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|
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrClipMaskManager.h"
#include "GrCaps.h"
#include "GrDrawingManager.h"
#include "GrDrawContextPriv.h"
#include "GrDrawTarget.h"
#include "GrGpuResourcePriv.h"
#include "GrPaint.h"
#include "GrPathRenderer.h"
#include "GrRenderTarget.h"
#include "GrRenderTargetPriv.h"
#include "GrResourceProvider.h"
#include "GrStencilAttachment.h"
#include "GrSWMaskHelper.h"
#include "SkRasterClip.h"
#include "SkTLazy.h"
#include "batches/GrRectBatchFactory.h"
#include "effects/GrConvexPolyEffect.h"
#include "effects/GrPorterDuffXferProcessor.h"
#include "effects/GrRRectEffect.h"
#include "effects/GrTextureDomain.h"
typedef SkClipStack::Element Element;
////////////////////////////////////////////////////////////////////////////////
// set up the draw state to enable the aa clipping mask. Besides setting up the
// stage matrix this also alters the vertex layout
static const GrFragmentProcessor* create_fp_for_mask(GrTexture* result, const SkIRect &devBound) {
SkMatrix mat;
// We use device coords to compute the texture coordinates. We set our matrix to be a
// translation to the devBound, and then a scaling matrix to normalized coords.
mat.setIDiv(result->width(), result->height());
mat.preTranslate(SkIntToScalar(-devBound.fLeft),
SkIntToScalar(-devBound.fTop));
SkIRect domainTexels = SkIRect::MakeWH(devBound.width(), devBound.height());
return GrTextureDomainEffect::Create(result,
mat,
GrTextureDomain::MakeTexelDomain(result, domainTexels),
GrTextureDomain::kDecal_Mode,
GrTextureParams::kNone_FilterMode,
kDevice_GrCoordSet);
}
static void draw_non_aa_rect(GrDrawTarget* drawTarget,
const GrPipelineBuilder& pipelineBuilder,
GrColor color,
const SkMatrix& viewMatrix,
const SkRect& rect) {
SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateNonAAFill(color, viewMatrix, rect,
nullptr, nullptr));
drawTarget->drawBatch(pipelineBuilder, batch);
}
// Does the path in 'element' require SW rendering? If so, return true (and,
// optionally, set 'prOut' to NULL. If not, return false (and, optionally, set
// 'prOut' to the non-SW path renderer that will do the job).
bool GrClipMaskManager::PathNeedsSWRenderer(GrContext* context,
bool isStencilDisabled,
const GrRenderTarget* rt,
const SkMatrix& viewMatrix,
const Element* element,
GrPathRenderer** prOut,
bool needsStencil) {
if (Element::kRect_Type == element->getType()) {
// rects can always be drawn directly w/o using the software path
// TODO: skip rrects once we're drawing them directly.
if (prOut) {
*prOut = nullptr;
}
return false;
} else {
// We shouldn't get here with an empty clip element.
SkASSERT(Element::kEmpty_Type != element->getType());
// the gpu alpha mask will draw the inverse paths as non-inverse to a temp buffer
SkPath path;
element->asPath(&path);
if (path.isInverseFillType()) {
path.toggleInverseFillType();
}
GrStrokeInfo stroke(SkStrokeRec::kFill_InitStyle);
GrPathRendererChain::DrawType type;
if (needsStencil) {
type = element->isAA()
? GrPathRendererChain::kStencilAndColorAntiAlias_DrawType
: GrPathRendererChain::kStencilAndColor_DrawType;
} else {
type = element->isAA()
? GrPathRendererChain::kColorAntiAlias_DrawType
: GrPathRendererChain::kColor_DrawType;
}
GrPathRenderer::CanDrawPathArgs canDrawArgs;
canDrawArgs.fShaderCaps = context->caps()->shaderCaps();
canDrawArgs.fViewMatrix = &viewMatrix;
canDrawArgs.fPath = &path;
canDrawArgs.fStroke = &stroke;
canDrawArgs.fAntiAlias = element->isAA();
canDrawArgs.fIsStencilDisabled = isStencilDisabled;
canDrawArgs.fIsStencilBufferMSAA = rt->isStencilBufferMultisampled();
// the 'false' parameter disallows use of the SW path renderer
GrPathRenderer* pr = context->drawingManager()->getPathRenderer(canDrawArgs, false, type);
if (prOut) {
*prOut = pr;
}
return SkToBool(!pr);
}
}
// Determines whether it is possible to draw the element to both the stencil buffer and the
// alpha mask simultaneously. If so and the element is a path a compatible path renderer is
// also returned.
GrPathRenderer* GrClipMaskManager::GetPathRenderer(GrContext* context,
GrTexture* texture,
const SkMatrix& viewMatrix,
const SkClipStack::Element* element) {
GrPathRenderer* pr;
static const bool kNeedsStencil = true;
static const bool kStencilIsDisabled = true;
PathNeedsSWRenderer(context,
kStencilIsDisabled,
texture->asRenderTarget(),
viewMatrix,
element,
&pr,
kNeedsStencil);
return pr;
}
GrClipMaskManager::GrClipMaskManager(GrDrawTarget* drawTarget, bool debugClipBatchToBounds)
: fDrawTarget(drawTarget)
, fClipMode(kIgnoreClip_StencilClipMode)
, fDebugClipBatchToBounds(debugClipBatchToBounds) {
}
GrContext* GrClipMaskManager::getContext() {
return fDrawTarget->cmmAccess().context();
}
const GrCaps* GrClipMaskManager::caps() const {
return fDrawTarget->caps();
}
GrResourceProvider* GrClipMaskManager::resourceProvider() {
return fDrawTarget->cmmAccess().resourceProvider();
}
/*
* This method traverses the clip stack to see if the GrSoftwarePathRenderer
* will be used on any element. If so, it returns true to indicate that the
* entire clip should be rendered in SW and then uploaded en masse to the gpu.
