aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/GrInOrderDrawBuffer.cpp
blob: 38994f1d35eec84b4a784227fba6614c56cda2af (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "GrInOrderDrawBuffer.h"

#include "GrBufferAllocPool.h"
#include "GrDrawTargetCaps.h"
#include "GrGpu.h"
#include "GrOptDrawState.h"
#include "GrTemplates.h"
#include "GrTextStrike.h"
#include "GrTexture.h"

GrInOrderDrawBuffer::GrInOrderDrawBuffer(GrGpu* gpu,
                                         GrVertexBufferAllocPool* vertexPool,
                                         GrIndexBufferAllocPool* indexPool)
    : INHERITED(gpu->getContext())
    , fCmdBuffer(kCmdBufferInitialSizeInBytes)
    , fLastState(NULL)
    , fDstGpu(gpu)
    , fVertexPool(*vertexPool)
    , fIndexPool(*indexPool)
    , fFlushing(false)
    , fDrawID(0) {

    fDstGpu->ref();
    fCaps.reset(SkRef(fDstGpu->caps()));

    SkASSERT(vertexPool);
    SkASSERT(indexPool);

    fPathIndexBuffer.setReserve(kPathIdxBufferMinReserve);
    fPathTransformBuffer.setReserve(kPathXformBufferMinReserve);

    GeometryPoolState& poolState = fGeoPoolStateStack.push_back();
    poolState.fUsedPoolVertexBytes = 0;
    poolState.fUsedPoolIndexBytes = 0;
#ifdef SK_DEBUG
    poolState.fPoolVertexBuffer = (GrVertexBuffer*)~0;
    poolState.fPoolStartVertex = ~0;
    poolState.fPoolIndexBuffer = (GrIndexBuffer*)~0;
    poolState.fPoolStartIndex = ~0;
#endif
    this->reset();
}

GrInOrderDrawBuffer::~GrInOrderDrawBuffer() {
    this->reset();
    // This must be called by before the GrDrawTarget destructor
    this->releaseGeometry();
    fDstGpu->unref();
}

////////////////////////////////////////////////////////////////////////////////

namespace {
void get_vertex_bounds(const void* vertices,
                       size_t vertexSize,
                       int vertexCount,
                       SkRect* bounds) {
    SkASSERT(vertexSize >= sizeof(SkPoint));
    SkASSERT(vertexCount > 0);
    const SkPoint* point = static_cast<const SkPoint*>(vertices);
    bounds->fLeft = bounds->fRight = point->fX;
    bounds->fTop = bounds->fBottom = point->fY;
    for (int i = 1; i < vertexCount; ++i) {
        point = reinterpret_cast<SkPoint*>(reinterpret_cast<intptr_t>(point) + vertexSize);
        bounds->growToInclude(point->fX, point->fY);
    }
}
}


namespace {

extern const GrVertexAttrib kRectAttribs[] = {
    {kVec2f_GrVertexAttribType,  0,                               kPosition_GrVertexAttribBinding},
    {kVec4ub_GrVertexAttribType, sizeof(SkPoint),                 kColor_GrVertexAttribBinding},
    {kVec2f_GrVertexAttribType,  sizeof(SkPoint)+sizeof(GrColor), kLocalCoord_GrVertexAttribBinding},
};
}

/** We always use per-vertex colors so that rects can be batched across color changes. Sometimes we
    have explicit local coords and sometimes not. We *could* always provide explicit local coords
    and just duplicate the positions when the caller hasn't provided a local coord rect, but we
    haven't seen a use case which frequently switches between local rect and no local rect draws.

    The color param is used to determine whether the opaque hint can be set on the draw state.
    The caller must populate the vertex colors itself.

    The vertex attrib order is always pos, color, [local coords].
 */
static void set_vertex_attributes(GrDrawState* drawState, bool hasLocalCoords, GrColor color) {
    if (hasLocalCoords) {
        drawState->setVertexAttribs<kRectAttribs>(3, 2 * sizeof(SkPoint) + sizeof(SkColor));
    } else {
        drawState->setVertexAttribs<kRectAttribs>(2, sizeof(SkPoint) + sizeof(SkColor));
    }
    if (0xFF == GrColorUnpackA(color)) {
        drawState->setHint(GrDrawState::kVertexColorsAreOpaque_Hint, true);
    }
}

