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|
/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrDrawTarget.h"
#include "GrGpuVertex.h"
#include "GrTexture.h"
#include "GrVertexBuffer.h"
#include "GrIndexBuffer.h"
namespace {
// recursive helper for creating mask with all the tex coord bits set for
// one stage
template <int N>
int stage_mask_recur(int stage) {
return GrDrawTarget::StageTexCoordVertexLayoutBit(stage, N) |
stage_mask_recur<N+1>(stage);
}
template<>
int stage_mask_recur<GrDrawTarget::kNumStages>(int) { return 0; }
// mask of all tex coord indices for one stage
int stage_tex_coord_mask(int stage) {
return stage_mask_recur<0>(stage);
}
// mask of all bits relevant to one stage
int stage_mask(int stage) {
return stage_tex_coord_mask(stage) |
GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(stage);
}
// recursive helper for creating mask of with all bits set relevant to one
// texture coordinate index
template <int N>
int tex_coord_mask_recur(int texCoordIdx) {
return GrDrawTarget::StageTexCoordVertexLayoutBit(N, texCoordIdx) |
tex_coord_mask_recur<N+1>(texCoordIdx);
}
template<>
int tex_coord_mask_recur<GrDrawTarget::kMaxTexCoords>(int) { return 0; }
// mask of all bits relevant to one texture coordinate index
int tex_coord_idx_mask(int texCoordIdx) {
return tex_coord_mask_recur<0>(texCoordIdx);
}
bool check_layout(GrVertexLayout layout) {
// can only have 1 or 0 bits set for each stage.
for (int s = 0; s < GrDrawTarget::kNumStages; ++s) {
int stageBits = layout & stage_mask(s);
if (stageBits && !GrIsPow2(stageBits)) {
return false;
}
}
return true;
}
int num_tex_coords(GrVertexLayout layout) {
int cnt = 0;
// figure out how many tex coordinates are present
for (int t = 0; t < GrDrawTarget::kMaxTexCoords; ++t) {
if (tex_coord_idx_mask(t) & layout) {
++cnt;
}
}
return cnt;
}
} //unnamed namespace
size_t GrDrawTarget::VertexSize(GrVertexLayout vertexLayout) {
GrAssert(check_layout(vertexLayout));
size_t vecSize = (vertexLayout & kTextFormat_VertexLayoutBit) ?
sizeof(GrGpuTextVertex) :
sizeof(GrPoint);
size_t size = vecSize; // position
size += num_tex_coords(vertexLayout) * vecSize;
if (vertexLayout & kColor_VertexLayoutBit) {
size += sizeof(GrColor);
}
if (vertexLayout & kCoverage_VertexLayoutBit) {
size += sizeof(GrColor);
}
if (vertexLayout & kEdge_VertexLayoutBit) {
size += 4 * sizeof(GrScalar);
}
return size;
}
////////////////////////////////////////////////////////////////////////////////
/**
* Functions for computing offsets of various components from the layout
* bitfield.
*
* Order of vertex components:
* Position
* Tex Coord 0
* ...
* Tex Coord kMaxTexCoords-1
* Color
* Coverage
*/
int GrDrawTarget::VertexStageCoordOffset(int stage, GrVertexLayout vertexLayout) {
GrAssert(check_layout(vertexLayout));
if (StagePosAsTexCoordVertexLayoutBit(stage) & vertexLayout) {
return 0;
}
int tcIdx = VertexTexCoordsForStage(stage, vertexLayout);
if (tcIdx >= 0) {
int vecSize = (vertexLayout & kTextFormat_VertexLayoutBit) ?
sizeof(GrGpuTextVertex) :
sizeof(GrPoint);
int offset = vecSize; // position
// figure out how many tex coordinates are present and precede this one.
for (int t = 0; t < tcIdx; ++t) {
if (tex_coord_idx_mask(t) & vertexLayout) {
offset += vecSize;
}
}
return offset;
}
return -1;
}
int GrDrawTarget::VertexColorOffset(GrVertexLayout vertexLayout) {
GrAssert(check_layout(vertexLayout));
if (vertexLayout & kColor_VertexLayoutBit) {
int vecSize = (vertexLayout & kTextFormat_VertexLayoutBit) ?
sizeof(GrGpuTextVertex) :
sizeof(GrPoint);
return vecSize * (num_tex_coords(vertexLayout) + 1); //+1 for pos
}
return -1;
}
int GrDrawTarget::VertexCoverageOffset(GrVertexLayout vertexLayout) {
GrAssert(check_layout(vertexLayout));
if (vertexLayout & kCoverage_VertexLayoutBit) {
int vecSize = (vertexLayout & kTextFormat_VertexLayoutBit) ?
sizeof(GrGpuTextVertex) :
sizeof(GrPoint);
int offset = vecSize * (num_tex_coords(vertexLayout) + 1);
if (vertexLayout & kColor_VertexLayoutBit) {
offset += sizeof(GrColor);
}
return offset;
}
return -1;
}
int GrDrawTarget::VertexEdgeOffset(GrVertexLayout vertexLayout) {
GrAssert(check_layout(vertexLayout));
// edge pts are after the pos, tex coords, and color
if (vertexLayout & kEdge_VertexLayoutBit) {
int vecSize = (vertexLayout & kTextFormat_VertexLayoutBit) ?
sizeof(GrGpuTextVertex) :
sizeof(GrPoint);
int offset = vecSize * (num_tex_coords(vertexLayout) + 1); //+1 for pos
if (vertexLayout & kColor_VertexLayoutBit) {
offset += sizeof(GrColor);
}
if (vertexLayout & kCoverage_VertexLayoutBit) {
offset += sizeof(GrColor);
}
return offset;
}
return -1;
}
int GrDrawTarget::VertexSizeAndOffsetsByIdx(GrVertexLayout vertexLayout,
int texCoordOffsetsByIdx[kMaxTexCoords],
int* colorOffset,
int* coverageOffset,
int* edgeOffset) {
GrAssert(check_layout(vertexLayout));
int vecSize = (vertexLayout & kTextFormat_VertexLayoutBit) ?
