1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
|
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGpu_DEFINED
#define GrGpu_DEFINED
#include "GrGpuCommandBuffer.h"
#include "GrProgramDesc.h"
#include "GrSwizzle.h"
#include "GrAllocator.h"
#include "GrTextureProducer.h"
#include "GrTypes.h"
#include "GrXferProcessor.h"
#include "SkPath.h"
#include "SkTArray.h"
#include <map>
class GrBuffer;
class GrContext;
struct GrContextOptions;
class GrGLContext;
class GrMesh;
class GrNonInstancedVertices;
class GrPath;
class GrPathRange;
class GrPathRenderer;
class GrPathRendererChain;
class GrPathRendering;
class GrPipeline;
class GrPrimitiveProcessor;
class GrRenderTarget;
class GrSemaphore;
class GrStencilAttachment;
class GrStencilSettings;
class GrSurface;
class GrTexture;
namespace gr_instanced { class InstancedRendering; }
class GrGpu : public SkRefCnt {
public:
/**
* Create an instance of GrGpu that matches the specified backend. If the requested backend is
* not supported (at compile-time or run-time) this returns nullptr. The context will not be
* fully constructed and should not be used by GrGpu until after this function returns.
*/
static GrGpu* Create(GrBackend, GrBackendContext, const GrContextOptions&, GrContext* context);
////////////////////////////////////////////////////////////////////////////
GrGpu(GrContext* context);
~GrGpu() override;
GrContext* getContext() { return fContext; }
const GrContext* getContext() const { return fContext; }
/**
* Gets the capabilities of the draw target.
*/
const GrCaps* caps() const { return fCaps.get(); }
GrPathRendering* pathRendering() { return fPathRendering.get(); }
enum class DisconnectType {
// No cleanup should be attempted, immediately cease making backend API calls
kAbandon,
// Free allocated resources (not known by GrResourceCache) before returning and
// ensure no backend backend 3D API calls will be made after disconnect() returns.
kCleanup,
};
// Called by GrContext when the underlying backend context is already or will be destroyed
// before GrContext.
virtual void disconnect(DisconnectType);
/**
* The GrGpu object normally assumes that no outsider is setting state
* within the underlying 3D API's context/device/whatever. This call informs
* the GrGpu that the state was modified and it shouldn't make assumptions
* about the state.
*/
void markContextDirty(uint32_t state = kAll_GrBackendState) { fResetBits |= state; }
/**
* Creates a texture object. If kRenderTarget_GrSurfaceFlag the texture can
* be used as a render target by calling GrTexture::asRenderTarget(). Not all
* pixel configs can be used as render targets. Support for configs as textures
* or render targets can be checked using GrCaps.
*
* @param desc describes the texture to be created.
* @param budgeted does this texture count against the resource cache budget?
* @param texels array of mipmap levels containing texel data to load.
* Each level begins with full-size palette data for paletted textures.
* For compressed formats the level contains the compressed pixel data.
* Otherwise, it contains width*height texels. If there is only one
* element and it contains nullptr fPixels, texture data is
* uninitialized.
* @return The texture object if successful, otherwise nullptr.
*/
GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
const SkTArray<GrMipLevel>& texels);
/**
* Simplified createTexture() interface for when there is no initial texel data to upload.
*/
GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted) {
return this->createTexture(desc, budgeted, SkTArray<GrMipLevel>());
}
/** Simplified createTexture() interface for when there is only a base level */
GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const void* level0Data,
size_t rowBytes) {
SkASSERT(level0Data);
GrMipLevel level = { level0Data, rowBytes };
SkSTArray<1, GrMipLevel> array;
array.push_back() = level;
return this->createTexture(desc, budgeted, array);
}
/**
* Implements GrResourceProvider::wrapBackendTexture
*/
sk_sp<GrTexture> wrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership);
/**
* Implements GrResourceProvider::wrapBackendRenderTarget
*/
sk_sp<GrRenderTarget> wrapBackendRenderTarget(const GrBackendRenderTargetDesc&);
/**
* Implements GrResourceProvider::wrapBackendTextureAsRenderTarget
*/
sk_sp<GrRenderTarget> wrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&);
/**
* Creates a buffer in GPU memory. For a client-side buffer use GrBuffer::CreateCPUBacked.