static bool path_fill_type_is_winding(const GrStencilSettings& pathStencilSettings) {
    static const GrStencilSettings::Face pathFace = GrStencilSettings::kFront_Face;
    bool isWinding = kInvert_StencilOp != pathStencilSettings.passOp(pathFace);
    if (isWinding) {
        // Double check that it is in fact winding.
        SkASSERT(kIncClamp_StencilOp == pathStencilSettings.passOp(pathFace));
        SkASSERT(kIncClamp_StencilOp == pathStencilSettings.failOp(pathFace));
        SkASSERT(0x1 != pathStencilSettings.writeMask(pathFace));
        SkASSERT(!pathStencilSettings.isTwoSided());
    }
    return isWinding;
}

template<typename T> static void reset_data_buffer(SkTDArray<T>* buffer, int minReserve) {
    // Assume the next time this buffer fills up it will use approximately the same amount
    // of space as last time. Only resize if we're using less than a third of the
    // allocated space, and leave enough for 50% growth over last time.
    if (3 * buffer->count() < buffer->reserved() && buffer->reserved() > minReserve) {
        int reserve = SkTMax(minReserve, buffer->count() * 3 / 2);
        buffer->reset();
        buffer->setReserve(reserve);
    } else {
        buffer->rewind();
    }
}

enum {
    kTraceCmdBit = 0x80,
    kCmdMask = 0x7f,
};

static inline uint8_t add_trace_bit(uint8_t cmd) { return cmd | kTraceCmdBit; }

static inline uint8_t strip_trace_bit(uint8_t cmd) { return cmd & kCmdMask; }

static inline bool cmd_has_trace_marker(uint8_t cmd) { return SkToBool(cmd & kTraceCmdBit); }

void GrInOrderDrawBuffer::onDrawRect(const SkRect& rect,
                                     const SkRect* localRect,
                                     const SkMatrix* localMatrix) {
    GrDrawState* drawState = this->drawState();

    GrColor color = drawState->getColor();

    set_vertex_attributes(drawState, SkToBool(localRect),  color);

    AutoReleaseGeometry geo(this, 4, 0);
    if (!geo.succeeded()) {
        SkDebugf("Failed to get space for vertices!\n");
        return;
    }

    // Go to device coords to allow batching across matrix changes
    SkMatrix matrix = drawState->getViewMatrix();

    // When the caller has provided an explicit source rect for a stage then we don't want to
    // modify that stage's matrix. Otherwise if the effect is generating its source rect from
    // the vertex positions then we have to account for the view matrix change.
    GrDrawState::AutoViewMatrixRestore avmr;
    if (!avmr.setIdentity(drawState)) {
        return;
    }

    size_t vstride = drawState->getVertexStride();

    geo.positions()->setRectFan(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, vstride);
    matrix.mapPointsWithStride(geo.positions(), vstride, 4);

    SkRect devBounds;
    // since we already computed the dev verts, set the bounds hint. This will help us avoid
    // unnecessary clipping in our onDraw().
    get_vertex_bounds(geo.vertices(), vstride, 4, &devBounds);

    if (localRect) {
        static const int kLocalOffset = sizeof(SkPoint) + sizeof(GrColor);
        SkPoint* coords = GrTCast<SkPoint*>(GrTCast<intptr_t>(geo.vertices()) + kLocalOffset);
        coords->setRectFan(localRect->fLeft, localRect->fTop,
                           localRect->fRight, localRect->fBottom,
                           vstride);
        if (localMatrix) {
            localMatrix->mapPointsWithStride(coords, vstride, 4);
        }
    }

    static const int kColorOffset = sizeof(SkPoint);
    GrColor* vertColor = GrTCast<GrColor*>(GrTCast<intptr_t>(geo.vertices()) + kColorOffset);
    for (int i = 0; i < 4; ++i) {
        *vertColor = color;
        vertColor = (GrColor*) ((intptr_t) vertColor + vstride);
    }

    this->setIndexSourceToBuffer(this->getContext()->getQuadIndexBuffer());
    this->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6, &devBounds);

    // to ensure that stashing the drawState ptr is valid
    SkASSERT(this->drawState() == drawState);
}

int GrInOrderDrawBuffer::concatInstancedDraw(const DrawInfo& info,
                                             const GrClipMaskManager::ScissorState& scissorState) {
    SkASSERT(!fCmdBuffer.empty());
    SkASSERT(info.isInstanced());

    const GeometrySrcState& geomSrc = this->getGeomSrc();
    const GrDrawState& drawState = this->getDrawState();