sizeof(GrGpuTextVertex) :
sizeof(GrPoint);
int size = vecSize; // position
for (int t = 0; t < kMaxTexCoords; ++t) {
if (tex_coord_idx_mask(t) & vertexLayout) {
if (NULL != texCoordOffsetsByIdx) {
texCoordOffsetsByIdx[t] = size;
}
size += vecSize;
} else {
if (NULL != texCoordOffsetsByIdx) {
texCoordOffsetsByIdx[t] = -1;
}
}
}
if (kColor_VertexLayoutBit & vertexLayout) {
if (NULL != colorOffset) {
*colorOffset = size;
}
size += sizeof(GrColor);
} else {
if (NULL != colorOffset) {
*colorOffset = -1;
}
}
if (kCoverage_VertexLayoutBit & vertexLayout) {
if (NULL != coverageOffset) {
*coverageOffset = size;
}
size += sizeof(GrColor);
} else {
if (NULL != coverageOffset) {
*coverageOffset = -1;
}
}
if (kEdge_VertexLayoutBit & vertexLayout) {
if (NULL != edgeOffset) {
*edgeOffset = size;
}
size += 4 * sizeof(GrScalar);
} else {
if (NULL != edgeOffset) {
*edgeOffset = -1;
}
}
return size;
}
int GrDrawTarget::VertexSizeAndOffsetsByStage(GrVertexLayout vertexLayout,
int texCoordOffsetsByStage[kNumStages],
int* colorOffset,
int* coverageOffset,
int* edgeOffset) {
GrAssert(check_layout(vertexLayout));
int texCoordOffsetsByIdx[kMaxTexCoords];
int size = VertexSizeAndOffsetsByIdx(vertexLayout,
(NULL == texCoordOffsetsByStage) ?
NULL :
texCoordOffsetsByIdx,
colorOffset,
coverageOffset,
edgeOffset);
if (NULL != texCoordOffsetsByStage) {
for (int s = 0; s < kNumStages; ++s) {
int tcIdx;
if (StagePosAsTexCoordVertexLayoutBit(s) & vertexLayout) {
texCoordOffsetsByStage[s] = 0;
} else if ((tcIdx = VertexTexCoordsForStage(s, vertexLayout)) >= 0) {
texCoordOffsetsByStage[s] = texCoordOffsetsByIdx[tcIdx];
} else {
texCoordOffsetsByStage[s] = -1;
}
}
}
return size;
}
////////////////////////////////////////////////////////////////////////////////
bool GrDrawTarget::VertexUsesStage(int stage, GrVertexLayout vertexLayout) {
GrAssert(stage < kNumStages);
GrAssert(check_layout(vertexLayout));
return !!(stage_mask(stage) & vertexLayout);
}
bool GrDrawTarget::VertexUsesTexCoordIdx(int coordIndex,
GrVertexLayout vertexLayout) {
GrAssert(coordIndex < kMaxTexCoords);
GrAssert(check_layout(vertexLayout));
return !!(tex_coord_idx_mask(coordIndex) & vertexLayout);
}
int GrDrawTarget::VertexTexCoordsForStage(int stage, GrVertexLayout vertexLayout) {
GrAssert(stage < kNumStages);
GrAssert(check_layout(vertexLayout));
int bit = vertexLayout & stage_tex_coord_mask(stage);
if (bit) {
// figure out which set of texture coordates is used
// bits are ordered T0S0, T0S1, T0S2, ..., T1S0, T1S1, ...
// and start at bit 0.
GR_STATIC_ASSERT(sizeof(GrVertexLayout) <= sizeof(uint32_t));
return (32 - Gr_clz(bit) - 1) / kNumStages;
}
return -1;
}
////////////////////////////////////////////////////////////////////////////////
void GrDrawTarget::VertexLayoutUnitTest() {
// not necessarily exhaustive
static bool run;
if (!run) {
run = true;
for (int s = 0; s < kNumStages; ++s) {
GrAssert(!VertexUsesStage(s, 0));
GrAssert(-1 == VertexStageCoordOffset(s, 0));
GrVertexLayout stageMask = 0;
for (int t = 0; t < kMaxTexCoords; ++t) {
stageMask |= StageTexCoordVertexLayoutBit(s,t);
}
GrAssert(1 == kMaxTexCoords || !check_layout(stageMask));
GrAssert(stage_tex_coord_mask(s) == stageMask);
stageMask |= StagePosAsTexCoordVertexLayoutBit(s);
GrAssert(stage_mask(s) == stageMask);
GrAssert(!check_layout(stageMask));
}
for (int t = 0; t < kMaxTexCoords; ++t) {
GrVertexLayout tcMask = 0;
GrAssert(!VertexUsesTexCoordIdx(t, 0));
for (int s = 0; s < kNumStages; ++s) {
tcMask |= StageTexCoordVertexLayoutBit(s,t);
GrAssert(VertexUsesStage(s, tcMask));
GrAssert(sizeof(GrPoint) == VertexStageCoordOffset(s, tcMask));
GrAssert(VertexUsesTexCoordIdx(t, tcMask));
GrAssert(2*sizeof(GrPoint) == VertexSize(tcMask));
GrAssert(t == VertexTexCoordsForStage(s, tcMask));
for (int s2 = s + 1; s2 < kNumStages; ++s2) {
GrAssert(-1 == VertexStageCoordOffset(s2, tcMask));
GrAssert(!VertexUsesStage(s2, tcMask));
GrAssert(-1 == VertexTexCoordsForStage(s2, tcMask));
#if GR_DEBUG
GrVertexLayout posAsTex = tcMask | StagePosAsTexCoordVertexLayoutBit(s2);
#endif
GrAssert(0 == VertexStageCoordOffset(s2, posAsTex));
GrAssert(VertexUsesStage(s2, posAsTex));
GrAssert(2*sizeof(GrPoint) == VertexSize(posAsTex));
GrAssert(-1 == VertexTexCoordsForStage(s2, posAsTex));
GrAssert(-1 == VertexEdgeOffset(posAsTex));
}
GrAssert(-1 == VertexEdgeOffset(tcMask));
