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/*
 * Copyright 2016 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef GrContextPriv_DEFINED
#define GrContextPriv_DEFINED

#include "GrContext.h"
#include "GrSurfaceContext.h"
#include "text/GrAtlasManager.h"

class GrBackendRenderTarget;
class GrOnFlushCallbackObject;
class GrSemaphore;
class GrSurfaceProxy;
class GrTextureContext;

class SkDeferredDisplayList;

/** Class that adds methods to GrContext that are only intended for use internal to Skia.
    This class is purely a privileged window into GrContext. It should never have additional
    data members or virtual methods. */
class GrContextPriv {
public:
    /**
     * Create a GrContext without a resource cache
     */
    static sk_sp<GrContext> MakeDDL(GrContextThreadSafeProxy*);

    GrDrawingManager* drawingManager() { return fContext->fDrawingManager.get(); }

    sk_sp<GrSurfaceContext> makeWrappedSurfaceContext(sk_sp<GrSurfaceProxy>,
                                                      sk_sp<SkColorSpace> = nullptr,
                                                      const SkSurfaceProps* = nullptr);

    sk_sp<GrSurfaceContext> makeDeferredSurfaceContext(const GrSurfaceDesc&,
                                                       GrMipMapped,
                                                       SkBackingFit,
                                                       SkBudgeted,
                                                       sk_sp<SkColorSpace> colorSpace = nullptr,
                                                       const SkSurfaceProps* = nullptr);

    sk_sp<GrTextureContext> makeBackendTextureContext(const GrBackendTexture& tex,
                                                      GrSurfaceOrigin origin,
                                                      sk_sp<SkColorSpace> colorSpace);

    sk_sp<GrRenderTargetContext> makeBackendTextureRenderTargetContext(
                                                         const GrBackendTexture& tex,
                                                         GrSurfaceOrigin origin,
                                                         int sampleCnt,
                                                         sk_sp<SkColorSpace> colorSpace,
                                                         const SkSurfaceProps* = nullptr);

    sk_sp<GrRenderTargetContext> makeBackendRenderTargetRenderTargetContext(
                                                              const GrBackendRenderTarget&,
                                                              GrSurfaceOrigin origin,
                                                              sk_sp<SkColorSpace> colorSpace,
                                                              const SkSurfaceProps* = nullptr);

    sk_sp<GrRenderTargetContext> makeBackendTextureAsRenderTargetRenderTargetContext(
                                                                 const GrBackendTexture& tex,
                                                                 GrSurfaceOrigin origin,
                                                                 int sampleCnt,
                                                                 sk_sp<SkColorSpace> colorSpace,
                                                                 const SkSurfaceProps* = nullptr);

    bool disableGpuYUVConversion() const { return fContext->fDisableGpuYUVConversion; }
    bool sharpenMipmappedTextures() const { return fContext->fSharpenMipmappedTextures; }

    /**
     * Call to ensure all drawing to the context has been issued to the
     * underlying 3D API.
     * The 'proxy' parameter is a hint. If it is supplied the context will guarantee that
     * the draws required for that proxy are flushed but it could do more. If no 'proxy' is
     * provided then all current work will be flushed.
     */
    void flush(GrSurfaceProxy*);

    /**
     * Registers an object for flush-related callbacks. (See GrOnFlushCallbackObject.)
     *
     * NOTE: the drawing manager tracks this object as a raw pointer; it is up to the caller to
     * ensure its lifetime is tied to that of the context.
     */
    void addOnFlushCallbackObject(GrOnFlushCallbackObject*);

    void testingOnly_flushAndRemoveOnFlushCallbackObject(GrOnFlushCallbackObject*);

    /**
     * After this returns any pending writes to the surface will have been issued to the
     * backend 3D API.
     */
    void flushSurfaceWrites(GrSurfaceProxy*);

    /**
     * After this returns any pending reads or writes to the surface will have been issued to the
     * backend 3D API.
     */
    void flushSurfaceIO(GrSurfaceProxy*);

    /**
     * Finalizes all pending reads and writes to the surface and also performs an MSAA resolve
     * if necessary.
     *
     * It is not necessary to call this before reading the render target via Skia/GrContext.
     * GrContext will detect when it must perform a resolve before reading pixels back from the
     * surface or using it as a texture.
     */
    void prepareSurfaceForExternalIO(GrSurfaceProxy*);

   /**
    * These flags can be used with the read/write pixels functions below.
    */
    enum PixelOpsFlags {
        /** The GrContext will not be flushed before the surface read or write. This means that
            the read or write may occur before previous draws have executed. */
        kDontFlush_PixelOpsFlag = 0x1,
        /** Any surface writes should be flushed to the backend 3D API after the surface operation
            is complete */
        kFlushWrites_PixelOp = 0x2,
        /** The src for write or dst read is unpremultiplied. This is only respected if both the
            config src and dst configs are an RGBA/BGRA 8888 format. */
        kUnpremul_PixelOpsFlag  = 0x4,
    };