*
* @param size size of buffer to create.
* @param intendedType hint to the graphics subsystem about what the buffer will be used for.
* @param accessPattern hint to the graphics subsystem about how the data will be accessed.
* @param data optional data with which to initialize the buffer.
*
* @return the buffer if successful, otherwise nullptr.
*/
GrBuffer* createBuffer(size_t size, GrBufferType intendedType, GrAccessPattern accessPattern,
const void* data = nullptr);
/**
* Creates an instanced rendering object if it is supported on this platform.
*/
gr_instanced::InstancedRendering* createInstancedRendering();
/**
* Resolves MSAA.
*/
void resolveRenderTarget(GrRenderTarget* target);
/** Info struct returned by getReadPixelsInfo about performing intermediate draws before
reading pixels for performance or correctness. */
struct ReadPixelTempDrawInfo {
/** If the GrGpu is requesting that the caller do a draw to an intermediate surface then
this is descriptor for the temp surface. The draw should always be a rect with
dst 0,0,w,h. */
GrSurfaceDesc fTempSurfaceDesc;
/** Indicates whether there is a performance advantage to using an exact match texture
(in terms of width and height) for the intermediate texture instead of approximate. */
SkBackingFit fTempSurfaceFit;
/** Swizzle to apply during the draw. This is used to compensate for either feature or
performance limitations in the underlying 3D API. */
GrSwizzle fSwizzle;
/** The config that should be used to read from the temp surface after the draw. This may be
different than the original read config in order to compensate for swizzling. The
read data will effectively be in the original read config. */
GrPixelConfig fReadConfig;
};
/** Describes why an intermediate draw must/should be performed before readPixels. */
enum DrawPreference {
/** On input means that the caller would proceed without draw if the GrGpu doesn't request
one.
On output means that the GrGpu is not requesting a draw. */
kNoDraw_DrawPreference,
/** Means that the client would prefer a draw for performance of the readback but
can satisfy a straight readPixels call on the inputs without an intermediate draw.
getReadPixelsInfo will never set the draw preference to this value but may leave
it set. */
kCallerPrefersDraw_DrawPreference,
/** On output means that GrGpu would prefer a draw for performance of the readback but
can satisfy a straight readPixels call on the inputs without an intermediate draw. The
caller of getReadPixelsInfo should never specify this on intput. */
kGpuPrefersDraw_DrawPreference,
/** On input means that the caller requires a draw to do a transformation and there is no
CPU fallback.
On output means that GrGpu can only satisfy the readPixels request if the intermediate
draw is performed.
*/
kRequireDraw_DrawPreference
};
/**
* Used to negotiate whether and how an intermediate draw should or must be performed before
* a readPixels call. If this returns false then GrGpu could not deduce an intermediate draw
* that would allow a successful readPixels call. The passed width, height, and rowBytes,
* must be non-zero and already reflect clipping to the src bounds.
*/
bool getReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes,
GrPixelConfig readConfig, DrawPreference*, ReadPixelTempDrawInfo*);
/** Info struct returned by getWritePixelsInfo about performing an intermediate draw in order
to write pixels to a GrSurface for either performance or correctness reasons. */
struct WritePixelTempDrawInfo {
/** If the GrGpu is requesting that the caller upload to an intermediate surface and draw
that to the dst then this is the descriptor for the intermediate surface. The caller
should upload the pixels such that the upper left pixel of the upload rect is at 0,0 in
the intermediate surface.*/
GrSurfaceDesc fTempSurfaceDesc;
/** Swizzle to apply during the draw. This is used to compensate for either feature or
performance limitations in the underlying 3D API. */
GrSwizzle fSwizzle;
/** The config that should be specified when uploading the *original* data to the temp
surface before the draw. This may be different than the original src data config in
order to compensate for swizzling that will occur when drawing. */
GrPixelConfig fWriteConfig;
};
/**
* Used to negotiate whether and how an intermediate surface should be used to write pixels to
* a GrSurface. If this returns false then GrGpu could not deduce an intermediate draw
* that would allow a successful transfer of the src pixels to the dst. The passed width,
* height, and rowBytes, must be non-zero and already reflect clipping to the dst bounds.