*/
bool GrClipMaskManager::UseSWOnlyPath(GrContext* context,
const GrPipelineBuilder& pipelineBuilder,
const GrRenderTarget* rt,
const SkVector& clipToMaskOffset,
const GrReducedClip::ElementList& elements) {
// TODO: generalize this function so that when
// a clip gets complex enough it can just be done in SW regardless
// of whether it would invoke the GrSoftwarePathRenderer.
// Set the matrix so that rendered clip elements are transformed to mask space from clip
// space.
const SkMatrix translate = SkMatrix::MakeTrans(clipToMaskOffset.fX, clipToMaskOffset.fY);
for (GrReducedClip::ElementList::Iter iter(elements.headIter()); iter.get(); iter.next()) {
const Element* element = iter.get();
SkRegion::Op op = element->getOp();
bool invert = element->isInverseFilled();
bool needsStencil = invert ||
SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op;
if (PathNeedsSWRenderer(context, pipelineBuilder.getStencil().isDisabled(),
rt, translate, element, nullptr, needsStencil)) {
return true;
}
}
return false;
}
bool GrClipMaskManager::getAnalyticClipProcessor(const GrReducedClip::ElementList& elements,
bool abortIfAA,
SkVector& clipToRTOffset,
const SkRect* drawBounds,
const GrFragmentProcessor** resultFP) {
SkRect boundsInClipSpace;
if (drawBounds) {
boundsInClipSpace = *drawBounds;
boundsInClipSpace.offset(-clipToRTOffset.fX, -clipToRTOffset.fY);
}
SkASSERT(elements.count() <= kMaxAnalyticElements);
const GrFragmentProcessor* fps[kMaxAnalyticElements];
for (int i = 0; i < kMaxAnalyticElements; ++i) {
fps[i] = nullptr;
}
int fpCnt = 0;
GrReducedClip::ElementList::Iter iter(elements);
bool failed = false;
while (iter.get()) {
SkRegion::Op op = iter.get()->getOp();
bool invert;
bool skip = false;
switch (op) {
case SkRegion::kReplace_Op:
SkASSERT(iter.get() == elements.head());
// Fallthrough, handled same as intersect.
case SkRegion::kIntersect_Op:
invert = false;
if (drawBounds && iter.get()->contains(boundsInClipSpace)) {
skip = true;
}
break;
case SkRegion::kDifference_Op:
invert = true;
// We don't currently have a cheap test for whether a rect is fully outside an
// element's primitive, so don't attempt to set skip.
break;
default:
failed = true;
break;
}
if (failed) {
break;
}
if (!skip) {
GrPrimitiveEdgeType edgeType;
if (iter.get()->isAA()) {
if (abortIfAA) {
failed = true;
break;
}
edgeType =
invert ? kInverseFillAA_GrProcessorEdgeType : kFillAA_GrProcessorEdgeType;
} else {
edgeType =
invert ? kInverseFillBW_GrProcessorEdgeType : kFillBW_GrProcessorEdgeType;
}
switch (iter.get()->getType()) {
case SkClipStack::Element::kPath_Type:
fps[fpCnt] = GrConvexPolyEffect::Create(edgeType, iter.get()->getPath(),
&clipToRTOffset);
break;
case SkClipStack::Element::kRRect_Type: {
SkRRect rrect = iter.get()->getRRect();
rrect.offset(clipToRTOffset.fX, clipToRTOffset.fY);
fps[fpCnt] = GrRRectEffect::Create(edgeType, rrect);
break;
}
case SkClipStack::Element::kRect_Type: {
SkRect rect = iter.get()->getRect();
rect.offset(clipToRTOffset.fX, clipToRTOffset.fY);
fps[fpCnt] = GrConvexPolyEffect::Create(edgeType, rect);
break;
}
default:
break;
}
if (!fps[fpCnt]) {
failed = true;
break;
}
fpCnt++;
}
iter.next();
}
*resultFP = nullptr;
if (!failed && fpCnt) {
*resultFP = GrFragmentProcessor::RunInSeries(fps, fpCnt);
}
for (int i = 0; i < fpCnt; ++i) {
fps[i]->unref();
}
return !failed;
}
static void add_rect_to_clip(const GrClip& clip, const SkRect& devRect, GrClip* out) {
switch (clip.clipType()) {
case GrClip::kClipStack_ClipType: {
SkClipStack* stack = new SkClipStack;
*stack = *clip.clipStack();
// The stack is actually in clip space not device space.