    // we only attempt to concat the case when reserved verts are used with a client-specified index
    // buffer. To make this work with client-specified VBs we'd need to know if the VB was updated
    // between draws.
    if (kReserved_GeometrySrcType != geomSrc.fVertexSrc ||
        kBuffer_GeometrySrcType != geomSrc.fIndexSrc) {
        return 0;
    }
    // Check if there is a draw info that is compatible that uses the same VB from the pool and
    // the same IB
    if (kDraw_Cmd != strip_trace_bit(fCmdBuffer.back().fType)) {
        return 0;
    }

    Draw* draw = static_cast<Draw*>(&fCmdBuffer.back());
    GeometryPoolState& poolState = fGeoPoolStateStack.back();
    const GrVertexBuffer* vertexBuffer = poolState.fPoolVertexBuffer;

    if (!draw->fInfo.isInstanced() ||
        draw->fInfo.verticesPerInstance() != info.verticesPerInstance() ||
        draw->fInfo.indicesPerInstance() != info.indicesPerInstance() ||
        draw->vertexBuffer() != vertexBuffer ||
        draw->indexBuffer() != geomSrc.fIndexBuffer ||
        draw->fScissorState != scissorState) {
        return 0;
    }
    // info does not yet account for the offset from the start of the pool's VB while the previous
    // draw record does.
    int adjustedStartVertex = poolState.fPoolStartVertex + info.startVertex();
    if (draw->fInfo.startVertex() + draw->fInfo.vertexCount() != adjustedStartVertex) {
        return 0;
    }

    SkASSERT(poolState.fPoolStartVertex == draw->fInfo.startVertex() + draw->fInfo.vertexCount());

    // how many instances can be concat'ed onto draw given the size of the index buffer
    int instancesToConcat = this->indexCountInCurrentSource() / info.indicesPerInstance();
    instancesToConcat -= draw->fInfo.instanceCount();
    instancesToConcat = SkTMin(instancesToConcat, info.instanceCount());

    // update the amount of reserved vertex data actually referenced in draws
    size_t vertexBytes = instancesToConcat * info.verticesPerInstance() *
                         drawState.getVertexStride();
    poolState.fUsedPoolVertexBytes = SkTMax(poolState.fUsedPoolVertexBytes, vertexBytes);

    draw->fInfo.adjustInstanceCount(instancesToConcat);

    // update last fGpuCmdMarkers to include any additional trace markers that have been added
    if (this->getActiveTraceMarkers().count() > 0) {
        if (cmd_has_trace_marker(draw->fType)) {
            fGpuCmdMarkers.back().addSet(this->getActiveTraceMarkers());
        } else {
            fGpuCmdMarkers.push_back(this->getActiveTraceMarkers());
            draw->fType = add_trace_bit(draw->fType);
        }
    }

    return instancesToConcat;
}

void GrInOrderDrawBuffer::onDraw(const DrawInfo& info,
                                 const GrClipMaskManager::ScissorState& scissorState) {

    GeometryPoolState& poolState = fGeoPoolStateStack.back();
    const GrDrawState& drawState = this->getDrawState();

    this->recordStateIfNecessary(GrGpu::PrimTypeToDrawType(info.primitiveType()),
                                 info.getDstCopy());

    const GrVertexBuffer* vb;
    if (kBuffer_GeometrySrcType == this->getGeomSrc().fVertexSrc) {
        vb = this->getGeomSrc().fVertexBuffer;
    } else {
        vb = poolState.fPoolVertexBuffer;
    }

    const GrIndexBuffer* ib = NULL;
    if (info.isIndexed()) {
        if (kBuffer_GeometrySrcType == this->getGeomSrc().fIndexSrc) {
            ib = this->getGeomSrc().fIndexBuffer;
        } else {
            ib = poolState.fPoolIndexBuffer;
        }
    }

    Draw* draw;
    if (info.isInstanced()) {
        int instancesConcated = this->concatInstancedDraw(info, scissorState);
        if (info.instanceCount() > instancesConcated) {
            draw = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, Draw, (info, scissorState, vb, ib));
            draw->fInfo.adjustInstanceCount(-instancesConcated);
        } else {
            return;
        }
    } else {
        draw = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, Draw, (info, scissorState, vb, ib));
    }
    this->recordTraceMarkersIfNecessary();

