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|
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrInOrderDrawBuffer.h"
#include "GrBufferAllocPool.h"
#include "GrDrawTargetCaps.h"
#include "GrGpu.h"
#include "GrIndexBuffer.h"
#include "GrPath.h"
#include "GrRenderTarget.h"
#include "GrTemplates.h"
#include "GrTexture.h"
#include "GrVertexBuffer.h"
GrInOrderDrawBuffer::GrInOrderDrawBuffer(GrGpu* gpu,
GrVertexBufferAllocPool* vertexPool,
GrIndexBufferAllocPool* indexPool)
: GrDrawTarget(gpu->getContext())
, fDstGpu(gpu)
, fClipSet(true)
, fClipProxyState(kUnknown_ClipProxyState)
, fVertexPool(*vertexPool)
, fIndexPool(*indexPool)
, fFlushing(false) {
fDstGpu->ref();
fCaps.reset(SkRef(fDstGpu->caps()));
GrAssert(NULL != vertexPool);
GrAssert(NULL != indexPool);
GeometryPoolState& poolState = fGeoPoolStateStack.push_back();
poolState.fUsedPoolVertexBytes = 0;
poolState.fUsedPoolIndexBytes = 0;
#if GR_DEBUG
poolState.fPoolVertexBuffer = (GrVertexBuffer*)~0;
poolState.fPoolStartVertex = ~0;
poolState.fPoolIndexBuffer = (GrIndexBuffer*)~0;
poolState.fPoolStartIndex = ~0;
#endif
this->reset();
}
GrInOrderDrawBuffer::~GrInOrderDrawBuffer() {
this->reset();
// This must be called by before the GrDrawTarget destructor
this->releaseGeometry();
fDstGpu->unref();
}
////////////////////////////////////////////////////////////////////////////////
namespace {
void get_vertex_bounds(const void* vertices,
size_t vertexSize,
int vertexCount,
SkRect* bounds) {
GrAssert(vertexSize >= sizeof(GrPoint));
GrAssert(vertexCount > 0);
const GrPoint* point = static_cast<const GrPoint*>(vertices);
bounds->fLeft = bounds->fRight = point->fX;
bounds->fTop = bounds->fBottom = point->fY;
for (int i = 1; i < vertexCount; ++i) {
point = reinterpret_cast<GrPoint*>(reinterpret_cast<intptr_t>(point) + vertexSize);
bounds->growToInclude(point->fX, point->fY);
}
}
}
namespace {
extern const GrVertexAttrib kRectPosColorUVAttribs[] = {
{kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding},
{kVec4ub_GrVertexAttribType, sizeof(GrPoint), kColor_GrVertexAttribBinding},
{kVec2f_GrVertexAttribType, sizeof(GrPoint)+sizeof(GrColor),
kLocalCoord_GrVertexAttribBinding},
};
extern const GrVertexAttrib kRectPosUVAttribs[] = {
{kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding},
{kVec2f_GrVertexAttribType, sizeof(GrPoint), kLocalCoord_GrVertexAttribBinding},
};
static void set_vertex_attributes(GrDrawState* drawState,
bool hasColor, bool hasUVs,
int* colorOffset, int* localOffset) {
*colorOffset = -1;
*localOffset = -1;
// Using per-vertex colors allows batching across colors. (A lot of rects in a row differing
// only in color is a common occurrence in tables). However, having per-vertex colors disables
// blending optimizations because we don't know if the color will be solid or not. These
// optimizations help determine whether coverage and color can be blended correctly when
// dual-source blending isn't available. This comes into play when there is coverage. If colors
// were a stage it could take a hint that every vertex's color will be opaque.
