aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/GrClipMaskManager.h
blob: 81be5ed919488e4a0b3e52f8934bf249b0b02722 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374

/*
 * Copyright 2012 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef GrClipMaskManager_DEFINED
#define GrClipMaskManager_DEFINED

#include "GrClip.h"
#include "GrContext.h"
#include "GrNoncopyable.h"
#include "GrRect.h"
#include "GrStencil.h"
#include "GrTexture.h"

#include "SkDeque.h"
#include "SkPath.h"
#include "SkRefCnt.h"

class GrGpu;
class GrPathRenderer;
class GrPathRendererChain;
class SkPath;
class GrTexture;
class GrDrawState;

/**
 * The stencil buffer stores the last clip path - providing a single entry
 * "cache". This class provides similar functionality for AA clip paths
 */
class GrClipMaskCache : public GrNoncopyable {
public:
    GrClipMaskCache();

    ~GrClipMaskCache() {

        while (!fStack.empty()) {
            GrClipStackFrame* temp = (GrClipStackFrame*) fStack.back();
            temp->~GrClipStackFrame();
            fStack.pop_back();
        }
    }

    bool canReuse(const GrClip& clip, int width, int height) {

        if (fStack.empty()) {
            GrAssert(false);
            return false;
        }

        GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();

        if (back->fLastMask.texture() &&
            back->fLastMask.texture()->width() >= width &&
            back->fLastMask.texture()->height() >= height &&
            clip == back->fLastClip) {
            return true;
        }

        return false;
    }

    void reset() {
        if (fStack.empty()) {
//            GrAssert(false);
            return;
        }

        GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();

        back->reset();
    }

    /**
     * After a "push" the clip state is entirely open. Currently, the
     * entire clip stack will be re-rendered into a new clip mask.
     * TODO: can we take advantage of the nested nature of the clips to
     * reduce the mask creation cost?
     */
    void push();

    void pop() {
        //GrAssert(!fStack.empty());

        if (!fStack.empty()) {
            GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();

            back->~GrClipStackFrame();
            fStack.pop_back();
        }
    }

    void getLastClip(GrClip* clip) const {

        if (fStack.empty()) {
            GrAssert(false);
            clip->setEmpty();
            return;
        }

        GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();

        *clip = back->fLastClip;
    }

    GrTexture* getLastMask() {

        if (fStack.empty()) {
            GrAssert(false);
            return NULL;
        }

        GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();

        return back->fLastMask.texture();
    }

    const GrTexture* getLastMask() const {

        if (fStack.empty()) {
            GrAssert(false);
            return NULL;
        }

        GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();

        return back->fLastMask.texture();
    }

    void acquireMask(const GrClip& clip,
                     const GrTextureDesc& desc,
                     const GrIRect& bound) {

        if (fStack.empty()) {
            GrAssert(false);
            return;
        }

        GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();

        back->acquireMask(fContext, clip, desc, bound);
    }

    int getLastMaskWidth() const {

        if (fStack.empty()) {
            GrAssert(false);
            return -1;
        }

        GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();

        if (NULL == back->fLastMask.texture()) {
            return -1;
        }

        return back->fLastMask.texture()->width();
    }

    int getLastMaskHeight() const {

        if (fStack.empty()) {
            GrAssert(false);
            return -1;
        }

        GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();

        if (NULL == back->fLastMask.texture()) {
            return -1;
        }

        return back->fLastMask.texture()->height();
    }

    void getLastBound(GrIRect* bound) const {

        if (fStack.empty()) {
            GrAssert(false);
            bound->setEmpty();
            return;
        }

        GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();

        *bound = back->fLastBound;
    }

    void setContext(GrContext* context) {
        fContext = context;
    }

    GrContext* getContext() {
        return fContext;
    }

    void releaseResources() {

        SkDeque::F2BIter iter(fStack);
        for (GrClipStackFrame* frame = (GrClipStackFrame*) iter.next();
                frame != NULL;
                frame = (GrClipStackFrame*) iter.next()) {
            frame->reset();
        }
    }

protected:
private:
    struct GrClipStackFrame {

        GrClipStackFrame() {
            reset();
        }

        void acquireMask(GrContext* context,
                         const GrClip& clip, 
                         const GrTextureDesc& desc,
                         const GrIRect& bound) {

            fLastClip = clip;

            fLastMask.set(context, desc);

            fLastBound = bound;
        }

        void reset () {
            fLastClip.setEmpty();

