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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrDefaultGeoProcFactory.h"
#include "GrInvariantOutput.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLVertexShaderBuilder.h"
#include "glsl/GrGLSLVarying.h"
#include "glsl/GrGLSLUniformHandler.h"
#include "glsl/GrGLSLUtil.h"
/*
* The default Geometry Processor simply takes position and multiplies it by the uniform view
* matrix. It also leaves coverage untouched. Behind the scenes, we may add per vertex color or
* local coords.
*/
enum GPFlag {
kColor_GPFlag = 0x1,
kLocalCoord_GPFlag = 0x2,
kCoverage_GPFlag= 0x4,
kTransformedLocalCoord_GPFlag = 0x8,
};
class DefaultGeoProc : public GrGeometryProcessor {
public:
static GrGeometryProcessor* Create(uint32_t gpTypeFlags,
GrColor color,
const SkMatrix& viewMatrix,
const SkMatrix& localMatrix,
bool localCoordsWillBeRead,
bool coverageWillBeIgnored,
uint8_t coverage) {
return new DefaultGeoProc(gpTypeFlags, color, viewMatrix, localMatrix, coverage,
localCoordsWillBeRead, coverageWillBeIgnored);
}
const char* name() const override { return "DefaultGeometryProcessor"; }
const Attribute* inPosition() const { return fInPosition; }
const Attribute* inColor() const { return fInColor; }
const Attribute* inLocalCoords() const { return fInLocalCoords; }
const Attribute* inCoverage() const { return fInCoverage; }
GrColor color() const { return fColor; }
bool colorIgnored() const { return GrColor_ILLEGAL == fColor; }
bool hasVertexColor() const { return SkToBool(fInColor); }
const SkMatrix& viewMatrix() const { return fViewMatrix; }
const SkMatrix& localMatrix() const { return fLocalMatrix; }
bool localCoordsWillBeRead() const { return fLocalCoordsWillBeRead; }
uint8_t coverage() const { return fCoverage; }
bool coverageWillBeIgnored() const { return fCoverageWillBeIgnored; }
bool hasVertexCoverage() const { return SkToBool(fInCoverage); }
class GLSLProcessor : public GrGLSLGeometryProcessor {
public:
GLSLProcessor()
: fViewMatrix(SkMatrix::InvalidMatrix()), fColor(GrColor_ILLEGAL), fCoverage(0xff) {}
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const DefaultGeoProc& gp = args.fGP.cast<DefaultGeoProc>();
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
// emit attributes
varyingHandler->emitAttributes(gp);
// Setup pass through color
if (!gp.colorIgnored()) {
if (gp.hasVertexColor()) {
varyingHandler->addPassThroughAttribute(gp.inColor(), args.fOutputColor);
} else {
this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
&fColorUniform);
}
}
// Setup position
this->setupPosition(vertBuilder,
uniformHandler,
gpArgs,
gp.inPosition()->fName,
gp.viewMatrix(),
&fViewMatrixUniform);
if (gp.hasExplicitLocalCoords()) {
// emit transforms with explicit local coords
this->emitTransforms(vertBuilder,
varyingHandler,
uniformHandler,
gpArgs->fPositionVar,
gp.inLocalCoords()->fName,
gp.localMatrix(),
args.fTransformsIn,
args.fTransformsOut);
} else if(gp.hasTransformedLocalCoords()) {
// transforms have already been applied to vertex attributes on the cpu
this->emitTransforms(vertBuilder,
varyingHandler,
gp.inLocalCoords()->fName,
args.fTransformsIn,
args.fTransformsOut);
} else {
// emit transforms with position
this->emitTransforms(vertBuilder,
varyingHandler,
uniformHandler,
gpArgs->fPositionVar,
gp.inPosition()->fName,
gp.localMatrix(),