GrAssert(-1 == VertexColorOffset(tcMask));
GrAssert(-1 == VertexCoverageOffset(tcMask));
#if GR_DEBUG
GrVertexLayout withColor = tcMask | kColor_VertexLayoutBit;
#endif
GrAssert(-1 == VertexCoverageOffset(withColor));
GrAssert(2*sizeof(GrPoint) == VertexColorOffset(withColor));
GrAssert(2*sizeof(GrPoint) + sizeof(GrColor) == VertexSize(withColor));
#if GR_DEBUG
GrVertexLayout withEdge = tcMask | kEdge_VertexLayoutBit;
#endif
GrAssert(-1 == VertexColorOffset(withEdge));
GrAssert(2*sizeof(GrPoint) == VertexEdgeOffset(withEdge));
GrAssert(4*sizeof(GrPoint) == VertexSize(withEdge));
#if GR_DEBUG
GrVertexLayout withColorAndEdge = withColor | kEdge_VertexLayoutBit;
#endif
GrAssert(2*sizeof(GrPoint) == VertexColorOffset(withColorAndEdge));
GrAssert(2*sizeof(GrPoint) + sizeof(GrColor) == VertexEdgeOffset(withColorAndEdge));
GrAssert(4*sizeof(GrPoint) + sizeof(GrColor) == VertexSize(withColorAndEdge));
#if GR_DEBUG
GrVertexLayout withCoverage = tcMask | kCoverage_VertexLayoutBit;
#endif
GrAssert(-1 == VertexColorOffset(withCoverage));
GrAssert(2*sizeof(GrPoint) == VertexCoverageOffset(withCoverage));
GrAssert(2*sizeof(GrPoint) + sizeof(GrColor) == VertexSize(withCoverage));
#if GR_DEBUG
GrVertexLayout withCoverageAndColor = tcMask | kCoverage_VertexLayoutBit |
kColor_VertexLayoutBit;
#endif
GrAssert(2*sizeof(GrPoint) == VertexColorOffset(withCoverageAndColor));
GrAssert(2*sizeof(GrPoint) + sizeof(GrColor) == VertexCoverageOffset(withCoverageAndColor));
GrAssert(2*sizeof(GrPoint) + 2 * sizeof(GrColor) == VertexSize(withCoverageAndColor));
}
GrAssert(tex_coord_idx_mask(t) == tcMask);
GrAssert(check_layout(tcMask));
int stageOffsets[kNumStages];
int colorOffset;
int edgeOffset;
int coverageOffset;
int size;
size = VertexSizeAndOffsetsByStage(tcMask, stageOffsets, &colorOffset,
&coverageOffset, &edgeOffset);
GrAssert(2*sizeof(GrPoint) == size);
GrAssert(-1 == colorOffset);
GrAssert(-1 == coverageOffset);
GrAssert(-1 == edgeOffset);
for (int s = 0; s < kNumStages; ++s) {
GrAssert(VertexUsesStage(s, tcMask));
GrAssert(sizeof(GrPoint) == stageOffsets[s]);
GrAssert(sizeof(GrPoint) == VertexStageCoordOffset(s, tcMask));
}
}
}
}
////////////////////////////////////////////////////////////////////////////////
#define DEBUG_INVAL_BUFFER 0xdeadcafe
#define DEBUG_INVAL_START_IDX -1
GrDrawTarget::GrDrawTarget() {
#if GR_DEBUG
VertexLayoutUnitTest();
#endif
GeometrySrcState& geoSrc = fGeoSrcStateStack.push_back();
#if GR_DEBUG
geoSrc.fVertexCount = DEBUG_INVAL_START_IDX;
geoSrc.fVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER;
geoSrc.fIndexCount = DEBUG_INVAL_START_IDX;
geoSrc.fIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER;
#endif
geoSrc.fVertexSrc = kNone_GeometrySrcType;
geoSrc.fIndexSrc = kNone_GeometrySrcType;
}
GrDrawTarget::~GrDrawTarget() {
int popCnt = fGeoSrcStateStack.count() - 1;
while (popCnt) {
this->popGeometrySource();
--popCnt;
}
this->releasePreviousVertexSource();
this->releasePreviousIndexSource();
}
void GrDrawTarget::setClip(const GrClip& clip) {
clipWillBeSet(clip);
fClip = clip;
}
const GrClip& GrDrawTarget::getClip() const {
return fClip;
}
void GrDrawTarget::setTexture(int stage, GrTexture* tex) {
GrAssert(stage >= 0 && stage < kNumStages);
fCurrDrawState.fTextures[stage] = tex;
}
const GrTexture* GrDrawTarget::getTexture(int stage) const {
GrAssert(stage >= 0 && stage < kNumStages);
return fCurrDrawState.fTextures[stage];
}
GrTexture* GrDrawTarget::getTexture(int stage) {
GrAssert(stage >= 0 && stage < kNumStages);
return fCurrDrawState.fTextures[stage];
}
void GrDrawTarget::setRenderTarget(GrRenderTarget* target) {
fCurrDrawState.fRenderTarget = target;
}
const GrRenderTarget* GrDrawTarget::getRenderTarget() const {
return fCurrDrawState.fRenderTarget;
}
GrRenderTarget* GrDrawTarget::getRenderTarget() {
return fCurrDrawState.fRenderTarget;
}
void GrDrawTarget::setViewMatrix(const GrMatrix& m) {
fCurrDrawState.fViewMatrix = m;
}
void GrDrawTarget::preConcatViewMatrix(const GrMatrix& matrix) {
fCurrDrawState.fViewMatrix.preConcat(matrix);
}
void GrDrawTarget::postConcatViewMatrix(const GrMatrix& matrix) {
fCurrDrawState.fViewMatrix.postConcat(matrix);
}
const GrMatrix& GrDrawTarget::getViewMatrix() const {
return fCurrDrawState.fViewMatrix;
}
bool GrDrawTarget::getViewInverse(GrMatrix* matrix) const {
// Mike: Can we cache this somewhere?