SkRect clipRect = devRect;
SkPoint origin = { SkIntToScalar(clip.origin().fX), SkIntToScalar(clip.origin().fY) };
clipRect.offset(origin);
SkIRect iclipRect;
clipRect.roundOut(&iclipRect);
clipRect = SkRect::Make(iclipRect);
stack->clipDevRect(clipRect, SkRegion::kIntersect_Op, false);
out->setClipStack(stack, &clip.origin());
break;
}
case GrClip::kWideOpen_ClipType:
*out = GrClip(devRect);
break;
case GrClip::kIRect_ClipType: {
SkIRect intersect;
devRect.roundOut(&intersect);
if (intersect.intersect(clip.irect())) {
*out = GrClip(intersect);
} else {
*out = clip;
}
break;
}
}
}
bool GrClipMaskManager::setupScissorClip(const GrPipelineBuilder& pipelineBuilder,
GrPipelineBuilder::AutoRestoreStencil* ars,
const SkIRect& clipScissor,
const SkRect* devBounds,
GrAppliedClip* out) {
if (kRespectClip_StencilClipMode == fClipMode) {
fClipMode = kIgnoreClip_StencilClipMode;
}
GrRenderTarget* rt = pipelineBuilder.getRenderTarget();
SkIRect clipSpaceRTIBounds = SkIRect::MakeWH(rt->width(), rt->height());
SkIRect devBoundsScissor;
const SkIRect* scissor = &clipScissor;
bool doDevBoundsClip = fDebugClipBatchToBounds && devBounds;
if (doDevBoundsClip) {
devBounds->roundOut(&devBoundsScissor);
if (devBoundsScissor.intersect(clipScissor)) {
scissor = &devBoundsScissor;
}
}
if (scissor->contains(clipSpaceRTIBounds)) {
// This counts as wide open
this->setPipelineBuilderStencil(pipelineBuilder, ars);
return true;
}
if (clipSpaceRTIBounds.intersect(*scissor)) {
out->fScissorState.set(clipSpaceRTIBounds);
this->setPipelineBuilderStencil(pipelineBuilder, ars);
return true;
}
return false;
}
////////////////////////////////////////////////////////////////////////////////
// sort out what kind of clip mask needs to be created: alpha, stencil,
// scissor, or entirely software
bool GrClipMaskManager::setupClipping(const GrPipelineBuilder& pipelineBuilder,
GrPipelineBuilder::AutoRestoreStencil* ars,
const SkRect* devBounds,
GrAppliedClip* out) {
if (kRespectClip_StencilClipMode == fClipMode) {
fClipMode = kIgnoreClip_StencilClipMode;
}
GrReducedClip::ElementList elements;
int32_t genID = 0;
GrReducedClip::InitialState initialState = GrReducedClip::kAllIn_InitialState;
SkIRect clipSpaceIBounds;
bool requiresAA = false;
GrRenderTarget* rt = pipelineBuilder.getRenderTarget();
// GrDrawTarget should have filtered this for us
SkASSERT(rt);
SkIRect clipSpaceRTIBounds = SkIRect::MakeWH(rt->width(), rt->height());
GrClip devBoundsClip;
bool doDevBoundsClip = fDebugClipBatchToBounds && devBounds;
if (doDevBoundsClip) {
add_rect_to_clip(pipelineBuilder.clip(), *devBounds, &devBoundsClip);
}
const GrClip& clip = doDevBoundsClip ? devBoundsClip : pipelineBuilder.clip();
if (clip.isWideOpen(clipSpaceRTIBounds)) {
this->setPipelineBuilderStencil(pipelineBuilder, ars);
return true;
}
// The clip mask manager always draws with a single IRect so we special case that logic here
// Image filters just use a rect, so we also special case that logic
switch (clip.clipType()) {
case GrClip::kWideOpen_ClipType:
SkFAIL("Should have caught this with clip.isWideOpen()");
return true;
case GrClip::kIRect_ClipType: {
SkIRect scissor = clip.irect();
if (scissor.intersect(clipSpaceRTIBounds)) {
out->fScissorState.set(scissor);
this->setPipelineBuilderStencil(pipelineBuilder, ars);
return true;
}
return false;
}
case GrClip::kClipStack_ClipType: {
clipSpaceRTIBounds.offset(clip.origin());
SkIRect clipSpaceReduceQueryBounds;
#define DISABLE_DEV_BOUNDS_FOR_CLIP_REDUCTION 0
if (devBounds && !DISABLE_DEV_BOUNDS_FOR_CLIP_REDUCTION) {
SkIRect devIBounds = devBounds->roundOut();
devIBounds.offset(clip.origin());
if (!clipSpaceReduceQueryBounds.intersect(clipSpaceRTIBounds, devIBounds)) {
return false;
}
} else {
clipSpaceReduceQueryBounds = clipSpaceRTIBounds;
}
GrReducedClip::ReduceClipStack(*clip.clipStack(),
clipSpaceReduceQueryBounds,
&elements,
&genID,
&initialState,
&clipSpaceIBounds,
&requiresAA);
if (elements.isEmpty()) {
if (GrReducedClip::kAllIn_InitialState == initialState) {
if (clipSpaceIBounds == clipSpaceRTIBounds) {
this->setPipelineBuilderStencil(pipelineBuilder, ars);
return true;
}
} else {
return false;
}
}
} break;
}
// An element count of 4 was chosen because of the common pattern in Blink of:
// isect RR
// diff RR
// isect convex_poly
// isect convex_poly
// when drawing rounded div borders. This could probably be tuned based on a
// configuration's relative costs of switching RTs to generate a mask vs
// longer shaders.
