1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
|
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrClipMaskManager_DEFINED
#define GrClipMaskManager_DEFINED
#include "GrRect.h"
#include "SkPath.h"
#include "GrNoncopyable.h"
#include "GrClip.h"
#include "SkRefCnt.h"
#include "GrTexture.h"
#include "SkDeque.h"
class GrGpu;
class GrPathRenderer;
class GrPathRendererChain;
class SkPath;
class GrTexture;
class GrDrawState;
/**
* Scissoring needs special handling during stencil clip mask creation
* since the creation process re-entrantly invokes setupClipAndFlushState.
* During this process the call stack is used to keep
* track of (and apply to the GPU) the current scissor settings.
*/
struct ScissoringSettings {
bool fEnableScissoring;
GrIRect fScissorRect;
void setupScissoring(GrGpu* gpu);
};
/**
* The stencil buffer stores the last clip path - providing a single entry
* "cache". This class provides similar functionality for AA clip paths
*/
class GrClipMaskCache : public GrNoncopyable {
public:
GrClipMaskCache()
: fStack(sizeof(GrClipStackFrame)) {
// We need an initial frame to capture the clip state prior to
// any pushes
new (fStack.push_back()) GrClipStackFrame();
}
~GrClipMaskCache() {
while (!fStack.empty()) {
GrClipStackFrame* temp = (GrClipStackFrame*) fStack.back();
temp->~GrClipStackFrame();
fStack.pop_back();
}
}
bool canReuse(const GrClip& clip, int width, int height) {
if (fStack.empty()) {
GrAssert(false);
return false;
}
GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
if (back->fLastMask &&
back->fLastMask->width() >= width &&
back->fLastMask->height() >= height &&
clip == back->fLastClip) {
return true;
}
return false;
}
void set(const GrClip& clip, GrTexture* mask, const GrRect& bound) {
if (fStack.empty()) {
GrAssert(false);
return;
}
GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
back->fLastClip = clip;
SkSafeRef(mask);
back->fLastMask.reset(mask);
back->fLastBound = bound;
}
void reset() {
if (fStack.empty()) {
GrAssert(false);
return;
}
GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
back->reset();
}
/**
* After a "push" the clip state is entirely open. Currently, the
* entire clip stack will be re-rendered into a new clip mask.
* TODO: can we take advantage of the nested nature of the clips to
* reduce the mask creation cost?
*/
void push() {
new (fStack.push_back()) GrClipStackFrame();
}
void pop() {
GrAssert(!fStack.empty());
if (!fStack.empty()) {
GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
back->~GrClipStackFrame();
fStack.pop_back();
}
}
void getLastClip(GrClip* clip) const {
if (fStack.empty()) {
GrAssert(false);
clip->setEmpty();
return;
}
GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
*clip = back->fLastClip;
}
GrTexture* getLastMask() {
if (fStack.empty()) {
GrAssert(false);
return NULL;
}
GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
return back->fLastMask.get();
}
const GrTexture* getLastMask() const {
if (fStack.empty()) {
GrAssert(false);
return NULL;
}
GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
return back->fLastMask.get();
}
GrTexture* detachLastMask() {
if (fStack.empty()) {
GrAssert(false);
return NULL;
}
GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
return back->fLastMask.detach();
}
int getLastMaskWidth() const {
if (fStack.empty()) {
GrAssert(false);
return -1;
}
GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
if (NULL == back->fLastMask.get()) {
return -1;
}
return back->fLastMask.get()->width();
}
int getLastMaskHeight() const {
if (fStack.empty()) {
GrAssert(false);
return -1;
}
GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
if (NULL == back->fLastMask.get()) {
return -1;
}
return back->fLastMask.get()->height();
}
void getLastBound(GrRect* bound) const {
if (fStack.empty()) {
GrAssert(false);
bound->setEmpty();
return;
}
GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
*bound = back->fLastBound;
}
protected:
private:
struct GrClipStackFrame {
GrClipStackFrame() {
reset();
}
void reset () {
fLastClip.setEmpty();
fLastMask.reset(NULL);
fLastBound.setEmpty();
}
GrClip fLastClip;
// The mask's width & height values are used in setupDrawStateAAClip to
// correctly scale the uvs for geometry drawn with this mask
SkAutoTUnref<GrTexture> fLastMask;
// fLastBound stores the bounding box of the clip mask in canvas
// space. The left and top fields are used to offset the uvs for
// geometry drawn with this mask (in setupDrawStateAAClip)
GrRect fLastBound;
};
SkDeque fStack;
typedef GrNoncopyable INHERITED;
};
/**
* The clip mask creator handles the generation of the clip mask. If anti
* aliasing is requested it will (in the future) generate a single channel
* (8bit) mask. If no anti aliasing is requested it will generate a 1-bit
* mask in the stencil buffer. In the non anti-aliasing case, if the clip
* mask can be represented as a rectangle then scissoring is used. In all
* cases scissoring is used to bound the range of the clip mask.
*/
class GrClipMaskManager : public GrNoncopyable {
public:
GrClipMaskManager()
: fClipMaskInStencil(false)
, fClipMaskInAlpha(false)
, fPathRendererChain(NULL) {
}
bool createClipMask(GrGpu* gpu,
const GrClip& clip,
ScissoringSettings* scissorSettings);
void freeResources();
bool isClipInStencil() const { return fClipMaskInStencil; }
bool isClipInAlpha() const { return fClipMaskInAlpha; }
void resetMask() {
fClipMaskInStencil = false;
}
protected:
private:
bool fClipMaskInStencil; // is the clip mask in the stencil buffer?
bool fClipMaskInAlpha; // is the clip mask in an alpha texture?
GrClipMaskCache fAACache; // cache for the AA path
// must be instantiated after GrGpu object has been given its owning
// GrContext ptr. (GrGpu is constructed first then handed off to GrContext).
GrPathRendererChain* fPathRendererChain;
bool createStencilClipMask(GrGpu* gpu,
const GrClip& clip,
const GrRect& bounds,
ScissoringSettings* scissorSettings);
bool createAlphaClipMask(GrGpu* gpu,
const GrClip& clipIn,
GrTexture** result,
GrRect *resultBounds);
bool drawPath(GrGpu* gpu,
const SkPath& path,
GrPathFill fill,
bool doAA);
bool drawClipShape(GrGpu* gpu,
GrTexture* target,
const GrClip& clipIn,
int index);
void drawTexture(GrGpu* gpu,
GrTexture* target,
const GrRect& rect,
GrTexture* texture);
void getAccum(GrGpu* gpu,
const GrTextureDesc& desc,
GrTexture** accum);
// determines the path renderer used to draw a clip path element.
GrPathRenderer* getClipPathRenderer(GrGpu* gpu,
const SkPath& path,
GrPathFill fill,
bool antiAlias);
typedef GrNoncopyable INHERITED;
};
#endif // GrClipMaskManager_DEFINED
|