// Brian: Sure, do we use it often?
GrMatrix inverse;
if (fCurrDrawState.fViewMatrix.invert(&inverse)) {
if (matrix) {
*matrix = inverse;
}
return true;
}
return false;
}
void GrDrawTarget::setSamplerState(int stage, const GrSamplerState& state) {
GrAssert(stage >= 0 && stage < kNumStages);
fCurrDrawState.fSamplerStates[stage] = state;
}
void GrDrawTarget::enableState(uint32_t bits) {
fCurrDrawState.fFlagBits |= bits;
}
void GrDrawTarget::disableState(uint32_t bits) {
fCurrDrawState.fFlagBits &= ~(bits);
}
void GrDrawTarget::setBlendFunc(GrBlendCoeff srcCoeff,
GrBlendCoeff dstCoeff) {
fCurrDrawState.fSrcBlend = srcCoeff;
fCurrDrawState.fDstBlend = dstCoeff;
#if GR_DEBUG
switch (dstCoeff) {
case kDC_BlendCoeff:
case kIDC_BlendCoeff:
case kDA_BlendCoeff:
case kIDA_BlendCoeff:
GrPrintf("Unexpected dst blend coeff. Won't work correctly with"
"coverage stages.\n");
break;
default:
break;
}
switch (srcCoeff) {
case kSC_BlendCoeff:
case kISC_BlendCoeff:
case kSA_BlendCoeff:
case kISA_BlendCoeff:
GrPrintf("Unexpected src blend coeff. Won't work correctly with"
"coverage stages.\n");
break;
default:
break;
}
#endif
}
void GrDrawTarget::setColor(GrColor c) {
fCurrDrawState.fColor = c;
}
void GrDrawTarget::setColorFilter(GrColor c, SkXfermode::Mode mode) {
fCurrDrawState.fColorFilterColor = c;
fCurrDrawState.fColorFilterXfermode = mode;
}
void GrDrawTarget::setAlpha(uint8_t a) {
this->setColor((a << 24) | (a << 16) | (a << 8) | a);
}
void GrDrawTarget::saveCurrentDrawState(SavedDrawState* state) const {
state->fState = fCurrDrawState;
}
void GrDrawTarget::restoreDrawState(const SavedDrawState& state) {
fCurrDrawState = state.fState;
}
void GrDrawTarget::copyDrawState(const GrDrawTarget& srcTarget) {
fCurrDrawState = srcTarget.fCurrDrawState;
}
bool GrDrawTarget::reserveVertexSpace(GrVertexLayout vertexLayout,
int vertexCount,
void** vertices) {
GeometrySrcState& geoSrc = fGeoSrcStateStack.back();
bool acquired = false;
if (vertexCount > 0) {
GrAssert(NULL != vertices);
this->releasePreviousVertexSource();
geoSrc.fVertexSrc = kNone_GeometrySrcType;
acquired = this->onReserveVertexSpace(vertexLayout,
vertexCount,
vertices);
}
if (acquired) {
geoSrc.fVertexSrc = kReserved_GeometrySrcType;
geoSrc.fVertexCount = vertexCount;
geoSrc.fVertexLayout = vertexLayout;
} else if (NULL != vertices) {
*vertices = NULL;
}
return acquired;
}
bool GrDrawTarget::reserveIndexSpace(int indexCount,
void** indices) {
GeometrySrcState& geoSrc = fGeoSrcStateStack.back();
bool acquired = false;
if (indexCount > 0) {
GrAssert(NULL != indices);
this->releasePreviousIndexSource();
geoSrc.fIndexSrc = kNone_GeometrySrcType;
acquired = this->onReserveIndexSpace(indexCount, indices);
}
if (acquired) {
geoSrc.fIndexSrc = kReserved_GeometrySrcType;
geoSrc.fIndexCount = indexCount;
} else if (NULL != indices) {
*indices = NULL;
}
return acquired;
}
bool GrDrawTarget::geometryHints(GrVertexLayout vertexLayout,
int32_t* vertexCount,
int32_t* indexCount) const {
if (NULL != vertexCount) {
*vertexCount = -1;
}
if (NULL != indexCount) {
*indexCount = -1;
}
return false;
}
void GrDrawTarget::releasePreviousVertexSource() {
GeometrySrcState& geoSrc = fGeoSrcStateStack.back();
switch (geoSrc.fVertexSrc) {
case kNone_GeometrySrcType:
break;
case kArray_GeometrySrcType:
this->releaseVertexArray();
break;
case kReserved_GeometrySrcType:
this->releaseReservedVertexSpace();
break;
case kBuffer_GeometrySrcType:
geoSrc.fVertexBuffer->unref();
#if GR_DEBUG
geoSrc.fVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER;
#endif
break;
default:
GrCrash("Unknown Vertex Source Type.");
break;
}
}
void GrDrawTarget::releasePreviousIndexSource() {
GeometrySrcState& geoSrc = fGeoSrcStateStack.back();
switch (geoSrc.fIndexSrc) {
case kNone_GeometrySrcType: // these two don't require
break;
case kArray_GeometrySrcType:
this->releaseIndexArray();
break;
case kReserved_GeometrySrcType:
this->releaseReservedIndexSpace();
break;
case kBuffer_GeometrySrcType:
geoSrc.fIndexBuffer->unref();
#if GR_DEBUG
geoSrc.fIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER;
#endif
break;
default:
GrCrash("Unknown Index Source Type.");
break;
}
}
void GrDrawTarget::setVertexSourceToArray(GrVertexLayout vertexLayout,
const void* vertexArray,
int vertexCount) {
this->releasePreviousVertexSource();
GeometrySrcState& geoSrc = fGeoSrcStateStack.back();
geoSrc.fVertexSrc = kArray_GeometrySrcType;
geoSrc.fVertexLayout = vertexLayout;
geoSrc.fVertexCount = vertexCount;
