1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
|
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGpuResource.h"
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrResourceCache.h"
#include "GrGpu.h"
#include "GrGpuResourcePriv.h"
#include "SkTraceMemoryDump.h"
static inline GrResourceCache* get_resource_cache(GrGpu* gpu) {
SkASSERT(gpu);
SkASSERT(gpu->getContext());
SkASSERT(gpu->getContext()->contextPriv().getResourceCache());
return gpu->getContext()->contextPriv().getResourceCache();
}
GrGpuResource::GrGpuResource(GrGpu* gpu)
: fExternalFlushCntWhenBecamePurgeable(0)
, fGpu(gpu)
, fGpuMemorySize(kInvalidGpuMemorySize)
, fBudgeted(SkBudgeted::kNo)
, fRefsWrappedObjects(false)
, fUniqueID(CreateUniqueID()) {
SkDEBUGCODE(fCacheArrayIndex = -1);
}
void GrGpuResource::registerWithCache(SkBudgeted budgeted) {
SkASSERT(fBudgeted == SkBudgeted::kNo);
fBudgeted = budgeted;
this->computeScratchKey(&fScratchKey);
get_resource_cache(fGpu)->resourceAccess().insertResource(this);
}
void GrGpuResource::registerWithCacheWrapped() {
SkASSERT(fBudgeted == SkBudgeted::kNo);
// Currently resources referencing wrapped objects are not budgeted.
fRefsWrappedObjects = true;
get_resource_cache(fGpu)->resourceAccess().insertResource(this);
}
GrGpuResource::~GrGpuResource() {
// The cache should have released or destroyed this resource.
SkASSERT(this->wasDestroyed());
}
void GrGpuResource::release() {
SkASSERT(fGpu);
this->onRelease();
get_resource_cache(fGpu)->resourceAccess().removeResource(this);
fGpu = nullptr;
fGpuMemorySize = 0;
}
void GrGpuResource::abandon() {
if (this->wasDestroyed()) {
return;
}
SkASSERT(fGpu);
this->onAbandon();
get_resource_cache(fGpu)->resourceAccess().removeResource(this);
fGpu = nullptr;
fGpuMemorySize = 0;
}
void GrGpuResource::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
if (this->fRefsWrappedObjects && !traceMemoryDump->shouldDumpWrappedObjects()) {
return;
}
this->dumpMemoryStatisticsPriv(traceMemoryDump, this->getResourceName(),
this->getResourceType(), this->gpuMemorySize());
}
void GrGpuResource::dumpMemoryStatisticsPriv(SkTraceMemoryDump* traceMemoryDump,
const SkString& resourceName,
const char* type, size_t size) const {
const char* tag = "Scratch";
if (fUniqueKey.isValid()) {
tag = (fUniqueKey.tag() != nullptr) ? fUniqueKey.tag() : "Other";
}
traceMemoryDump->dumpNumericValue(resourceName.c_str(), "size", "bytes", size);
traceMemoryDump->dumpStringValue(resourceName.c_str(), "type", type);
traceMemoryDump->dumpStringValue(resourceName.c_str(), "category", tag);
if (this->isPurgeable()) {
traceMemoryDump->dumpNumericValue(resourceName.c_str(), "purgeable_size", "bytes", size);
}
this->setMemoryBacking(traceMemoryDump, resourceName);
}
SkString GrGpuResource::getResourceName() const {
// Dump resource as "skia/gpu_resources/resource_#".
