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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrAARectRenderer.h"
#include "GrRefCnt.h"
#include "GrGpu.h"
#include "gl/GrGLEffect.h"
#include "GrTBackendEffectFactory.h"
SK_DEFINE_INST_COUNT(GrAARectRenderer)
class GrGLRectEffect;
/**
* The output of this effect is a modulation of the input color and coverage
* for an arbitrarily oriented rect. The rect is specified as:
* Center of the rect
* Unit vector point down the height of the rect
* Half width + 0.5
* Half height + 0.5
* The center and vector are stored in a vec4 varying ("RectEdge") with the
* center in the xy components and the vector in the zw components.
* The munged width and height are stored in a vec2 varying ("WidthHeight")
* with the width in x and the height in y.
*/
class GrRectEffect : public GrEffect {
public:
static GrEffectRef* Create() {
static SkAutoTUnref<GrEffectRef> gRectEffectRef(
CreateEffectRef(AutoEffectUnref(SkNEW(GrRectEffect))));
gRectEffectRef.get()->ref();
return gRectEffectRef;
}
virtual ~GrRectEffect() {}
static const char* Name() { return "RectEdge"; }
virtual void getConstantColorComponents(GrColor* color,
uint32_t* validFlags) const SK_OVERRIDE {
*validFlags = 0;
}
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
return GrTBackendEffectFactory<GrRectEffect>::getInstance();
}
class GLEffect : public GrGLEffect {
public:
GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
: INHERITED (factory) {}
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
EffectKey key,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) SK_OVERRIDE {
// setup the varying for the center point and the unit vector
// that points down the height of the rect
const char *vsRectEdgeName, *fsRectEdgeName;
builder->addVarying(kVec4f_GrSLType, "RectEdge",
&vsRectEdgeName, &fsRectEdgeName);
const SkString* attr0Name =
builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
builder->vsCodeAppendf("\t%s = %s;\n", vsRectEdgeName, attr0Name->c_str());
// setup the varying for width/2+.5 and height/2+.5
const char *vsWidthHeightName, *fsWidthHeightName;
builder->addVarying(kVec2f_GrSLType, "WidthHeight",
&vsWidthHeightName, &fsWidthHeightName);
const SkString* attr1Name =
builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[1]);
builder->vsCodeAppendf("\t%s = %s;\n", vsWidthHeightName, attr1Name->c_str());
// TODO: compute these scale factors in the VS
// These scale factors adjust the coverage for < 1 pixel wide/high rects
builder->fsCodeAppendf("\tfloat wScale = max(1.0, 2.0/(0.5+%s.x));\n",
fsWidthHeightName);
builder->fsCodeAppendf("\tfloat hScale = max(1.0, 2.0/(0.5+%s.y));\n",
fsWidthHeightName);
// Compute the coverage for the rect's width
builder->fsCodeAppendf("\tvec2 offset = %s.xy - %s.xy;\n",
builder->fragmentPosition(), fsRectEdgeName);
builder->fsCodeAppendf("\tfloat perpDot = abs(offset.x * %s.w - offset.y * %s.z);\n",
fsRectEdgeName, fsRectEdgeName);
builder->fsCodeAppendf("\tfloat coverage = clamp(wScale*(%s.x-perpDot), 0.0, 1.0);\n",
fsWidthHeightName);
// Compute the coverage for the rect's height and merge with the width
builder->fsCodeAppendf("\tperpDot = abs(dot(offset, %s.zw));\n",
fsRectEdgeName);
builder->fsCodeAppendf(
"\tcoverage = min(coverage, clamp(hScale*(%s.y-perpDot), 0.0, 1.0));\n",
fsWidthHeightName);
SkString modulate;
GrGLSLModulate4f(&modulate, inputColor, "coverage");
builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str());
}
static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
return 0;
}
virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE {}
private:
typedef GrGLEffect INHERITED;
};
private:
GrRectEffect() : GrEffect() {