if (elements.count() <= kMaxAnalyticElements) {
SkVector clipToRTOffset = { SkIntToScalar(-clip.origin().fX),
SkIntToScalar(-clip.origin().fY) };
// When there are multiple samples we want to do per-sample clipping, not compute a
// fractional pixel coverage.
bool disallowAnalyticAA = rt->isUnifiedMultisampled() || pipelineBuilder.hasMixedSamples();
const GrFragmentProcessor* clipFP = nullptr;
if (elements.isEmpty() ||
(requiresAA &&
this->getAnalyticClipProcessor(elements, disallowAnalyticAA, clipToRTOffset, devBounds,
&clipFP))) {
SkIRect scissorSpaceIBounds(clipSpaceIBounds);
scissorSpaceIBounds.offset(-clip.origin());
if (nullptr == devBounds ||
!SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) {
out->fScissorState.set(scissorSpaceIBounds);
}
this->setPipelineBuilderStencil(pipelineBuilder, ars);
out->fClipCoverageFP.reset(clipFP);
return true;
}
}
// If the stencil buffer is multisampled we can use it to do everything.
if (!rt->isStencilBufferMultisampled() && requiresAA) {
SkAutoTUnref<GrTexture> result;
// The top-left of the mask corresponds to the top-left corner of the bounds.
SkVector clipToMaskOffset = {
SkIntToScalar(-clipSpaceIBounds.fLeft),
SkIntToScalar(-clipSpaceIBounds.fTop)
};
if (UseSWOnlyPath(this->getContext(), pipelineBuilder, rt, clipToMaskOffset, elements)) {
// The clip geometry is complex enough that it will be more efficient to create it
// entirely in software
result.reset(CreateSoftwareClipMask(this->getContext(),
genID,
initialState,
elements,
clipToMaskOffset,
clipSpaceIBounds));
} else {
result.reset(CreateAlphaClipMask(this->getContext(),
genID,
initialState,
elements,
clipToMaskOffset,
clipSpaceIBounds));
// If createAlphaClipMask fails it means UseSWOnlyPath has a bug
SkASSERT(result);
}
if (result) {
// The mask's top left coord should be pinned to the rounded-out top left corner of
// clipSpace bounds. We determine the mask's position WRT to the render target here.
SkIRect rtSpaceMaskBounds = clipSpaceIBounds;
rtSpaceMaskBounds.offset(-clip.origin());
out->fClipCoverageFP.reset(create_fp_for_mask(result, rtSpaceMaskBounds));
this->setPipelineBuilderStencil(pipelineBuilder, ars);
return true;
}
// if alpha clip mask creation fails fall through to the non-AA code paths
}
// use the stencil clip if we can't represent the clip as a rectangle.
SkIPoint clipSpaceToStencilSpaceOffset = -clip.origin();
this->createStencilClipMask(rt,
genID,
initialState,
elements,
clipSpaceIBounds,
clipSpaceToStencilSpaceOffset);
// This must occur after createStencilClipMask. That function may change the scissor. Also, it
// only guarantees that the stencil mask is correct within the bounds it was passed, so we must
// use both stencil and scissor test to the bounds for the final draw.
SkIRect scissorSpaceIBounds(clipSpaceIBounds);
scissorSpaceIBounds.offset(clipSpaceToStencilSpaceOffset);
out->fScissorState.set(scissorSpaceIBounds);
this->setPipelineBuilderStencil(pipelineBuilder, ars);
return true;
}
static bool stencil_element(GrDrawContext* dc,
const SkIRect* scissorRect,
const GrStencilSettings& ss,
const SkMatrix& viewMatrix,
const SkClipStack::Element* element) {
// TODO: Draw rrects directly here.
switch (element->getType()) {
case Element::kEmpty_Type:
SkDEBUGFAIL("Should never get here with an empty element.");
break;
case Element::kRect_Type:
return dc->drawContextPriv().drawAndStencilRect(scissorRect, ss,
element->getOp(),
element->isInverseFilled(),
element->isAA(),
viewMatrix, element->getRect());
break;
default: {
SkPath path;
element->asPath(&path);
if (path.isInverseFillType()) {
path.toggleInverseFillType();
}
return dc->drawContextPriv().drawAndStencilPath(scissorRect, ss,
element->getOp(),
element->isInverseFilled(),
element->isAA(), viewMatrix, path);
break;
}
}
return false;
}
static void draw_element(GrDrawContext* dc,
const GrClip& clip, // TODO: can this just always be WideOpen?
const GrPaint &paint,
const SkMatrix& viewMatrix,
const SkClipStack::Element* element) {
// TODO: Draw rrects directly here.