    // Adjust the starting vertex and index when we are using reserved or array sources to
    // compensate for the fact that the data was inserted into a larger vb/ib owned by the pool.
    if (kBuffer_GeometrySrcType != this->getGeomSrc().fVertexSrc) {
        size_t bytes = (info.vertexCount() + info.startVertex()) * drawState.getVertexStride();
        poolState.fUsedPoolVertexBytes = SkTMax(poolState.fUsedPoolVertexBytes, bytes);
        draw->fInfo.adjustStartVertex(poolState.fPoolStartVertex);
    }
    
    if (info.isIndexed() && kBuffer_GeometrySrcType != this->getGeomSrc().fIndexSrc) {
        size_t bytes = (info.indexCount() + info.startIndex()) * sizeof(uint16_t);
        poolState.fUsedPoolIndexBytes = SkTMax(poolState.fUsedPoolIndexBytes, bytes);
        draw->fInfo.adjustStartIndex(poolState.fPoolStartIndex);
    }
}

void GrInOrderDrawBuffer::onStencilPath(const GrPath* path,
                                        const GrClipMaskManager::ScissorState& scissorState,
                                        const GrStencilSettings& stencilSettings) {
    // Only compare the subset of GrDrawState relevant to path stenciling?
    this->recordStateIfNecessary(GrGpu::kStencilPath_DrawType, NULL);
    StencilPath* sp = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, StencilPath, (path));
    sp->fScissorState = scissorState;
    sp->fStencilSettings = stencilSettings;
    this->recordTraceMarkersIfNecessary();
}

void GrInOrderDrawBuffer::onDrawPath(const GrPath* path,
                                     const GrClipMaskManager::ScissorState& scissorState,
                                     const GrStencilSettings& stencilSettings,
                                     const GrDeviceCoordTexture* dstCopy) {
    // TODO: Only compare the subset of GrDrawState relevant to path covering?
    this->recordStateIfNecessary(GrGpu::kDrawPath_DrawType, dstCopy);
    DrawPath* dp = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, DrawPath, (path));
    if (dstCopy) {
        dp->fDstCopy = *dstCopy;
    }
    dp->fScissorState = scissorState;
    dp->fStencilSettings = stencilSettings;
    this->recordTraceMarkersIfNecessary();
}

void GrInOrderDrawBuffer::onDrawPaths(const GrPathRange* pathRange,
                                      const uint32_t indices[],
                                      int count,
                                      const float transforms[],
                                      PathTransformType transformsType,
                                      const GrClipMaskManager::ScissorState& scissorState,
                                      const GrStencilSettings& stencilSettings,
                                      const GrDeviceCoordTexture* dstCopy) {
    SkASSERT(pathRange);
    SkASSERT(indices);
    SkASSERT(transforms);

    this->recordStateIfNecessary(GrGpu::kDrawPaths_DrawType, dstCopy);

    uint32_t* savedIndices = fPathIndexBuffer.append(count, indices);
    float* savedTransforms = fPathTransformBuffer.append(count *
                                 GrPathRendering::PathTransformSize(transformsType), transforms);

    if (kDrawPaths_Cmd == strip_trace_bit(fCmdBuffer.back().fType)) {
        // The previous command was also DrawPaths. Try to collapse this call into the one
        // before. Note that stencilling all the paths at once, then covering, may not be
        // equivalent to two separate draw calls if there is overlap. Blending won't work,
        // and the combined calls may also cancel each other's winding numbers in some
        // places. For now the winding numbers are only an issue if the fill is even/odd,
        // because DrawPaths is currently only used for glyphs, and glyphs in the same
        // font tend to all wind in the same direction.
        DrawPaths* previous = static_cast<DrawPaths*>(&fCmdBuffer.back());
        if (pathRange == previous->pathRange() &&
            transformsType == previous->fTransformsType &&
            scissorState == previous->fScissorState &&
            stencilSettings == previous->fStencilSettings &&
            path_fill_type_is_winding(stencilSettings) &&
            !this->getDrawState().willBlendWithDst()) {
            // Fold this DrawPaths call into the one previous.
            previous->fCount += count;
            return;
        }
    }