this->addVertexAttrib(kVec4f_GrSLType);
this->addVertexAttrib(kVec2f_GrSLType);
}
virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; }
GR_DECLARE_EFFECT_TEST;
typedef GrEffect INHERITED;
};
GR_DEFINE_EFFECT_TEST(GrRectEffect);
GrEffectRef* GrRectEffect::TestCreate(SkMWCRandom* random,
GrContext* context,
const GrDrawTargetCaps&,
GrTexture* textures[]) {
return GrRectEffect::Create();
}
///////////////////////////////////////////////////////////////////////////////
namespace {
static void aa_rect_attributes(bool useCoverage, const GrVertexAttrib** attribs, int* count) {
static const GrVertexAttrib kCoverageAttribs[] = {
{kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding},
{kVec4ub_GrVertexAttribType, sizeof(GrPoint), kCoverage_GrVertexAttribBinding},
};
static const GrVertexAttrib kColorAttribs[] = {
{kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding},
{kVec4ub_GrVertexAttribType, sizeof(GrPoint), kColor_GrVertexAttribBinding},
};
*attribs = useCoverage ? kCoverageAttribs : kColorAttribs;
*count = 2;
}
static void set_inset_fan(GrPoint* pts, size_t stride,
const GrRect& r, SkScalar dx, SkScalar dy) {
pts->setRectFan(r.fLeft + dx, r.fTop + dy,
r.fRight - dx, r.fBottom - dy, stride);
}
};
void GrAARectRenderer::reset() {
GrSafeSetNull(fAAFillRectIndexBuffer);
GrSafeSetNull(fAAStrokeRectIndexBuffer);
}
static const uint16_t gFillAARectIdx[] = {
0, 1, 5, 5, 4, 0,
1, 2, 6, 6, 5, 1,
2, 3, 7, 7, 6, 2,
3, 0, 4, 4, 7, 3,
4, 5, 6, 6, 7, 4,
};
static const int kIndicesPerAAFillRect = GR_ARRAY_COUNT(gFillAARectIdx);
static const int kVertsPerAAFillRect = 8;
static const int kNumAAFillRectsInIndexBuffer = 256;
GrIndexBuffer* GrAARectRenderer::aaFillRectIndexBuffer(GrGpu* gpu) {
static const size_t kAAFillRectIndexBufferSize = kIndicesPerAAFillRect *
sizeof(uint16_t) *
kNumAAFillRectsInIndexBuffer;
if (NULL == fAAFillRectIndexBuffer) {
fAAFillRectIndexBuffer = gpu->createIndexBuffer(kAAFillRectIndexBufferSize, false);
if (NULL != fAAFillRectIndexBuffer) {
uint16_t* data = (uint16_t*) fAAFillRectIndexBuffer->lock();
bool useTempData = (NULL == data);
if (useTempData) {
data = SkNEW_ARRAY(uint16_t, kNumAAFillRectsInIndexBuffer * kIndicesPerAAFillRect);
}
for (int i = 0; i < kNumAAFillRectsInIndexBuffer; ++i) {
// Each AA filled rect is drawn with 8 vertices and 10 triangles (8 around
// the inner rect (for AA) and 2 for the inner rect.
int baseIdx = i * kIndicesPerAAFillRect;
uint16_t baseVert = (uint16_t)(i * kVertsPerAAFillRect);
for (int j = 0; j < kIndicesPerAAFillRect; ++j) {
data[baseIdx+j] = baseVert + gFillAARectIdx[j];
}
}
if (useTempData) {
if (!fAAFillRectIndexBuffer->updateData(data, kAAFillRectIndexBufferSize)) {
GrCrash("Can't get AA Fill Rect indices into buffer!");
}
SkDELETE_ARRAY(data);
} else {
fAAFillRectIndexBuffer->unlock();
}
}
}
return fAAFillRectIndexBuffer;
}
static const uint16_t gStrokeAARectIdx[] = {
0 + 0, 1 + 0, 5 + 0, 5 + 0, 4 + 0, 0 + 0,
1 + 0, 2 + 0, 6 + 0, 6 + 0, 5 + 0, 1 + 0,
2 + 0, 3 + 0, 7 + 0, 7 + 0, 6 + 0, 2 + 0,
3 + 0, 0 + 0, 4 + 0, 4 + 0, 7 + 0, 3 + 0,
0 + 4, 1 + 4, 5 + 4, 5 + 4, 4 + 4, 0 + 4,
1 + 4, 2 + 4, 6 + 4, 6 + 4, 5 + 4, 1 + 4,
2 + 4, 3 + 4, 7 + 4, 7 + 4, 6 + 4, 2 + 4,
3 + 4, 0 + 4, 4 + 4, 4 + 4, 7 + 4, 3 + 4,
0 + 8, 1 + 8, 5 + 8, 5 + 8, 4 + 8, 0 + 8,
1 + 8, 2 + 8, 6 + 8, 6 + 8, 5 + 8, 1 + 8,
2 + 8, 3 + 8, 7 + 8, 7 + 8, 6 + 8, 2 + 8,
3 + 8, 0 + 8, 4 + 8, 4 + 8, 7 + 8, 3 + 8,
};
int GrAARectRenderer::aaStrokeRectIndexCount() {
return GR_ARRAY_COUNT(gStrokeAARectIdx);
}
GrIndexBuffer* GrAARectRenderer::aaStrokeRectIndexBuffer(GrGpu* gpu) {
if (NULL == fAAStrokeRectIndexBuffer) {
fAAStrokeRectIndexBuffer =