SkString resourceName("skia/gpu_resources/resource_");
resourceName.appendU32(this->uniqueID().asUInt());
return resourceName;
}
const GrContext* GrGpuResource::getContext() const {
if (fGpu) {
return fGpu->getContext();
} else {
return nullptr;
}
}
GrContext* GrGpuResource::getContext() {
if (fGpu) {
return fGpu->getContext();
} else {
return nullptr;
}
}
void GrGpuResource::didChangeGpuMemorySize() const {
if (this->wasDestroyed()) {
return;
}
size_t oldSize = fGpuMemorySize;
SkASSERT(kInvalidGpuMemorySize != oldSize);
fGpuMemorySize = kInvalidGpuMemorySize;
get_resource_cache(fGpu)->resourceAccess().didChangeGpuMemorySize(this, oldSize);
}
void GrGpuResource::removeUniqueKey() {
if (this->wasDestroyed()) {
return;
}
SkASSERT(fUniqueKey.isValid());
get_resource_cache(fGpu)->resourceAccess().removeUniqueKey(this);
}
void GrGpuResource::setUniqueKey(const GrUniqueKey& key) {
SkASSERT(this->internalHasRef());
SkASSERT(key.isValid());
// Uncached resources can never have a unique key, unless they're wrapped resources. Wrapped
// resources are a special case: the unique keys give us a weak ref so that we can reuse the
// same resource (rather than re-wrapping). When a wrapped resource is no longer referenced,
// it will always be released - it is never converted to a scratch resource.
if (SkBudgeted::kNo == this->resourcePriv().isBudgeted() && !this->fRefsWrappedObjects) {
return;
}
if (this->wasDestroyed()) {
return;
}
get_resource_cache(fGpu)->resourceAccess().changeUniqueKey(this, key);
}
void GrGpuResource::notifyAllCntsAreZero(CntType lastCntTypeToReachZero) const {
if (this->wasDestroyed()) {
// We've already been removed from the cache. Goodbye cruel world!
delete this;
return;
}
// We should have already handled this fully in notifyRefCntIsZero().
SkASSERT(kRef_CntType != lastCntTypeToReachZero);
GrGpuResource* mutableThis = const_cast<GrGpuResource*>(this);
static const uint32_t kFlag =
GrResourceCache::ResourceAccess::kAllCntsReachedZero_RefNotificationFlag;
get_resource_cache(fGpu)->resourceAccess().notifyCntReachedZero(mutableThis, kFlag);
}
bool GrGpuResource::notifyRefCountIsZero() const {
if (this->wasDestroyed()) {
// handle this in notifyAllCntsAreZero().
return true;
}
GrGpuResource* mutableThis = const_cast<GrGpuResource*>(this);
uint32_t flags = GrResourceCache::ResourceAccess::kRefCntReachedZero_RefNotificationFlag;
if (!this->internalHasPendingIO()) {
flags |= GrResourceCache::ResourceAccess::kAllCntsReachedZero_RefNotificationFlag;
}
get_resource_cache(fGpu)->resourceAccess().notifyCntReachedZero(mutableThis, flags);
// There is no need to call our notifyAllCntsAreZero function at this point since we already
// told the cache about the state of cnts.
return false;
}
void GrGpuResource::removeScratchKey() {
if (!this->wasDestroyed() && fScratchKey.isValid()) {
get_resource_cache(fGpu)->resourceAccess().willRemoveScratchKey(this);
fScratchKey.reset();
}
}
void GrGpuResource::makeBudgeted() {
if (!this->wasDestroyed() && SkBudgeted::kNo == fBudgeted) {
// Currently resources referencing wrapped objects are not budgeted.
SkASSERT(!fRefsWrappedObjects);
fBudgeted = SkBudgeted::kYes;
get_resource_cache(fGpu)->resourceAccess().didChangeBudgetStatus(this);
}
}
void GrGpuResource::makeUnbudgeted() {
if (!this->wasDestroyed() && SkBudgeted::kYes == fBudgeted &&
!fUniqueKey.isValid()) {
fBudgeted = SkBudgeted::kNo;
get_resource_cache(fGpu)->resourceAccess().didChangeBudgetStatus(this);
}
}
uint32_t GrGpuResource::CreateUniqueID() {
static int32_t gUniqueID = SK_InvalidUniqueID;
uint32_t id;
do {
id = static_cast<uint32_t>(sk_atomic_inc(&gUniqueID) + 1);
} while (id == SK_InvalidUniqueID);
return id;
}
|