*/
bool getWritePixelsInfo(GrSurface* dstSurface, int width, int height,
GrPixelConfig srcConfig, DrawPreference*, WritePixelTempDrawInfo*);
/**
* Reads a rectangle of pixels from a render target.
*
* @param surface The surface to read from
* @param left left edge of the rectangle to read (inclusive)
* @param top top edge of the rectangle to read (inclusive)
* @param width width of rectangle to read in pixels.
* @param height height of rectangle to read in pixels.
* @param config the pixel config of the destination buffer
* @param buffer memory to read the rectangle into.
* @param rowBytes the number of bytes between consecutive rows. Zero
* means rows are tightly packed.
* @param invertY buffer should be populated bottom-to-top as opposed
* to top-to-bottom (skia's usual order)
*
* @return true if the read succeeded, false if not. The read can fail
* because of a unsupported pixel config or because no render
* target is currently set.
*/
bool readPixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config, void* buffer, size_t rowBytes);
/**
* Updates the pixels in a rectangle of a surface.
*
* @param surface The surface to write to.
* @param left left edge of the rectangle to write (inclusive)
* @param top top edge of the rectangle to write (inclusive)
* @param width width of rectangle to write in pixels.
* @param height height of rectangle to write in pixels.
* @param config the pixel config of the source buffer
* @param texels array of mipmap levels containing texture data
*/
bool writePixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config,
const SkTArray<GrMipLevel>& texels);
/**
* This function is a shim which creates a SkTArray<GrMipLevel> of size 1.
* It then calls writePixels with that SkTArray.
*
* @param buffer memory to read pixels from.
* @param rowBytes number of bytes between consecutive rows. Zero
* means rows are tightly packed.
*/
bool writePixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config, const void* buffer,
size_t rowBytes);
/**
* Updates the pixels in a rectangle of a surface using a buffer
*
* @param surface The surface to write to.
* @param left left edge of the rectangle to write (inclusive)
* @param top top edge of the rectangle to write (inclusive)
* @param width width of rectangle to write in pixels.
* @param height height of rectangle to write in pixels.
* @param config the pixel config of the source buffer
* @param transferBuffer GrBuffer to read pixels from (type must be "kCpuToGpu")
* @param offset offset from the start of the buffer
* @param rowBytes number of bytes between consecutive rows. Zero
* means rows are tightly packed.
*/
bool transferPixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config, GrBuffer* transferBuffer,
size_t offset, size_t rowBytes, GrFence* fence);
// After the client interacts directly with the 3D context state the GrGpu
// must resync its internal state and assumptions about 3D context state.
// Each time this occurs the GrGpu bumps a timestamp.
// state of the 3D context
// At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
// a billion years.
typedef uint64_t ResetTimestamp;
// This timestamp is always older than the current timestamp
static const ResetTimestamp kExpiredTimestamp = 0;
// Returns a timestamp based on the number of times the context was reset.
// This timestamp can be used to lazily detect when cached 3D context state
// is dirty.