this->onSetVertexSourceToArray(vertexArray, vertexCount);
}
void GrDrawTarget::setIndexSourceToArray(const void* indexArray,
int indexCount) {
this->releasePreviousIndexSource();
GeometrySrcState& geoSrc = fGeoSrcStateStack.back();
geoSrc.fIndexSrc = kArray_GeometrySrcType;
geoSrc.fIndexCount = indexCount;
this->onSetIndexSourceToArray(indexArray, indexCount);
}
void GrDrawTarget::setVertexSourceToBuffer(GrVertexLayout vertexLayout,
const GrVertexBuffer* buffer) {
this->releasePreviousVertexSource();
GeometrySrcState& geoSrc = fGeoSrcStateStack.back();
geoSrc.fVertexSrc = kBuffer_GeometrySrcType;
geoSrc.fVertexBuffer = buffer;
buffer->ref();
geoSrc.fVertexLayout = vertexLayout;
}
void GrDrawTarget::setIndexSourceToBuffer(const GrIndexBuffer* buffer) {
this->releasePreviousIndexSource();
GeometrySrcState& geoSrc = fGeoSrcStateStack.back();
geoSrc.fIndexSrc = kBuffer_GeometrySrcType;
geoSrc.fIndexBuffer = buffer;
buffer->ref();
}
void GrDrawTarget::resetVertexSource() {
this->releasePreviousVertexSource();
GeometrySrcState& geoSrc = fGeoSrcStateStack.back();
geoSrc.fVertexSrc = kNone_GeometrySrcType;
}
void GrDrawTarget::resetIndexSource() {
this->releasePreviousIndexSource();
GeometrySrcState& geoSrc = fGeoSrcStateStack.back();
geoSrc.fIndexSrc = kNone_GeometrySrcType;
}
void GrDrawTarget::pushGeometrySource() {
this->geometrySourceWillPush();
GeometrySrcState& newState = fGeoSrcStateStack.push_back();
newState.fIndexSrc = kNone_GeometrySrcType;
newState.fVertexSrc = kNone_GeometrySrcType;
#if GR_DEBUG
newState.fVertexCount = ~0;
newState.fVertexBuffer = (GrVertexBuffer*)~0;
newState.fIndexCount = ~0;
newState.fIndexBuffer = (GrIndexBuffer*)~0;
#endif
}
void GrDrawTarget::popGeometrySource() {
const GeometrySrcState& geoSrc = this->getGeomSrc();
// if popping last element then pops are unbalanced with pushes
GrAssert(fGeoSrcStateStack.count() > 1);
this->geometrySourceWillPop(fGeoSrcStateStack.fromBack(1));
this->releasePreviousVertexSource();
this->releasePreviousIndexSource();
fGeoSrcStateStack.pop_back();
}
////////////////////////////////////////////////////////////////////////////////
void GrDrawTarget::drawIndexed(GrPrimitiveType type, int startVertex,
int startIndex, int vertexCount,
int indexCount) {
#if GR_DEBUG
GeometrySrcState& geoSrc = fGeoSrcStateStack.back();
int maxVertex = startVertex + vertexCount;
int maxValidVertex;
switch (geoSrc.fVertexSrc) {
case kNone_GeometrySrcType:
GrCrash("Attempting to draw indexed geom without vertex src.");
case kReserved_GeometrySrcType: // fallthrough
case kArray_GeometrySrcType:
maxValidVertex = geoSrc.fVertexCount;
break;
case kBuffer_GeometrySrcType:
maxValidVertex = geoSrc.fVertexBuffer->sizeInBytes() /
VertexSize(geoSrc.fVertexLayout);
break;
}
if (maxVertex > maxValidVertex) {
GrCrash("Indexed drawing outside valid vertex range.");
}
int maxIndex = startIndex + indexCount;
int maxValidIndex;
switch (geoSrc.fIndexSrc) {
case kNone_GeometrySrcType:
GrCrash("Attempting to draw indexed geom without index src.");
case kReserved_GeometrySrcType: // fallthrough
case kArray_GeometrySrcType:
maxValidIndex = geoSrc.fIndexCount;
break;
case kBuffer_GeometrySrcType:
maxValidIndex = geoSrc.fIndexBuffer->sizeInBytes() / sizeof(uint16_t);
break;
}
if (maxIndex > maxValidIndex) {
GrCrash("Indexed drawing outside valid index range.");
}
#endif
if (indexCount > 0) {
this->onDrawIndexed(type, startVertex, startIndex,
vertexCount, indexCount);
}
}
void GrDrawTarget::drawNonIndexed(GrPrimitiveType type,
int startVertex,
int vertexCount) {
#if GR_DEBUG
GeometrySrcState& geoSrc = fGeoSrcStateStack.back();
int maxVertex = startVertex + vertexCount;
int maxValidVertex;
switch (geoSrc.fVertexSrc) {
case kNone_GeometrySrcType:
GrCrash("Attempting to draw non-indexed geom without vertex src.");
case kReserved_GeometrySrcType: // fallthrough
case kArray_GeometrySrcType:
maxValidVertex = geoSrc.fVertexCount;
break;
case kBuffer_GeometrySrcType:
maxValidVertex = geoSrc.fVertexBuffer->sizeInBytes() /
VertexSize(geoSrc.fVertexLayout);
break;
}
if (maxVertex > maxValidVertex) {
GrCrash("Non-indexed drawing outside valid vertex range.");
}
#endif
if (vertexCount > 0) {
this->onDrawNonIndexed(type, startVertex, vertexCount);
}
}
////////////////////////////////////////////////////////////////////////////////
// Some blend modes allow folding a partial coverage value into the color's
// alpha channel, while others will blend incorrectly.