args.fTransformsIn,
args.fTransformsOut);
}
// Setup coverage as pass through
if (!gp.coverageWillBeIgnored()) {
if (gp.hasVertexCoverage()) {
fragBuilder->codeAppendf("float alpha = 1.0;");
varyingHandler->addPassThroughAttribute(gp.inCoverage(), "alpha");
fragBuilder->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage);
} else if (gp.coverage() == 0xff) {
fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
} else {
const char* fragCoverage;
fCoverageUniform = uniformHandler->addUniform(
GrGLSLUniformHandler::kFragment_Visibility,
kFloat_GrSLType,
kDefault_GrSLPrecision,
"Coverage",
&fragCoverage);
fragBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, fragCoverage);
}
}
}
static inline void GenKey(const GrGeometryProcessor& gp,
const GrGLSLCaps&,
GrProcessorKeyBuilder* b) {
const DefaultGeoProc& def = gp.cast<DefaultGeoProc>();
uint32_t key = def.fFlags;
key |= def.colorIgnored() << 8;
key |= def.coverageWillBeIgnored() << 9;
key |= def.hasVertexColor() << 10;
key |= def.hasVertexCoverage() << 11;
key |= def.coverage() == 0xff ? 0x1 << 12 : 0;
key |= def.localCoordsWillBeRead() && def.localMatrix().hasPerspective() ? 0x1 << 24 :
0x0;
key |= ComputePosKey(def.viewMatrix()) << 25;
b->add32(key);
}
void setData(const GrGLSLProgramDataManager& pdman,
const GrPrimitiveProcessor& gp) override {
const DefaultGeoProc& dgp = gp.cast<DefaultGeoProc>();
if (!dgp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dgp.viewMatrix())) {
fViewMatrix = dgp.viewMatrix();
float viewMatrix[3 * 3];
GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix);
pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
}
if (dgp.color() != fColor && !dgp.hasVertexColor()) {
float c[4];
GrColorToRGBAFloat(dgp.color(), c);
pdman.set4fv(fColorUniform, 1, c);
fColor = dgp.color();
}
if (!dgp.coverageWillBeIgnored() &&
dgp.coverage() != fCoverage && !dgp.hasVertexCoverage()) {
pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(dgp.coverage()));
fCoverage = dgp.coverage();
}
}
void setTransformData(const GrPrimitiveProcessor& primProc,
const GrGLSLProgramDataManager& pdman,
int index,
const SkTArray<const GrCoordTransform*, true>& transforms) override {
this->setTransformDataHelper<DefaultGeoProc>(primProc, pdman, index, transforms);
}
private:
SkMatrix fViewMatrix;
GrColor fColor;
uint8_t fCoverage;
UniformHandle fViewMatrixUniform;
UniformHandle fColorUniform;
UniformHandle fCoverageUniform;
typedef GrGLSLGeometryProcessor INHERITED;
};
void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
GLSLProcessor::GenKey(*this, caps, b);
}
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps&) const override {
return new GLSLProcessor();
}
private:
DefaultGeoProc(uint32_t gpTypeFlags,
GrColor color,
const SkMatrix& viewMatrix,
const SkMatrix& localMatrix,
uint8_t coverage,
bool localCoordsWillBeRead,
bool coverageWillBeIgnored)
: fInPosition(nullptr)
, fInColor(nullptr)
, fInLocalCoords(nullptr)
, fInCoverage(nullptr)
, fColor(color)
, fViewMatrix(viewMatrix)
, fLocalMatrix(localMatrix)
, fCoverage(coverage)
, fFlags(gpTypeFlags)
, fLocalCoordsWillBeRead(localCoordsWillBeRead)
, fCoverageWillBeIgnored(coverageWillBeIgnored) {
this->initClassID<DefaultGeoProc>();
bool hasColor = SkToBool(gpTypeFlags & kColor_GPFlag);
bool hasExplicitLocalCoords = SkToBool(gpTypeFlags & kLocalCoord_GPFlag);