if (hasColor && hasUVs) {
*colorOffset = sizeof(GrPoint);
*localOffset = sizeof(GrPoint) + sizeof(GrColor);
drawState->setVertexAttribs<kRectPosColorUVAttribs>(3);
} else if (hasColor) {
*colorOffset = sizeof(GrPoint);
drawState->setVertexAttribs<kRectPosColorUVAttribs>(2);
} else if (hasUVs) {
*localOffset = sizeof(GrPoint);
drawState->setVertexAttribs<kRectPosUVAttribs>(2);
} else {
drawState->setVertexAttribs<kRectPosUVAttribs>(1);
}
}
};
void GrInOrderDrawBuffer::onDrawRect(const GrRect& rect,
const SkMatrix* matrix,
const GrRect* localRect,
const SkMatrix* localMatrix) {
GrDrawState::AutoColorRestore acr;
GrDrawState* drawState = this->drawState();
GrColor color = drawState->getColor();
int colorOffset, localOffset;
set_vertex_attributes(drawState,
this->caps()->dualSourceBlendingSupport() || drawState->hasSolidCoverage(),
NULL != localRect,
&colorOffset, &localOffset);
if (colorOffset >= 0) {
// We set the draw state's color to white here. This is done so that any batching performed
// in our subclass's onDraw() won't get a false from GrDrawState::op== due to a color
// mismatch. TODO: Once vertex layout is owned by GrDrawState it should skip comparing the
// constant color in its op== when the kColor layout bit is set and then we can remove
// this.
acr.set(drawState, 0xFFFFFFFF);
}
AutoReleaseGeometry geo(this, 4, 0);
if (!geo.succeeded()) {
GrPrintf("Failed to get space for vertices!\n");
return;
}
// Go to device coords to allow batching across matrix changes
SkMatrix combinedMatrix;
if (NULL != matrix) {
combinedMatrix = *matrix;
} else {
combinedMatrix.reset();
}
combinedMatrix.postConcat(drawState->getViewMatrix());
// When the caller has provided an explicit source rect for a stage then we don't want to
// modify that stage's matrix. Otherwise if the effect is generating its source rect from
// the vertex positions then we have to account for the view matrix change.
GrDrawState::AutoDeviceCoordDraw adcd(drawState);
if (!adcd.succeeded()) {
return;
}
size_t vsize = drawState->getVertexSize();
geo.positions()->setRectFan(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, vsize);
combinedMatrix.mapPointsWithStride(geo.positions(), vsize, 4);
SkRect devBounds;
// since we already computed the dev verts, set the bounds hint. This will help us avoid
// unnecessary clipping in our onDraw().
get_vertex_bounds(geo.vertices(), vsize, 4, &devBounds);
if (localOffset >= 0) {
GrPoint* coords = GrTCast<GrPoint*>(GrTCast<intptr_t>(geo.vertices()) + localOffset);
coords->setRectFan(localRect->fLeft, localRect->fTop,
localRect->fRight, localRect->fBottom,
vsize);
if (NULL != localMatrix) {
localMatrix->mapPointsWithStride(coords, vsize, 4);
}
}
if (colorOffset >= 0) {
GrColor* vertColor = GrTCast<GrColor*>(GrTCast<intptr_t>(geo.vertices()) + colorOffset);
for (int i = 0; i < 4; ++i) {
*vertColor = color;
vertColor = (GrColor*) ((intptr_t) vertColor + vsize);
}
}
this->setIndexSourceToBuffer(this->getContext()->getQuadIndexBuffer());
this->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6, &devBounds);
// to ensure that stashing the drawState ptr is valid
GrAssert(this->drawState() == drawState);
}
bool GrInOrderDrawBuffer::quickInsideClip(const SkRect& devBounds) {
if (!this->getDrawState().isClipState()) {
return true;
}
if (kUnknown_ClipProxyState == fClipProxyState) {
SkIRect rect;
bool iior;
this->getClip()->getConservativeBounds(this->getDrawState().getRenderTarget(), &rect, &iior);
if (iior) {
// The clip is a rect. We will remember that in fProxyClip. It is common for an edge (or
// all edges) of the clip to be at the edge of the RT. However, we get that clipping for
// free via the viewport. We don't want to think that clipping must be enabled in this
// case. So we extend the clip outward from the edge to avoid these false negatives.