switch (element->getType()) {
case Element::kEmpty_Type:
SkDEBUGFAIL("Should never get here with an empty element.");
break;
case Element::kRect_Type:
dc->drawRect(clip, paint, viewMatrix, element->getRect());
break;
default: {
SkPath path;
element->asPath(&path);
if (path.isInverseFillType()) {
path.toggleInverseFillType();
}
dc->drawPath(clip, paint, viewMatrix, path, GrStrokeInfo::FillInfo());
break;
}
}
}
////////////////////////////////////////////////////////////////////////////////
// Create a 8-bit clip mask in alpha
static void GetClipMaskKey(int32_t clipGenID, const SkIRect& bounds, GrUniqueKey* key) {
static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
GrUniqueKey::Builder builder(key, kDomain, 3);
builder[0] = clipGenID;
builder[1] = SkToU16(bounds.fLeft) | (SkToU16(bounds.fRight) << 16);
builder[2] = SkToU16(bounds.fTop) | (SkToU16(bounds.fBottom) << 16);
}
GrTexture* GrClipMaskManager::CreateAlphaClipMask(GrContext* context,
int32_t elementsGenID,
GrReducedClip::InitialState initialState,
const GrReducedClip::ElementList& elements,
const SkVector& clipToMaskOffset,
const SkIRect& clipSpaceIBounds) {
GrResourceProvider* resourceProvider = context->resourceProvider();
GrUniqueKey key;
GetClipMaskKey(elementsGenID, clipSpaceIBounds, &key);
if (GrTexture* texture = resourceProvider->findAndRefTextureByUniqueKey(key)) {
return texture;
}
// There's no texture in the cache. Let's try to allocate it then.
GrSurfaceDesc desc;
desc.fWidth = clipSpaceIBounds.width();
desc.fHeight = clipSpaceIBounds.height();
desc.fFlags = kRenderTarget_GrSurfaceFlag;
if (context->caps()->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
desc.fConfig = kAlpha_8_GrPixelConfig;
} else {
desc.fConfig = kRGBA_8888_GrPixelConfig;
}
SkAutoTUnref<GrTexture> texture(resourceProvider->createApproxTexture(desc, 0));
if (!texture) {
return nullptr;
}
texture->resourcePriv().setUniqueKey(key);
SkAutoTUnref<GrDrawContext> dc(context->drawContext(texture->asRenderTarget()));
if (!dc) {
return nullptr;
}
// The texture may be larger than necessary, this rect represents the part of the texture
// we populate with a rasterization of the clip.
SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());
// The scratch texture that we are drawing into can be substantially larger than the mask. Only
// clear the part that we care about.
dc->clear(&maskSpaceIBounds,
GrReducedClip::kAllIn_InitialState == initialState ? 0xffffffff : 0x00000000,
true);
// Set the matrix so that rendered clip elements are transformed to mask space from clip
// space.
const SkMatrix translate = SkMatrix::MakeTrans(clipToMaskOffset.fX, clipToMaskOffset.fY);
// It is important that we use maskSpaceIBounds as the stencil rect in the below loop.
// The second pass that zeros the stencil buffer renders the rect maskSpaceIBounds so the first
// pass must not set values outside of this bounds or stencil values outside the rect won't be
// cleared.
// walk through each clip element and perform its set op
for (GrReducedClip::ElementList::Iter iter = elements.headIter(); iter.get(); iter.next()) {
const Element* element = iter.get();
SkRegion::Op op = element->getOp();
bool invert = element->isInverseFilled();
if (invert || SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
#ifdef SK_DEBUG
GrPathRenderer* pr = GetPathRenderer(context,
texture, translate, element);
if (Element::kRect_Type != element->getType() && !pr) {
// UseSWOnlyPath should now filter out all cases where gpu-side mask merging would
// be performed (i.e., pr would be NULL for a non-rect path).
// See https://bug.skia.org/4519 for rationale and details.
SkASSERT(0);
}
#endif
// draw directly into the result with the stencil set to make the pixels affected
// by the clip shape be non-zero.
GR_STATIC_CONST_SAME_STENCIL(kStencilInElement,
kReplace_StencilOp,
kReplace_StencilOp,
kAlways_StencilFunc,
0xffff,
0xffff,
0xffff)
if (!stencil_element(dc, &maskSpaceIBounds, kStencilInElement,
translate, element)) {
texture->resourcePriv().removeUniqueKey();
return nullptr;
}
// Draw to the exterior pixels (those with a zero stencil value).
GR_STATIC_CONST_SAME_STENCIL(kDrawOutsideElement,
kZero_StencilOp,
kZero_StencilOp,
kEqual_StencilFunc,
0xffff,
0x0000,
0xffff);
if (!dc->drawContextPriv().drawAndStencilRect(&maskSpaceIBounds, kDrawOutsideElement,
op, !invert, false,
translate,
SkRect::Make(clipSpaceIBounds))) {
texture->resourcePriv().removeUniqueKey();
return nullptr;
}
} else {
// all the remaining ops can just be directly draw into the accumulation buffer
GrPaint paint;
paint.setAntiAlias(element->isAA());
paint.setCoverageSetOpXPFactory(op, false);
draw_element(dc, GrClip::WideOpen(), paint, translate, element);
}
}
return texture.detach();
}
////////////////////////////////////////////////////////////////////////////////
// Create a 1-bit clip mask in the stencil buffer. 'devClipBounds' are in device
// (as opposed to canvas) coordinates
bool GrClipMaskManager::createStencilClipMask(GrRenderTarget* rt,
int32_t elementsGenID,
GrReducedClip::InitialState initialState,
const GrReducedClip::ElementList& elements,
const SkIRect& clipSpaceIBounds,
const SkIPoint& clipSpaceToStencilOffset) {
SkASSERT(rt);
GrStencilAttachment* stencilAttachment = this->resourceProvider()->attachStencilAttachment(rt);
if (nullptr == stencilAttachment) {
return false;
}
if (stencilAttachment->mustRenderClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset)) {
stencilAttachment->setLastClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset);
// Set the matrix so that rendered clip elements are transformed from clip to stencil space.
