformsLocation, transformValues, count * xformBytes);
        }
    }

private:
    friend class GrInOrderCommandBuilder;
    friend class GrTargetCommands;

    typedef GrTargetCommands::State State;

    State* allocState(const GrPrimitiveProcessor* primProc = NULL) {
        void* allocation = fPipelineBuffer.alloc(sizeof(State), SkChunkAlloc::kThrow_AllocFailType);
        return SkNEW_PLACEMENT_ARGS(allocation, State, (primProc));
    }

    void unallocState(State* state) {
        state->unref();
        fPipelineBuffer.unalloc(state);
    }

    void onReset() override;
    void onFlush() override;

    // overrides from GrDrawTarget
    void onDrawBatch(GrBatch*, const PipelineInfo&) override;
    void onStencilPath(const GrPipelineBuilder&,
                       const GrPathProcessor*,
                       const GrPath*,
                       const GrScissorState&,
                       const GrStencilSettings&) override;
    void onDrawPath(const GrPathProcessor*,
                    const GrPath*,
                    const GrStencilSettings&,
                    const PipelineInfo&) override;
    void onDrawPaths(const GrPathProcessor*,
                     const GrPathRange*,
                     const void* indices,
                     PathIndexType,
                     const float transformValues[],
                     PathTransformType,
                     int count,
                     const GrStencilSettings&,
                     const PipelineInfo&) override;
    void onClear(const SkIRect* rect,
                 GrColor color,
                 bool canIgnoreRect,
                 GrRenderTarget* renderTarget) override;
    void onCopySurface(GrSurface* dst,
                       GrSurface* src,
                       const SkIRect& srcRect,
                       const SkIPoint& dstPoint) override;

    // Records any trace markers for a command
    void recordTraceMarkersIfNecessary(GrTargetCommands::Cmd*);
    SkString getCmdString(int index) const {
        SkASSERT(index < fGpuCmdMarkers.count());
        return fGpuCmdMarkers[index].toString();
    }
    bool isIssued(uint32_t drawID) override { return drawID != fDrawID; }

    State* SK_WARN_UNUSED_RESULT setupPipelineAndShouldDraw(const GrPrimitiveProcessor*,
                                                            const GrDrawTarget::PipelineInfo&);
    State* SK_WARN_UNUSED_RESULT setupPipelineAndShouldDraw(GrBatch*,
                                                            const GrDrawTarget::PipelineInfo&);

    // TODO: Use a single allocator for commands and records
    enum {
        kPathIdxBufferMinReserve     = 2 * 64,  // 64 uint16_t's
        kPathXformBufferMinReserve   = 2 * 64,  // 64 two-float transforms
        kPipelineBufferMinReserve    = 32 * sizeof(State),
    };

    // every 100 flushes we should reset our fPipelineBuffer to prevent us from holding at a
    // highwater mark
    static const int kPipelineBufferHighWaterMark = 100;

    SkAutoTDelete<GrCommandBuilder>     fCommands;
    SkTArray<GrTraceMarkerSet, false>   fGpuCmdMarkers;
    SkChunkAlloc                        fPathIndexBuffer;
    SkChunkAlloc                        fPathTransformBuffer;
    SkChunkAlloc                        fPipelineBuffer;
    uint32_t                            fDrawID;
    SkAutoTUnref<State>                 fPrevState;

    typedef GrClipTarget INHERITED;
};

#endif