fClipProxyState = kValid_ClipProxyState;
fClipProxy = SkRect::MakeFromIRect(rect);
if (fClipProxy.fLeft <= 0) {
fClipProxy.fLeft = SK_ScalarMin;
}
if (fClipProxy.fTop <= 0) {
fClipProxy.fTop = SK_ScalarMin;
}
if (fClipProxy.fRight >= this->getDrawState().getRenderTarget()->width()) {
fClipProxy.fRight = SK_ScalarMax;
}
if (fClipProxy.fBottom >= this->getDrawState().getRenderTarget()->height()) {
fClipProxy.fBottom = SK_ScalarMax;
}
} else {
fClipProxyState = kInvalid_ClipProxyState;
}
}
if (kValid_ClipProxyState == fClipProxyState) {
return fClipProxy.contains(devBounds);
}
SkPoint originOffset = {SkIntToScalar(this->getClip()->fOrigin.fX),
SkIntToScalar(this->getClip()->fOrigin.fY)};
SkRect clipSpaceBounds = devBounds;
clipSpaceBounds.offset(originOffset);
return this->getClip()->fClipStack->quickContains(clipSpaceBounds);
}
int GrInOrderDrawBuffer::concatInstancedDraw(const DrawInfo& info) {
GrAssert(info.isInstanced());
const GeometrySrcState& geomSrc = this->getGeomSrc();
const GrDrawState& drawState = this->getDrawState();
// we only attempt to concat the case when reserved verts are used with a client-specified index
// buffer. To make this work with client-specified VBs we'd need to know if the VB was updated
// between draws.
if (kReserved_GeometrySrcType != geomSrc.fVertexSrc ||
kBuffer_GeometrySrcType != geomSrc.fIndexSrc) {
return 0;
}
// Check if there is a draw info that is compatible that uses the same VB from the pool and
// the same IB
if (kDraw_Cmd != fCmds.back()) {
return 0;
}
DrawRecord* draw = &fDraws.back();
GeometryPoolState& poolState = fGeoPoolStateStack.back();
const GrVertexBuffer* vertexBuffer = poolState.fPoolVertexBuffer;
if (!draw->isInstanced() ||
draw->verticesPerInstance() != info.verticesPerInstance() ||
draw->indicesPerInstance() != info.indicesPerInstance() ||
draw->fVertexBuffer != vertexBuffer ||
draw->fIndexBuffer != geomSrc.fIndexBuffer) {
return 0;
}
// info does not yet account for the offset from the start of the pool's VB while the previous
// draw record does.
int adjustedStartVertex = poolState.fPoolStartVertex + info.startVertex();
if (draw->startVertex() + draw->vertexCount() != adjustedStartVertex) {
return 0;
}
GrAssert(poolState.fPoolStartVertex == draw->startVertex() + draw->vertexCount());
// how many instances can be concat'ed onto draw given the size of the index buffer
int instancesToConcat = this->indexCountInCurrentSource() / info.indicesPerInstance();
instancesToConcat -= draw->instanceCount();
instancesToConcat = GrMin(instancesToConcat, info.instanceCount());
// update the amount of reserved vertex data actually referenced in draws
size_t vertexBytes = instancesToConcat * info.verticesPerInstance() *
drawState.getVertexSize();
poolState.fUsedPoolVertexBytes = GrMax(poolState.fUsedPoolVertexBytes, vertexBytes);
draw->adjustInstanceCount(instancesToConcat);
return instancesToConcat;
}
class AutoClipReenable {
public:
AutoClipReenable() : fDrawState(NULL) {}
~AutoClipReenable() {
if (NULL != fDrawState) {
fDrawState->enableState(GrDrawState::kClip_StateBit);
}
}
void set(GrDrawState* drawState) {
if (drawState->isClipState()) {
fDrawState = drawState;
drawState->disableState(GrDrawState::kClip_StateBit);
}
}
private:
GrDrawState* fDrawState;
};
void GrInOrderDrawBuffer::onDraw(const DrawInfo& info) {
GeometryPoolState& poolState = fGeoPoolStateStack.back();
const GrDrawState& drawState = this->getDrawState();
AutoClipReenable acr;
if (drawState.isClipState() &&
NULL != info.getDevBounds() &&
this->quickInsideClip(*info.getDevBounds())) {
acr.set(this->drawState());
}
if (this->needsNewClip()) {
this->recordClip();
}
if (this->needsNewState()) {
this->recordState();
}
DrawRecord* draw;