bool GrDrawTarget::canTweakAlphaForCoverage() const {
/**
* The fractional coverage is f
* The src and dst coeffs are Cs and Cd
* The dst and src colors are S and D
* We want the blend to compute: f*Cs*S + (f*Cd + (1-f))D
* By tweaking the source color's alpha we're replacing S with S'=fS. It's
* obvious that that first term will always be ok. The second term can be
* rearranged as [1-(1-Cd)f]D. By substituing in the various possbilities
* for Cd we find that only 1, ISA, and ISC produce the correct depth
* coeffecient in terms of S' and D.
*/
return kOne_BlendCoeff == fCurrDrawState.fDstBlend||
kISA_BlendCoeff == fCurrDrawState.fDstBlend ||
kISC_BlendCoeff == fCurrDrawState.fDstBlend;
}
bool GrDrawTarget::srcAlphaWillBeOne() const {
const GrVertexLayout& layout = this->getGeomSrc().fVertexLayout;
// Check if per-vertex or constant color may have partial alpha
if ((layout & kColor_VertexLayoutBit) ||
0xff != GrColorUnpackA(fCurrDrawState.fColor)) {
return false;
}
// Check if color filter could introduce an alpha
// (TODO: Consider being more aggressive with regards to detecting 0xff
// final alpha from color filter).
if (SkXfermode::kDst_Mode != fCurrDrawState.fColorFilterXfermode) {
return false;
}
// Check if a color stage could create a partial alpha
for (int s = 0; s < fCurrDrawState.fFirstCoverageStage; ++s) {
if (StageWillBeUsed(s, layout, fCurrDrawState)) {
GrAssert(NULL != fCurrDrawState.fTextures[s]);
GrPixelConfig config = fCurrDrawState.fTextures[s]->config();
if (!GrPixelConfigIsOpaque(config)) {
return false;
}
}
}
return true;
}
GrDrawTarget::BlendOptFlags
GrDrawTarget::getBlendOpts(bool forceCoverage,
GrBlendCoeff* srcCoeff,
GrBlendCoeff* dstCoeff) const {
const GrVertexLayout& layout = this->getGeomSrc().fVertexLayout;
GrBlendCoeff bogusSrcCoeff, bogusDstCoeff;
if (NULL == srcCoeff) {
srcCoeff = &bogusSrcCoeff;
}
*srcCoeff = fCurrDrawState.fSrcBlend;
if (NULL == dstCoeff) {
dstCoeff = &bogusDstCoeff;
}
*dstCoeff = fCurrDrawState.fDstBlend;
// We don't ever expect source coeffecients to reference the source
GrAssert(kSA_BlendCoeff != *srcCoeff &&
kISA_BlendCoeff != *srcCoeff &&
kSC_BlendCoeff != *srcCoeff &&
kISC_BlendCoeff != *srcCoeff);
// same for dst
GrAssert(kDA_BlendCoeff != *dstCoeff &&
kIDA_BlendCoeff != *dstCoeff &&
kDC_BlendCoeff != *dstCoeff &&
kIDC_BlendCoeff != *dstCoeff);
if (SkToBool(kNoColorWrites_StateBit & fCurrDrawState.fFlagBits)) {
*srcCoeff = kZero_BlendCoeff;
*dstCoeff = kOne_BlendCoeff;
}
bool srcAIsOne = this->srcAlphaWillBeOne();
bool dstCoeffIsOne = kOne_BlendCoeff == *dstCoeff ||
(kSA_BlendCoeff == *dstCoeff && srcAIsOne);
bool dstCoeffIsZero = kZero_BlendCoeff == *dstCoeff ||
(kISA_BlendCoeff == *dstCoeff && srcAIsOne);
// When coeffs are (0,1) there is no reason to draw at all, unless
// stenciling is enabled. Having color writes disabled is effectively
// (0,1).
if ((kZero_BlendCoeff == *srcCoeff && dstCoeffIsOne)) {
if (fCurrDrawState.fStencilSettings.doesWrite()) {
if (fCaps.fShaderSupport) {
return kDisableBlend_BlendOptFlag |
kEmitTransBlack_BlendOptFlag;
} else {
return kDisableBlend_BlendOptFlag;
}
} else {
return kSkipDraw_BlendOptFlag;
}
}
// check for coverage due to edge aa or coverage texture stage
bool hasCoverage = forceCoverage ||
fCurrDrawState.fEdgeAANumEdges > 0 ||
(layout & kCoverage_VertexLayoutBit) ||
(layout & kEdge_VertexLayoutBit);
for (int s = fCurrDrawState.fFirstCoverageStage;
!hasCoverage && s < kNumStages;
++s) {
if (StageWillBeUsed(s, layout, fCurrDrawState)) {
hasCoverage = true;
}
}
// if we don't have coverage we can check whether the dst
// has to read at all. If not, we'll disable blending.
if (!hasCoverage) {
if (dstCoeffIsZero) {
if (kOne_BlendCoeff == *srcCoeff) {
// if there is no coverage and coeffs are (1,0) then we
// won't need to read the dst at all, it gets replaced by src
return kDisableBlend_BlendOptFlag;
} else if (kZero_BlendCoeff == *srcCoeff &&
fCaps.fShaderSupport) {
// if the op is "clear" then we don't need to emit a color
// or blend, just write transparent black into the dst.