gpu->createIndexBuffer(sizeof(gStrokeAARectIdx), false);
if (NULL != fAAStrokeRectIndexBuffer) {
#if GR_DEBUG
bool updated =
#endif
fAAStrokeRectIndexBuffer->updateData(gStrokeAARectIdx,
sizeof(gStrokeAARectIdx));
GR_DEBUGASSERT(updated);
}
}
return fAAStrokeRectIndexBuffer;
}
void GrAARectRenderer::fillAARect(GrGpu* gpu,
GrDrawTarget* target,
const GrRect& devRect,
bool useVertexCoverage) {
GrDrawState* drawState = target->drawState();
const GrVertexAttrib* attribs;
int attribCount;
aa_rect_attributes(useVertexCoverage, &attribs, &attribCount);
drawState->setVertexAttribs(attribs, attribCount);
GrDrawTarget::AutoReleaseGeometry geo(target, 8, 0);
if (!geo.succeeded()) {
GrPrintf("Failed to get space for vertices!\n");
return;
}
GrIndexBuffer* indexBuffer = this->aaFillRectIndexBuffer(gpu);
if (NULL == indexBuffer) {
GrPrintf("Failed to create index buffer!\n");
return;
}
intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices());
size_t vsize = drawState->getVertexSize();
GrAssert(sizeof(GrPoint) + sizeof(GrColor) == vsize);
GrPoint* fan0Pos = reinterpret_cast<GrPoint*>(verts);
GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + 4 * vsize);
set_inset_fan(fan0Pos, vsize, devRect, -SK_ScalarHalf, -SK_ScalarHalf);
set_inset_fan(fan1Pos, vsize, devRect, SK_ScalarHalf, SK_ScalarHalf);
verts += sizeof(GrPoint);
for (int i = 0; i < 4; ++i) {
*reinterpret_cast<GrColor*>(verts + i * vsize) = 0;
}
GrColor innerColor;
if (useVertexCoverage) {
innerColor = 0xffffffff;
} else {
innerColor = target->getDrawState().getColor();
}
verts += 4 * vsize;
for (int i = 0; i < 4; ++i) {
*reinterpret_cast<GrColor*>(verts + i * vsize) = innerColor;
}
target->setIndexSourceToBuffer(indexBuffer);
target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1,
kVertsPerAAFillRect,
kIndicesPerAAFillRect);
target->resetIndexSource();
}
struct RectVertex {
GrPoint fPos;
GrPoint fCenter;
GrPoint fDir;
GrPoint fWidthHeight;
};
void GrAARectRenderer::shaderFillAARect(GrGpu* gpu,
GrDrawTarget* target,
const GrRect& rect,
const SkMatrix& combinedMatrix,
const GrRect& devRect,
bool useVertexCoverage) {
GrDrawState* drawState = target->drawState();
SkPoint center = SkPoint::Make(rect.centerX(), rect.centerY());
combinedMatrix.mapPoints(¢er, 1);
// compute transformed (0, 1) vector
SkVector dir = { combinedMatrix[SkMatrix::kMSkewX], combinedMatrix[SkMatrix::kMScaleY] };
dir.normalize();
// compute transformed (width, 0) and (0, height) vectors
SkVector vec[2] = {
{ combinedMatrix[SkMatrix::kMScaleX] * rect.width(),
combinedMatrix[SkMatrix::kMSkewY] * rect.width() },
{ combinedMatrix[SkMatrix::kMSkewX] * rect.height(),
combinedMatrix[SkMatrix::kMScaleY] * rect.height() }
};
SkScalar newWidth = vec[0].length() / 2.0f + 0.5f;
SkScalar newHeight = vec[1].length() / 2.0f + 0.5f;
static const GrVertexAttrib kVertexAttribs[] = {
{ kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding },
{ kVec4f_GrVertexAttribType, sizeof(GrPoint), kEffect_GrVertexAttribBinding },
{ kVec2f_GrVertexAttribType, 3*sizeof(GrPoint), kEffect_GrVertexAttribBinding }
};
drawState->setVertexAttribs(kVertexAttribs, SK_ARRAY_COUNT(kVertexAttribs));
GrAssert(sizeof(RectVertex) == drawState->getVertexSize());
GrDrawTarget::AutoReleaseGeometry geo(target, 4, 0);
if (!geo.succeeded()) {
GrPrintf("Failed to get space for vertices!\n");
return;
}
RectVertex* verts = reinterpret_cast<RectVertex*>(geo.vertices());
enum {
// the edge effects share this stage with glyph rendering
// (kGlyphMaskStage in GrTextContext) && SW path rendering
// (kPathMaskStage in GrSWMaskHelper)
kEdgeEffectStage = GrPaint::kTotalStages,
};
GrEffectRef* effect = GrRectEffect::Create();
static const int kRectAttrIndex = 1;