SkVector translate = {
SkIntToScalar(clipSpaceToStencilOffset.fX),
SkIntToScalar(clipSpaceToStencilOffset.fY)
};
SkMatrix viewMatrix;
viewMatrix.setTranslate(translate);
// We set the current clip to the bounds so that our recursive draws are scissored to them.
SkIRect stencilSpaceIBounds(clipSpaceIBounds);
stencilSpaceIBounds.offset(clipSpaceToStencilOffset);
GrClip clip(stencilSpaceIBounds);
int clipBit = stencilAttachment->bits();
SkASSERT((clipBit <= 16) && "Ganesh only handles 16b or smaller stencil buffers");
clipBit = (1 << (clipBit-1));
fDrawTarget->cmmAccess().clearStencilClip(stencilSpaceIBounds,
GrReducedClip::kAllIn_InitialState == initialState, rt);
// walk through each clip element and perform its set op
// with the existing clip.
for (GrReducedClip::ElementList::Iter iter(elements.headIter()); iter.get(); iter.next()) {
const Element* element = iter.get();
GrPipelineBuilder pipelineBuilder;
pipelineBuilder.setClip(clip);
pipelineBuilder.setRenderTarget(rt);
pipelineBuilder.setDisableColorXPFactory();
// if the target is MSAA then we want MSAA enabled when the clip is soft
if (rt->isStencilBufferMultisampled()) {
pipelineBuilder.setState(GrPipelineBuilder::kHWAntialias_Flag, element->isAA());
}
bool fillInverted = false;
// enabled at bottom of loop
fClipMode = kIgnoreClip_StencilClipMode;
// This will be used to determine whether the clip shape can be rendered into the
// stencil with arbitrary stencil settings.
GrPathRenderer::StencilSupport stencilSupport;
GrStrokeInfo stroke(SkStrokeRec::kFill_InitStyle);
SkRegion::Op op = element->getOp();
GrPathRenderer* pr = nullptr;
SkPath clipPath;
if (Element::kRect_Type == element->getType()) {
stencilSupport = GrPathRenderer::kNoRestriction_StencilSupport;
fillInverted = false;
} else {
element->asPath(&clipPath);
fillInverted = clipPath.isInverseFillType();
if (fillInverted) {
clipPath.toggleInverseFillType();
}
SkASSERT(pipelineBuilder.getStencil().isDisabled());
GrPathRenderer::CanDrawPathArgs canDrawArgs;
canDrawArgs.fShaderCaps = this->getContext()->caps()->shaderCaps();
canDrawArgs.fViewMatrix = &viewMatrix;
canDrawArgs.fPath = &clipPath;
canDrawArgs.fStroke = &stroke;
canDrawArgs.fAntiAlias = false;
canDrawArgs.fIsStencilDisabled = pipelineBuilder.getStencil().isDisabled();
canDrawArgs.fIsStencilBufferMSAA = rt->isStencilBufferMultisampled();
pr = this->getContext()->drawingManager()->getPathRenderer(canDrawArgs, false,
GrPathRendererChain::kStencilOnly_DrawType,
&stencilSupport);
if (nullptr == pr) {
return false;
}
}
int passes;
GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];
bool canRenderDirectToStencil =
GrPathRenderer::kNoRestriction_StencilSupport == stencilSupport;
bool canDrawDirectToClip; // Given the renderer, the element,
// fill rule, and set operation can
// we render the element directly to
// stencil bit used for clipping.
canDrawDirectToClip = GrStencilSettings::GetClipPasses(op,
canRenderDirectToStencil,
clipBit,
fillInverted,
&passes,
stencilSettings);
// draw the element to the client stencil bits if necessary
if (!canDrawDirectToClip) {
GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil,
kIncClamp_StencilOp,
kIncClamp_StencilOp,
kAlways_StencilFunc,
0xffff,
0x0000,
0xffff);
if (Element::kRect_Type == element->getType()) {
*pipelineBuilder.stencil() = gDrawToStencil;
draw_non_aa_rect(fDrawTarget, pipelineBuilder, GrColor_WHITE, viewMatrix,
element->getRect());
} else {
if (!clipPath.isEmpty()) {
if (canRenderDirectToStencil) {
*pipelineBuilder.stencil() = gDrawToStencil;
GrPathRenderer::DrawPathArgs args;
args.fTarget = fDrawTarget;
args.fResourceProvider = this->getContext()->resourceProvider();
args.fPipelineBuilder = &pipelineBuilder;
args.fColor = GrColor_WHITE;
args.fViewMatrix = &viewMatrix;
args.fPath = &clipPath;
args.fStroke = &stroke;
args.fAntiAlias = false;
pr->drawPath(args);
} else {
GrPathRenderer::StencilPathArgs args;
args.fTarget = fDrawTarget;
args.fResourceProvider = this->getContext()->resourceProvider();
args.fPipelineBuilder = &pipelineBuilder;
args.fViewMatrix = &viewMatrix;
args.fPath = &clipPath;
args.fStroke = &stroke;
pr->stencilPath(args);
}
}
}
}
// now we modify the clip bit by rendering either the clip
// element directly or a bounding rect of the entire clip.
