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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrDeferredProxyUploader_DEFINED
#define GrDeferredProxyUploader_DEFINED
#include "SkAutoPixmapStorage.h"
#include "SkMakeUnique.h"
#include "SkRefCnt.h"
#include "SkSemaphore.h"
#include "GrOpFlushState.h"
#include "GrTextureProxyPriv.h"
/**
* GrDeferredProxyUploader assists with threaded generation of textures. Currently used by both
* software clip masks, and the software path renderer. The calling code typically needs to store
* some additional data (T) for use on the worker thread. GrTDeferredProxyUploader allows storing
* such data. The common flow is:
*
* 1) A GrTDeferredProxyUploader is created, with some payload (eg an SkPath to draw).
* The uploader is owned by the proxy that it's going to populate.
* 2) A task is created with a pointer to the uploader. A worker thread executes that task, using
* the payload data to allocate and fill in the fPixels pixmap.
* 3) The worker thread calls signalAndFreeData(), which notifies the main thread that the pixmap
* is ready, and then deletes the payload data (which is no longer needed).
* 4) In parallel to 2-3, on the main thread... Some op is created that refers to the proxy. When
* that op is added to an op list, the op list retains a pointer to the "deferred" proxies.
* 5) At flush time, the op list ensures that the deferred proxies are instantiated, then calls
* scheduleUpload on those proxies, which calls scheduleUpload on the uploader (below).
* 6) scheduleUpload defers the upload even further, by adding an ASAPUpload to the flush.
* 7) When the ASAP upload happens, we wait to make sure that the pixels are marked ready
* (from step #3 on the worker thread). Then we perform the actual upload to the texture.
* Finally, we call resetDeferredUploader, which deletes the uploader object, causing fPixels
* to be freed.
*/
class GrDeferredProxyUploader : public SkNoncopyable {
public:
GrDeferredProxyUploader() : fScheduledUpload(false), fWaited(false) {}
virtual ~GrDeferredProxyUploader() {
// In normal usage (i.e., through GrTDeferredProxyUploader) this will be redundant
this->wait();
}
void scheduleUpload(GrOpFlushState* flushState, GrTextureProxy* proxy) {
if (fScheduledUpload) {
// Multiple references to the owning proxy may have caused us to already execute
return;
}
auto uploadMask = [this, proxy](GrDeferredTextureUploadWritePixelsFn& writePixelsFn) {
this->wait();
GrColorType pixelColorType = SkColorTypeToGrColorType(this->fPixels.info().colorType());
// If the worker thread was unable to allocate pixels, this check will fail, and we'll
// end up drawing with an uninitialized mask texture, but at least we won't crash.
if (this->fPixels.addr()) {
writePixelsFn(proxy, 0, 0, this->fPixels.width(), this->fPixels.height(),
pixelColorType, this->fPixels.addr(), this->fPixels.rowBytes());
}
// Upload has finished, so tell the proxy to release this GrDeferredProxyUploader
proxy->texPriv().resetDeferredUploader();
};
flushState->addASAPUpload(std::move(uploadMask));
fScheduledUpload = true;
}
void signalAndFreeData() {
this->freeData();
fPixelsReady.signal();
}
SkAutoPixmapStorage* getPixels() { return &fPixels; }
protected:
void wait() {
if (!fWaited) {
fPixelsReady.wait();
fWaited = true;
}
}
private:
virtual void freeData() {}
SkAutoPixmapStorage fPixels;
SkSemaphore fPixelsReady;
bool fScheduledUpload;
bool fWaited;
};
template <typename T>
class GrTDeferredProxyUploader : public GrDeferredProxyUploader {
public:
template <typename... Args>
GrTDeferredProxyUploader(Args&&... args)
: fData(skstd::make_unique<T>(std::forward<Args>(args)...)) {
}
~GrTDeferredProxyUploader() override {
// We need to wait here, so that we don't free fData before the worker thread is done
// with it. (This happens if the proxy is deleted early due to a full clear or failure
// of an op list to instantiate).
this->wait();
}
T& data() { return *fData; }
private:
void freeData() override {
fData.reset();
}
std::unique_ptr<T> fData;
};
#endif
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