aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/effects/SkLumaColorFilter.cpp
blob: eff1645d27d01d0755dbfc278eef049030658e48 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
/*
 * Copyright 2013 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "SkLumaColorFilter.h"

#include "SkColorPriv.h"
#include "SkString.h"
#include "SkUnPreMultiply.h"

#if SK_SUPPORT_GPU
#include "gl/GrGLEffect.h"
#include "GrContext.h"
#include "GrTBackendEffectFactory.h"
#endif

void SkLumaColorFilter::filterSpan(const SkPMColor src[], int count,
                                   SkPMColor dst[]) const {
    const SkUnPreMultiply::Scale* table = SkUnPreMultiply::GetScaleTable();

    for (int i = 0; i < count; ++i) {
        SkPMColor c = src[i];

        unsigned r = SkGetPackedR32(c);
        unsigned g = SkGetPackedG32(c);
        unsigned b = SkGetPackedB32(c);
        unsigned a = SkGetPackedA32(c);

       // No need to do anything for white (luminance == 1.0)
       if (a != r || a != g || a != b) {
            /*
             *  To avoid un-premultiplying multiple components, we can start
             *  with the luminance computed in PM space:
             *
             *    Lum = i * (r / a) + j * (g / a) + k * (b / a)
             *    Lum = (i * r + j * g + k * b) / a
             *    Lum = Lum'(PM) / a
             *
             *  Then the filter function is:
             *
             *    C' = [ Lum * a, Lum * r, Lum * g, Lum * b ]
             *
             *  which is equivalent to:
             *
             *    C' = [ Lum'(PM), Lum * r, Lum * g, Lum * b ]
             */
            unsigned pm_lum = SkComputeLuminance(r, g, b);
            unsigned lum = SkUnPreMultiply::ApplyScale(table[a], pm_lum);

            c = SkPackARGB32(pm_lum,
                             SkMulDiv255Round(r, lum),
                             SkMulDiv255Round(g, lum),
                             SkMulDiv255Round(b, lum));
        }

        dst[i] = c;
    }
}

SkColorFilter* SkLumaColorFilter::Create() {
    return SkNEW(SkLumaColorFilter);
}

SkLumaColorFilter::SkLumaColorFilter()
    : INHERITED() {
}

SkLumaColorFilter::SkLumaColorFilter(SkFlattenableReadBuffer& buffer)
    : INHERITED(buffer) {
}

void SkLumaColorFilter::flatten(SkFlattenableWriteBuffer&) const {
}

#ifdef SK_DEVELOPER
void SkLumaColorFilter::toString(SkString* str) const {
    str->append("SkLumaColorFilter ");
}
#endif

#if SK_SUPPORT_GPU
class LumaColorFilterEffect : public GrEffect {
public:
    static GrEffectRef* Create() {
        AutoEffectUnref effect(SkNEW(LumaColorFilterEffect));
        return CreateEffectRef(effect);
    }

    static const char* Name() { return "Luminance-to-Alpha"; }

    virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
        return GrTBackendEffectFactory<LumaColorFilterEffect>::getInstance();
    }

    virtual void getConstantColorComponents(GrColor* color,
                                            uint32_t* validFlags) const SK_OVERRIDE {
        *validFlags = 0;
    }

    class GLEffect : public GrGLEffect {
    public:
        GLEffect(const GrBackendEffectFactory& factory,
                 const GrDrawEffect&)
        : INHERITED(factory) {
        }

        static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) {
            // this class always generates the same code.
            return 0;
        }

        virtual void emitCode(GrGLShaderBuilder* builder,
                              const GrDrawEffect&,
                              EffectKey,
                              const char* outputColor,
                              const char* inputColor,
                              const TransformedCoordsArray&,
                              const TextureSamplerArray&) SK_OVERRIDE {
            if (NULL == inputColor) {
                inputColor = "vec4(1)";
            }

            // The max() is to guard against 0 / 0 during unpremul when the incoming color is
            // transparent black.
            builder->fsCodeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);\n", inputColor);
            builder->fsCodeAppendf("\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb);\n",
                                   SK_ITU_BT709_LUM_COEFF_R,
                                   SK_ITU_BT709_LUM_COEFF_G,
                                   SK_ITU_BT709_LUM_COEFF_B,
                                   inputColor);
            builder->fsCodeAppendf("\t%s = vec4(%s.rgb * luma / nonZeroAlpha, luma);\n",
                                   outputColor, inputColor);

        }

    private:
        typedef GrGLEffect INHERITED;
    };

private:
    virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE {
        return true;
    }
};

GrEffectRef* SkLumaColorFilter::asNewEffect(GrContext*) const {
    return LumaColorFilterEffect::Create();
}
#endif