    DrawPaths* dp = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, DrawPaths, (pathRange));
    dp->fIndicesLocation = savedIndices - fPathIndexBuffer.begin();
    dp->fCount = count;
    dp->fTransformsLocation = savedTransforms - fPathTransformBuffer.begin();
    dp->fTransformsType = transformsType;
    dp->fScissorState = scissorState;
    dp->fStencilSettings = stencilSettings;
    if (dstCopy) {
        dp->fDstCopy = *dstCopy;
    }

    this->recordTraceMarkersIfNecessary();
}

void GrInOrderDrawBuffer::onClear(const SkIRect* rect, GrColor color,
                                  bool canIgnoreRect, GrRenderTarget* renderTarget) {
    SkIRect r;
    if (NULL == renderTarget) {
        renderTarget = this->drawState()->getRenderTarget();
        SkASSERT(renderTarget);
    }
    if (NULL == rect) {
        // We could do something smart and remove previous draws and clears to
        // the current render target. If we get that smart we have to make sure
        // those draws aren't read before this clear (render-to-texture).
        r.setLTRB(0, 0, renderTarget->width(), renderTarget->height());
        rect = &r;
    }
    Clear* clr = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, Clear, (renderTarget));
    GrColorIsPMAssert(color);
    clr->fColor = color;
    clr->fRect = *rect;
    clr->fCanIgnoreRect = canIgnoreRect;
    this->recordTraceMarkersIfNecessary();
}

void GrInOrderDrawBuffer::clearStencilClip(const SkIRect& rect,
                                           bool insideClip,
                                           GrRenderTarget* renderTarget) {
    if (NULL == renderTarget) {
        renderTarget = this->drawState()->getRenderTarget();
        SkASSERT(renderTarget);
    }
    ClearStencilClip* clr = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, ClearStencilClip, (renderTarget));
    clr->fRect = rect;
    clr->fInsideClip = insideClip;
    this->recordTraceMarkersIfNecessary();
}

void GrInOrderDrawBuffer::discard(GrRenderTarget* renderTarget) {
    SkASSERT(renderTarget);
    if (!this->caps()->discardRenderTargetSupport()) {
        return;
    }
    Clear* clr = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, Clear, (renderTarget));
    clr->fColor = GrColor_ILLEGAL;
    this->recordTraceMarkersIfNecessary();
}

void GrInOrderDrawBuffer::reset() {
    SkASSERT(1 == fGeoPoolStateStack.count());
    this->resetVertexSource();
    this->resetIndexSource();

    fCmdBuffer.reset();
    fLastState = NULL;
    fVertexPool.reset();
    fIndexPool.reset();
    reset_data_buffer(&fPathIndexBuffer, kPathIdxBufferMinReserve);
    reset_data_buffer(&fPathTransformBuffer, kPathXformBufferMinReserve);
    fGpuCmdMarkers.reset();
}

void GrInOrderDrawBuffer::flush() {
    if (fFlushing) {
        return;
    }

    this->getContext()->getFontCache()->updateTextures();

    SkASSERT(kReserved_GeometrySrcType != this->getGeomSrc().fVertexSrc);
    SkASSERT(kReserved_GeometrySrcType != this->getGeomSrc().fIndexSrc);

    if (fCmdBuffer.empty()) {
        return;
    }

    GrAutoTRestore<bool> flushRestore(&fFlushing);
    fFlushing = true;

    fVertexPool.unmap();
    fIndexPool.unmap();

    CmdBuffer::Iter iter(fCmdBuffer);

    int currCmdMarker = 0;
    fDstGpu->saveActiveTraceMarkers();

    // Gpu no longer maintains the current drawstate, so we track the setstate calls below.
    // NOTE: we always record a new drawstate at flush boundaries
    SkAutoTUnref<const GrOptDrawState> currentOptState;

    while (iter.next()) {
        GrGpuTraceMarker newMarker("", -1);
        SkString traceString;
        if (cmd_has_trace_marker(iter->fType)) {
            traceString = fGpuCmdMarkers[currCmdMarker].toString();
            newMarker.fMarker = traceString.c_str();
            fDstGpu->addGpuTraceMarker(&newMarker);
            ++currCmdMarker;
        }

        if (kSetState_Cmd == strip_trace_bit(iter->fType)) {
            const SetState* ss = reinterpret_cast<const SetState*>(iter.get());
            currentOptState.reset(GrOptDrawState::Create(ss->fState,
                                                         fDstGpu,
                                                         &ss->fDstCopy,
                                                         ss->fDrawType));
        } else {
            iter->execute(this, currentOptState.get());
        }