            GrTextureDesc desc;

            fLastMask.set(NULL, desc);
            fLastBound.setEmpty();
        }

        GrClip                  fLastClip;
        // The mask's width & height values are used in setupDrawStateAAClip to 
        // correctly scale the uvs for geometry drawn with this mask
        GrAutoScratchTexture    fLastMask;
        // fLastBound stores the bounding box of the clip mask in canvas 
        // space. The left and top fields are used to offset the uvs for 
        // geometry drawn with this mask (in setupDrawStateAAClip)
        GrIRect                 fLastBound;
    };

    GrContext*   fContext;
    SkDeque      fStack;

    typedef GrNoncopyable INHERITED;
};

/**
 * The clip mask creator handles the generation of the clip mask. If anti 
 * aliasing is requested it will (in the future) generate a single channel 
 * (8bit) mask. If no anti aliasing is requested it will generate a 1-bit 
 * mask in the stencil buffer. In the non anti-aliasing case, if the clip
 * mask can be represented as a rectangle then scissoring is used. In all
 * cases scissoring is used to bound the range of the clip mask.
 */
class GrClipMaskManager : public GrNoncopyable {
public:
    GrClipMaskManager(GrGpu* gpu)
        : fGpu(gpu)
        , fCurrClipMaskType(kNone_ClipMaskType) {
    }

    /**
     * Creates a clip mask if necessary as a stencil buffer or alpha texture
     * and sets the GrGpu's scissor and stencil state. If the return is false
     * then the draw can be skipped.
     */
    bool setupClipping(const GrClipData* clipDataIn);

    void releaseResources();

    bool isClipInStencil() const {
        return kStencil_ClipMaskType == fCurrClipMaskType;
    }
    bool isClipInAlpha() const {
        return kAlpha_ClipMaskType == fCurrClipMaskType;
    }

    void invalidateStencilMask() {
        if (kStencil_ClipMaskType == fCurrClipMaskType) {
            fCurrClipMaskType = kNone_ClipMaskType;
        }
    }

    void setContext(GrContext* context) {
        fAACache.setContext(context);
    }

    GrContext* getContext() {
        return fAACache.getContext();
    }

private:
    /**
     * Informs the helper function adjustStencilParams() about how the stencil
     * buffer clip is being used.
     */
    enum StencilClipMode {
        // Draw to the clip bit of the stencil buffer
        kModifyClip_StencilClipMode,
        // Clip against the existing representation of the clip in the high bit
        // of the stencil buffer.
        kRespectClip_StencilClipMode,
        // Neither writing to nor clipping against the clip bit.
        kIgnoreClip_StencilClipMode,
    };

    GrGpu* fGpu;

    /**
     * We may represent the clip as a mask in the stencil buffer or as an alpha
     * texture. It may be neither because the scissor rect suffices or we
     * haven't yet examined the clip.
     */
    enum ClipMaskType {
        kNone_ClipMaskType,
        kStencil_ClipMaskType,
        kAlpha_ClipMaskType,
    } fCurrClipMaskType;
    
    GrClipMaskCache fAACache;       // cache for the AA path

    bool createStencilClipMask(const GrClipData& clipDataIn,
                               const GrIRect& bounds);
    bool createAlphaClipMask(const GrClipData& clipDataIn,
                             GrTexture** result,
                             GrIRect *resultBounds);
    bool createSoftwareClipMask(const GrClipData& clipDataIn,
                                GrTexture** result,
                                GrIRect *resultBounds);
    bool clipMaskPreamble(const GrClipData& clipDataIn,
                          GrTexture** result,
                          GrIRect *resultBounds);

    bool useSWOnlyPath(const GrClip& clipIn);

    bool drawClipShape(GrTexture* target,
                       const GrClip::Iter::Clip* clip,
                       const GrIRect& resultBounds);

    void drawTexture(GrTexture* target,
                     GrTexture* texture);

    void getTemp(const GrIRect& bounds, GrAutoScratchTexture* temp);

    void setupCache(const GrClip& clip, 
                    const GrIRect& bounds);

    /**
     * Called prior to return control back the GrGpu in setupClipping. It
     * updates the GrGpu with stencil settings that account stencil-based
     * clipping.
     */
    void setGpuStencil();

    /**
     * Adjusts the stencil settings to account for interaction with stencil
     * clipping.
     */
    void adjustStencilParams(GrStencilSettings* settings,
                             StencilClipMode mode,
                             int stencilBitCnt);

    typedef GrNoncopyable INHERITED;
};

#endif // GrClipMaskManager_DEFINED