if (info.isInstanced()) {
int instancesConcated = this->concatInstancedDraw(info);
if (info.instanceCount() > instancesConcated) {
draw = this->recordDraw(info);
draw->adjustInstanceCount(-instancesConcated);
} else {
return;
}
} else {
draw = this->recordDraw(info);
}
switch (this->getGeomSrc().fVertexSrc) {
case kBuffer_GeometrySrcType:
draw->fVertexBuffer = this->getGeomSrc().fVertexBuffer;
break;
case kReserved_GeometrySrcType: // fallthrough
case kArray_GeometrySrcType: {
size_t vertexBytes = (info.vertexCount() + info.startVertex()) *
drawState.getVertexSize();
poolState.fUsedPoolVertexBytes = GrMax(poolState.fUsedPoolVertexBytes, vertexBytes);
draw->fVertexBuffer = poolState.fPoolVertexBuffer;
draw->adjustStartVertex(poolState.fPoolStartVertex);
break;
}
default:
GrCrash("unknown geom src type");
}
draw->fVertexBuffer->ref();
if (info.isIndexed()) {
switch (this->getGeomSrc().fIndexSrc) {
case kBuffer_GeometrySrcType:
draw->fIndexBuffer = this->getGeomSrc().fIndexBuffer;
break;
case kReserved_GeometrySrcType: // fallthrough
case kArray_GeometrySrcType: {
size_t indexBytes = (info.indexCount() + info.startIndex()) * sizeof(uint16_t);
poolState.fUsedPoolIndexBytes = GrMax(poolState.fUsedPoolIndexBytes, indexBytes);
draw->fIndexBuffer = poolState.fPoolIndexBuffer;
draw->adjustStartIndex(poolState.fPoolStartIndex);
break;
}
default:
GrCrash("unknown geom src type");
}
draw->fIndexBuffer->ref();
} else {
draw->fIndexBuffer = NULL;
}
}
GrInOrderDrawBuffer::StencilPath::StencilPath() : fStroke(SkStrokeRec::kFill_InitStyle) {}
void GrInOrderDrawBuffer::onStencilPath(const GrPath* path, const SkStrokeRec& stroke,
SkPath::FillType fill) {
if (this->needsNewClip()) {
this->recordClip();
}
// Only compare the subset of GrDrawState relevant to path stenciling?
if (this->needsNewState()) {
this->recordState();
}
StencilPath* sp = this->recordStencilPath();
sp->fPath.reset(path);
path->ref();
sp->fFill = fill;
sp->fStroke = stroke;
}
void GrInOrderDrawBuffer::clear(const GrIRect* rect, GrColor color, GrRenderTarget* renderTarget) {
GrIRect r;
if (NULL == renderTarget) {
renderTarget = this->drawState()->getRenderTarget();
GrAssert(NULL != renderTarget);
}
if (NULL == rect) {
// We could do something smart and remove previous draws and clears to
// the current render target. If we get that smart we have to make sure
// those draws aren't read before this clear (render-to-texture).
r.setLTRB(0, 0, renderTarget->width(), renderTarget->height());
rect = &r;
}
Clear* clr = this->recordClear();
clr->fColor = color;
clr->fRect = *rect;
clr->fRenderTarget = renderTarget;
renderTarget->ref();
}
void GrInOrderDrawBuffer::reset() {
GrAssert(1 == fGeoPoolStateStack.count());
this->resetVertexSource();
this->resetIndexSource();
int numDraws = fDraws.count();
for (int d = 0; d < numDraws; ++d) {
// we always have a VB, but not always an IB
GrAssert(NULL != fDraws[d].fVertexBuffer);
fDraws[d].fVertexBuffer->unref();
GrSafeUnref(fDraws[d].fIndexBuffer);
}
fCmds.reset();
fDraws.reset();
fStencilPaths.reset();
fStates.reset();
fClears.reset();
fVertexPool.reset();
fIndexPool.reset();
fClips.reset();
fClipOrigins.reset();
fCopySurfaces.reset();
fClipSet = true;
}
bool GrInOrderDrawBuffer::flush() {
GrAssert(kReserved_GeometrySrcType != this->getGeomSrc().fVertexSrc);
GrAssert(kReserved_GeometrySrcType != this->getGeomSrc().fIndexSrc);
int numCmds = fCmds.count();
if (0 == numCmds) {
return false;
}
GrAssert(!fFlushing);
GrAutoTRestore<bool> flushRestore(&fFlushing);
fFlushing = true;
fVertexPool.unlock();
fIndexPool.unlock();
GrDrawTarget::AutoClipRestore acr(fDstGpu);
AutoGeometryAndStatePush agasp(fDstGpu, kPreserve_ASRInit);
GrDrawState playbackState;
GrDrawState* prevDrawState = fDstGpu->drawState();