        if (cmd_has_trace_marker(iter->fType)) {
            fDstGpu->removeGpuTraceMarker(&newMarker);
        }
    }

    fDstGpu->restoreActiveTraceMarkers();
    SkASSERT(fGpuCmdMarkers.count() == currCmdMarker);

    this->reset();
    ++fDrawID;
}

void GrInOrderDrawBuffer::Draw::execute(GrInOrderDrawBuffer* buf, const GrOptDrawState* optState) {
    if (!optState) {
        return;
    }
    GrGpu* dstGpu = buf->fDstGpu;
    dstGpu->setVertexSourceToBuffer(this->vertexBuffer(), optState->getVertexStride());
    if (fInfo.isIndexed()) {
        dstGpu->setIndexSourceToBuffer(this->indexBuffer());
    }
    dstGpu->draw(*optState, fInfo, fScissorState);
}

void GrInOrderDrawBuffer::StencilPath::execute(GrInOrderDrawBuffer* buf,
                                               const GrOptDrawState* optState) {
    if (!optState) {
        return;
    }
    buf->fDstGpu->stencilPath(*optState, this->path(), fScissorState, fStencilSettings);
}

void GrInOrderDrawBuffer::DrawPath::execute(GrInOrderDrawBuffer* buf,
                                            const GrOptDrawState* optState) {
    if (!optState) {
        return;
    }
    buf->fDstGpu->drawPath(*optState, this->path(), fScissorState, fStencilSettings,
                           fDstCopy.texture() ? &fDstCopy : NULL);
}

void GrInOrderDrawBuffer::DrawPaths::execute(GrInOrderDrawBuffer* buf,
                                             const GrOptDrawState* optState) {
    if (!optState) {
        return;
    }
    buf->fDstGpu->drawPaths(*optState, this->pathRange(),
                            &buf->fPathIndexBuffer[fIndicesLocation], fCount,
                            &buf->fPathTransformBuffer[fTransformsLocation], fTransformsType,
                            fScissorState, fStencilSettings, fDstCopy.texture() ? &fDstCopy : NULL);
}

void GrInOrderDrawBuffer::SetState::execute(GrInOrderDrawBuffer*, const GrOptDrawState*) {
}

void GrInOrderDrawBuffer::Clear::execute(GrInOrderDrawBuffer* buf, const GrOptDrawState*) {
    if (GrColor_ILLEGAL == fColor) {
        buf->fDstGpu->discard(this->renderTarget());
    } else {
        buf->fDstGpu->clear(&fRect, fColor, fCanIgnoreRect, this->renderTarget());
    }
}

void GrInOrderDrawBuffer::ClearStencilClip::execute(GrInOrderDrawBuffer* buf,
                                                    const GrOptDrawState*) {
    buf->fDstGpu->clearStencilClip(fRect, fInsideClip, this->renderTarget());
}

void GrInOrderDrawBuffer::CopySurface::execute(GrInOrderDrawBuffer* buf, const GrOptDrawState*) {
    buf->fDstGpu->copySurface(this->dst(), this->src(), fSrcRect, fDstPoint);
}

bool GrInOrderDrawBuffer::copySurface(GrSurface* dst,
                                      GrSurface* src,
                                      const SkIRect& srcRect,
                                      const SkIPoint& dstPoint) {
    if (fDstGpu->canCopySurface(dst, src, srcRect, dstPoint)) {
        CopySurface* cs = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, CopySurface, (dst, src));
        cs->fSrcRect = srcRect;
        cs->fDstPoint = dstPoint;
        this->recordTraceMarkersIfNecessary();
        return true;
    } else if (GrDrawTarget::canCopySurface(dst, src, srcRect, dstPoint)) {
        GrDrawTarget::copySurface(dst, src, srcRect, dstPoint);
        return true;
    } else {
        return false;
    }
}

bool GrInOrderDrawBuffer::canCopySurface(GrSurface* dst,
                                         GrSurface* src,
                                         const SkIRect& srcRect,
                                         const SkIPoint& dstPoint) {
    return fDstGpu->canCopySurface(dst, src, srcRect, dstPoint) ||
           GrDrawTarget::canCopySurface(dst, src, srcRect, dstPoint);
}

void GrInOrderDrawBuffer::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) {
    fDstGpu->initCopySurfaceDstDesc(src, desc);
}