ResetTimestamp getResetTimestamp() const { return fResetTimestamp; }
// Called to perform a surface to surface copy. Fallbacks to issuing a draw from the src to dst
// take place at the GrOpList level and this function implement faster copy paths. The rect
// and point are pre-clipped. The src rect and implied dst rect are guaranteed to be within the
// src/dst bounds and non-empty.
bool copySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint);
struct MultisampleSpecs {
MultisampleSpecs(uint8_t uniqueID, int effectiveSampleCnt, const SkPoint* locations)
: fUniqueID(uniqueID),
fEffectiveSampleCnt(effectiveSampleCnt),
fSampleLocations(locations) {}
// Nonzero ID that uniquely identifies these multisample specs.
uint8_t fUniqueID;
// The actual number of samples the GPU will run. NOTE: this value can be greater than the
// the render target's sample count.
int fEffectiveSampleCnt;
// If sample locations are supported, points to the subpixel locations at which the GPU will
// sample. Pixel center is at (.5, .5), and (0, 0) indicates the top left corner.
const SkPoint* fSampleLocations;
};
// Finds a render target's multisample specs. The pipeline is only needed in case we need to
// flush the draw state prior to querying multisample info. The pipeline is not expected to
// affect the multisample information itself.
const MultisampleSpecs& queryMultisampleSpecs(const GrPipeline&);
// Finds the multisample specs with a given unique id.
const MultisampleSpecs& getMultisampleSpecs(uint8_t uniqueID) {
SkASSERT(uniqueID > 0 && uniqueID < fMultisampleSpecs.count());
return fMultisampleSpecs[uniqueID];
}
// Creates a GrGpuCommandBuffer in which the GrOpList can send draw commands to instead of
// directly to the Gpu object. This currently does not take a GrRenderTarget. The command buffer
// is expected to infer the render target from the first draw, clear, or discard. This is an
// awkward workaround that goes away after MDB is complete and the render target is known from
// the GrRenderTargetOpList.
virtual GrGpuCommandBuffer* createCommandBuffer(
const GrGpuCommandBuffer::LoadAndStoreInfo& colorInfo,
const GrGpuCommandBuffer::LoadAndStoreInfo& stencilInfo) = 0;
// Called by GrOpList when flushing.
// Provides a hook for post-flush actions (e.g. Vulkan command buffer submits).
virtual void finishOpList() {}
virtual GrFence SK_WARN_UNUSED_RESULT insertFence() = 0;
virtual bool waitFence(GrFence, uint64_t timeout = 1000) = 0;
virtual void deleteFence(GrFence) const = 0;
virtual sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore() = 0;
virtual void insertSemaphore(sk_sp<GrSemaphore> semaphore) = 0;
virtual void waitSemaphore(sk_sp<GrSemaphore> semaphore) = 0;
// Ensures that all queued up driver-level commands have been sent to the GPU. For example, on
// OpenGL, this calls glFlush.
virtual void flush() = 0;
///////////////////////////////////////////////////////////////////////////
// Debugging and Stats
class Stats {
public:
#if GR_GPU_STATS
Stats() { this->reset(); }
void reset() {
fRenderTargetBinds = 0;
fShaderCompilations = 0;
fTextureCreates = 0;
fTextureUploads = 0;
fTransfersToTexture = 0;
fStencilAttachmentCreates = 0;
fNumDraws = 0;
fNumFailedDraws = 0;
}
int renderTargetBinds() const { return fRenderTargetBinds; }
void incRenderTargetBinds() { fRenderTargetBinds++; }
int shaderCompilations() const { return fShaderCompilations; }
void incShaderCompilations() { fShaderCompilations++; }
int textureCreates() const { return fTextureCreates; }
void incTextureCreates() { fTextureCreates++; }
int textureUploads() const { return fTextureUploads; }
void incTextureUploads() { fTextureUploads++; }
int transfersToTexture() const { return fTransfersToTexture; }
void incTransfersToTexture() { fTransfersToTexture++; }
void incStencilAttachmentCreates() { fStencilAttachmentCreates++; }
void incNumDraws() { fNumDraws++; }
void incNumFailedDraws() { ++fNumFailedDraws; }
void dump(SkString*);
void dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values);
int numDraws() const { return fNumDraws; }