prevDrawState->ref();
fDstGpu->setDrawState(&playbackState);
GrClipData clipData;
int currState = 0;
int currClip = 0;
int currClear = 0;
int currDraw = 0;
int currStencilPath = 0;
int currCopySurface = 0;
for (int c = 0; c < numCmds; ++c) {
switch (fCmds[c]) {
case kDraw_Cmd: {
const DrawRecord& draw = fDraws[currDraw];
fDstGpu->setVertexSourceToBuffer(draw.fVertexBuffer);
if (draw.isIndexed()) {
fDstGpu->setIndexSourceToBuffer(draw.fIndexBuffer);
}
fDstGpu->executeDraw(draw);
++currDraw;
break;
}
case kStencilPath_Cmd: {
const StencilPath& sp = fStencilPaths[currStencilPath];
fDstGpu->stencilPath(sp.fPath.get(), sp.fStroke, sp.fFill);
++currStencilPath;
break;
}
case kSetState_Cmd:
fStates[currState].restoreTo(&playbackState);
++currState;
break;
case kSetClip_Cmd:
clipData.fClipStack = &fClips[currClip];
clipData.fOrigin = fClipOrigins[currClip];
fDstGpu->setClip(&clipData);
++currClip;
break;
case kClear_Cmd:
fDstGpu->clear(&fClears[currClear].fRect,
fClears[currClear].fColor,
fClears[currClear].fRenderTarget);
++currClear;
break;
case kCopySurface_Cmd:
fDstGpu->copySurface(fCopySurfaces[currCopySurface].fDst.get(),
fCopySurfaces[currCopySurface].fSrc.get(),
fCopySurfaces[currCopySurface].fSrcRect,
fCopySurfaces[currCopySurface].fDstPoint);
++currCopySurface;
break;
}
}
// we should have consumed all the states, clips, etc.
GrAssert(fStates.count() == currState);
GrAssert(fClips.count() == currClip);
GrAssert(fClipOrigins.count() == currClip);
GrAssert(fClears.count() == currClear);
GrAssert(fDraws.count() == currDraw);
GrAssert(fCopySurfaces.count() == currCopySurface);
fDstGpu->setDrawState(prevDrawState);
prevDrawState->unref();
this->reset();
return true;
}
bool GrInOrderDrawBuffer::onCopySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
if (fDstGpu->canCopySurface(dst, src, srcRect, dstPoint)) {
CopySurface* cs = this->recordCopySurface();
cs->fDst.reset(SkRef(dst));
cs->fSrc.reset(SkRef(src));
cs->fSrcRect = srcRect;
cs->fDstPoint = dstPoint;
return true;
} else {
return false;
}
}
bool GrInOrderDrawBuffer::onCanCopySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
return fDstGpu->canCopySurface(dst, src, srcRect, dstPoint);
}
void GrInOrderDrawBuffer::initCopySurfaceDstDesc(const GrSurface* src, GrTextureDesc* desc) {
fDstGpu->initCopySurfaceDstDesc(src, desc);
}
void GrInOrderDrawBuffer::willReserveVertexAndIndexSpace(
int vertexCount,
int indexCount) {
// We use geometryHints() to know whether to flush the draw buffer. We
// can't flush if we are inside an unbalanced pushGeometrySource.
// Moreover, flushing blows away vertex and index data that was
// previously reserved. So if the vertex or index data is pulled from
// reserved space and won't be released by this request then we can't
// flush.
bool insideGeoPush = fGeoPoolStateStack.count() > 1;
bool unreleasedVertexSpace =
!vertexCount &&
kReserved_GeometrySrcType == this->getGeomSrc().fVertexSrc;
bool unreleasedIndexSpace =
!indexCount &&
kReserved_GeometrySrcType == this->getGeomSrc().fIndexSrc;
// we don't want to finalize any reserved geom on the target since
// we don't know that the client has finished writing to it.
bool targetHasReservedGeom = fDstGpu->hasReservedVerticesOrIndices();
int vcount = vertexCount;
int icount = indexCount;
if (!insideGeoPush &&
!unreleasedVertexSpace &&
!unreleasedIndexSpace &&
!targetHasReservedGeom &&
this->geometryHints(&vcount, &icount)) {
this->flush();
}
}
bool GrInOrderDrawBuffer::geometryHints(int* vertexCount,
int* indexCount) const {
// we will recommend a flush if the data could fit in a single
// preallocated buffer but none are left and it can't fit
// in the current buffer (which may not be prealloced).