fClipMode = kModifyClip_StencilClipMode;
for (int p = 0; p < passes; ++p) {
*pipelineBuilder.stencil() = stencilSettings[p];
if (canDrawDirectToClip) {
if (Element::kRect_Type == element->getType()) {
draw_non_aa_rect(fDrawTarget, pipelineBuilder, GrColor_WHITE, viewMatrix,
element->getRect());
} else {
GrPathRenderer::DrawPathArgs args;
args.fTarget = fDrawTarget;
args.fResourceProvider = this->getContext()->resourceProvider();
args.fPipelineBuilder = &pipelineBuilder;
args.fColor = GrColor_WHITE;
args.fViewMatrix = &viewMatrix;
args.fPath = &clipPath;
args.fStroke = &stroke;
args.fAntiAlias = false;
pr->drawPath(args);
}
} else {
// The view matrix is setup to do clip space -> stencil space translation, so
// draw rect in clip space.
draw_non_aa_rect(fDrawTarget, pipelineBuilder, GrColor_WHITE, viewMatrix,
SkRect::Make(clipSpaceIBounds));
}
}
}
}
fClipMode = kRespectClip_StencilClipMode;
return true;
}
// mapping of clip-respecting stencil funcs to normal stencil funcs
// mapping depends on whether stencil-clipping is in effect.
static const GrStencilFunc
gSpecialToBasicStencilFunc[2][kClipStencilFuncCount] = {
{// Stencil-Clipping is DISABLED, we are effectively always inside the clip
// In the Clip Funcs
kAlways_StencilFunc, // kAlwaysIfInClip_StencilFunc
kEqual_StencilFunc, // kEqualIfInClip_StencilFunc
kLess_StencilFunc, // kLessIfInClip_StencilFunc
kLEqual_StencilFunc, // kLEqualIfInClip_StencilFunc
// Special in the clip func that forces user's ref to be 0.
kNotEqual_StencilFunc, // kNonZeroIfInClip_StencilFunc
// make ref 0 and do normal nequal.
},
{// Stencil-Clipping is ENABLED
// In the Clip Funcs
kEqual_StencilFunc, // kAlwaysIfInClip_StencilFunc
// eq stencil clip bit, mask
// out user bits.
kEqual_StencilFunc, // kEqualIfInClip_StencilFunc
// add stencil bit to mask and ref
kLess_StencilFunc, // kLessIfInClip_StencilFunc
kLEqual_StencilFunc, // kLEqualIfInClip_StencilFunc
// for both of these we can add
// the clip bit to the mask and
// ref and compare as normal
// Special in the clip func that forces user's ref to be 0.
kLess_StencilFunc, // kNonZeroIfInClip_StencilFunc
// make ref have only the clip bit set
// and make comparison be less
// 10..0 < 1..user_bits..
}
};
namespace {
// Sets the settings to clip against the stencil buffer clip while ignoring the
// client bits.
const GrStencilSettings& basic_apply_stencil_clip_settings() {
// stencil settings to use when clip is in stencil
GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings,
kKeep_StencilOp,
kKeep_StencilOp,
kAlwaysIfInClip_StencilFunc,
0x0000,
0x0000,
0x0000);
return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings);
}
}
void GrClipMaskManager::setPipelineBuilderStencil(const GrPipelineBuilder& pipelineBuilder,
GrPipelineBuilder::AutoRestoreStencil* ars) {
// We make two copies of the StencilSettings here (except in the early
// exit scenario. One copy from draw state to the stack var. Then another
// from the stack var to the gpu. We could make this class hold a ptr to
// GrGpu's fStencilSettings and eliminate the stack copy here.
// use stencil for clipping if clipping is enabled and the clip
// has been written into the stencil.
GrStencilSettings settings;
// The GrGpu client may not be using the stencil buffer but we may need to
// enable it in order to respect a stencil clip.
if (pipelineBuilder.getStencil().isDisabled()) {
if (GrClipMaskManager::kRespectClip_StencilClipMode == fClipMode) {
settings = basic_apply_stencil_clip_settings();
} else {
return;
}
} else {
settings = pipelineBuilder.getStencil();
}
int stencilBits = 0;
GrRenderTarget* rt = pipelineBuilder.getRenderTarget();
GrStencilAttachment* stencilAttachment = this->resourceProvider()->attachStencilAttachment(rt);
if (stencilAttachment) {
stencilBits = stencilAttachment->bits();
}
SkASSERT(this->caps()->stencilWrapOpsSupport() || !settings.usesWrapOp());
SkASSERT(this->caps()->twoSidedStencilSupport() || !settings.isTwoSided());
this->adjustStencilParams(&settings, fClipMode, stencilBits);
ars->set(&pipelineBuilder);
ars->setStencil(settings);
}
void GrClipMaskManager::adjustStencilParams(GrStencilSettings* settings,
StencilClipMode mode,
int stencilBitCnt) {
SkASSERT(stencilBitCnt > 0);
if (kModifyClip_StencilClipMode == mode) {
// We assume that this clip manager itself is drawing to the GrGpu and
// has already setup the correct values.