*srcCoeff = kOne_BlendCoeff;
*dstCoeff = kZero_BlendCoeff;
return kDisableBlend_BlendOptFlag |
kEmitTransBlack_BlendOptFlag;
}
}
} else {
// check whether coverage can be safely rolled into alpha
// of if we can skip color computation and just emit coverage
if (this->canTweakAlphaForCoverage()) {
return kCoverageAsAlpha_BlendOptFlag;
}
// We haven't implemented support for these optimizations in the
// fixed pipe (which is on its deathbed)
if (fCaps.fShaderSupport) {
if (dstCoeffIsZero) {
if (kZero_BlendCoeff == *srcCoeff) {
// the source color is not included in the blend
// the dst coeff is effectively zero so blend works out to:
// (c)(0)D + (1-c)D = (1-c)D.
*dstCoeff = kISA_BlendCoeff;
return kEmitCoverage_BlendOptFlag;
} else if (srcAIsOne) {
// the dst coeff is effectively zero so blend works out to:
// cS + (c)(0)D + (1-c)D = cS + (1-c)D.
// If Sa is 1 then we can replace Sa with c
// and set dst coeff to 1-Sa.
*dstCoeff = kISA_BlendCoeff;
return kCoverageAsAlpha_BlendOptFlag;
}
} else if (dstCoeffIsOne) {
// the dst coeff is effectively one so blend works out to:
// cS + (c)(1)D + (1-c)D = cS + D.
*dstCoeff = kOne_BlendCoeff;
return kCoverageAsAlpha_BlendOptFlag;
}
}
}
return kNone_BlendOpt;
}
bool GrDrawTarget::willUseHWAALines() const {
// there is a conflict between using smooth lines and our use of
// premultiplied alpha. Smooth lines tweak the incoming alpha value
// but not in a premul-alpha way. So we only use them when our alpha
// is 0xff and tweaking the color for partial coverage is OK
if (!fCaps.fHWAALineSupport ||
!(kHWAntialias_StateBit & fCurrDrawState.fFlagBits)) {
return false;
}
BlendOptFlags opts = this->getBlendOpts();
return (kDisableBlend_BlendOptFlag & opts) &&
(kCoverageAsAlpha_BlendOptFlag & opts);
}
bool GrDrawTarget::canApplyCoverage() const {
// we can correctly apply coverage if a) we have dual source blending
// or b) one of our blend optimizations applies.
return this->getCaps().fDualSourceBlendingSupport ||
kNone_BlendOpt != this->getBlendOpts(true);
}
bool GrDrawTarget::drawWillReadDst() const {
return SkToBool((kDisableBlend_BlendOptFlag | kSkipDraw_BlendOptFlag) &
this->getBlendOpts());
}
///////////////////////////////////////////////////////////////////////////////
void GrDrawTarget::setEdgeAAData(const Edge* edges, int numEdges) {
GrAssert(numEdges <= kMaxEdges);
memcpy(fCurrDrawState.fEdgeAAEdges, edges, numEdges * sizeof(Edge));
fCurrDrawState.fEdgeAANumEdges = numEdges;
}
////////////////////////////////////////////////////////////////////////////////
void GrDrawTarget::drawRect(const GrRect& rect,
const GrMatrix* matrix,
StageBitfield stageEnableBitfield,
const GrRect* srcRects[],
const GrMatrix* srcMatrices[]) {
GrVertexLayout layout = GetRectVertexLayout(stageEnableBitfield, srcRects);
AutoReleaseGeometry geo(this, layout, 4, 0);
if (!geo.succeeded()) {
GrPrintf("Failed to get space for vertices!\n");
return;
}
SetRectVertices(rect, matrix, srcRects,
srcMatrices, layout, geo.vertices());
drawNonIndexed(kTriangleFan_PrimitiveType, 0, 4);
}
GrVertexLayout GrDrawTarget::GetRectVertexLayout(StageBitfield stageEnableBitfield,
const GrRect* srcRects[]) {
GrVertexLayout layout = 0;
for (int i = 0; i < kNumStages; ++i) {
int numTC = 0;
if (stageEnableBitfield & (1 << i)) {
if (NULL != srcRects && NULL != srcRects[i]) {
layout |= StageTexCoordVertexLayoutBit(i, numTC);
++numTC;
} else {
layout |= StagePosAsTexCoordVertexLayoutBit(i);
}
}
}
return layout;
}
void GrDrawTarget::clipWillBeSet(const GrClip& clip) {
}
void GrDrawTarget::SetRectVertices(const GrRect& rect,
const GrMatrix* matrix,
const GrRect* srcRects[],
const GrMatrix* srcMatrices[],
GrVertexLayout layout,
void* vertices) {
#if GR_DEBUG
// check that the layout and srcRects agree
for (int i = 0; i < kNumStages; ++i) {
if (VertexTexCoordsForStage(i, layout) >= 0) {
GR_DEBUGASSERT(NULL != srcRects && NULL != srcRects[i]);
} else {
GR_DEBUGASSERT(NULL == srcRects || NULL == srcRects[i]);
}
}
#endif
int stageOffsets[kNumStages];
int vsize = VertexSizeAndOffsetsByStage(layout, stageOffsets,
NULL, NULL, NULL);
GrTCast<GrPoint*>(vertices)->setRectFan(rect.fLeft, rect.fTop,
rect.fRight, rect.fBottom,
vsize);
if (NULL != matrix) {
matrix->mapPointsWithStride(GrTCast<GrPoint*>(vertices), vsize, 4);
}
for (int i = 0; i < kNumStages; ++i) {
if (stageOffsets[i] > 0) {
GrPoint* coords = GrTCast<GrPoint*>(GrTCast<intptr_t>(vertices) +