bool flush = false;
if (NULL != indexCount) {
int32_t currIndices = fIndexPool.currentBufferIndices();
if (*indexCount > currIndices &&
(!fIndexPool.preallocatedBuffersRemaining() &&
*indexCount <= fIndexPool.preallocatedBufferIndices())) {
flush = true;
}
*indexCount = currIndices;
}
if (NULL != vertexCount) {
size_t vertexSize = this->getDrawState().getVertexSize();
int32_t currVertices = fVertexPool.currentBufferVertices(vertexSize);
if (*vertexCount > currVertices &&
(!fVertexPool.preallocatedBuffersRemaining() &&
*vertexCount <= fVertexPool.preallocatedBufferVertices(vertexSize))) {
flush = true;
}
*vertexCount = currVertices;
}
return flush;
}
bool GrInOrderDrawBuffer::onReserveVertexSpace(size_t vertexSize,
int vertexCount,
void** vertices) {
GeometryPoolState& poolState = fGeoPoolStateStack.back();
GrAssert(vertexCount > 0);
GrAssert(NULL != vertices);
GrAssert(0 == poolState.fUsedPoolVertexBytes);
*vertices = fVertexPool.makeSpace(vertexSize,
vertexCount,
&poolState.fPoolVertexBuffer,
&poolState.fPoolStartVertex);
return NULL != *vertices;
}
bool GrInOrderDrawBuffer::onReserveIndexSpace(int indexCount, void** indices) {
GeometryPoolState& poolState = fGeoPoolStateStack.back();
GrAssert(indexCount > 0);
GrAssert(NULL != indices);
GrAssert(0 == poolState.fUsedPoolIndexBytes);
*indices = fIndexPool.makeSpace(indexCount,
&poolState.fPoolIndexBuffer,
&poolState.fPoolStartIndex);
return NULL != *indices;
}
void GrInOrderDrawBuffer::releaseReservedVertexSpace() {
GeometryPoolState& poolState = fGeoPoolStateStack.back();
const GeometrySrcState& geoSrc = this->getGeomSrc();
// If we get a release vertex space call then our current source should either be reserved
// or array (which we copied into reserved space).
GrAssert(kReserved_GeometrySrcType == geoSrc.fVertexSrc ||
kArray_GeometrySrcType == geoSrc.fVertexSrc);
// When the caller reserved vertex buffer space we gave it back a pointer
// provided by the vertex buffer pool. At each draw we tracked the largest
// offset into the pool's pointer that was referenced. Now we return to the
// pool any portion at the tail of the allocation that no draw referenced.
size_t reservedVertexBytes = geoSrc.fVertexSize * geoSrc.fVertexCount;
fVertexPool.putBack(reservedVertexBytes -
poolState.fUsedPoolVertexBytes);
poolState.fUsedPoolVertexBytes = 0;
poolState.fPoolVertexBuffer = NULL;
poolState.fPoolStartVertex = 0;
}
void GrInOrderDrawBuffer::releaseReservedIndexSpace() {
GeometryPoolState& poolState = fGeoPoolStateStack.back();
const GeometrySrcState& geoSrc = this->getGeomSrc();
// If we get a release index space call then our current source should either be reserved
// or array (which we copied into reserved space).
GrAssert(kReserved_GeometrySrcType == geoSrc.fIndexSrc ||
kArray_GeometrySrcType == geoSrc.fIndexSrc);
// Similar to releaseReservedVertexSpace we return any unused portion at
// the tail
size_t reservedIndexBytes = sizeof(uint16_t) * geoSrc.fIndexCount;
fIndexPool.putBack(reservedIndexBytes - poolState.fUsedPoolIndexBytes);
poolState.fUsedPoolIndexBytes = 0;
poolState.fPoolIndexBuffer = NULL;
poolState.fPoolStartIndex = 0;
}
void GrInOrderDrawBuffer::onSetVertexSourceToArray(const void* vertexArray,
int vertexCount) {
GeometryPoolState& poolState = fGeoPoolStateStack.back();
GrAssert(0 == poolState.fUsedPoolVertexBytes);
#if GR_DEBUG
bool success =
#endif
fVertexPool.appendVertices(this->getVertexSize(),
vertexCount,
vertexArray,
&poolState.fPoolVertexBuffer,
&poolState.fPoolStartVertex);
GR_DEBUGASSERT(success);
}
void GrInOrderDrawBuffer::onSetIndexSourceToArray(const void* indexArray,
int indexCount) {
GeometryPoolState& poolState = fGeoPoolStateStack.back();
GrAssert(0 == poolState.fUsedPoolIndexBytes);
#if GR_DEBUG
bool success =
#endif
fIndexPool.appendIndices(indexCount,
indexArray,
&poolState.fPoolIndexBuffer,
&poolState.fPoolStartIndex);
GR_DEBUGASSERT(success);
}
void GrInOrderDrawBuffer::releaseVertexArray() {
// When the client provides an array as the vertex source we handled it
// by copying their array into reserved space.