    /**
     * Reads a rectangle of pixels from a surface.
     * @param src           the surface context to read from.
     * @param left          left edge of the rectangle to read (inclusive)
     * @param top           top edge of the rectangle to read (inclusive)
     * @param width         width of rectangle to read in pixels.
     * @param height        height of rectangle to read in pixels.
     * @param dstConfig     the pixel config of the destination buffer
     * @param dstColorSpace color space of the destination buffer
     * @param buffer        memory to read the rectangle into.
     * @param rowBytes      number of bytes bewtween consecutive rows. Zero means rows are tightly
     *                      packed.
     * @param pixelOpsFlags see PixelOpsFlags enum above.
     *
     * @return true if the read succeeded, false if not. The read can fail because of an unsupported
     *         pixel configs
     */
    bool readSurfacePixels(GrSurfaceContext* src, int left, int top, int width, int height,
                           GrColorType dstColorType, SkColorSpace* dstColorSpace, void* buffer,
                           size_t rowBytes = 0, uint32_t pixelOpsFlags = 0);

    /**
     * Writes a rectangle of pixels to a surface. There are currently two versions of this.
     * writeSurfacePixels() is the older version which will be replaced by the more robust and
     * maintainable (but perhaps slower) writeSurfacePixels2().
     *
     * @param dst           the surface context to write to.
     * @param left          left edge of the rectangle to write (inclusive)
     * @param top           top edge of the rectangle to write (inclusive)
     * @param width         width of rectangle to write in pixels.
     * @param height        height of rectangle to write in pixels.
     * @param srcColorType  the color type of the source buffer
     * @param srcColorSpace color space of the source buffer
     * @param buffer        memory to read pixels from
     * @param rowBytes      number of bytes between consecutive rows. Zero
     *                      means rows are tightly packed.
     * @param pixelOpsFlags see PixelOpsFlags enum above.
     * @return true if the write succeeded, false if not. The write can fail because of an
     *         unsupported combination of surface and src configs.
     */
    bool writeSurfacePixels(GrSurfaceContext* dst, int left, int top, int width, int height,
                            GrColorType srcColorType, SkColorSpace* srcColorSpace,
                            const void* buffer, size_t rowBytes, uint32_t pixelOpsFlags = 0);
    bool writeSurfacePixels2(GrSurfaceContext* dst, int left, int top, int width, int height,
                             GrColorType srcColorType, SkColorSpace* srcColorSpace,
                             const void* buffer, size_t rowBytes, uint32_t pixelOpsFlags = 0);

    GrBackend getBackend() const { return fContext->fBackend; }

    SkTaskGroup* getTaskGroup() { return fContext->fTaskGroup.get(); }

    GrProxyProvider* proxyProvider() { return fContext->fProxyProvider; }
    const GrProxyProvider* proxyProvider() const { return fContext->fProxyProvider; }

    GrResourceProvider* resourceProvider() { return fContext->fResourceProvider; }
    const GrResourceProvider* resourceProvider() const { return fContext->fResourceProvider; }

    GrResourceCache* getResourceCache() { return fContext->fResourceCache; }

    GrGpu* getGpu() { return fContext->fGpu.get(); }
    const GrGpu* getGpu() const { return fContext->fGpu.get(); }

    GrGlyphCache* getGlyphCache() { return fContext->fGlyphCache; }
    GrTextBlobCache* getTextBlobCache() { return fContext->fTextBlobCache.get(); }

    GrRestrictedAtlasManager* getRestrictedAtlasManager() {
        return fContext->onGetRestrictedAtlasManager();
    }

    // This accessor should only ever be called by the GrOpFlushState.
    GrAtlasManager* getFullAtlasManager() {
        return fContext->onGetFullAtlasManager();
    }

    void moveOpListsToDDL(SkDeferredDisplayList*);
    void copyOpListsFromDDL(const SkDeferredDisplayList*, GrRenderTargetProxy* newDest);

private:
    explicit GrContextPriv(GrContext* context) : fContext(context) {}
    GrContextPriv(const GrContextPriv&); // unimpl
    GrContextPriv& operator=(const GrContextPriv&); // unimpl

    // No taking addresses of this type.
    const GrContextPriv* operator&() const;
    GrContextPriv* operator&();

    GrContext* fContext;

    friend class GrContext; // to construct/copy this type.
};

inline GrContextPriv GrContext::contextPriv() { return GrContextPriv(this); }

inline const GrContextPriv GrContext::contextPriv () const {
    return GrContextPriv(const_cast<GrContext*>(this));
}

#endif