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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrFlushToGpuDrawTarget_DEFINED
#define GrFlushToGpuDrawTarget_DEFINED
#include "GrDrawTarget.h"
class GrIndexBufferAllocPool;
class GrVertexBufferAllocPool;
class GrGpu;
/**
* Base class for draw targets that accumulate index and vertex data in buffers for deferred.
* When draw target clients reserve geometry this subclass will place that geometry into
* preallocated vertex/index buffers in the order the requests are made (assuming the requests fit
* in the preallocated buffers).
*/
class GrFlushToGpuDrawTarget : public GrClipTarget {
public:
GrFlushToGpuDrawTarget(GrGpu*, GrVertexBufferAllocPool*,GrIndexBufferAllocPool*);
/**
* Empties the draw buffer of any queued up draws. This must not be called while inside an
* unbalanced pushGeometrySource().
*/
void reset();
/**
* This plays any queued up draws to its GrGpu target. It also resets this object (i.e. flushing
* is destructive). This buffer must not have an active reserved vertex or index source. Any
* reserved geometry on the target will be finalized because it's geometry source will be pushed
* before flushing and popped afterwards.
*/
void flush();
protected:
GrGpu* getGpu() { return fGpu; }
const GrGpu* getGpu() const{ return fGpu; }
GrVertexBufferAllocPool* getVertexAllocPool() { return fVertexPool; }
GrIndexBufferAllocPool* getIndexAllocPool() { return fIndexPool; }
private:
virtual void onReset() = 0;
virtual void onFlush() = 0;
bool onCanCopySurface(const GrSurface* dst,
const GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) override;
bool onInitCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) override;
SkAutoTUnref<GrGpu> fGpu;
GrVertexBufferAllocPool* fVertexPool;
GrIndexBufferAllocPool* fIndexPool;
bool fFlushing;
typedef GrClipTarget INHERITED;
};
#endif
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