int numFailedDraws() const { return fNumFailedDraws; }
private:
int fRenderTargetBinds;
int fShaderCompilations;
int fTextureCreates;
int fTextureUploads;
int fTransfersToTexture;
int fStencilAttachmentCreates;
int fNumDraws;
int fNumFailedDraws;
#else
void dump(SkString*) {}
void dumpKeyValuePairs(SkTArray<SkString>*, SkTArray<double>*) {}
void incRenderTargetBinds() {}
void incShaderCompilations() {}
void incTextureCreates() {}
void incTextureUploads() {}
void incTransfersToTexture() {}
void incStencilAttachmentCreates() {}
void incNumDraws() {}
void incNumFailedDraws() {}
#endif
};
Stats* stats() { return &fStats; }
/** Creates a texture directly in the backend API without wrapping it in a GrTexture. This is
only to be used for testing (particularly for testing the methods that import an externally
created texture into Skia. Must be matched with a call to deleteTestingOnlyTexture(). */
virtual GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h,
GrPixelConfig config,
bool isRenderTarget = false) = 0;
/** Check a handle represents an actual texture in the backend API that has not been freed. */
virtual bool isTestingOnlyBackendTexture(GrBackendObject) const = 0;
/** If ownership of the backend texture has been transferred pass true for abandonTexture. This
will do any necessary cleanup of the handle without freeing the texture in the backend
API. */
virtual void deleteTestingOnlyBackendTexture(GrBackendObject,
bool abandonTexture = false) = 0;
// width and height may be larger than rt (if underlying API allows it).
// Returns nullptr if compatible sb could not be created, otherwise the caller owns the ref on
// the GrStencilAttachment.
virtual GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*,
int width,
int height) = 0;
// clears target's entire stencil buffer to 0
virtual void clearStencil(GrRenderTarget* target) = 0;
// draws an outline rectangle for debugging/visualization purposes.
virtual void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) = 0;
// Determines whether a texture will need to be rescaled in order to be used with the
// GrSamplerParams. This variation is called when the caller will create a new texture using the
// resource provider from a non-texture src (cpu-backed image, ...).
bool isACopyNeededForTextureParams(int width, int height, const GrSamplerParams&,
GrTextureProducer::CopyParams*,
SkScalar scaleAdjust[2]) const;
// Like the above but this variation should be called when the caller is not creating the
// original texture but rather was handed the original texture. It adds additional checks
// relevant to original textures that were created external to Skia via
// GrResourceProvider::wrap methods.
bool isACopyNeededForTextureParams(GrTextureProxy* proxy, const GrSamplerParams& params,
GrTextureProducer::CopyParams* copyParams,
SkScalar scaleAdjust[2]) const {
if (this->isACopyNeededForTextureParams(proxy->width(), proxy->height(), params,
copyParams, scaleAdjust)) {
return true;
}
return this->onIsACopyNeededForTextureParams(proxy, params, copyParams, scaleAdjust);
}
// This is only to be used in GL-specific tests.
virtual const GrGLContext* glContextForTesting() const { return nullptr; }
// This is only to be used by testing code
virtual void resetShaderCacheForTesting() const {}
void handleDirtyContext() {
if (fResetBits) {
this->resetContext();
}
}
protected:
static void ElevateDrawPreference(GrGpu::DrawPreference* preference,
GrGpu::DrawPreference elevation) {
GR_STATIC_ASSERT(GrGpu::kCallerPrefersDraw_DrawPreference > GrGpu::kNoDraw_DrawPreference);
GR_STATIC_ASSERT(GrGpu::kGpuPrefersDraw_DrawPreference >
GrGpu::kCallerPrefersDraw_DrawPreference);
GR_STATIC_ASSERT(GrGpu::kRequireDraw_DrawPreference >
GrGpu::kGpuPrefersDraw_DrawPreference);
*preference = SkTMax(*preference, elevation);
}
// Handles cases where a surface will be updated without a call to flushRenderTarget
void didWriteToSurface(GrSurface* surface, const SkIRect* bounds, uint32_t mipLevels = 1) const;
Stats fStats;
std::unique_ptr<GrPathRendering> fPathRendering;
// Subclass must initialize this in its constructor.
