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/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */


#ifndef GrGeometryBuffer_DEFINED
#define GrGeometryBuffer_DEFINED

#include "GrResource.h"

class GrGpu;

/**
 * Parent class for vertex and index buffers
 */
class GrGeometryBuffer : public GrResource {
public:
    SK_DECLARE_INST_COUNT(GrGeometryBuffer);

    /**
     *Retrieves whether the buffer was created with the dynamic flag
     *
     * @return true if the buffer was created with the dynamic flag
     */
    bool dynamic() const { return fDynamic; }

    /**
     * Returns true if the buffer is a wrapper around a CPU array. If true it
     * indicates that lock will always succeed and will be free.
     */
    bool isCPUBacked() const { return fCPUBacked; }

    /**
     * Locks the buffer to be written by the CPU.
     *
     * The previous content of the buffer is invalidated. It is an error
     * to draw from the buffer while it is locked. It is an error to call lock
     * on an already locked buffer. It may fail if the backend doesn't support
     * locking the buffer. If the buffer is CPU backed then it will always
     * succeed and is a free operation. Must be matched by an unlock() call.
     * Currently only one lock at a time is supported (no nesting of
     * lock/unlock).
     *
     * @return a pointer to the data or NULL if the lock fails.
     */
    virtual void* lock() = 0;

    /**
     * Returns the same ptr that lock() returned at time of lock or NULL if the
     * is not locked.
     *
     * @return ptr to locked buffer data or undefined if buffer is not locked.
     */
    virtual void* lockPtr() const = 0;

    /**
     * Unlocks the buffer.
     *
     * The pointer returned by the previous lock call will no longer be valid.
     */
    virtual void unlock() = 0;

    /**
     Queries whether the buffer has been locked.

     @return true if the buffer is locked, false otherwise.
     */
    virtual bool isLocked() const = 0;

    /**
     * Updates the buffer data.
     *
     * The size of the buffer will be preserved. The src data will be
     * placed at the beginning of the buffer and any remaining contents will
     * be undefined.
     *
     * @return returns true if the update succeeds, false otherwise.
     */
    virtual bool updateData(const void* src, size_t srcSizeInBytes) = 0;

    // GrResource overrides
    virtual size_t sizeInBytes() const { return fSizeInBytes; }

protected:
    GrGeometryBuffer(GrGpu* gpu, bool isWrapped, size_t sizeInBytes, bool dynamic, bool cpuBacked)
        : INHERITED(gpu, isWrapped)
        , fSizeInBytes(sizeInBytes)
        , fDynamic(dynamic)
        , fCPUBacked(cpuBacked) {}

private:
    size_t   fSizeInBytes;
    bool     fDynamic;
    bool     fCPUBacked;

    typedef GrResource INHERITED;
};

#endif