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path: root/src/effects/SkEmbossMaskFilter.cpp
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/* libs/graphics/effects/SkEmbossMaskFilter.cpp
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License"); 
** you may not use this file except in compliance with the License. 
** You may obtain a copy of the License at 
**
**     http://www.apache.org/licenses/LICENSE-2.0 
**
** Unless required by applicable law or agreed to in writing, software 
** distributed under the License is distributed on an "AS IS" BASIS, 
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
** See the License for the specific language governing permissions and 
** limitations under the License.
*/

#include "SkEmbossMaskFilter.h"
#include "SkBlurMaskFilter.h"
#include "SkBlurMask.h"
#include "SkEmbossMask.h"
#include "SkBuffer.h"

SkMaskFilter* SkBlurMaskFilter::CreateEmboss(const SkScalar direction[3],
                                             SkScalar ambient, SkScalar specular,
                                             SkScalar blurRadius)
{
    if (direction == NULL)
        return NULL;

    // ambient should be 0...1 as a scalar
    int am = SkScalarToFixed(ambient) >> 8;
    if (am < 0) am = 0;
    else if (am > 0xFF) am = 0xFF;

    // specular should be 0..15.99 as a scalar
    int sp = SkScalarToFixed(specular) >> 12;
    if (sp < 0) sp = 0;
    else if (sp > 0xFF) sp = 0xFF;

    SkEmbossMaskFilter::Light   light;
    
    memcpy(light.fDirection, direction, sizeof(light.fDirection));
    light.fAmbient = SkToU8(am);
    light.fSpecular = SkToU8(sp);
    
    return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius));
}

/////////////////////////////////////////////////////////////////////////////////////////////

static void normalize(SkScalar v[3])
{
    SkScalar mag = SkScalarSquare(v[0]) + SkScalarSquare(v[1]) + SkScalarSquare(v[2]);
    mag = SkScalarSqrt(mag);

    for (int i = 0; i < 3; i++)
        v[i] = SkScalarDiv(v[i], mag);
}

SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius)
        : fLight(light), fBlurRadius(blurRadius)
{
    normalize(fLight.fDirection);
}

SkMask::Format SkEmbossMaskFilter::getFormat()
{
    return SkMask::k3D_Format;
}

bool SkEmbossMaskFilter::filterMask(SkMask* dst, const SkMask& src, const SkMatrix& matrix, SkIPoint* margin)
{
    SkScalar radius = matrix.mapRadius(fBlurRadius);

    if (!SkBlurMask::Blur(dst, src, radius, SkBlurMask::kInner_Style))
        return false;

    dst->fFormat = SkMask::k3D_Format;
    if (margin)
        margin->set(SkScalarCeil(radius), SkScalarCeil(radius));

    if (src.fImage == NULL)
        return true;

    // create a larger buffer for the other two channels (should force fBlur to do this for us)

    {
        uint8_t* alphaPlane = dst->fImage;
        size_t   planeSize = dst->computeImageSize();
        if (0 == planeSize) {
            return false;   // too big to allocate, abort
        }
        dst->fImage = SkMask::AllocImage(planeSize * 3);
        memcpy(dst->fImage, alphaPlane, planeSize);
        SkMask::FreeImage(alphaPlane);
    }

    // run the light direction through the matrix...
    Light   light = fLight;
    matrix.mapVectors((SkVector*)(void*)light.fDirection, (SkVector*)(void*)fLight.fDirection, 1);

    // now restore the length of the XY component
    // cast to SkVector so we can call setLength (this double cast silences alias warnings)
    SkVector* vec = (SkVector*)(void*)light.fDirection;
    vec->setLength(light.fDirection[0],
                   light.fDirection[1],
                   SkPoint::Length(fLight.fDirection[0], fLight.fDirection[1]));

    SkEmbossMask::Emboss(dst, light);

    // restore original alpha
    memcpy(dst->fImage, src.fImage, src.computeImageSize());

    return true;
}

SkFlattenable* SkEmbossMaskFilter::CreateProc(SkFlattenableReadBuffer& buffer)
{
    return SkNEW_ARGS(SkEmbossMaskFilter, (buffer));
}

SkFlattenable::Factory SkEmbossMaskFilter::getFactory()
{
    return CreateProc;
}

SkEmbossMaskFilter::SkEmbossMaskFilter(SkFlattenableReadBuffer& buffer) : SkMaskFilter(buffer)
{
    buffer.read(&fLight, sizeof(fLight));
    SkASSERT(fLight.fPad == 0); // for the font-cache lookup to be clean
    fBlurRadius = buffer.readScalar();
}

void SkEmbossMaskFilter::flatten(SkFlattenableWriteBuffer& buffer)
{
    this->INHERITED::flatten(buffer);

    fLight.fPad = 0;    // for the font-cache lookup to be clean
    buffer.writeMul4(&fLight, sizeof(fLight));
    buffer.writeScalar(fBlurRadius);
}