bool hasTransformedLocalCoords = SkToBool(gpTypeFlags & kTransformedLocalCoord_GPFlag);
bool hasLocalCoord = hasExplicitLocalCoords || hasTransformedLocalCoords;
bool hasCoverage = SkToBool(gpTypeFlags & kCoverage_GPFlag);
fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType,
kHigh_GrSLPrecision));
if (hasColor) {
fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType));
}
if (hasLocalCoord) {
fInLocalCoords = &this->addVertexAttrib(Attribute("inLocalCoord",
kVec2f_GrVertexAttribType));
if (hasExplicitLocalCoords) {
this->setHasExplicitLocalCoords();
} else {
SkASSERT(hasTransformedLocalCoords);
this->setHasTransformedLocalCoords();
}
}
if (hasCoverage) {
fInCoverage = &this->addVertexAttrib(Attribute("inCoverage",
kFloat_GrVertexAttribType));
}
}
const Attribute* fInPosition;
const Attribute* fInColor;
const Attribute* fInLocalCoords;
const Attribute* fInCoverage;
GrColor fColor;
SkMatrix fViewMatrix;
SkMatrix fLocalMatrix;
uint8_t fCoverage;
uint32_t fFlags;
bool fLocalCoordsWillBeRead;
bool fCoverageWillBeIgnored;
GR_DECLARE_GEOMETRY_PROCESSOR_TEST;
typedef GrGeometryProcessor INHERITED;
};
GR_DEFINE_GEOMETRY_PROCESSOR_TEST(DefaultGeoProc);
const GrGeometryProcessor* DefaultGeoProc::TestCreate(GrProcessorTestData* d) {
uint32_t flags = 0;
if (d->fRandom->nextBool()) {
flags |= kColor_GPFlag;
}
if (d->fRandom->nextBool()) {
flags |= kCoverage_GPFlag;
}
if (d->fRandom->nextBool()) {
flags |= kLocalCoord_GPFlag;
}
if (d->fRandom->nextBool()) {
flags |= kTransformedLocalCoord_GPFlag;
}
return DefaultGeoProc::Create(flags,
GrRandomColor(d->fRandom),
GrTest::TestMatrix(d->fRandom),
GrTest::TestMatrix(d->fRandom),
d->fRandom->nextBool(),
d->fRandom->nextBool(),
GrRandomCoverage(d->fRandom));
}
const GrGeometryProcessor* GrDefaultGeoProcFactory::Create(const Color& color,
const Coverage& coverage,
const LocalCoords& localCoords,
const SkMatrix& viewMatrix) {
uint32_t flags = 0;
flags |= color.fType == Color::kAttribute_Type ? kColor_GPFlag : 0;
flags |= coverage.fType == Coverage::kAttribute_Type ? kCoverage_GPFlag : 0;
flags |= localCoords.fType == LocalCoords::kHasExplicit_Type ? kLocalCoord_GPFlag : 0;
flags |= localCoords.fType == LocalCoords::kHasTransformed_Type ?
kTransformedLocalCoord_GPFlag : 0;
uint8_t inCoverage = coverage.fCoverage;
bool coverageWillBeIgnored = coverage.fType == Coverage::kNone_Type;
bool localCoordsWillBeRead = localCoords.fType != LocalCoords::kUnused_Type;
GrColor inColor = color.fColor;
return DefaultGeoProc::Create(flags,
inColor,
viewMatrix,
localCoords.fMatrix ? *localCoords.fMatrix : SkMatrix::I(),
localCoordsWillBeRead,
coverageWillBeIgnored,
inCoverage);
}
const GrGeometryProcessor* GrDefaultGeoProcFactory::CreateForDeviceSpace(
const Color& color,
const Coverage& coverage,
const LocalCoords& localCoords,
const SkMatrix& viewMatrix) {
SkMatrix invert = SkMatrix::I();
if (LocalCoords::kUnused_Type != localCoords.fType) {
SkASSERT(LocalCoords::kUsePosition_Type == localCoords.fType);
if (!viewMatrix.isIdentity() && !viewMatrix.invert(&invert)) {
SkDebugf("Could not invert\n");
return nullptr;
}
if (localCoords.hasLocalMatrix()) {
invert.preConcat(*localCoords.fMatrix);
}
}
LocalCoords inverted(LocalCoords::kUsePosition_Type, &invert);
return Create(color, coverage, inverted, SkMatrix::I());
}
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