void GrInOrderDrawBuffer::willReserveVertexAndIndexSpace(int vertexCount,
                                                         int indexCount) {
    // We use geometryHints() to know whether to flush the draw buffer. We
    // can't flush if we are inside an unbalanced pushGeometrySource.
    // Moreover, flushing blows away vertex and index data that was
    // previously reserved. So if the vertex or index data is pulled from
    // reserved space and won't be released by this request then we can't
    // flush.
    bool insideGeoPush = fGeoPoolStateStack.count() > 1;

    bool unreleasedVertexSpace =
        !vertexCount &&
        kReserved_GeometrySrcType == this->getGeomSrc().fVertexSrc;

    bool unreleasedIndexSpace =
        !indexCount &&
        kReserved_GeometrySrcType == this->getGeomSrc().fIndexSrc;

    int vcount = vertexCount;
    int icount = indexCount;

    if (!insideGeoPush &&
        !unreleasedVertexSpace &&
        !unreleasedIndexSpace &&
        this->geometryHints(&vcount, &icount)) {
        this->flush();
    }
}

bool GrInOrderDrawBuffer::geometryHints(int* vertexCount,
                                        int* indexCount) const {
    // we will recommend a flush if the data could fit in a single
    // preallocated buffer but none are left and it can't fit
    // in the current buffer (which may not be prealloced).
    bool flush = false;
    if (indexCount) {
        int32_t currIndices = fIndexPool.currentBufferIndices();
        if (*indexCount > currIndices &&
            (!fIndexPool.preallocatedBuffersRemaining() &&
             *indexCount <= fIndexPool.preallocatedBufferIndices())) {

            flush = true;
        }
        *indexCount = currIndices;
    }
    if (vertexCount) {
        size_t vertexStride = this->getDrawState().getVertexStride();
        int32_t currVertices = fVertexPool.currentBufferVertices(vertexStride);
        if (*vertexCount > currVertices &&
            (!fVertexPool.preallocatedBuffersRemaining() &&
             *vertexCount <= fVertexPool.preallocatedBufferVertices(vertexStride))) {

            flush = true;
        }
        *vertexCount = currVertices;
    }
    return flush;
}

bool GrInOrderDrawBuffer::onReserveVertexSpace(size_t vertexSize,
                                               int vertexCount,
                                               void** vertices) {
    GeometryPoolState& poolState = fGeoPoolStateStack.back();
    SkASSERT(vertexCount > 0);
    SkASSERT(vertices);
    SkASSERT(0 == poolState.fUsedPoolVertexBytes);

    *vertices = fVertexPool.makeSpace(vertexSize,
                                      vertexCount,
                                      &poolState.fPoolVertexBuffer,
                                      &poolState.fPoolStartVertex);
    return SkToBool(*vertices);
}

bool GrInOrderDrawBuffer::onReserveIndexSpace(int indexCount, void** indices) {
    GeometryPoolState& poolState = fGeoPoolStateStack.back();
    SkASSERT(indexCount > 0);
    SkASSERT(indices);
    SkASSERT(0 == poolState.fUsedPoolIndexBytes);

    *indices = fIndexPool.makeSpace(indexCount,
                                    &poolState.fPoolIndexBuffer,
                                    &poolState.fPoolStartIndex);
    return SkToBool(*indices);
}

void GrInOrderDrawBuffer::releaseReservedVertexSpace() {
    GeometryPoolState& poolState = fGeoPoolStateStack.back();
    const GeometrySrcState& geoSrc = this->getGeomSrc();

    // If we get a release vertex space call then our current source should either be reserved
    // or array (which we copied into reserved space).
    SkASSERT(kReserved_GeometrySrcType == geoSrc.fVertexSrc);

    // When the caller reserved vertex buffer space we gave it back a pointer
    // provided by the vertex buffer pool. At each draw we tracked the largest
    // offset into the pool's pointer that was referenced. Now we return to the
    // pool any portion at the tail of the allocation that no draw referenced.
    size_t reservedVertexBytes = geoSrc.fVertexSize * geoSrc.fVertexCount;
    fVertexPool.putBack(reservedVertexBytes - poolState.fUsedPoolVertexBytes);
    poolState.fUsedPoolVertexBytes = 0;
    poolState.fPoolVertexBuffer = NULL;
    poolState.fPoolStartVertex = 0;
}

void GrInOrderDrawBuffer::releaseReservedIndexSpace() {
    GeometryPoolState& poolState = fGeoPoolStateStack.back();
    const GeometrySrcState& geoSrc = this->getGeomSrc();