sk_sp<const GrCaps> fCaps;
typedef SkTArray<SkPoint, true> SamplePattern;
private:
// called when the 3D context state is unknown. Subclass should emit any
// assumed 3D context state and dirty any state cache.
virtual void onResetContext(uint32_t resetBits) = 0;
// Called before certain draws in order to guarantee coherent results from dst reads.
virtual void xferBarrier(GrRenderTarget*, GrXferBarrierType) = 0;
// overridden by backend-specific derived class to create objects.
// Texture size and sample size will have already been validated in base class before
// onCreateTexture/CompressedTexture are called.
virtual GrTexture* onCreateTexture(const GrSurfaceDesc& desc,
SkBudgeted budgeted,
const SkTArray<GrMipLevel>& texels) = 0;
virtual GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc,
SkBudgeted budgeted,
const SkTArray<GrMipLevel>& texels) = 0;
virtual sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership) = 0;
virtual sk_sp<GrRenderTarget> onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) = 0;
virtual sk_sp<GrRenderTarget> onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&)=0;
virtual GrBuffer* onCreateBuffer(size_t size, GrBufferType intendedType, GrAccessPattern,
const void* data) = 0;
virtual gr_instanced::InstancedRendering* onCreateInstancedRendering() = 0;
virtual bool onIsACopyNeededForTextureParams(GrTextureProxy* proxy, const GrSamplerParams&,
GrTextureProducer::CopyParams*,
SkScalar scaleAdjust[2]) const {
return false;
}
virtual bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight,
size_t rowBytes, GrPixelConfig readConfig, DrawPreference*,
ReadPixelTempDrawInfo*) = 0;
virtual bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
GrPixelConfig srcConfig, DrawPreference*,
WritePixelTempDrawInfo*) = 0;
// overridden by backend-specific derived class to perform the surface read
virtual bool onReadPixels(GrSurface*,
int left, int top,
int width, int height,
GrPixelConfig,
void* buffer,
size_t rowBytes) = 0;
// overridden by backend-specific derived class to perform the surface write
virtual bool onWritePixels(GrSurface*,
int left, int top, int width, int height,
GrPixelConfig config,
const SkTArray<GrMipLevel>& texels) = 0;
// overridden by backend-specific derived class to perform the surface write
virtual bool onTransferPixels(GrSurface*,
int left, int top, int width, int height,
GrPixelConfig config, GrBuffer* transferBuffer,
size_t offset, size_t rowBytes) = 0;
// overridden by backend-specific derived class to perform the resolve
virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
// overridden by backend specific derived class to perform the copy surface
virtual bool onCopySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) = 0;
// overridden by backend specific derived class to perform the multisample queries
virtual void onQueryMultisampleSpecs(GrRenderTarget*, const GrStencilSettings&,
int* effectiveSampleCnt, SamplePattern*) = 0;
void resetContext() {
this->onResetContext(fResetBits);
fResetBits = 0;
++fResetTimestamp;
}
struct SamplePatternComparator {
bool operator()(const SamplePattern&, const SamplePattern&) const;
};
typedef std::map<SamplePattern, uint8_t, SamplePatternComparator> MultisampleSpecsIdMap;
ResetTimestamp fResetTimestamp;
uint32_t fResetBits;
MultisampleSpecsIdMap fMultisampleSpecsIdMap;
SkSTArray<1, MultisampleSpecs, true> fMultisampleSpecs;
// The context owns us, not vice-versa, so this ptr is not ref'ed by Gpu.
GrContext* fContext;
friend class GrPathRendering;
friend class gr_instanced::InstancedRendering;
typedef SkRefCnt INHERITED;
};
#endif
|