return;
}
unsigned int clipBit = (1 << (stencilBitCnt - 1));
unsigned int userBits = clipBit - 1;
GrStencilSettings::Face face = GrStencilSettings::kFront_Face;
bool twoSided = this->caps()->twoSidedStencilSupport();
bool finished = false;
while (!finished) {
GrStencilFunc func = settings->func(face);
uint16_t writeMask = settings->writeMask(face);
uint16_t funcMask = settings->funcMask(face);
uint16_t funcRef = settings->funcRef(face);
SkASSERT((unsigned) func < kStencilFuncCount);
writeMask &= userBits;
if (func >= kBasicStencilFuncCount) {
int respectClip = kRespectClip_StencilClipMode == mode;
if (respectClip) {
switch (func) {
case kAlwaysIfInClip_StencilFunc:
funcMask = clipBit;
funcRef = clipBit;
break;
case kEqualIfInClip_StencilFunc:
case kLessIfInClip_StencilFunc:
case kLEqualIfInClip_StencilFunc:
funcMask = (funcMask & userBits) | clipBit;
funcRef = (funcRef & userBits) | clipBit;
break;
case kNonZeroIfInClip_StencilFunc:
funcMask = (funcMask & userBits) | clipBit;
funcRef = clipBit;
break;
default:
SkFAIL("Unknown stencil func");
}
} else {
funcMask &= userBits;
funcRef &= userBits;
}
const GrStencilFunc* table =
gSpecialToBasicStencilFunc[respectClip];
func = table[func - kBasicStencilFuncCount];
SkASSERT(func >= 0 && func < kBasicStencilFuncCount);
} else {
funcMask &= userBits;
funcRef &= userBits;
}
settings->setFunc(face, func);
settings->setWriteMask(face, writeMask);
settings->setFuncMask(face, funcMask);
settings->setFuncRef(face, funcRef);
if (GrStencilSettings::kFront_Face == face) {
face = GrStencilSettings::kBack_Face;
finished = !twoSided;
} else {
finished = true;
}
}
if (!twoSided) {
settings->copyFrontSettingsToBack();
}
}
////////////////////////////////////////////////////////////////////////////////
GrTexture* GrClipMaskManager::CreateSoftwareClipMask(GrContext* context,
int32_t elementsGenID,
GrReducedClip::InitialState initialState,
const GrReducedClip::ElementList& elements,
const SkVector& clipToMaskOffset,
const SkIRect& clipSpaceIBounds) {
GrUniqueKey key;
GetClipMaskKey(elementsGenID, clipSpaceIBounds, &key);
GrResourceProvider* resourceProvider = context->resourceProvider();
if (GrTexture* texture = resourceProvider->findAndRefTextureByUniqueKey(key)) {
return texture;
}
// The mask texture may be larger than necessary. We round out the clip space bounds and pin
// the top left corner of the resulting rect to the top left of the texture.
SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());
GrSWMaskHelper helper(context);
// Set the matrix so that rendered clip elements are transformed to mask space from clip
// space.
SkMatrix translate;
translate.setTranslate(clipToMaskOffset);
helper.init(maskSpaceIBounds, &translate, false);
helper.clear(GrReducedClip::kAllIn_InitialState == initialState ? 0xFF : 0x00);
SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
for (GrReducedClip::ElementList::Iter iter(elements.headIter()) ; iter.get(); iter.next()) {
const Element* element = iter.get();
SkRegion::Op op = element->getOp();
if (SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
// Intersect and reverse difference require modifying pixels outside of the geometry
// that is being "drawn". In both cases we erase all the pixels outside of the geometry
// but leave the pixels inside the geometry alone. For reverse difference we invert all
// the pixels before clearing the ones outside the geometry.
if (SkRegion::kReverseDifference_Op == op) {
SkRect temp = SkRect::Make(clipSpaceIBounds);
// invert the entire scene
helper.draw(temp, SkRegion::kXOR_Op, false, 0xFF);
}
SkPath clipPath;
element->asPath(&clipPath);
clipPath.toggleInverseFillType();
helper.draw(clipPath, stroke, SkRegion::kReplace_Op, element->isAA(), 0x00);
continue;
}
// The other ops (union, xor, diff) only affect pixels inside
// the geometry so they can just be drawn normally
if (Element::kRect_Type == element->getType()) {
helper.draw(element->getRect(), op, element->isAA(), 0xFF);
} else {
SkPath path;
element->asPath(&path);
helper.draw(path, stroke, op, element->isAA(), 0xFF);
}
}
// Allocate clip mask texture
GrSurfaceDesc desc;
desc.fWidth = clipSpaceIBounds.width();
desc.fHeight = clipSpaceIBounds.height();
desc.fConfig = kAlpha_8_GrPixelConfig;
GrTexture* result = context->resourceProvider()->createApproxTexture(desc, 0);
if (!result) {
return nullptr;
}
result->resourcePriv().setUniqueKey(key);
helper.toTexture(result);
return result;
}
////////////////////////////////////////////////////////////////////////////////
void GrClipMaskManager::adjustPathStencilParams(const GrStencilAttachment* stencilAttachment,
GrStencilSettings* settings) {
if (stencilAttachment) {
int stencilBits = stencilAttachment->bits();
this->adjustStencilParams(settings, fClipMode, stencilBits);
}
}
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