this->GrInOrderDrawBuffer::releaseReservedVertexSpace();
}
void GrInOrderDrawBuffer::releaseIndexArray() {
// When the client provides an array as the index source we handled it
// by copying their array into reserved space.
this->GrInOrderDrawBuffer::releaseReservedIndexSpace();
}
void GrInOrderDrawBuffer::geometrySourceWillPush() {
GeometryPoolState& poolState = fGeoPoolStateStack.push_back();
poolState.fUsedPoolVertexBytes = 0;
poolState.fUsedPoolIndexBytes = 0;
#if GR_DEBUG
poolState.fPoolVertexBuffer = (GrVertexBuffer*)~0;
poolState.fPoolStartVertex = ~0;
poolState.fPoolIndexBuffer = (GrIndexBuffer*)~0;
poolState.fPoolStartIndex = ~0;
#endif
}
void GrInOrderDrawBuffer::geometrySourceWillPop(
const GeometrySrcState& restoredState) {
GrAssert(fGeoPoolStateStack.count() > 1);
fGeoPoolStateStack.pop_back();
GeometryPoolState& poolState = fGeoPoolStateStack.back();
// we have to assume that any slack we had in our vertex/index data
// is now unreleasable because data may have been appended later in the
// pool.
if (kReserved_GeometrySrcType == restoredState.fVertexSrc ||
kArray_GeometrySrcType == restoredState.fVertexSrc) {
poolState.fUsedPoolVertexBytes = restoredState.fVertexSize * restoredState.fVertexCount;
}
if (kReserved_GeometrySrcType == restoredState.fIndexSrc ||
kArray_GeometrySrcType == restoredState.fIndexSrc) {
poolState.fUsedPoolIndexBytes = sizeof(uint16_t) *
restoredState.fIndexCount;
}
}
bool GrInOrderDrawBuffer::needsNewState() const {
return fStates.empty() || !fStates.back().isEqual(this->getDrawState());
}
bool GrInOrderDrawBuffer::needsNewClip() const {
GrAssert(fClips.count() == fClipOrigins.count());
if (this->getDrawState().isClipState()) {
if (fClipSet &&
(fClips.empty() ||
fClips.back() != *this->getClip()->fClipStack ||
fClipOrigins.back() != this->getClip()->fOrigin)) {
return true;
}
}
return false;
}
void GrInOrderDrawBuffer::recordClip() {
fClips.push_back() = *this->getClip()->fClipStack;
fClipOrigins.push_back() = this->getClip()->fOrigin;
fClipSet = false;
fCmds.push_back(kSetClip_Cmd);
}
void GrInOrderDrawBuffer::recordState() {
fStates.push_back().saveFrom(this->getDrawState());
fCmds.push_back(kSetState_Cmd);
}
GrInOrderDrawBuffer::DrawRecord* GrInOrderDrawBuffer::recordDraw(const DrawInfo& info) {
fCmds.push_back(kDraw_Cmd);
return &fDraws.push_back(info);
}
GrInOrderDrawBuffer::StencilPath* GrInOrderDrawBuffer::recordStencilPath() {
fCmds.push_back(kStencilPath_Cmd);
return &fStencilPaths.push_back();
}
GrInOrderDrawBuffer::Clear* GrInOrderDrawBuffer::recordClear() {
fCmds.push_back(kClear_Cmd);
return &fClears.push_back();
}
GrInOrderDrawBuffer::CopySurface* GrInOrderDrawBuffer::recordCopySurface() {
fCmds.push_back(kCopySurface_Cmd);
return &fCopySurfaces.push_back();
}
void GrInOrderDrawBuffer::clipWillBeSet(const GrClipData* newClipData) {
INHERITED::clipWillBeSet(newClipData);
fClipSet = true;
fClipProxyState = kUnknown_ClipProxyState;
}
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