static const int kWidthIndex = 2;
drawState->setEffect(kEdgeEffectStage, effect, kRectAttrIndex, kWidthIndex)->unref();
for (int i = 0; i < 4; ++i) {
verts[i].fCenter = center;
verts[i].fDir = dir;
verts[i].fWidthHeight.fX = newWidth;
verts[i].fWidthHeight.fY = newHeight;
}
SkRect devBounds = {
devRect.fLeft - SK_ScalarHalf,
devRect.fTop - SK_ScalarHalf,
devRect.fRight + SK_ScalarHalf,
devRect.fBottom + SK_ScalarHalf
};
verts[0].fPos = SkPoint::Make(devBounds.fLeft, devBounds.fTop);
verts[1].fPos = SkPoint::Make(devBounds.fLeft, devBounds.fBottom);
verts[2].fPos = SkPoint::Make(devBounds.fRight, devBounds.fBottom);
verts[3].fPos = SkPoint::Make(devBounds.fRight, devBounds.fTop);
target->setIndexSourceToBuffer(gpu->getContext()->getQuadIndexBuffer());
target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6);
target->resetIndexSource();
}
void GrAARectRenderer::strokeAARect(GrGpu* gpu,
GrDrawTarget* target,
const GrRect& devRect,
const GrVec& devStrokeSize,
bool useVertexCoverage) {
GrDrawState* drawState = target->drawState();
const SkScalar& dx = devStrokeSize.fX;
const SkScalar& dy = devStrokeSize.fY;
const SkScalar rx = SkScalarMul(dx, SK_ScalarHalf);
const SkScalar ry = SkScalarMul(dy, SK_ScalarHalf);
SkScalar spare;
{
SkScalar w = devRect.width() - dx;
SkScalar h = devRect.height() - dy;
spare = GrMin(w, h);
}
if (spare <= 0) {
GrRect r(devRect);
r.inset(-rx, -ry);
this->fillAARect(gpu, target, r, useVertexCoverage);
return;
}
const GrVertexAttrib* attribs;
int attribCount;
aa_rect_attributes(useVertexCoverage, &attribs, &attribCount);
drawState->setVertexAttribs(attribs, attribCount);
GrDrawTarget::AutoReleaseGeometry geo(target, 16, 0);
if (!geo.succeeded()) {
GrPrintf("Failed to get space for vertices!\n");
return;
}
GrIndexBuffer* indexBuffer = this->aaStrokeRectIndexBuffer(gpu);
if (NULL == indexBuffer) {
GrPrintf("Failed to create index buffer!\n");
return;
}
intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices());
size_t vsize = drawState->getVertexSize();
GrAssert(sizeof(GrPoint) + sizeof(GrColor) == vsize);
// We create vertices for four nested rectangles. There are two ramps from 0 to full
// coverage, one on the exterior of the stroke and the other on the interior.
// The following pointers refer to the four rects, from outermost to innermost.
GrPoint* fan0Pos = reinterpret_cast<GrPoint*>(verts);
GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + 4 * vsize);
GrPoint* fan2Pos = reinterpret_cast<GrPoint*>(verts + 8 * vsize);
GrPoint* fan3Pos = reinterpret_cast<GrPoint*>(verts + 12 * vsize);
set_inset_fan(fan0Pos, vsize, devRect,
-rx - SK_ScalarHalf, -ry - SK_ScalarHalf);
set_inset_fan(fan1Pos, vsize, devRect,
-rx + SK_ScalarHalf, -ry + SK_ScalarHalf);
set_inset_fan(fan2Pos, vsize, devRect,
rx - SK_ScalarHalf, ry - SK_ScalarHalf);
set_inset_fan(fan3Pos, vsize, devRect,
rx + SK_ScalarHalf, ry + SK_ScalarHalf);
// The outermost rect has 0 coverage
verts += sizeof(GrPoint);
for (int i = 0; i < 4; ++i) {
*reinterpret_cast<GrColor*>(verts + i * vsize) = 0;
}
// The inner two rects have full coverage
GrColor innerColor;
if (useVertexCoverage) {
innerColor = 0xffffffff;
} else {
innerColor = target->getDrawState().getColor();
}
verts += 4 * vsize;
for (int i = 0; i < 8; ++i) {
*reinterpret_cast<GrColor*>(verts + i * vsize) = innerColor;
}
// The innermost rect has full coverage
verts += 8 * vsize;
for (int i = 0; i < 4; ++i) {
*reinterpret_cast<GrColor*>(verts + i * vsize) = 0;
}
target->setIndexSourceToBuffer(indexBuffer);
target->drawIndexed(kTriangles_GrPrimitiveType,
0, 0, 16, aaStrokeRectIndexCount());
}
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