stageOffsets[i]);
coords->setRectFan(srcRects[i]->fLeft, srcRects[i]->fTop,
srcRects[i]->fRight, srcRects[i]->fBottom,
vsize);
if (NULL != srcMatrices && NULL != srcMatrices[i]) {
srcMatrices[i]->mapPointsWithStride(coords, vsize, 4);
}
}
}
}
////////////////////////////////////////////////////////////////////////////////
GrDrawTarget::AutoStateRestore::AutoStateRestore() {
fDrawTarget = NULL;
}
GrDrawTarget::AutoStateRestore::AutoStateRestore(GrDrawTarget* target) {
fDrawTarget = target;
if (NULL != fDrawTarget) {
fDrawTarget->saveCurrentDrawState(&fDrawState);
}
}
GrDrawTarget::AutoStateRestore::~AutoStateRestore() {
if (NULL != fDrawTarget) {
fDrawTarget->restoreDrawState(fDrawState);
}
}
void GrDrawTarget::AutoStateRestore::set(GrDrawTarget* target) {
if (target != fDrawTarget) {
if (NULL != fDrawTarget) {
fDrawTarget->restoreDrawState(fDrawState);
}
if (NULL != target) {
target->saveCurrentDrawState(&fDrawState);
}
fDrawTarget = target;
}
}
////////////////////////////////////////////////////////////////////////////////
GrDrawTarget::AutoDeviceCoordDraw::AutoDeviceCoordDraw(GrDrawTarget* target,
int stageMask) {
GrAssert(NULL != target);
fDrawTarget = target;
fViewMatrix = target->getViewMatrix();
fStageMask = stageMask;
if (fStageMask) {
GrMatrix invVM;
if (fViewMatrix.invert(&invVM)) {
for (int s = 0; s < kNumStages; ++s) {
if (fStageMask & (1 << s)) {
fSamplerMatrices[s] = target->getSamplerMatrix(s);
}
}
target->preConcatSamplerMatrices(fStageMask, invVM);
} else {
// sad trombone sound
fStageMask = 0;
}
}
target->setViewMatrix(GrMatrix::I());
}
GrDrawTarget::AutoDeviceCoordDraw::~AutoDeviceCoordDraw() {
fDrawTarget->setViewMatrix(fViewMatrix);
for (int s = 0; s < kNumStages; ++s) {
if (fStageMask & (1 << s)) {
fDrawTarget->setSamplerMatrix(s, fSamplerMatrices[s]);
}
}
}
////////////////////////////////////////////////////////////////////////////////
GrDrawTarget::AutoReleaseGeometry::AutoReleaseGeometry(
GrDrawTarget* target,
GrVertexLayout vertexLayout,
int vertexCount,
int indexCount) {
fTarget = NULL;
this->set(target, vertexLayout, vertexCount, indexCount);
}
GrDrawTarget::AutoReleaseGeometry::AutoReleaseGeometry() {
fTarget = NULL;
}
GrDrawTarget::AutoReleaseGeometry::~AutoReleaseGeometry() {
this->reset();
}
bool GrDrawTarget::AutoReleaseGeometry::set(GrDrawTarget* target,
GrVertexLayout vertexLayout,
int vertexCount,
int indexCount) {
this->reset();
fTarget = target;
bool success = true;
if (NULL != fTarget) {
fTarget = target;
if (vertexCount > 0) {
success = target->reserveVertexSpace(vertexLayout,
vertexCount,
&fVertices);
if (!success) {
this->reset();
}
}
if (success && indexCount > 0) {
success = target->reserveIndexSpace(indexCount, &fIndices);
if (!success) {
this->reset();
}
}
}
GrAssert(success == (NULL != fTarget));
return success;
}
void GrDrawTarget::AutoReleaseGeometry::reset() {
if (NULL != fTarget) {
if (NULL != fVertices) {
fTarget->resetVertexSource();
}
if (NULL != fIndices) {
fTarget->resetIndexSource();
}
fTarget = NULL;
}
fVertices = NULL;
fIndices = NULL;
}
void GrDrawTarget::Caps::print() const {
static const char* gNY[] = {"NO", "YES"};
GrPrintf("8 Bit Palette Support : %s\n", gNY[f8BitPaletteSupport]);
GrPrintf("NPOT Texture Support : %s\n", gNY[fNPOTTextureSupport]);
GrPrintf("NPOT Texture Tile Support : %s\n", gNY[fNPOTTextureTileSupport]);
GrPrintf("NPOT Render Target Support : %s\n", gNY[fNPOTRenderTargetSupport]);
GrPrintf("Two Sided Stencil Support : %s\n", gNY[fTwoSidedStencilSupport]);
GrPrintf("Stencil Wrap Ops Support : %s\n", gNY[fStencilWrapOpsSupport]);
GrPrintf("HW AA Lines Support : %s\n", gNY[fHWAALineSupport]);
GrPrintf("Shader Support : %s\n", gNY[fShaderSupport]);
GrPrintf("Shader Derivative Support : %s\n", gNY[fShaderDerivativeSupport]);
GrPrintf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSupport]);
GrPrintf("FSAA Support : %s\n", gNY[fFSAASupport]);
GrPrintf("Dual Source Blending Support: %s\n", gNY[fDualSourceBlendingSupport]);
GrPrintf("Buffer Lock Support : %s\n", gNY[fBufferLockSupport]);
GrPrintf("Min Render Target Width : %d\n", fMinRenderTargetWidth);
GrPrintf("Min Render Target Height : %d\n", fMinRenderTargetHeight);
GrPrintf("Max Texture Size : %d\n", fMaxTextureSize);
GrPrintf("Max Render Target Size : %d\n", fMaxRenderTargetSize);
}
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