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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrBuffer.h"
#include "GrGpu.h"
#include "GrCaps.h"
GrBuffer* GrBuffer::CreateCPUBacked(GrGpu* gpu, size_t sizeInBytes, GrBufferType intendedType,
const void* data) {
SkASSERT(GrBufferTypeIsVertexOrIndex(intendedType));
void* cpuData;
if (gpu->caps()->mustClearUploadedBufferData()) {
cpuData = sk_calloc_throw(sizeInBytes);
} else {
cpuData = sk_malloc_flags(sizeInBytes, SK_MALLOC_THROW);
}
if (data) {
memcpy(cpuData, data, sizeInBytes);
}
return new GrBuffer(gpu, sizeInBytes, intendedType, cpuData);
}
GrBuffer::GrBuffer(GrGpu* gpu, size_t sizeInBytes, GrBufferType type, void* cpuData)
: INHERITED(gpu)
, fMapPtr(nullptr)
, fSizeInBytes(sizeInBytes)
, fAccessPattern(kDynamic_GrAccessPattern)
, fCPUData(cpuData)
, fIntendedType(type) {
this->registerWithCache(SkBudgeted::kNo);
}
GrBuffer::GrBuffer(GrGpu* gpu, size_t sizeInBytes, GrBufferType type, GrAccessPattern pattern)
: INHERITED(gpu)
, fMapPtr(nullptr)
, fSizeInBytes(sizeInBytes)
, fAccessPattern(pattern)
, fCPUData(nullptr)
, fIntendedType(type) {
// Subclass registers with cache.
}
void GrBuffer::ComputeScratchKeyForDynamicVBO(size_t size, GrBufferType intendedType,
GrScratchKey* key) {
static const GrScratchKey::ResourceType kType = GrScratchKey::GenerateResourceType();
GrScratchKey::Builder builder(key, kType, 1 + (sizeof(size_t) + 3) / 4);
// TODO: There's not always reason to cache a buffer by type. In some (all?) APIs it's just
// a chunk of memory we can use/reuse for any type of data. We really only need to
// differentiate between the "read" types (e.g. kGpuToCpu_BufferType) and "draw" types.
builder[0] = intendedType;
builder[1] = (uint32_t)size;
if (sizeof(size_t) > 4) {
builder[2] = (uint32_t)((uint64_t)size >> 32);
}
}
bool GrBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) {
SkASSERT(this->isCPUBacked());
memcpy(fCPUData, src, srcSizeInBytes);
return true;
}
void GrBuffer::computeScratchKey(GrScratchKey* key) const {
if (!this->isCPUBacked() && SkIsPow2(fSizeInBytes) &&
kDynamic_GrAccessPattern == fAccessPattern) {
ComputeScratchKeyForDynamicVBO(fSizeInBytes, fIntendedType, key);
}
}
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