    // If we get a release index space call then our current source should either be reserved
    // or array (which we copied into reserved space).
    SkASSERT(kReserved_GeometrySrcType == geoSrc.fIndexSrc);

    // Similar to releaseReservedVertexSpace we return any unused portion at
    // the tail
    size_t reservedIndexBytes = sizeof(uint16_t) * geoSrc.fIndexCount;
    fIndexPool.putBack(reservedIndexBytes - poolState.fUsedPoolIndexBytes);
    poolState.fUsedPoolIndexBytes = 0;
    poolState.fPoolIndexBuffer = NULL;
    poolState.fPoolStartIndex = 0;
}

void GrInOrderDrawBuffer::geometrySourceWillPush() {
    GeometryPoolState& poolState = fGeoPoolStateStack.push_back();
    poolState.fUsedPoolVertexBytes = 0;
    poolState.fUsedPoolIndexBytes = 0;
#ifdef SK_DEBUG
    poolState.fPoolVertexBuffer = (GrVertexBuffer*)~0;
    poolState.fPoolStartVertex = ~0;
    poolState.fPoolIndexBuffer = (GrIndexBuffer*)~0;
    poolState.fPoolStartIndex = ~0;
#endif
}

void GrInOrderDrawBuffer::geometrySourceWillPop(const GeometrySrcState& restoredState) {
    SkASSERT(fGeoPoolStateStack.count() > 1);
    fGeoPoolStateStack.pop_back();
    GeometryPoolState& poolState = fGeoPoolStateStack.back();
    // we have to assume that any slack we had in our vertex/index data
    // is now unreleasable because data may have been appended later in the
    // pool.
    if (kReserved_GeometrySrcType == restoredState.fVertexSrc) {
        poolState.fUsedPoolVertexBytes = restoredState.fVertexSize * restoredState.fVertexCount;
    }
    if (kReserved_GeometrySrcType == restoredState.fIndexSrc) {
        poolState.fUsedPoolIndexBytes = sizeof(uint16_t) * restoredState.fIndexCount;
    }
}

void GrInOrderDrawBuffer::recordStateIfNecessary(GrGpu::DrawType drawType,
                                                 const GrDeviceCoordTexture* dstCopy) {
    if (!fLastState) {
        SetState* ss = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, SetState, (this->getDrawState()));
        fLastState = &ss->fState;
        if (dstCopy) {
            ss->fDstCopy = *dstCopy;
        }
        ss->fDrawType = drawType;
        this->convertDrawStateToPendingExec(fLastState);
        this->recordTraceMarkersIfNecessary();
        return;
    }
    const GrDrawState& curr = this->getDrawState();
    switch (GrDrawState::CombineIfPossible(*fLastState, curr, *this->caps())) {
        case GrDrawState::kIncompatible_CombinedState: {
            SetState* ss = GrNEW_APPEND_TO_RECORDER(fCmdBuffer, SetState, (curr));
            fLastState = &ss->fState;
            if (dstCopy) {
                ss->fDstCopy = *dstCopy;
            }
            ss->fDrawType = drawType;
            this->convertDrawStateToPendingExec(fLastState);
            this->recordTraceMarkersIfNecessary();
            break;
        }
        case GrDrawState::kA_CombinedState:
        case GrDrawState::kAOrB_CombinedState: // Treat the same as kA.
            break;
        case GrDrawState::kB_CombinedState:
            // prev has already been converted to pending execution. That is a one-way ticket.
            // So here we just destruct the previous state and reinit with a new copy of curr.
            // Note that this goes away when we move GrIODB over to taking optimized snapshots
            // of draw states.
            fLastState->~GrDrawState();
            SkNEW_PLACEMENT_ARGS(fLastState, GrDrawState, (curr));
            this->convertDrawStateToPendingExec(fLastState);
            break;
    }
}

void GrInOrderDrawBuffer::recordTraceMarkersIfNecessary() {
    SkASSERT(!fCmdBuffer.empty());
    SkASSERT(!cmd_has_trace_marker(fCmdBuffer.back().fType));
    const GrTraceMarkerSet& activeTraceMarkers = this->getActiveTraceMarkers();
    if (activeTraceMarkers.count() > 0) {
        fCmdBuffer.back().fType = add_trace_bit(fCmdBuffer.back().fType);
        fGpuCmdMarkers.push_back(activeTraceMarkers);
    }
}